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  1. - Top - End - #3361
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by Renen View Post
    Seems everyone either skipped or dont knwo the answer to my question. Ill post it just in case its the former.
    It's probably not really simple enough; it's less of a RAW question and more of a "power selection" question.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    I just didnt feel it was significant enough to start a thread on... But i can if this thread isnt for this kinda questions.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q1649: Are there any spells that can send physical missives to remote recipients?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by Preaplanes View Post
    Q1649: Are there any spells that can send physical missives to remote recipients?
    A 1649

    Yes, this is a classic example.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A1649

    Teleport Object can do it, but you have to know where the recipient is. I am not aware of any Sending-style spell that delivers an object, but you could use a combination of Teleport Object with Scrying.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q1650

    http://www.d20srd.org/srd/variant/cl...sorcererWizard

    Does a first level sorcerer or wizard who chooses this variant able to summon an animal companion, or does the '1/2 level' caveat result in the character being unable to summon anything for the first level?

    Part B of above question: Can a wizard or sorcerer who has the above animal companion trade it for an animated object Urban Companion, or is 'stacking' variants and ACFs like this frowned upon?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 1650

    There is no companion available to a Druid of ½ level, so a Sorcerer/Wizard treated as a Druid with ½ level cannot have any animal companion.

    Part B: There is no "stacking" issue with a Sorcerer/Wizard with an animal companion, because the Urban Druid option to have an animated object companion (Dragon # 317) is exactly that: a Druid option. A Sorcerer/Wizard variant which substitutes their familiar for an animal companion similar to a Druid's does not allow access to Druid-specific options for non-animal companions.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q1651

    Do Flyby Attack and Swim-By Attack provoke attacks of opportunity?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 1651 Yes.
    Quote Originally Posted by Improved Flyby Attack
    Normal: Without this feat, a creature making an attack as part of a Flyby Attack maneuver provokes attacks of opportunity as normal from moving out of squares threatened by its target.
    The normal rule is that movement out of a threatened square provokes attacks of opportunity, regardless of how that movement occurs.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q1652. Between two creatures there is a huge iron door, blocking the way. It has a small window, through which thet can see each other. Do they have line of sight?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by Hyena View Post
    Q1652. Between two creatures there is a huge iron door, blocking the way. It has a small window, through which thet can see each other. Do they have line of sight?
    A 1652

    If the window is at least 1 square foot, yes.

    Quote Originally Posted by SRD
    An otherwise solid barrier with a hole of at least 1 square foot through it does not block a power’s line of effect.
    Quote Originally Posted by SRD
    A line of effect is...like line of sight for ranged weapons, except that it’s not blocked by fog, darkness, and other factors that limit normal sight.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 1653: What book and page number can the parrying weapon property/ability be found on?

    Q 1654: Is there any form of raned weapon that can be strapped to a characters arm and considered equipped with out getting in the way of using the hand on the arm the weapon is attached too that also accepts ammo? (Ammo meaning arrows, bullets, bolts, ext.)

    If so, what book is it in and what page number?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 1655:
    When does a linked power (using linked power metapsionic feat from complete psionic) 'go off.' IE does it go off right before you take any actions, sometime during your turn, when you want. etc.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 1656: Does making a Search check necessarily involve touching whatever you're searching?
    Q 1656a: If so, are there rules for how one might search an object without touching it (taking a penalty, extra time, etc.)?
    Q 1656b: If not, how close to the object searched do you have to be?

    Q 1657: For NPCs with things like a Paladin Mount or an animal companion, does the animal's CR also contribute to the EL, or is it included in the CR of the NPC (as with summons)?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A1653 partial Expanded Psionics Handbook.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by Lateral View Post
    Q 1656: Does making a Search check necessarily involve touching whatever you're searching?
    Q 1656a: If so, are there rules for how one might search an object without touching it (taking a penalty, extra time, etc.)?
    Q 1656b: If not, how close to the object searched do you have to be?

