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  1. - Top - End - #121
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 56 addendum:
    There's also Shadow Silk, from Tome of Magic. It repairs itself in shadowy illumination, and grants the wearer +2 to Hide and Move Silently.

    A 61 correction:
    For spells which deal negative levels or ability score damage, the negative levels or ability score damage are multiplied on a crit, just like any other damage. If extra damage (such as from Sneak Attack) is applied to such spells, the extra damage is negative energy hit point damage. The relevant rules for this are found under "Weaponlike Spells", on page 86 of Complete Arcane.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 63

    If I craft a wondrous item that let's me cast celerity x times a day, is it still being cast as an immediate action? If not, is there a workaround?
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  3. - Top - End - #123
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by Jack Zander View Post
    Q 63

    If I craft a wondrous item that let's me cast celerity x times a day, is it still being cast as an immediate action? If not, is there a workaround?
    A 63

    The Wondrous Item in question will specify the action required. The default is Command Work activation, which requires a Standard Action, but an item that casts Celerity will probably be designed to have an Immediate-Action activation.

    Note that if there is no wondrous item that already exists that casts Celerity x times a day, your character cannot simply invent one. Rather, you and your DM must design and fully stat out the item, deciding on price and activation details using the guidelines in the DMG and MiC. Then your character (or potentially anyone else) can craft it, just like any other homebrewed magic item that you and your DM have decided to use.
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  4. - Top - End - #124
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q64: Where does it say how augmentation of psi-like abilities work? (I know a creature can augment as if it uses a number of power points equal to its ML, but where is that written?)
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q65: If a character has an ability that allows her to crit undead enemies, does this allow her to deliver a coup de grace a helpless undead? Would the undead still have to make the requisite Fort save versus 10 + the damage dealt?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 66
    If I wanted to add the Gloryborn weapon template to an existing weapon, what means exist besides a Wish spell (and possibly limited wish)?
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  7. - Top - End - #127
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 65 Yes and yes.

    Assuming you have an ability which makes undead subject to (your) critical hits, you would follow the regular rules for making coup de grace attacks.

    A 66 None.

    The Dungeon Master's Guide II weapon templates are rules for making the environment in which a weapon is initially crafted affect its properties. You can't even guarantee that you can reproduce that effect anachronistically via Wish or Miracle.
    Last edited by Curmudgeon; 2013-06-04 at 12:07 PM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 65 Dispute - Yes and No

    If you have the ability to land a critical hit on an undead creature then you can deliver the coup de grace attack, however the undead does not have to make the fortitude save as they are immune to any effect requiring a fortitude save that does not affect objects.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 68

    If I have enchanted robes conferring an armor bonus similar to mage armor or the bracers of armor, can I cast Magic Vestment to enhance this bonus further?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Re: A 65 Dispute - Yes and No
    Quote Originally Posted by Khedrac View Post
    If you have the ability to land a critical hit on an undead creature then you can deliver the coup de grace attack, however the undead does not have to make the fortitude save as they are immune to any effect requiring a fortitude save that does not affect objects.
    Coup de grace is an attack, not an effect. As such, that particular Fortitude save exception does not apply.

    A 68 Maybe.

    Magic Vestment can be cast on "an outfit of regular clothing". An ordinary robe which has an armor bonus added using the "common item effects" rules (Magic Item Compendium, pages 233-234) by a crafter using Craft Magic Arms And Armor does not keep this robe from still being an outfit of regular clothing, and it's eligible for the spell. However, if you start with a Robe of the Archmagi, that's officially a wondrous item from the start rather than a regular garment; while your DM may also treat such a wondrous item as regular clothing, that's not guaranteed.
    Last edited by Curmudgeon; 2013-06-04 at 12:56 PM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q69
    What is the definition of an effect in D&D.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 69

    There is no official definition of effect in D&D (though Rules Compendium does have an entry for "effect (of a spell)"). Instead, we can only produce a list. A D&D "effect" is something which specifically uses that word. Thus we know a spell is an effect because the Magic chapter of the Player's Handbook says so, repeatedly. The coup de grace definition says it's "a full-round action that allows an attacker to attempt a killing blow against a helpless opponent." Because that definition lacks the term "effect", we can't add coup de grace to the list of things categorized as effects.

  13. - Top - End - #133
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 70
    can you cast antimagic field on another creature? the range is, after all, 10 feet. (and it does not specify a target)

    Q 71
    while using the trip maneuver of Confound the Big Folk, do you accrue size penalties, or is every size penalty thrown out the window?
    Last edited by Deaxsa; 2013-06-04 at 06:36 PM.
    Quote Originally Posted by TuggyNE View Post
    That's a RAW abuse. Fortunately, like many RAW abuses, it has its counter built in by way of more stupid RAW: tripping does not, in fact, cause you to fall.

