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2012-05-19, 06:32 PM (ISO 8601)
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Re: Goblins VIII: This Thread Contains An Unexpected Variable
Interesting blog post, as well. Probably a good thing Thunt is taking some time off, even if it's just once a month.
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2012-05-19, 08:19 PM (ISO 8601)
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Re: Goblins VIII: This Thread Contains An Unexpected Variable
I'd probably just make it a simple percentile for every missed attack, apeing the concealment rules. Want it to be hit? 20% to miss entirely, 80% to hit the shield. Want to avoid it being hit? 20% to hit the shield anyways. 80% to miss. Don't care? 50% either way.
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2012-05-20, 08:01 AM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2012-05-20, 08:01 AM (ISO 8601)
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- Feb 2005
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Re: Goblins VIII: This Thread Contains An Unexpected Variable
NOW COMPLETE: Let's Play Starcraft II Trilogy:
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2012-05-20, 09:52 AM (ISO 8601)
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- Dec 2005
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- Bergen
Re: Goblins VIII: This Thread Contains An Unexpected Variable
Hrm. A ring of fire immunity does seem to make the Shield a gamebreaker.
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2012-05-20, 12:29 PM (ISO 8601)
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Re: Goblins VIII: This Thread Contains An Unexpected Variable
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2012-05-20, 01:24 PM (ISO 8601)
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- Jul 2010
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- Argonth
Re: Goblins VIII: This Thread Contains An Unexpected Variable
It would be overpowered in a world where monks not only contribute but can be the most badass member of a party, and in which a ranger who can cast a spell is "high level." You'd have to be an 8th level barbarian to have 3 rages a day the normal way. Kore is the only 14th + NPC we've seen, and he's treated as an unstoppable force of nature.Witty sig here nosey, aren't ya?
Avatar by Hacktor
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2012-05-20, 01:28 PM (ISO 8601)
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Re: Goblins VIII: This Thread Contains An Unexpected Variable
Last edited by Poil; 2012-05-20 at 01:28 PM.
Awesome avatar by RustMonster
Constipated Lizard Slayer
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2012-05-20, 01:35 PM (ISO 8601)
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- Jul 2010
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- Argonth
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2012-05-20, 04:04 PM (ISO 8601)
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- May 2004
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- Enterprise, Alabama
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Re: Goblins VIII: This Thread Contains An Unexpected Variable
Could someone explain why #11 has two save values?
If you make DC 30, no damage, but if you only make DC 22 you take 1/2?
Seems weird.
Why do the tentacles in #5 have +1 Initiative but +2 Dex to AC... ?
And why do normal fort effects have Will saves like #17 is flesh to stone effect but a will save...
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2012-05-20, 04:37 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
Re: Goblins VIII: This Thread Contains An Unexpected Variable
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2012-05-20, 05:04 PM (ISO 8601)
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- Mar 2010
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Re: Goblins VIII: This Thread Contains An Unexpected Variable
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2012-05-20, 06:07 PM (ISO 8601)
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- Dec 2008
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Re: Goblins VIII: This Thread Contains An Unexpected Variable
Yeah, they involved hit dice that weren't the undead standard and a ridiculously hard saving throw to survive the fingering. Basically it was just a glass cannon to screw over players with a rot you only avoid by luck and the low hit points as "balance".
Personally I don't really care that it had lower than undead hit points but he could've just given it some form of flaw feat or ability called fragile physique or something that lowers all hit dice to a maximum of d6 or whatever it was. Not that I'm an expert on the system at all.Awesome avatar by RustMonster
Constipated Lizard Slayer
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2012-05-20, 06:40 PM (ISO 8601)
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Re: Goblins VIII: This Thread Contains An Unexpected Variable
Last edited by The Linker; 2012-05-20 at 06:40 PM.
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2012-05-20, 06:51 PM (ISO 8601)
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Re: Goblins VIII: This Thread Contains An Unexpected Variable
IIRC it's a feat that lets you avoid full damage when you would've saved for half damage on a reflex roll. Otherwise it's just save or fail, not multiple tiers of success for saving.