    Q 1657: For NPCs with things like a Paladin Mount or an animal companion, does the animal's CR also contribute to the EL, or is it included in the CR of the NPC (as with summons)?
    A 1657:

    It is included in the CR of the NPC. Note that there are no rules dictating the CR modifications from being an animal companion or paladin's mount, so there would be no other way to handle the situation anyway.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 1656

    No:
    Quote Originally Posted by SRD
    You generally must be within 10 feet of the object or surface to be searched.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 1653 [correction]

    The latest version of the Parrying weapon enhancement is in Magic Item Compendium on page 40. It's been substantially changed since Expanded Psionics Handbook.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 1658: Say a character has a 5-foot speed. They're wearing full plate, which is not only heavy armor, but also a heavy load. Does their move speed stay at five feet? What happens if they try to run?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 1658 Ask your DM.

    Lacking armor speed tables going as low as 5' base speed, a determination will be up to your individual DM. If it helps, I've determined a useful formula that reproduces the table entries as far as they go:
    reduced speed = base speed x .69, rounded to nearest 5'
    Using that formula your speed would still be 5'. You would Run (the full-round action) at 3 times this speed, or 15', when wearing heavy armor. (The Run feat would increase this to 4 times base speed, or 20', when wearing heavy armor.) You would not be able to take 5' steps.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 1659:

    Is there a listed Item that would funtion as a tactical sling for a crossbow, allowing the user to be holding the crossbow and then drop it and not actually loose or risk loosing the crossbow?

    If not, what would the process be to create such a mundane device?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 1659

    I'm pretty sure that's "ask your DM" territory.

    Q 1660

    A character with at least one natural attack and a reach weapon is entitled to an AoO against a creature within its natural reach.

    a) Can this attack come from a claw attack or another attack that comes from a limb that wields the weapon?

    b) Does the AoO suffer the -5 penalty for being a secondary natural attack?

    Q 1661

    Are there LA reducing templates? Where can I find them?

    Q 1662

    Is there a limit on how many inherited templates you can stack?

    Q 1663

    Where can I find Half-fiend templates for different parent fiends

    Q 1664

    Is there a definition for fiend? Are fiendish creatures fiends?
    Last edited by Andezzar; 2013-05-18 at 01:21 AM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 1665

    Secret Chest
    Can anyone recall the chest who has the replica and has prepared the spell, or is the original caster of the spell the only one who can recall the chest (using the replica, of course)?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 1666

    If you get a fly speed from different sources, do you have to choose one or can you combine the two? Example: Someone casts Fly on an adult red dragon. Does the dragon have to choose between moving at 150 ft (poor maneuverability) and 60 ft (good maneuverability) or can it combine the two for 150 ft (good maneuverability)

    Q 1667

    Are there any spells that increase maneuverability?

    [edit]A 1667

    Yes: (Greater) Wings of Air in the SpC. It is limited to winged flight though.[/Edit]

    Q 1668

    Do improvements to maneuverability from different sources stack?
    Last edited by Andezzar; 2013-05-18 at 02:30 AM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 1663

    This web enhancement has rules for adjusting the Half-Fiend template to make creatures with specific fiendish parentage.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 1660 a
    Your main attack comes from the weapon but you can't make an AoO if you don't threaten the square. Then you should use the weapon if it threatens the square, a natural weapon otherwise that threatens it otherwise.

    A 1662
    IIRC, you can add as many as you want by RAW even if IMO it doesn't really make sense and seems really cheesy.

    A 1666
    You could choose either one depending on your need, using and then the other if you want with a two moves round but you cannot "combine" them.

    A 1667
    There's Mastery of the Sky and Aerial Alacrity from RotW, for others your best chance is there

    A 1668
    Depends on the wording of the spell / feat...

    Q 1669
    The bearer and allies within 30' of the Standard of heroism gain +2 morale bonus on attack rolls, saves and skill checks. Does it apply to ability checks ?

