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2011-12-08, 10:42 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Actually, it's due to the way the break point for Rallying works.
Which is to say, having 7 models in a unit means you have to kill 4 of them to stop the unit from regrouping. This is the most points-efficient unit size you can get for that.Last edited by Tome; 2011-12-08 at 10:43 AM.
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2011-12-08, 11:00 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
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2011-12-08, 11:04 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Guardsmen and Veterans don't have variable squad sizes, though, so it's impossible to say what special weapons they may or may not be able to take if you had more or less in a squad.
Storm troopers give a good guess, though, since they get two special weapons no matter how many of them there are."Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2011-12-08, 11:54 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
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2011-12-08, 12:08 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
The Lords of Uncloaked Steel
"But iron - cold iron - is master of them all."
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2011-12-08, 12:16 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Random idea I had - sorting the codexes into tiers of power and flexibility. This is what I came up with:
Tier 1: Imperial Guard, Blood Angels, Space Wolves, Grey Knights
Tier 2: Dark Eldar, Space Marines, Necrons, Orks, Eldar
Tier 3: Tyranids, Sisters of Battle, Chaos Space Marines, Black Templars, Dark Angels
Tier 4: Tau, Chaos Daemons
A few notes:
-Dark Eldar might deserve to be up in the top tier; I'm not quite sure.
-Sisters might be in the bottom tier, I just don't have any experience with their new "codex".
-Dark Angels are as low as they are because they only have one viable list - Deathwing.
-It might be more accurate to have 5 tiers, to better sort out the mass of things in the middle.
Thoughts?
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2011-12-08, 12:42 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Interesting idea. is this supposed to solve something or just be a bit of a thought excercise?
either way, couple things:
1. tau may not have many good lists, but filling the battlefield with suits and shield drones can be quite effective. they can't kill you in close combat if they die before they reach you.
2. 5 tiers would probably be better. a tier between your current 2 and 3 could contain space marines, necrons, tyrranids, and probably eldar."Thursdays. I could never get the hang of Thursdays."-Arthur Dent, The Hitchhiker's Guide
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Roy will be Xykon's Final Boss
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2011-12-08, 12:45 PM (ISO 8601)
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2011-12-08, 01:11 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Ah, that makes sense.
Still, 119 points for my Immortals annoys me to no end. Those last few points will annoy me for all eternity.
Here is Cheesegear's explanation for the rule of 7's, which goes into a little more detail on the history of it.Last edited by Squark; 2011-12-08 at 01:16 PM.
Steam ID: The Great Squark
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2011-12-08, 02:06 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
I realize we're generally not supposed to do this, but how well would an assault marine squad be if all the units had two chainswords (or is equipping two chainswords even legal? I know it can be done with, say, lightning claws)
Last edited by HalfTangible; 2011-12-08 at 02:06 PM.
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2011-12-08, 02:19 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
There would be absolutely no point; in fact it would make them worse. A chainsword is simply a close combat weapon, and having two close combat weapons in an assault is exactly the same as having a CCW and pistol. All you're doing is taking away their ability to shoot.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2011-12-08, 04:36 PM (ISO 8601)
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2011-12-08, 04:44 PM (ISO 8601)
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2011-12-08, 05:04 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
You might be able to do this, but it's like giving Tactical marines a bolter and a Chainsword; You can do it, but swapping the pistol for a bolter ultimately is strictly worse mechanicly than the standard load outs.
And frankly, in that case, it looks silly to have Marines wielding Bolters in one hand. Not sure whether an Assault marine with 2 chainswords would look similarly silly.Steam ID: The Great Squark
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2011-12-08, 08:32 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
They look pretty cool but mechanically its stupid. I dont think you can give your guys two chainswords anyway as it says in the entry they come with "chainsword and bolt pistol".
Also remember that a standard marine uses his bolt pistol in close combat rather than his knife. That is why marines dont count as having two close combat weapons when on tabletop despite the knives they all carry. Why wrestle someone and stab them when you can just pull the trigger and blow their face away?Lillien Lemmerin:http://www.myth-weavers.com/sheetvie...sheetid=111721
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2011-12-08, 08:39 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
I did it once, got raged at. It went something like this;
Imperial Guard, Blood Angels, Space Wolves, Dark Eldar
Codex Marines, Grey Knights, Necrons, Dark Angels, Black Templars
Eldar, Orks, Sisters of Battle, Chaos Marines
Tau, Tyranids
Chaos Daemons
Dark Eldar might deserve to be up in the top tier; I'm not quite sure.
Sisters might be in the bottom tier, I just don't have any experience with their new "codex".
Dark Angels are as low as they are because they only have one viable list - Deathwing.
Basically, everything in the top 2 tiers have two or three viable builds. Everything in the bottom two tiers only have one or two viable builds, and even then, they're not that powerful.
Chaos Daemons, while they do have two or three viable builds, they're just too random and in any given tournament you can come top 3/5/8 or dead last.
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2011-12-08, 08:46 PM (ISO 8601)
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2011-12-08, 09:49 PM (ISO 8601)
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2011-12-08, 10:20 PM (ISO 8601)
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- May 2009
Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Here's my revamped list, though it could definitely use more tinkering. Currently at 1496 points, total.
HQ
Duke Sliscus - 150 pts (does the job jest as well as the Archon I had w/ a blast pistol and gives me a combat drugs reroll)
Haemonculus Ancient - 100 pts
Agoniser
Haemonculus - 70 pts
Agoniser
Elites
Incubi (x4) - 158 pts
Klaivex
+Venom
Grotesques (x4) - 245 pts
Aberration w/ Scissorhand, Mindphase Gauntlets
+Raider w/ Flickerfield
Troops
Wyches (x7) - 194 pts
Shardnet & Impaler, Haywire Grenades
Hekatrix w/ Agoniser
+Raider w/ Flickerfield
Wyches (x7) - 194 pts
Shardnet & Impaler, Haywire Grenades
Hekatrix w/ Agoniser
+Raider w/ Flickerfield
Wyches (x5) - 155 pts
Shardnet & Impaler, Haywire Grenades
Hekatrix w/ Agoniser
+Venom
Heavy Support
Ravager - 115 pts
Flickerfield
Ravager - 115 pts
Flickerfield
There's definitely something of a troop count issue now; I'm not sure that the 2nd Haemonuculus is worth all the Wyches I lose. Thoughts?
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2011-12-09, 01:15 AM (ISO 8601)
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2011-12-09, 01:32 AM (ISO 8601)
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2011-12-09, 01:45 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
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2011-12-09, 02:21 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
No. Special weapons are S7 ap2. Not S3 ap3
Space marines are better than tyranids.
What?
Are black templars really that good? Also aren't tau and eldar about same level?
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2011-12-09, 02:29 AM (ISO 8601)
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2011-12-09, 02:39 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Random (probably not that good) idea - a Pinning-focused Guard list.
HQ - not sure. Presumably a Company Command Squad for the good old Force Multiplication!
Elites - Probably 2 squads of Psykers for Weaken Resolve, so even Termies go running away. Then one squad of Ratlings.
Troops - Probably Veterans with Sniper rifles for more pinning? And maybe some meltavets for anti-tank.
Fast Attack - none.
Heavy Support - some combination of artillery - Medusas provide anti-tank, Colossi/Griffons can provide pinning.
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2011-12-09, 02:40 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
With Abhor the Witch? Yes. Free Scout move for everyone in the army because everyone takes Psykers. Immune to targeting powers. Double Cyclone Terminators for dirt cheap. Shooty armies can suck it because Templars move very fast. Dirt cheap Typhoons, etc.
Tau are crap. No psyker defense, absolutely terrible in Assault, and completely unprepared for Alpha Strikes and the entire army is made null and void by a single Plasma Siphon because Ward hates Tau...Or something.
Eldar have psyker defense, have solid assault units (I hate Dire Avengers so much), good anti-tank and perfectly fine anti-FNP. But they aren't the best. And my list reflects that.
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2011-12-09, 07:15 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
You'd need to read the Guard codex to get it. Here, I'll help you.
The Ratlings do not limit their black-marketeering to food stores alone and much of the non-standard issue weaponry common amongst the more veteran troopers has been obtained courtesy of 'the chef's special.'Last edited by Renegade Paladin; 2011-12-09 at 07:15 AM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2011-12-09, 09:03 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
What?
ONE special weapon is s7 ap2. The rest range from flamers (s4 ap5) to Melta-guns (s8 ap1).
And what he ment were that hot-shots lasguns is a special weapon compared to standard lasguns. The reason they cant take more is because they already have cool wargear. Kinda like Sternguard.
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2011-12-09, 09:08 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Not really. Sternguard can literally take as many special weapons as they want. Albeit that they are Combi-Weapons.
Stormtroopers have S3, AP3, that's good against...Infantry not in cover. Which doesn't happen often.
Sternguard are a whole different kettle of fish, being good against everything, as well as the ability to be Lineguard and take two Lascannons (and Combi-Plasmas), and a whole host of other things. Sternguard are the ultimate kitchen sink unit. Being able to deal with anything and everything. Stormtroopers...Are not that.
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2011-12-09, 09:21 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Last edited by Closet_Skeleton; 2011-12-09 at 09:23 AM.
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