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2012-05-20, 07:35 PM (ISO 8601)
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Re: Goblins VIII: This Thread Contains An Unexpected Variable
If my text is blue, I'm being sarcastic.But you already knew that, right?
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2012-05-20, 10:04 PM (ISO 8601)
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- Mar 2007
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Re: Goblins VIII: This Thread Contains An Unexpected Variable
Considering how good he is at the creative half of things i can live with him being so dang horrible at the stating things out part. I can do that myself.
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2012-05-20, 10:35 PM (ISO 8601)
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Re: Goblins VIII: This Thread Contains An Unexpected Variable
Now that this list is coming out, we can math out some approximation of Complain's chances of dying when he landed on all those spears is*. So far, #11, the pillar of flame, would have killed him. #19, flammable oil everywhere, would very likely have as well.
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2012-05-20, 11:47 PM (ISO 8601)
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- Nov 2009
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Re: Goblins VIII: This Thread Contains An Unexpected Variable
Thunt doesn't like being called out on poor homebrew, either. That's why he took the Finger Horror stats down.
Basically his opinion is that statting up the stuff he uses in Goblins is extra work, which he does for the benefit of his fans. He doesn't like having it thrown back at him with "Wrong" stamped on it.
So really, Goblins is D&D like, not actually D&D based. If he had a dedicated DM to run the numbers and such, his homebrew would improve, but given that he does all the writing and art himself, it's an acceptable hit to suspension of disbelief.
There's a trope about this somewhere. You can have Kid Awesome beat Emperor Doomface at a game of Poker to decide the fate of Mars, but don't have him win with two pair against a straight flush.
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2012-05-21, 02:21 PM (ISO 8601)
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2012-05-22, 06:07 AM (ISO 8601)
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Re: Goblins VIII: This Thread Contains An Unexpected Variable
So you guys think there will be more sheild effects up later? not seeing very many up right now.
No idea where the ring of fire resistance thing came upAvy by Thormag
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2012-05-22, 06:27 AM (ISO 8601)
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Re: Goblins VIII: This Thread Contains An Unexpected Variable
There should be, since Thunt specified rolling d100 to determine effect.
I agree that the crunch he writes seems weird and unbalanced, but his fluff is goody good yum. His world seems very nonstandard, and thus even weird-seeming crunch could be good in that specific setting. Not for a generic one, though.My first character was a first edition thief.
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2012-05-22, 08:11 AM (ISO 8601)
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Re: Goblins VIII: This Thread Contains An Unexpected Variable
the way i see it he only puts the crunch in there for people who want some crunch to use/work off of and change accordingly. Because really, in a real-world scenario standing in the middle of a pillar of fire would not give you a chance to only take half the damage as someone standing on the edge.
Avy by Thormag
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2012-05-22, 08:41 AM (ISO 8601)
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Re: Goblins VIII: This Thread Contains An Unexpected Variable
I'll see you those and raise you-
http://www.dailymotion.com/video/x79...lte_shortfilms\'Twas brillig, and the slithey toves....
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2012-05-22, 09:00 AM (ISO 8601)
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2012-05-22, 12:12 PM (ISO 8601)
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Re: Goblins VIII: This Thread Contains An Unexpected Variable
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2012-05-22, 04:39 PM (ISO 8601)
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2012-05-22, 04:50 PM (ISO 8601)
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Re: Goblins VIII: This Thread Contains An Unexpected Variable
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2012-05-22, 05:46 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
Re: Goblins VIII: This Thread Contains An Unexpected Variable
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2012-05-22, 08:28 PM (ISO 8601)
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Re: Goblins VIII: This Thread Contains An Unexpected Variable
Ummm what? In every game i've played you usually get a reflex save to halve your damage for an AOE attack, regardless of where you are standing. i'm saying that if it were real life, it would be impossible for you to take less damage standing in the middle of the piller (sucseeding reflex save) then the guy at the edge of the piller (who failed reflex save)
Avy by Thormag
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