    Q 1670
    What is the minimum distance to move if you jump 10' (with no obstacle objective, just a minimum distance) ? Do you count from the middle of a case to the middle of a case (Ox|X|xD) or do you have to add one case so that it is from border to border (O|X|X|D) ? O for origin, D for destination
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by Andezzar View Post
    Q 1661

    Are there LA reducing templates? Where can I find them?
    A 1661: The only one I am aware of is Incarnate Construct, from Savage Species. 3.0 material, so may require minor adjustments.

    Q 1664

    Is there a definition for fiend? Are fiendish creatures fiends?
    A 1664: Apparently not.

    Quote Originally Posted by Urpriest View Post
    Unfortunately there isn't a good definition of fiend.
    Are fiendish creatures fiends? Ask your DM. Personally I'd say no, as creature type is not outsider, but absent a binding definition every dm must make that choice for themself.

    Quote Originally Posted by Jon_Dahl View Post
    Q 1665

    Secret Chest
    Can anyone recall the chest who has the replica and has prepared the spell, or is the original caster of the spell the only one who can recall the chest (using the replica, of course)?
    A 1665: Only the caster.

    From the spell description,
    Once the chest is hidden, you can retrieve it by concentrating (a standard action), and it appears next to you...

    If the miniature of the chest is lost or destroyed, there is no way, not even with a wish spell, that the large chest can be summoned back
    If the caster cannot summon the chest back with a wish, the finder of the "lost" miniature cannot summon it back either.

    A 1669: No. The item (found in CW) tells you exactly what you get. An ability check is not an attack, save, or skill check.

    A 1670: It depends. In situations where it would be important to jump over two complete squares (such as over a 10-foot pit or ravine), presumably you are able to completely clear the two squares (although you should probably jump 11' in that situation). If you are merely attempting to jump 10 feet for no mechanical reason, you can start in the middle of one square, clear one complete square and land in the middle of the third square, or clear two complete squares, at your discretion.
    Last edited by mattie_p; 2013-05-18 at 08:17 AM.
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    Quote Originally Posted by Psyren View Post
    So now you're claiming that spellcasting "lacks a clear, supernatural element?" Being supernatural is literally the only point of magic.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 1670 clarification
    Thanks for your answer Mattie, I wasn't specific enough indeed.
    By RAW, if a PC attemps to jump over a 10' pit, would the DC be 10 or 15 with a running start ?
    If you try to use a leap attack charge, what is the minimum total distance to clear with and without running start ?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 1670 (cont): If the precise distance matters, the DM will set the precise distance and therefore the DC for the skill check. This is dictated way back on page 5 of the PHB, under Core Mechanic:

    To determine if your character succeeds at a task (such as attacking a monster or using a skill), you do this:

    • Roll a d20.
    • Add any relevant modifiers.
    • Compare the result to a target number.

    If the result equals or exceeds the target number (set by the DM or given in the rules), your character succeeds. If the result is lower than the target number, you fail.
    Any pit or ravine not covered in the rules (of which I don't believe there are any, except in adventure modules) would have the Jump DC set by the DM. So the base DC is the number of feet you must jump in order to clear the obstacle. This DC is doubled if you do not have a running start (or something that qualifies as a running start). The exact distance isn't really material, except to the DM. The DC is, and is the sole purview of the DM.

    Let's say the DM determines a DC of 10 to clear the pit. Your jump check would have to equal or exceed 10 in order to clear the pit with a running start, or 20 without a running start.

    Leap attack (C. Adv.) specifies you must cover at least 10 feet of distance, so the jump DC to qualify for leap attack is 10 (or 20 without a running start).
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    Quote Originally Posted by Psyren View Post
    So now you're claiming that spellcasting "lacks a clear, supernatural element?" Being supernatural is literally the only point of magic.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q1670 (cont)
    For the second part, my problem is to know the minimum move distance to use leap attack with and without running jump.
    Charge is minimum 10', leap attack is minimum 10', running distance is minimum 20'. My DM rules it usually as 20' and 35' and only applies leap attack x3 modifier to the first attack with pounce which makes this feat rather underwhelming.
    What combines, what has to be added, is an extra case needed ? I just want to be sure about it.
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