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2013-06-04, 08:23 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 56 addendum:
There's also Shadow Silk, from Tome of Magic. It repairs itself in shadowy illumination, and grants the wearer +2 to Hide and Move Silently.
A 61 correction:
For spells which deal negative levels or ability score damage, the negative levels or ability score damage are multiplied on a crit, just like any other damage. If extra damage (such as from Sneak Attack) is applied to such spells, the extra damage is negative energy hit point damage. The relevant rules for this are found under "Weaponlike Spells", on page 86 of Complete Arcane.Time travels in divers paces with divers persons.
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Chronos's Unalliterative Skillmonkey Guide
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2013-06-04, 10:46 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 63
If I craft a wondrous item that let's me cast celerity x times a day, is it still being cast as an immediate action? If not, is there a workaround?Avatar generously created by ukuleleninja
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2013-06-04, 11:00 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 63
The Wondrous Item in question will specify the action required. The default is Command Work activation, which requires a Standard Action, but an item that casts Celerity will probably be designed to have an Immediate-Action activation.
Note that if there is no wondrous item that already exists that casts Celerity x times a day, your character cannot simply invent one. Rather, you and your DM must design and fully stat out the item, deciding on price and activation details using the guidelines in the DMG and MiC. Then your character (or potentially anyone else) can craft it, just like any other homebrewed magic item that you and your DM have decided to use.Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
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2013-06-04, 11:39 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q64: Where does it say how augmentation of psi-like abilities work? (I know a creature can augment as if it uses a number of power points equal to its ML, but where is that written?)
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
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2013-06-04, 11:44 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q65: If a character has an ability that allows her to crit undead enemies, does this allow her to deliver a coup de grace a helpless undead? Would the undead still have to make the requisite Fort save versus 10 + the damage dealt?
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2013-06-04, 11:44 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 66
If I wanted to add the Gloryborn weapon template to an existing weapon, what means exist besides a Wish spell (and possibly limited wish)?Last edited by powerdemon; 2013-06-04 at 11:44 AM.
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2013-06-04, 12:06 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 65 Yes and yes.
Assuming you have an ability which makes undead subject to (your) critical hits, you would follow the regular rules for making coup de grace attacks.
A 66 None.
The Dungeon Master's Guide II weapon templates are rules for making the environment in which a weapon is initially crafted affect its properties. You can't even guarantee that you can reproduce that effect anachronistically via Wish or Miracle.Last edited by Curmudgeon; 2013-06-04 at 12:07 PM.
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2013-06-04, 12:21 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 65 Dispute - Yes and No
If you have the ability to land a critical hit on an undead creature then you can deliver the coup de grace attack, however the undead does not have to make the fortitude save as they are immune to any effect requiring a fortitude save that does not affect objects.
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2013-06-04, 12:21 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 68
If I have enchanted robes conferring an armor bonus similar to mage armor or the bracers of armor, can I cast Magic Vestment to enhance this bonus further?Avatar generously created by ukuleleninja
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2013-06-04, 12:41 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Re: A 65 Dispute - Yes and NoCoup de grace is an attack, not an effect. As such, that particular Fortitude save exception does not apply.
A 68 Maybe.
Magic Vestment can be cast on "an outfit of regular clothing". An ordinary robe which has an armor bonus added using the "common item effects" rules (Magic Item Compendium, pages 233-234) by a crafter using Craft Magic Arms And Armor does not keep this robe from still being an outfit of regular clothing, and it's eligible for the spell. However, if you start with a Robe of the Archmagi, that's officially a wondrous item from the start rather than a regular garment; while your DM may also treat such a wondrous item as regular clothing, that's not guaranteed.Last edited by Curmudgeon; 2013-06-04 at 12:56 PM.
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2013-06-04, 12:56 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q69
What is the definition of an effect in D&D.Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.- Benjamin Franklin
I disapprove of what you say, but I will defend to the death your right to say it. -Evelyn Beatrice Hall
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2013-06-04, 01:14 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 69
There is no official definition of effect in D&D (though Rules Compendium does have an entry for "effect (of a spell)"). Instead, we can only produce a list. A D&D "effect" is something which specifically uses that word. Thus we know a spell is an effect because the Magic chapter of the Player's Handbook says so, repeatedly. The coup de grace definition says it's "a full-round action that allows an attacker to attempt a killing blow against a helpless opponent." Because that definition lacks the term "effect", we can't add coup de grace to the list of things categorized as effects.
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2013-06-04, 06:36 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 70
can you cast antimagic field on another creature? the range is, after all, 10 feet. (and it does not specify a target)
Q 71
while using the trip maneuver of Confound the Big Folk, do you accrue size penalties, or is every size penalty thrown out the window?
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2013-06-04, 06:38 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 70
No. Antimagic field is an emanation centered on you. It doesn't have a target to change at all, because it just exists as your personal bubble that follows you around.
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2013-06-04, 06:50 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 71
Confound The Big Folk's Unsteady Footing maneuver lets you use your choice of either a Strength or Dexterity check when making a trip attempt, but does not specify new rules for those checks. It also specifies that the opponent's Strength or Dexterity check is "as normal". As such, you follow the standard rules for the Trip special attack, which includes size modifiers and stability modifiers.
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2013-06-04, 08:22 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 72
Does spell damage count towards the Crusader's Steely Resolve delayed damage pool, or does spell damage bypass the delayed damage pool like it bypasses DR?
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2013-06-04, 08:40 PM (ISO 8601)
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2013-06-04, 08:44 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 73 Yes.
Duration: 10 min./level (D)(D) Dismissible
If the Duration line ends with "(D)," you can dismiss the spell at will.
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2013-06-04, 08:56 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 74
Is it actually a rule that Familiars act on the same initiative count as their masters, or is that a houserule I used unknowingly when I played a Wizard? Where is this (or something contrary) stated in the rules?You can call me Draz.
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2013-06-04, 09:04 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-06-04, 09:09 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 74
That would appear to be a house rule. Familiars have their own ability scores and hence their own initiative modifiers. They're NPCs, and like all other NPCs they are under the control of the DM. This house rule creates a limitation of the DM's actions in controlling the familiar, and thus adds additional complexity beyond what's specified in the RAW.
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2013-06-04, 09:49 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 75
Are there any other non-offensive weapon enchants, IE Smoking, Warning, that benefit the wielder even if they aren't actively using the weapon to attack?
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2013-06-04, 10:13 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Re: Q 75
I'm afraid that isn't a simple question, as any number of weapon enhancements might fit. For instance, Acid Washed weapons have a bonus to saving throws made against acid, rust, or disintegration; this benefit to the wielder isn't at all dependent on them making attacks. I suggest you create a separate thread where you can define what "benefit the wielder" means in somewhat less broad terms.
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2013-06-05, 12:49 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
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2013-06-05, 12:53 AM (ISO 8601)
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2013-06-05, 01:14 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q77
If i want to go into a PrC at level 9, but it has a feat requirement, can i take that feat as my CL9 feat choice and go into the PrC at the same time?A single action cannot and should not define a character's alignment. While a single action can have an alignment, a character's alignment is the culmination of all actions taken, and most importantly the purpose and intent for why those actions were taken.
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2013-06-05, 01:36 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
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2013-06-05, 01:43 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-06-05, 03:10 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 078
What is the largest variety of Yugoloth (including advanced HD examples)?My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2013-06-05, 03:55 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII