Results 541 to 570 of 1495
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2012-01-21, 09:42 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- WI
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Actually, we both fail at the spelling (And I'm usually such a good speller ). It would be masturbator. Still, it's not in the dictionary. Also, Winter King has a point that Bay-ah-tor would probably be the correct pronunciation.
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2012-01-21, 10:10 PM (ISO 8601)
- Join Date
- Sep 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Even still, the joke is there and seems intentional.
Mass - ter- Bay- ah- tor
versus
Mass-ter-Bay-tor
Alternate saying them.
Yah somebody in the dev team was having a chuckle.
*also good catch on the "U". I also usually have spelling skills. And technically, I was closer *huzzah!*
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2012-01-21, 10:27 PM (ISO 8601)
- Join Date
- Sep 2009
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2012-01-22, 01:32 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Danville
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
I kind of feel silly for thinking that the first syllable in Baator was pronounced "Baaaa" (like a sheep).
My favorite example of a dysfunctional mechanic, though, that nobody else has mentioned, is the Polymorph Any Object spell.
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2012-02-04, 07:07 AM (ISO 8601)
- Join Date
- Dec 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
80,000 lb of lead fall on your head from 9 feet above you.
you don't take damage.
rule for Falling Objects: objects only do damage if they have fallen more then 10ft.
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2012-02-04, 11:50 AM (ISO 8601)
- Join Date
- Nov 2009
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2012-02-04, 03:02 PM (ISO 8601)
- Join Date
- Dec 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
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2012-02-04, 03:29 PM (ISO 8601)
- Join Date
- Aug 2010
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2012-02-04, 03:34 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
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2012-02-04, 03:44 PM (ISO 8601)
- Join Date
- Jan 2012
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
I don't know if this was already noted, but the bloodstorm blade is IMHO the king of disfunctional melee attacks.
Combine it with Warforged Juggernaut, you can now make ranged bull rushes that deal additional damage equal to your str+ armor spikes.
You can do this with any object, it will eventually deal your spiked armor damage even if you are not near to the target.
Use Improved Grab (bear barbarian LV1) for more fun: you are now Scorpion (from Mortal Kombat) and you are entitled, by raw, to scream "GET OVER HERE" while grappling and pulling in your square a distant foe with a knife.
Battle Jump is also very funny, especially when combined with leap attack.
Imagine that you are performing a normal charge attack.
̣leap attack allows you a jump check.
If your result is good enough, you jump will be high enough to trigger the effect of battle jump.
So your jump triggers another charge. While you are charging.
So you can charge while you charge.Last edited by D@rK-SePHiRoTH-; 2012-02-04 at 04:30 PM.
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2012-02-04, 09:36 PM (ISO 8601)
- Join Date
- Jan 2012
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Disguise Self, Alter Self, Polymorph, and Shapechange give a +10 bonus on Disguise checks. Disguising yourself as anything takes 1d3 x 10 minutes.
Maybe they're not totally broken?
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2012-02-04, 09:43 PM (ISO 8601)
- Join Date
- Dec 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
ok, well. that would work.
so if i drop a 10x10x10 cube of lead (which just so happens to be more or less 80,000lb) from 9ft it does 12d6 damage.
If i drop if from 11ft it would be considered a falling object and therefore do 1d6 per 200lb = 400d6 damage...
yeah, makes perfect sense.
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2012-02-05, 08:30 AM (ISO 8601)
- Join Date
- Feb 2009
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Puts a piece a paper above someone's head, out in the open.
It's a ceiling!
Bam! 12d6 damage
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2012-02-05, 10:29 AM (ISO 8601)
- Join Date
- Dec 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Speaking of Paper. the rules (as far as i know) for what happens when a projectile hits a target are a bit odd.
if a projectile hits a target and does damage the attack is concluded and that projectile cannot deal more damage; to other targets behind the one that it hit for example. Logical, so far so good.
so, lets assume: there is an invisible wall of stone and you stand behind it, some one fires an arrow at you it will hit the wall and not you (if it does damage to the wall is another matter). Logical, so far so good.
So, same scenario, but instead of an arrow it is a bolder from a giant or a catapult. the rock hits the wall and not you, therefor does not damage to you. the wall may or may not destroyed in the attack, but that is unimportant. (you may get hit by the falling wall, but not the point)
Logical, so far so good.
lets assume it is a very very thin wall, like a Japanese Wax Paper wall. by RAW the bolder would also hit the wall, destroy the wall, but do know damage to you
OK, odd
well, what if there are 12 thin sheets of paper, stacked with 1" in between one another. you have made a wall that can survive ANY 12 range attacks. including arrows, catapults, and fireballs (bc the sheets behind the first have cover/ but hey might still burn...)
