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  1. - Top - End - #1051
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    1631: I may not play a necromancer/artificer, save up and preseve all the dragons and other creatures we kill and construct Mecha Ghidorah. Each head with a different breath weapon and kraken tentacles for grasping ending in illithid head bundles.
    1631B: if I do manage this abomination then a Flight of dragons ( defined as a horde of hordes) and bahamut and tiamat will show up. All working to zot me and hang pieces of me in every magic school, even the bardic school, especially the bardic school.
    I will be master of "pushy pull slidy nothingf@c$1ng stacks" also known as 4th edition.

  2. - Top - End - #1052
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    BarbarianGuy

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    Quote Originally Posted by The Reverend View Post
    1631: I may not play a necromancer/artificer, save up and preseve all the dragons and other creatures we kill and construct Mecha Ghidorah. Each head with a different breath weapon and kraken tentacles for grasping ending in illithid head bundles.
    1631B: if I do manage this abomination then a Flight of dragons ( defined as a horde of hordes) and bahamut and tiamat will show up. All working to zot me and hang pieces of me in every magic school, even the bardic school, especially the bardic school.
    well now.....

    I'll have to add this to the list of terrible terrible things I need to make my players fight.

    somewhere after "flying vampire frogs" I think.

  3. - Top - End - #1053
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    turkishproverb's Avatar

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    Vampire Potatoes are better.


    On that note

    1632: Never use monsters from Darkwing Duck in a world of darkness game.
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    Star Wars canon is one of those things where people have started to realize that the guys in charge are so far off their rockers that it's probably for the best to ignore them.
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    OH GOD THEY'RE COMING! RUN! RUN, TURKISHPROVERB, RUN!

    Quote Originally Posted by Maxios View Post
    GENERIC FLAMING COMMENT, POSSIBLY INVOLVING YOUR MOTHER !

  4. - Top - End - #1054
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    Also add keen clawed sonic monkeys who explode when you kill them, they should have to fight them

    I was actually allowed to create those oddly enough and they were terrifically effective. Very fast, grappled, area effect stun that overlapped, and blew up. Sure the fighter or monk can kill one in a round or three but can the wizard standing next to them survive that blast and the following blast of the now dead monkey that had grappled them. The death blast was very powerful, but small radius just three squares.
    I will be master of "pushy pull slidy nothingf@c$1ng stacks" also known as 4th edition.

  5. - Top - End - #1055
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    Metahuman1's Avatar

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    1633: Under no circumstances my the NPC Vampire cast Glitter Dust on himself and command the entire teenage female population of the city to attack the PC's.

    1634: And if 1633 is broken, The teenage population will NOT actually listen!
    "I Burn!"

  6. - Top - End - #1056
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    Randomguy's Avatar

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    1635a: I will not add the 100 challenges for scoundrels, listed in the back of complete scoundrel, to my bucket list. Especially not the parts that involve convincing a barbarian that she's a powerful sorceress, tricking the wizard into thinking his magic is broken, putting a monk at the throne of a barbarian clan and breaking into the home of a powerful noble, just because I can.

    1635b. If 1635 a is broken, I can't try doing it all with the same character.

    1635c. No attempting to derail a campaign and make it about my character, trying to complete the list.

  7. - Top - End - #1057
    Barbarian in the Playground
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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    1636. If my character can do with a fishing rod what a supercharger barbarian can do with a greataxe, I am not allowed to play that character.
    1637. My primary method of attack is not allowed to be travelling back in time and killing the enemies as children.
    1637a. The subsequent paradox may not be my primary method of attack either.
    Normal avatar by Qwernt, ponytar by Akrim.elf and squishydoll by Recaiden. Thanks guys!

  8. - Top - End - #1058
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    Randomguy's Avatar

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    1637b: Except when playing Continuum, in which case I may not specialise in the above things because it would make make my character severely underpowered.

  9. - Top - End - #1059
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    BlueWizardGirl

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    1638-May not be an Art of War varient fighter in all fighter party.




    To anyone wondering what I'm talking about.
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    They hate me out damaging them at level 1 when ever I hit half health. The DM also hates that that also signifies the encounter is now going to die horribly.

    My god it was funny the first time, half health, and weapon specialization meant a +2 tier boost so I did 2d6+3*strength in damage if I hit someone. ECL be damned I can 2 shot all equal level enemies, and in PVP people will just DIE.

  10. - Top - End - #1060
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    NecromancerGirl

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    Quote Originally Posted by Hazzardevil View Post
    1625:
    I am also forbidden from statting up Alucard or Sebastion and using them in game.

    1625a:
    Doubly so if I start using another PC as their masters.
    Ok, those names are tugging at a part of my brain, but getting nothing. What are these guys from?

  11. - Top - End - #1061
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    SwashbucklerGuy

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    Quote Originally Posted by Exelbirth View Post
    Ok, those names are tugging at a part of my brain, but getting nothing. What are these guys from?
    Try spelling Alucard backwards. As for Sebastion… closest thing I can find (that makes sense with the rest of the statement) is Don Sebastian de Villanueva, from the Don Sebastian chronicles.
    Proud owner of: 0.36 0.43 0.99 2.00 Internet(s), 2 Win(s), and 3000 Brownie Point(s)

    Quote Originally Posted by Welknair View Post
    *Proceeds to google "Bride of the Portable Hole", jokingly wondering if it might exist*

    *It does.*

    What.

  12. - Top - End - #1062
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    NecromancerGirl

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    Quote Originally Posted by Ksheep View Post
    Try spelling Alucard backwards. As for Sebastion… closest thing I can find (that makes sense with the rest of the statement) is Don Sebastian de Villanueva, from the Don Sebastian chronicles.
    That's why Alucard sounds so familiar, lol. I think there's been a few characters by that name. And the only thing I thought of for sebastian was the crab from little mermaid (I suppose that'd work for a bard, lol)

    Speaking of, a guy I played dnd with once randomly broke into disney songs throughout the session.

    1639: Disney is not allowed at the table.
    1639b: Or wizards named Yen Sid.

  13. - Top - End - #1063
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    Daemon

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    Quote Originally Posted by Exelbirth View Post
    Ok, those names are tugging at a part of my brain, but getting nothing. What are these guys from?
    I think the anime's Hellsing and Black Butler.
    Quote Originally Posted by flabort View Post
    Burnheart, thanks to you, everyday reality is just a little less desirable. Until this happens, I am just this much more insane.

  14. - Top - End - #1064
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    NecromancerGuy

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    1640. May not play either a Cleric, Paladin or Inquisitor by the name of Alexander Anderson
    1641. May not play a Cleric/Rogue, devotee of a vengeful god, and be named Dexter Morgan
    1642. None of my characters sound like Morgan Freeman
    MAKE LOVE, NOT SPAM!


    My PF Homebrew: Poisoner & Poisons, Fighter Fix, Monk 2.0, Wild Mage
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  15. - Top - End - #1065
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    Zombie

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    Vampire:
    1643: I may no longer play any Malkavian with the Fantasy Derangement (Living in a book). While funny, it may be bad form to narrate EVERYTHING your character does. "Looking at the Prince he wondered, 'Can I kill him and take his place? More importantly, does the Prince taste like royalty?'" OR "Without notice, he snuck into the Tremere Chantry" (this one was in the vicinity of about 6 Tremere that had actually not noticed him until he spoke)
    1644: I may no longer play a Malkavian that takes Multiple Personality Disorder and roleplay it to such perfection that other players complain that I get to play so many characters. (GM randomly rolled a d10 and the # corresponded to a personality, all on different char sheets with separate stats, specialties and appearance)
    1645: I may no longer play a Malkavian that goes Catatonic at the sight of blood.
    1646: Simply...no playing Malkavians ever again.

    D&D:
    1647: I may never play a rogue that takes only thieves tools, armor, alchemists fire, tindertwigs, thunderstones, tanglefoot bags and sunrods as his only equipment and expect the GM/DM to allow me to live past character creation (but what a great char that was)

  16. - Top - End - #1066
    Pixie in the Playground
     
    NecromancerGirl

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    Quote Originally Posted by Unseenmal View Post
    Vampire:
    1644: I may no longer play a Malkavian that takes Multiple Personality Disorder and roleplay it to such perfection that other players complain that I get to play so many characters. (GM randomly rolled a d10 and the # corresponded to a personality, all on different char sheets with separate stats, specialties and appearance)
    Personally I'd rule that the personalities have different mental stats, since the body doesn't change. (unless it does)

    Quote Originally Posted by Unseenmal View Post
    D&D:
    1647: I may never play a rogue that takes only thieves tools, armor, alchemists fire, tindertwigs, thunderstones, tanglefoot bags and sunrods as his only equipment and expect the GM/DM to allow me to live past character creation (but what a great char that was)
    This makes me curious, is it based off a character from something, or did you plan out a perfect way to use those items.

  17. - Top - End - #1067
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    Zombie

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    Quote Originally Posted by Exelbirth View Post
    Personally I'd rule that the personalities have different mental stats, since the body doesn't change. (unless it does)
    Yes the Social/Mental stats changed, merits/flaws, knowledges, etc.... Anything physical stayed the same. It was alot of fun to roleplay so many different "chars". Especially when the personalities knew nothing of each other and conversations they had with otehr PCs were not carried over....

    Quote Originally Posted by Exelbirth View Post
    This makes me curious, is it based off a character from something, or did you plan out a perfect way to use those items.
    It is based on character I made...he was a lvl1 halfing rogue. I bought those items thinking they would be handy to have for any char...especially a rogue. The DM started me and another PC in a prison cell. So I didn't have my equipment. So I asked the DM if I could have sleight of handed some items and hidden them on my person. He agreed. I rolled, did fairly well and the DM said I was able to pocket 1 lockpick, 2 tindertwigs and 4 thunderstones. Anyway, through amazing use of said items....I was able to Macgyver and escape from the prison. I used the lockpick to free me and the other PC, tindertwigs to start a "fire" to get us out of our cells, then used the thunderstones to great effect to stun the various patrols we came across until we got out of the city. The DM later told me that he never planned to have us escape as that was how me and the other PC met the rest of the party. We were being 'assigned' as punishment to a mission with these other people to make up for our transgressions. But due it being so cool, he went with it.

    EDIT: He now knew why the other players warned him about me playing a rogue. I used to be good with them....but I've not played in so long, I am atrophied....Plus, I was banned from ever playing a rogue with ANY of those items again.
    Last edited by Unseenmal; 2011-11-03 at 05:06 PM.

  18. - Top - End - #1068
    Pixie in the Playground
     
    NecromancerGirl

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    Quote Originally Posted by Unseenmal View Post
    It is based on character I made...he was a lvl1 halfing rogue. I bought those items thinking they would be handy to have for any char...especially a rogue. The DM started me and another PC in a prison cell. So I didn't have my equipment. So I asked the DM if I could have sleight of handed some items and hidden them on my person. He agreed. I rolled, did fairly well and the DM said I was able to pocket 1 lockpick, 2 tindertwigs and 4 thunderstones. Anyway, through amazing use of said items....I was able to Macgyver and escape from the prison. I used the lockpick to free me and the other PC, tindertwigs to start a "fire" to get us out of our cells, then used the thunderstones to great effect to stun the various patrols we came across until we got out of the city. The DM later told me that he never planned to have us escape as that was how me and the other PC met the rest of the party. We were being 'assigned' as punishment to a mission with these other people to make up for our transgressions. But due it being so cool, he went with it.

    EDIT: He now knew why the other players warned him about me playing a rogue. I used to be good with them....but I've not played in so long, I am atrophied....Plus, I was banned from ever playing a rogue with ANY of those items again.
    You are now my hero/idol.

  19. - Top - End - #1069
    Eldritch Horror in the Playground Moderator
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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    Heck, a DM willing to throw away his entire plot like that is a keeper regardless of what he bans for you afterwards.

  20. - Top - End - #1070
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    Zombie

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    Quote Originally Posted by The Glyphstone View Post
    Heck, a DM willing to throw away his entire plot like that is a keeper regardless of what he bans for you afterwards.
    Oh I didn't fault him for it...I was mostly banned because I always played the rogue..but to great effect, this scenario just showcased that to him. He wanted me to branch out to play other things. It wasn't my fault, really, no one else wanted to ever play the rogue and I lived further away so everyone else chose classes before I got there. So in each campaign that followed this one, I chose a completely different class each game. He allowed me to choose first. Good guy, too bad he moved away.

  21. - Top - End - #1071
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    Sgt. Cookie's Avatar

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    1648: "Mike Tyson" Is not an acceptable character concept.
    1648a: Doubly so if it is a point buy game. And I put every point into strength.
    Last edited by Sgt. Cookie; 2011-11-04 at 09:32 AM.
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  22. - Top - End - #1072
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    NecromancerGuy

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    Quote Originally Posted by Sgt. Cookie View Post
    1648: "Mike Tyson" Is not an acceptable character concept.
    1648a: Doubly so if it is a point buy game. And I put every point into strength.
    1648b. And that character may not have a bite attack. No, not even while raging.
    MAKE LOVE, NOT SPAM!


    My PF Homebrew: Poisoner & Poisons, Fighter Fix, Monk 2.0, Wild Mage
    Campaign Setting: Heroica

  23. - Top - End - #1073
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    boomwolf's Avatar

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    1649: I may not recreate anime characters as my DnD character, no matter how well-balanced they are compared to the party.


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

  24. - Top - End - #1074
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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    Quote Originally Posted by boomwolf View Post
    1649: I may not recreate anime characters as my DnD character, no matter how well-balanced they are compared to the party.
    1650: I may not play a "Magical Girl", no matter how much I want to.
    Jude P.

  25. - Top - End - #1075
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    Deepbluediver's Avatar

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    1651: I should not make suggestions for homebrewed rule-changes to the DM in the middle of combat.
    1651a: My entire turn cannot consist of the most confusing and onerous mechanics in the core rule books to prove my point.
    1651b: Any home-brewed suggestions presented to the DM for consideration must be less than 3 pages in length per session.
    Last edited by Deepbluediver; 2011-11-04 at 08:33 PM.

  26. - Top - End - #1076
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    NecromancerGuy

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    Quote Originally Posted by Deepbluediver View Post
    1651a: My entire turn cannot consist of the most confusing and onerous mechanics in the core rule books to prove my point.
    Last time I played a Monk, I was explicitly forbidden from grappling.
    MAKE LOVE, NOT SPAM!


    My PF Homebrew: Poisoner & Poisons, Fighter Fix, Monk 2.0, Wild Mage
    Campaign Setting: Heroica

  27. - Top - End - #1077
    Ogre in the Playground
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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    1652: I cannot play a max-charisma artificer based on Cave Johnson.

  28. - Top - End - #1078
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    Doorhandle's Avatar

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    1653: I cannot, will not, and SHALL NOT play are Doc scratch, Lord English, or Jack Noir.
    1653.B: No, not even in Noblis.
    1653:.C I don't care if they are totally green sun princes, I still can't play them in exalted!
    1654.D In the same vein, the party wizard cannot be Sarda, before OR after apotheosis.
    Can't write. Can't plan. Can draw a little.
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  29. - Top - End - #1079
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    InsiderTrading's Avatar

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    1655: The Dirty Harry "Feeling lucky" Speech cannot be used in conjunction with a crossbow.
    1655a: Even if it is a repeating crossbow
    1655b: Even if it is a Large crossbow pried from the cold dead hands of a Giant.
    1655c: Using it in conjunction with a Wand of lightning bolt is right out.

    1656: I may not Strap a Wand of magic missile and a Wand of fireball together and call it a "Pulse Rifle".
    1656a: Even if the game is otherwise a direct ripoff of the plot of Aliens.

  30. - Top - End - #1080
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    boomwolf's Avatar

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    Default Re: Things I May No Longer Do While Playing II: Stop Making The DM Cry

    1656: if my combat action takes more then 3 pages to explain, it is Illegal.


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

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