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  1. - Top - End - #1201
    Titan in the Playground
     
    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 597 Yes.

    The spell effect requires an attack roll to hit, and deals damage. As a weaponlike spell it will threaten a critical hit on a rolled 20 and deal double damage on a confirmed critical.

    A 598 Not exactly.

    Thrown weapons use a regular (not touch) ranged attack, have a maximum of 5 range increments, and add the attacker's STR bonus on a successful hit. Produce Flame's effect uses a ranged touch attack, has only 1 range increment, and does not add any STR bonus. The mechanics of using Produce Flame's effect at range are similar to a thrown weapon attack, but still different.

  2. - Top - End - #1202
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    Ruethgar's Avatar

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 599 Is produce flame a weapon-like touch spell or ranged spell considering the effect is neither a ranged touch or melee touch but rather the evocation of flames that can be used for such attacks?
    Last edited by Ruethgar; 2013-07-27 at 10:32 PM.

  3. - Top - End - #1203
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    BlackDragon

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 600

    When a Knowledge Check is called upon, can a Cloistered Cleric's Lore or a Bard's Bardic Knowledge be used as a substitute?

  4. - Top - End - #1204
    Titan in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 601

    Does a totemist with Winter Mask bound may use the touch of fatigue with a full attack of natural weapons (rolling against normal AC instead of touch) to force a fort save on every successful hit or is it limited to a standard-action touch attack?

    Is the bonus damage from invested essentia limited to the touch attack or can be added to all natural weapons?
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  5. - Top - End - #1205
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    PaladinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 599 Yes
    As Curmudgeon has already answered.

    If you consider the flame produced not to be part of the spell then it will either burn the hand holding it or go out (or more likely both).

  6. - Top - End - #1206
    Ettin in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 602

    Is there a general rule in which order augmentations from abilities (feats, class abilities etc.) must be applied?

    Q 603

    Has the Sanctum Spell been errataed or is the rule still written as "A sanctum spell uses a spell slot of the spell's normal level."? I.e. Could you stack whatever metamagic you want on a spell and then add Sanctum spell to get the spell slot down to the original level?

  7. - Top - End - #1207
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 600 Only to a limited extent.
    Bardic Knowledge

    A bard may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places.
    ...
    A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function.
    Only a few Knowledge checks overlap with these specific insights available via Bardic Knowledge or Lore. For instance, knowledge of "noteworthy places" might satisfy some Knowledge (architecture and engineering) or Knowledge (geography) checks, but wouldn't tell anything about ordinary (non-noteworthy) architecture, anything about engineering, or any geographical information for non-heralded places.

  8. - Top - End - #1208
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    Imp

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 604

    Is there a spell with a similar strength to True Strike that does not cost you a standard action to cast (I'd want to cast it and attack in the same round - no metamagic involved)

  9. - Top - End - #1209
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    MindFlayer

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 605

    Let's say I want to advance a creature by hit dice. The stat block says advancement: 3 to 6 Hit Dice. Does that mean that 6 Hit Dice is a hard limit?

  10. - Top - End - #1210
    Ettin in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 605

    Yes, for advancement by hit dice

  11. - Top - End - #1211
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A605 correction: No, but it is a fairly firm limit.

    Quote Originally Posted by SRD Reading The Monster Entries
    The advancement line shows how tough a creature can get, in terms of extra Hit Dice. (This is not an absolute limit, but exceptions are extremely rare.)
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  12. - Top - End - #1212
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 606:

    Are summoned creatures bound by the range of the spell (25ft+5/2levels) or can they move freely after being summoned? (Summon Monster and Summon Nature's Ally)

    I'm asking because Unseen Servant can't leave the 25+ 5/2lvl range of the spell, but most druids I ever played with had their summons run around ALL over the place.
    Last edited by kkplx; 2013-07-28 at 05:18 AM.

  13. - Top - End - #1213
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    PaladinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 604 No, but you might be interested in the feat [i] Arcane Strike[]/i]
    Last edited by Khedrac; 2013-07-28 at 05:37 AM.

  14. - Top - End - #1214
    Ettin in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 606

    After the casting, the effect (a summoned creature) can move around freely. Only through the explicit rule in Unseen servant is the servant restricted to a certain area.

  15. - Top - End - #1215
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 602:

    In general, the creature applying the effects can apply them in whichever order is most beneficial to that creature.
    Time travels in divers paces with divers persons.
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    DruidGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 607:

    What book (or books) contains information on demiplanes? In particular, I want to allow for easy access to my wizard's demiplane.

  17. - Top - End - #1217
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by Valthonis View Post
    Q 607:

    What book (or books) contains information on demiplanes? In particular, I want to allow for easy access to my wizard's demiplane.
    A 607

    The Manual of the Planes and the Dungeonmaster's Guide contain rules on the demiplanes themselves. Spells, power, and class abilities to create demiplanes exist in the Manual of the Planes, Epic Level Handbook (reprinted on the SRD), and Expanded Psionics Handbook.
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  18. - Top - End - #1218
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 608
    Does wounding bypass DR?
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  19. - Top - End - #1219
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    Devil

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 609: can divine casters take feats in complete arcane?

  20. - Top - End - #1220
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by geekintheground View Post
    Q 609: can divine casters take feats in complete arcane?
    A 609

    Yes, just like NPCs can take feats from the Player's Handbook. The name of a book is not a rule about the book.
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  21. - Top - End - #1221
    Titan in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 607 continued:
    There's also a spell in Tome of Magic, "Word of Genesis", for creating a demiplane.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

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  22. - Top - End - #1222
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by AttilaTheGeek View Post
    Q 593

    What are all the distinct spell lists in 3.5, and what levels do they each go up to?
    Reposting because it was missed.
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  23. - Top - End - #1223
    Ettin in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 608

    Ability damage and the indirect hit point reduction from wounding are not weapon damage. As such neither is reduced by DR.

    A 593

    You may find a fairly complete list here.
    Last edited by Andezzar; 2013-07-28 at 11:23 AM.

  24. - Top - End - #1224
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    SolithKnightGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 610

    If a Planar Shepard is on the Material Plane and is hit by a Dismissal or Banishment, would they be sent to their chosen plane (the one they take as a class feature)? Or would they just stay on the material plane?
    Last edited by Perseus; 2013-07-28 at 03:12 PM.
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  25. - Top - End - #1225
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    Imp

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 611

    What books have the baselines needed to use another (sped up) plane for crafting and/or aging a Dragon in a time-constrained campaign?

    It might be worth mentioning that said access to plane has to be accessible with spells, not supernatural or PrC-Abilities
    Last edited by kkplx; 2013-07-28 at 03:40 PM.

  26. - Top - End - #1226
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 610

    Before 10th level, the Planar Shepherd would remain on the Material Plane (their native plane). At 10th level their Planar Self class feature would change their native plane to that chosen for Planar Attunement, and Dismissal or Banishment would operate accordingly.

  27. - Top - End - #1227
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q611

    At one point I saw a creature that has the ability to change its DR depending on what weapon hit it last. So if struck by a spear it would get DR/slashing or bludgeoning, if by a morningstar DR/slashing. I can't find it though. Anyone know what and where it is?
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  28. - Top - End - #1228
    Troll in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 612

    When classes/prestige classes grant templates (such as Dread Necromancer 20 or Walker in the Wastes 10), does the character suffer from the LA normally associated with that template? For example, is a Cleric 5/Walker in the Wastes 10 considered a level 20 character because Dry Lich has an LA of +5?
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  29. - Top - End - #1229
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 612 Yes.

    Unless the class description specifies an exception, templates behave in the same fashion whether acquired at character creation, via a spell, or through a class feature. See the Monster Manual treatment of READING A TEMPLATE (starting on page 291) and ADDING A TEMPLATE, STEP-BY-STEP (on page 293).

  30. - Top - End - #1230
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q613
    For someone who's not familiar with Incarnum.
    Do Totemists visually grow all their claws, tentacles, extra arms, ect. that they shape?

    If so, is there any way to hide your new biological mashup form on a long-term basis, like using a hat of disguise?

    Lastly, if a totemist under the effects of Disguise Self attacked someone with one of their soulmelds, would the target be allowed a save to realize what was going on?
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