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2012-11-23, 04:36 PM (ISO 8601)
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- May 2012
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- The Algol System
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Avatar by FinnLassie
A few odds and ends.
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2012-11-23, 05:21 PM (ISO 8601)
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- Jun 2011
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-11-23, 06:01 PM (ISO 8601)
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- Feb 2012
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- <<Undetected>>
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Again, wolves and dogs can come home if they take ten. Or anything else with a +4 racial scent/track/survival.
Just among the SRD,
Ape, Baboon, Badger, Bat, Bear (all), Bison, Boar... and too many do not get survival. They all get lost almost every day. Or get encounter (and/or possibly eaten by) natural hazards. I really hope animals breed like rabbits. Oh wait...Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
Chairman Emeritus of Zinc Saucier.
Avatar by Derjuin, sing her praises to Elysium.
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2012-11-23, 06:31 PM (ISO 8601)
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- Jan 2012
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
So do most humans who attempt to walk to market at back by that logic, you have forgotten circumstance bonuses. Walk around the same few square miles for years in a row and you become very familiar with it. Pack/Herd animals can also make liberal use of the "aid another" action.
I'd have issues navigating a city I don't live in, but my hometown I could give you a guided tour without leaving my keyboard (or resorting to Google). Clearly navigating the are I live in is not a DC 15, or if it is, I've accrued some serious bonuses.Last edited by TypoNinja; 2012-11-23 at 06:33 PM.
A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2012-11-23, 06:39 PM (ISO 8601)
- Join Date
- Apr 2010
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- London, EU
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Last edited by nedz; 2012-11-23 at 07:15 PM.
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Completely Dysfunctional Handbook
Warped Druid Handbook
Avatar by Caravaggio
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2012-11-23, 07:13 PM (ISO 8601)
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- Mar 2008
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- NYC
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Speak Language doesn't give you the correct vocal apparatus to speak. It merely lets you learn it. The dog wouldn't be able to talk, and its limited Intelligence would restrict it to "simple, instinctual thoughts" as per Detect Thoughts, so it wouldn't be able to understand much. In other words, it'd make practically no difference.
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2012-11-23, 07:23 PM (ISO 8601)
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- Feb 2012
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- <<Undetected>>
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Knowledge(local) is not a class skill for commoners either. And most PCs do not put ranks in it either (unless fishing for a regional feat from FR). This is why it is dysfunctional.
Clearly navigating the are I live in is not a DC 15, or if it is, I've accrued some serious bonuses.Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
Chairman Emeritus of Zinc Saucier.
Avatar by Derjuin, sing her praises to Elysium.
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2012-11-23, 07:44 PM (ISO 8601)
- Join Date
- Jan 2012
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
The Knowledge (local) skill is not dysfunctional in my opinion. Only the assumed application of it.
One may make any knowledge skill check (int check really) untrained, but are forbidden from learning anything higher than a DC10.
I may not be a tour guide without ranks in K(Local) but a DC10 still covers the "common knowledge/easy) categories.
You don't need ranks in Knowledge (Local) to know about your Local.A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2012-11-23, 08:03 PM (ISO 8601)
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- Apr 2012
- Location
- NY, USA
- Gender
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2012-11-23, 08:11 PM (ISO 8601)
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- Aug 2008
- Location
- Belgium
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
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2012-11-23, 08:27 PM (ISO 8601)
- Join Date
- May 2012
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- The Algol System
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Avatar by FinnLassie
A few odds and ends.
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2012-11-23, 08:37 PM (ISO 8601)
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- Jan 2012
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
No no, 10 +HD is for learning special and useful information about them. DC 11 is to know special powers or weaknesses of Humans.
In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster
Identification of a species and special knowledge about that species are two entirely different categories of difficulties.A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2012-11-23, 09:00 PM (ISO 8601)
- Join Date
- Apr 2012
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- NY, USA
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
The text you quoted said it fairly plainly; the knowledge check is to a) identify the creature and b) give you one or more bits of useful information about it. So, for a Troll, it would be "That's a Troll, a Giant race renowned for it's incredible ability to regenerate wounds" or for an Elf "That's an Elf, a Humanoid race infamous for being stuck up hippies."
Obviously, the designers meant to build a functional system where you could identify monsters on sight, but by RAW identifying the monster proceeds through the same mechanism (with the same DC) as determining useful information about it.Last edited by Water_Bear; 2012-11-23 at 09:01 PM.
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2012-11-23, 09:04 PM (ISO 8601)
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- Feb 2012
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- <<Undetected>>
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster.
Its not a DC 16 check to go "Holy ****, troll! Run!" Recognizing the creature is easy, knowing its weaknesses and special powers requires the harder roll.
Identification of a species and special knowledge about that species are two entirely different categories of difficulties.Last edited by mattie_p; 2012-11-23 at 09:05 PM.
Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
Chairman Emeritus of Zinc Saucier.
Avatar by Derjuin, sing her praises to Elysium.
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2012-11-24, 06:13 AM (ISO 8601)
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- Jun 2011
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2012-11-24, 12:14 PM (ISO 8601)
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- Dec 2008
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- Malsheem, Nessus
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Nope, it's just Cha to HP instead of Con. See here for an example.
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2012-11-24, 02:16 PM (ISO 8601)
- Join Date
- May 2006
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Kind of. It's a regional feat, for "Celene, gray elf, high elf, Lendore Isles, tallfellow halfling, Verbobonc, wild elf, wood elf. (Oerth)" - and you can qualify for a regional feat with two ranks of Knowledge(Local) for that region, if I recall correctly (it's been a while since I read through the regional feat descriptor).
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2012-11-25, 10:02 PM (ISO 8601)
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- Feb 2011
- Location
- Texas
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
when you change your type, you temporarily gain proficiencies with new armors and weapons. not really dysfunctional, just odd
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
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2012-12-01, 06:57 AM (ISO 8601)
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- Jan 2011
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- Rural Minnesota
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
I am highly offended that you are not creative enough to be able to wrangle death and destruction out of "being nice to little kids." Having had three younger siblings I can state that the one way that is guaranteed to make children happy is to break something, or have them break something. And that children will very often accidentally break things anyway.
And the death domain? Well if your cause is being nice to children, obviously you can't get angry at the misbehaving little brats. So the homicidal rage builds and you have to take it out on some sort of evildoers. Kobolds eat babies, after all. Being eaten would make a baby upset. Thus killing kobolds with Death magic is well within the purview of "being nice to little kids."Last edited by Von Krieger; 2012-12-01 at 07:34 AM.
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2012-12-01, 11:28 AM (ISO 8601)
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- Sep 2009
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- Runite
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2012-12-01, 02:08 PM (ISO 8601)
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- Feb 2012
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- <<Undetected>>
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
This popped up in the Necropolitan thread, "Is Necropolitan worth it?"
Last edited by mattie_p; 2012-12-01 at 02:09 PM.
Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
Chairman Emeritus of Zinc Saucier.
Avatar by Derjuin, sing her praises to Elysium.
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2012-12-01, 06:26 PM (ISO 8601)
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- Mar 2010
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
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2012-12-01, 10:33 PM (ISO 8601)
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- Jan 2011
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- Dromund Kaas
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2012-12-01, 11:09 PM (ISO 8601)
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- Jul 2012
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- UTC-5
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
hesitate: Beguiler 3 spell
In the eyes of your enemy, you seem large, powerful, and indomitable.
You fill a subject with doubts and misgivings, making it believe it is inferior to you.
On a failed save, the subject can take no action other than a move action on its current turn.
Hesitate confers no special bonuses for attackers attempting to hit the subject; the subject still defends itself.
If you attack the affected creature, the spell ends immediately.
Each round, as a swift action at the start of its turn, the
subject can attempt a new saving throw to end the effect.
If the save succeeds, the subject can then act normally.
You can cast this spell even when it's not your turn; however, you must cast it at the start of your opponent's turn to gain the benefit.
So, on a failed save, the character can't make any action other than a move on its turn. As a swift action, you can get a new save. If succeeds, can act normally.
Now, most Dm's will let you change the order of your moves, so you could make the save at the end.
But nowhere does it say that you need to try to save. If you don't try, you can't fail, so no effect, or, if you don't try, you can't succeed, in which case, you never get another save.
Seems a bit silly to me.Spoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
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2012-12-01, 11:29 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
The "Save: will negates" line at the top means you have to make a save right off the bat when the spell is first cast. Spending an action to get a save is an optional extra for after that.
So no, this one is just you misreading something. The rules for it work exactly as intended.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2012-12-02, 02:28 AM (ISO 8601)
- Join Date
- Mar 2005
- Location
- 61.2° N, 149.9° W
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
On a failed save, the subject can take no action other than a move action on its current turn.
Hesitate confers no special bonuses for attackers attempting to hit the subject; the subject still defends itself.
If you attack the affected creature, the spell ends immediately.
Each round, as a swift action at the start of its turn, the
subject can attempt a new saving throw to end the effect.
If the save succeeds, the subject can then act normally.
You can cast this spell even when it's not your turn; however, you must cast it at the start of your opponent's turn to gain the benefit.
The spell is better than Slow in that it limits the target to one move action and a swift saving throw. But it's also worse in that it is mind affecting, single target,has a save every round, and doesn't penalize speed or combat ability otherwise. I don't think I'll worry about Hesitate since the PCs will just use Slow.
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2012-12-02, 03:02 AM (ISO 8601)
- Join Date
- Jan 2012
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
I'd still use it. Just in different circumstances. The ability to cast it when its not your trun is the key part here, ambushed? Bust out hesitate, about to get full attacked because you ended your turn next to a melee type? WHAM, exploit their weak save to stop them from attacking you.
Slow still leaves your opponent with a single attack and hesitate leaves them with no attacks, and by my reading the first round does not get two saves. In fact I'm playing a mystic thurge, I think this is on my arcane side next level up. I think it makes a decent "Oh ****!" button.A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2012-12-02, 10:54 AM (ISO 8601)
- Join Date
- Mar 2005
- Location
- 61.2° N, 149.9° W
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
You still can't use it in a surprise round or when you're flat footed. Read the bit about it's immediate casting again. You cast it before they act (they get a save when you cast it), then the target goes (swift action for a save), and they still get to swift save every round.
For the effect it gives you need to massively overpower the target's Will save or be absolutely in dire need of that immediate "maybe he won't slap me." Slow will work on mindless or undead targets and halves their speed, Deep Slumber will hit multiple targets with up to 10HD, I'd even consider an extended Daze Monster (one save for two rounds of daze) if I'm this hard up for action denial spells. Frankly that immediate casting is the only thing it's got going for it. Unless it already used it's immediate action previously, I just can't see a way for the target to not get two saves that first round.
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2012-12-02, 11:05 AM (ISO 8601)
- Join Date
- Dec 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
On a failed save, the subject can take no action other than a move action on its current turn.
Each round, as a swift action at the start of its turn, the
subject can attempt a new saving throw to end the effect.
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2012-12-02, 11:08 AM (ISO 8601)
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- Mar 2011
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