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2012-02-05, 12:05 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
well, what if there are 12 thin sheets of paper, stacked with 1" in between one another. you have made a wall that can survive ANY 12 range attacks. including arrows, catapults, and fireballs (bc the sheets behind the first have cover/ but hey might still burn...)Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2012-02-05, 12:43 PM (ISO 8601)
- Join Date
- Aug 2010
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2012-02-05, 02:58 PM (ISO 8601)
- Join Date
- Aug 2010
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Oh yeah speaking of walls, it's actually impossible to burn a wooden house down. Fire damage does half damage to objects, being set on fire is 1d6 per round, wood has hardness 5. So even if you roll a six for the fire damage, it is decreased down to three, then eliminated by hardness. Thus, an everburning chunk of wood (sounds like something out of dwarf fortress).
Avatar by TinyMushroom.
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2012-02-05, 03:09 PM (ISO 8601)
- Join Date
- Aug 2010
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
It says fire attacks do 1/2 damage before hardness. Being on fire is not a fire attack, so it doesn't say that it will take half damage. Its just fire damage, so being on fire deals the full 1d6, meaning it takes an average of 6 rounds to burn 1 hp of damage. Wood has 10hp/inch, so an inch of wood burns in 60 rounds, or 6 minutes.
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2012-02-05, 03:16 PM (ISO 8601)
- Join Date
- Aug 2010
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
It says fire attacks do 1/2 damage before hardness. Being on fire is not a fire attack, so it doesn't say that it will take half damage. Its just fire damage, so being on fire deals the full 1d6, meaning it takes an average of 6 rounds to burn 1 hp of damage. Wood has 10hp/inch, so an inch of wood burns in 60 rounds, or 6 minutes.
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2012-02-05, 03:19 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- The Flying City Columbia
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Likewise, an pickaxe should almost never be able to break stone, because stone has too much hardness for a typical human(oid) to ever cause damage. However, I think the corollary to hardness is that the right tool for the job (ie. pickaxe vs stone, axe vs wood) will ignore hardness. I think it's a reasonable assumption to say fire is one of woods vulnerabilities.
The rule for vulnerabilities reads:
Vulnerability to Certain Attacks
Certain attacks are especially successful against some objects. In such cases, attacks deal double their normal damage and may ignore the object’s hardness.
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2012-02-06, 06:24 PM (ISO 8601)
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- Jun 2011
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-02-06, 06:28 PM (ISO 8601)
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- Mar 2010
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
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2012-02-06, 07:10 PM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-02-06, 07:15 PM (ISO 8601)
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- Aug 2010
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- 127.0.0.1
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Except that it says that the DC is based on the DC of any poisons affecting them. If none of the poisons are affecting them, wouldn't that indicate an automatic success? After all, it says that success means that the poison is neutralized, it doesn't say that the poison affecting them is neutralized.
Yeah, that's kinda stretching the wording, but still… makes a bit more sense to say that they compliment each other rather than hinder each other.
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2012-02-06, 07:18 PM (ISO 8601)
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- Mar 2010
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Mix a Potion of Delay Poison as well as some kind of poison into a meal! Less hint of how the poisoning was done, and if somebody knows, they still can't stop it.
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2012-02-06, 07:35 PM (ISO 8601)
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- Apr 2007
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2012-02-06, 07:43 PM (ISO 8601)
- Join Date
- Aug 2010
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2012-02-06, 08:02 PM (ISO 8601)
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- Mar 2010
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Rephrase: It's less clearly poison, as there's not going to be a clear source that they could have been poisoned from. Therefore, it might have more time before someone realizes it's poison as opposed to a sudden illness or magical curse.
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2012-02-06, 10:02 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Danville
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
I think I get what you mean. You can poison someone, but not have the poison take effect until a long while later when they might not remember it was you (or might blame it in some other, intervening event between the time they ate the poison and the time the delay wears off and it affects them). Even if they know you poisoned them, they might try and fail to neutralize it before it takes effect and end up thinking they're safe until the point where they actually come down with something, right?
I don't think that this is a dysfunctional rule though -- it just seems like a clever gambit.
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2012-02-06, 11:57 PM (ISO 8601)
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- Jun 2011
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
The dysfunction is seen more clearly if, for whatever reason, someone attempts to delay a poison on an ally (hours/level), and then later have it neutralized (10 min/level | instantaneous). As far as I can tell, this basically means it's impossible to avoid the first poison hit once the delay is up.
It's fairly minor, of course; most players won't even have the chance to observe this unfortunate rule interaction. Still, it is there.Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity