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  1. - Top - End - #541
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    Daftendirekt's Avatar

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Actually, we both fail at the spelling (And I'm usually such a good speller ). It would be masturbator. Still, it's not in the dictionary. Also, Winter King has a point that Bay-ah-tor would probably be the correct pronunciation.

  2. - Top - End - #542
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    Imp

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Daftendirekt View Post
    Actually, we both fail at the spelling (And I'm usually such a good speller ). It would be masturbator. Still, it's not in the dictionary. Also, Winter King has a point that Bay-ah-tor would probably be the correct pronunciation.
    Even still, the joke is there and seems intentional.

    Mass - ter- Bay- ah- tor

    versus

    Mass-ter-Bay-tor

    Alternate saying them.

    Yah somebody in the dev team was having a chuckle.

    *also good catch on the "U". I also usually have spelling skills. And technically, I was closer *huzzah!*

  3. - Top - End - #543

    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Qwertystop View Post
    The types of undead which are not templates are separate creatures. Therefore, they have no maximum age, and will continue aging indefinitely.
    Hence "The only thing that doesn't stop aging is your ass. It gets pretty wrinkly down there..."

    That movie was the best 20bucks I ever
    Last edited by PlzBreakMyCmpAn; 2012-01-21 at 10:34 PM.

  4. - Top - End - #544
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Gotterdammerung View Post
    Even still, the joke is there and seems intentional.

    Yah somebody in the dev team was having a chuckle.

    *also good catch on the "U". I also usually have spelling skills. And technically, I was closer *huzzah!*
    I kind of feel silly for thinking that the first syllable in Baator was pronounced "Baaaa" (like a sheep).

    My favorite example of a dysfunctional mechanic, though, that nobody else has mentioned, is the Polymorph Any Object spell.
    This one is a really good one. What about the whole vermin vs. animal dichotomy?

  5. - Top - End - #545
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    NecromancerGuy

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    80,000 lb of lead fall on your head from 9 feet above you.
    you don't take damage.
    rule for Falling Objects: objects only do damage if they have fallen more then 10ft.
    Hide behind your tower shield, to gain total cover for you and your equipment. Your tower shield now has total cover.

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    Good job, Wookiee-Ranger.
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    You can always start the game by making a coup the grace against yourself.

  6. - Top - End - #546
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Wookie-ranger View Post
    80,000 lb of lead fall on your head from 9 feet above you.
    you don't take damage.
    rule for Falling Objects: objects only do damage if they have fallen more then 10ft.
    it won't actually hurt that much in reality, either. mind, holding it there would suck.

  7. - Top - End - #547
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    NecromancerGuy

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by sreservoir View Post
    it won't actually hurt that much in reality, either. mind, holding it there would suck.
    80,000 lb is the equivalent of 15 Humvees stacked on top of each other... you are right it would not hurt, bc you would be the thickness of a sheet of paper.
    Hide behind your tower shield, to gain total cover for you and your equipment. Your tower shield now has total cover.

    Quote Originally Posted by Story Time View Post
    Good job, Wookiee-Ranger.
    Quote Originally Posted by Yora View Post
    You can always start the game by making a coup the grace against yourself.

  8. - Top - End - #548
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by big teej View Post
    I'm away from my books... and my houserule could be clouding my memory.

    BUT

    I believe there are several in the arms and equipment guide and a few in Races of Stone and Races of the Wild.


    I also know that the idea of "exotic armor" is bubkis...

    pure. bubkis.

    not only do I make all exotic armors "not" every DM I've ever played with has agreed.

    example.
    Battle plate = + 9 AC max dex + 1

    compared to....

    Full Plate = +8 AC, max dex + 1

    basic battle plate costs 2,500 gp
    basic full plate costs 1500 gp

    you can't really tell me that paying 1,000 gp AND a feat is worth an extra point of AC from armor.

    well okay you can, but I won't buy it.

    similar idea would be the Extreme Shields from RoS

    it's a bridge between the heavy and tower shields (+3 ac)

    it's 10 gp more than the heavy.... is it really necessary to gouge me a feat for a nice board for my sword and board fighter? (especially if I don't want a towershield?)


    but I digress.

    /ramble.
    Its the same theory that makes dodge. A feat can be worth +1 AC, therefor exotic armor proficiency gives access to armor with 1 more AC.

  9. - Top - End - #549
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Wookie-ranger View Post
    80,000 lb of lead fall on your head from 9 feet above you.
    you don't take damage.
    rule for Falling Objects: objects only do damage if they have fallen more then 10ft.
    Just call it a ceiling, and suddenly it does 12d6.
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    1. Describing basically the exact same monster but with twice the RHD.
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    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  10. - Top - End - #550
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    MonkGuy

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    I don't know if this was already noted, but the bloodstorm blade is IMHO the king of disfunctional melee attacks.

    Combine it with Warforged Juggernaut, you can now make ranged bull rushes that deal additional damage equal to your str+ armor spikes.
    You can do this with any object, it will eventually deal your spiked armor damage even if you are not near to the target.

    Use Improved Grab (bear barbarian LV1) for more fun: you are now Scorpion (from Mortal Kombat) and you are entitled, by raw, to scream "GET OVER HERE" while grappling and pulling in your square a distant foe with a knife.

    Battle Jump is also very funny, especially when combined with leap attack.
    Imagine that you are performing a normal charge attack.
    ̣leap attack allows you a jump check.
    If your result is good enough, you jump will be high enough to trigger the effect of battle jump.
    So your jump triggers another charge. While you are charging.
    So you can charge while you charge.
    Last edited by D@rK-SePHiRoTH-; 2012-02-04 at 04:30 PM.

  11. - Top - End - #551
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    GreenSorcererElf

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Disguise Self, Alter Self, Polymorph, and Shapechange give a +10 bonus on Disguise checks. Disguising yourself as anything takes 1d3 x 10 minutes.

    Maybe they're not totally broken?

  12. - Top - End - #552
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    NecromancerGuy

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Flickerdart View Post
    Just call it a ceiling, and suddenly it does 12d6.
    ok, well. that would work.

    so if i drop a 10x10x10 cube of lead (which just so happens to be more or less 80,000lb) from 9ft it does 12d6 damage.
    If i drop if from 11ft it would be considered a falling object and therefore do 1d6 per 200lb = 400d6 damage...
    yeah, makes perfect sense.
    Hide behind your tower shield, to gain total cover for you and your equipment. Your tower shield now has total cover.

    Quote Originally Posted by Story Time View Post
    Good job, Wookiee-Ranger.
    Quote Originally Posted by Yora View Post
    You can always start the game by making a coup the grace against yourself.

  13. - Top - End - #553
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    PirateGuy

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Puts a piece a paper above someone's head, out in the open.

    It's a ceiling!

    Bam! 12d6 damage

  14. - Top - End - #554
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    NecromancerGuy

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by 2xMachina View Post
    Puts a piece a paper above someone's head, out in the open.

    It's a ceiling!

    Bam! 12d6 damage

    Speaking of Paper. the rules (as far as i know) for what happens when a projectile hits a target are a bit odd.

    if a projectile hits a target and does damage the attack is concluded and that projectile cannot deal more damage; to other targets behind the one that it hit for example. Logical, so far so good.

    so, lets assume: there is an invisible wall of stone and you stand behind it, some one fires an arrow at you it will hit the wall and not you (if it does damage to the wall is another matter). Logical, so far so good.

    So, same scenario, but instead of an arrow it is a bolder from a giant or a catapult. the rock hits the wall and not you, therefor does not damage to you. the wall may or may not destroyed in the attack, but that is unimportant. (you may get hit by the falling wall, but not the point)
    Logical, so far so good.

    lets assume it is a very very thin wall, like a Japanese Wax Paper wall. by RAW the bolder would also hit the wall, destroy the wall, but do know damage to you
    OK, odd

    well, what if there are 12 thin sheets of paper, stacked with 1" in between one another. you have made a wall that can survive ANY 12 range attacks. including arrows, catapults, and fireballs (bc the sheets behind the first have cover/ but hey might still burn...)
    Hide behind your tower shield, to gain total cover for you and your equipment. Your tower shield now has total cover.

    Quote Originally Posted by Story Time View Post
    Good job, Wookiee-Ranger.
    Quote Originally Posted by Yora View Post
    You can always start the game by making a coup the grace against yourself.

  15. - Top - End - #555
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    well, what if there are 12 thin sheets of paper, stacked with 1" in between one another. you have made a wall that can survive ANY 12 range attacks. including arrows, catapults, and fireballs (bc the sheets behind the first have cover/ but hey might still burn...)
    Doesn't Fireball say that if an obstacle gets burned, it doesn't count as cover for anything behind it?
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  16. - Top - End - #556
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Chronos View Post
    Doesn't Fireball say that if an obstacle gets burned, it doesn't count as cover for anything behind it?
    Yeah. I'm pretty sure fireball is capable of multi-penetration.

  17. - Top - End - #557
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Oh yeah speaking of walls, it's actually impossible to burn a wooden house down. Fire damage does half damage to objects, being set on fire is 1d6 per round, wood has hardness 5. So even if you roll a six for the fire damage, it is decreased down to three, then eliminated by hardness. Thus, an everburning chunk of wood (sounds like something out of dwarf fortress).
    Avatar by TinyMushroom.

  18. - Top - End - #558
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Necroticplague View Post
    Oh yeah speaking of walls, it's actually impossible to burn a wooden house down. Fire damage does half damage to objects, being set on fire is 1d6 per round, wood has hardness 5. So even if you roll a six for the fire damage, it is decreased down to three, then eliminated by hardness. Thus, an everburning chunk of wood (sounds like something out of dwarf fortress).
    It says fire attacks do 1/2 damage before hardness. Being on fire is not a fire attack, so it doesn't say that it will take half damage. Its just fire damage, so being on fire deals the full 1d6, meaning it takes an average of 6 rounds to burn 1 hp of damage. Wood has 10hp/inch, so an inch of wood burns in 60 rounds, or 6 minutes.

  19. - Top - End - #559
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Necroticplague View Post
    Oh yeah speaking of walls, it's actually impossible to burn a wooden house down. Fire damage does half damage to objects, being set on fire is 1d6 per round, wood has hardness 5. So even if you roll a six for the fire damage, it is decreased down to three, then eliminated by hardness. Thus, an everburning chunk of wood (sounds like something out of dwarf fortress).
    It says fire attacks do 1/2 damage before hardness. Being on fire is not a fire attack, so it doesn't say that it will take half damage. Its just fire damage, so being on fire deals the full 1d6, meaning it takes an average of 6 rounds to burn 1 hp of damage. Wood has 10hp/inch, so an inch of wood burns in 60 rounds, or 6 minutes.

  20. - Top - End - #560
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Likewise, an pickaxe should almost never be able to break stone, because stone has too much hardness for a typical human(oid) to ever cause damage. However, I think the corollary to hardness is that the right tool for the job (ie. pickaxe vs stone, axe vs wood) will ignore hardness. I think it's a reasonable assumption to say fire is one of woods vulnerabilities.

    The rule for vulnerabilities reads:
    Vulnerability to Certain Attacks
    Certain attacks are especially successful against some objects. In such cases, attacks deal double their normal damage and may ignore the object’s hardness.
    Quote Originally Posted by JeminiZero View Post
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  21. - Top - End - #561
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Here's one on delay poison + neutralize poison from another thread:
    Quote Originally Posted by Mystify View Post
    'The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the spell's duration has expired. Delay poison does not cure any damage that poison may have already done."

    The poison is still in your system, its just not affecting you.

    "You detoxify any sort of venom in the creature or object touched. If the target is a creature, you must make a caster level check (1d20 + caster level) against the DC of each poison affecting the target. Success means that the poison is neutralized"

    Neutralize poison does, in fact ,specify that it must be affecting the target.
    The result being that the spells work against each other in an unexpected way.
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  22. - Top - End - #562
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by tuggyne View Post
    Here's one on delay poison + neutralize poison from another thread:


    The result being that the spells work against each other in an unexpected way.
    So basically, if a poison is Delayed, it won't be Neutralized?
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
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  23. - Top - End - #563
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Qwertystop View Post
    So basically, if a poison is Delayed, it won't be Neutralized?
    Pretty much, yeah.
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
    Quote Originally Posted by hamishspence View Post
    "Common sense" and "RAW" are not exactly on speaking terms
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    Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity

  24. - Top - End - #564
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    SwashbucklerGuy

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by tuggyne View Post
    Here's one on delay poison + neutralize poison from another thread:


    The result being that the spells work against each other in an unexpected way.
    Except that it says that the DC is based on the DC of any poisons affecting them. If none of the poisons are affecting them, wouldn't that indicate an automatic success? After all, it says that success means that the poison is neutralized, it doesn't say that the poison affecting them is neutralized.

    Yeah, that's kinda stretching the wording, but still… makes a bit more sense to say that they compliment each other rather than hinder each other.
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  25. - Top - End - #565
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    Qwertystop's Avatar

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Mix a Potion of Delay Poison as well as some kind of poison into a meal! Less hint of how the poisoning was done, and if somebody knows, they still can't stop it.
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
    My Homebrew

  26. - Top - End - #566
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    WhiteWizardGirl

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Qwertystop View Post
    Mix a Potion of Delay Poison as well as some kind of poison into a meal! Less hint of how the poisoning was done, and if somebody knows, they still can't stop it.
    Except that the poison won't start affecting the person till after the Delay Poison potion wears off thus enabling someone to cure it.

  27. - Top - End - #567
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Qwertystop View Post
    Mix a Potion of Delay Poison as well as some kind of poison into a meal! Less hint of how the poisoning was done, and if somebody knows, they still can't stop it.
    Although they could Neutralize it once the Delay is over, as the poison would then be affecting them.
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  28. - Top - End - #568
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Rephrase: It's less clearly poison, as there's not going to be a clear source that they could have been poisoned from. Therefore, it might have more time before someone realizes it's poison as opposed to a sudden illness or magical curse.
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
    My Homebrew

  29. - Top - End - #569
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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    I think I get what you mean. You can poison someone, but not have the poison take effect until a long while later when they might not remember it was you (or might blame it in some other, intervening event between the time they ate the poison and the time the delay wears off and it affects them). Even if they know you poisoned them, they might try and fail to neutralize it before it takes effect and end up thinking they're safe until the point where they actually come down with something, right?

    I don't think that this is a dysfunctional rule though -- it just seems like a clever gambit.

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    Default Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection

    Quote Originally Posted by Steward View Post
    I don't think that this is a dysfunctional rule though -- it just seems like a clever gambit.
    The dysfunction is seen more clearly if, for whatever reason, someone attempts to delay a poison on an ally (hours/level), and then later have it neutralized (10 min/level | instantaneous). As far as I can tell, this basically means it's impossible to avoid the first poison hit once the delay is up.

    It's fairly minor, of course; most players won't even have the chance to observe this unfortunate rule interaction. Still, it is there.
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
    Quote Originally Posted by hamishspence View Post
    "Common sense" and "RAW" are not exactly on speaking terms
    Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.

    Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity

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