  14. - Top - End - #134
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 70
    No. Antimagic field is an emanation centered on you. It doesn't have a target to change at all, because it just exists as your personal bubble that follows you around.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 71

    Confound The Big Folk's Unsteady Footing maneuver lets you use your choice of either a Strength or Dexterity check when making a trip attempt, but does not specify new rules for those checks. It also specifies that the opponent's Strength or Dexterity check is "as normal". As such, you follow the standard rules for the Trip special attack, which includes size modifiers and stability modifiers.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 72

    Does spell damage count towards the Crusader's Steely Resolve delayed damage pool, or does spell damage bypass the delayed damage pool like it bypasses DR?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 73

    can you voluntarily end an antimagic field?

    Quote Originally Posted by Matticussama View Post
    Q 72

    Does spell damage count towards the Crusader's Steely Resolve delayed damage pool, or does spell damage bypass the delayed damage pool like it bypasses DR?
    A 72
    yes.
    and since when do spells automatically bypass DR?
    Last edited by Deaxsa; 2013-06-04 at 08:42 PM.
    Quote Originally Posted by TuggyNE View Post
    That's a RAW abuse. Fortunately, like many RAW abuses, it has its counter built in by way of more stupid RAW: tripping does not, in fact, cause you to fall.

  18. - Top - End - #138
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 73 Yes.
    Duration: 10 min./level (D)
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    If the Duration line ends with "(D)," you can dismiss the spell at will.
    It's in the spell header.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 74

    Is it actually a rule that Familiars act on the same initiative count as their masters, or is that a houserule I used unknowingly when I played a Wizard? Where is this (or something contrary) stated in the rules?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by Deaxsa View Post
    and since when do spells automatically bypass DR?
    Since always*.
    Quote Originally Posted by SRD Special Abilities: Damage Reduction
    A creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective). The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities.
    *I assume it was the same in 3.0, but if not, "always" means "dawn of 3.5" at the very least.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 74

    That would appear to be a house rule. Familiars have their own ability scores and hence their own initiative modifiers. They're NPCs, and like all other NPCs they are under the control of the DM. This house rule creates a limitation of the DM's actions in controlling the familiar, and thus adds additional complexity beyond what's specified in the RAW.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 75

    Are there any other non-offensive weapon enchants, IE Smoking, Warning, that benefit the wielder even if they aren't actively using the weapon to attack?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Re: Q 75

    I'm afraid that isn't a simple question, as any number of weapon enhancements might fit. For instance, Acid Washed weapons have a bonus to saving throws made against acid, rust, or disintegration; this benefit to the wielder isn't at all dependent on them making attacks. I suggest you create a separate thread where you can define what "benefit the wielder" means in somewhat less broad terms.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by tuggyne View Post
    Since always.
    damage reduction rules
    Q 76

    What if you're attacking with a supernatural ability that uses a weapon? I expect that applies to a good few class features.

    Quote Originally Posted by Crasical View Post
    Q 75

    Are there any other non-offensive weapon enchants, IE Smoking, Warning, that benefit the wielder even if they aren't actively using the weapon to attack?
    Well, a lot of them glow, which I believe is free.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by Flame of Anor View Post
    Q 76

    What if you're attacking with a supernatural ability that uses a weapon? I expect that applies to a good few class features.

    A 76

    Not sure if there are many SU abilities that deal damage in addition to the weapon damage, but if they exist, the weapon damage will be reduced by DR, everything else won't.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q77
    If i want to go into a PrC at level 9, but it has a feat requirement, can i take that feat as my CL9 feat choice and go into the PrC at the same time?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by SciChronic View Post
    Q77
    If i want to go into a PrC at level 9, but it has a feat requirement, can i take that feat as my CL9 feat choice and go into the PrC at the same time?
    A 77

    No. The first step of level up is to select a class. To select a PrC you must fulfill all the prerequisites. If you do not have that required feat you do not. Only once you have selected a class you can select the feat for that level.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by Flame of Anor View Post
    Q 76

    What if you're attacking with a supernatural ability that uses a weapon? I expect that applies to a good few class features.
    Such as? Class features like Smite Evil merely modify ordinary melee attacks, and so are subject to DR. Others would probably depend on specific wording.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 078

    What is the largest variety of Yugoloth (including advanced HD examples)?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by tuggyne View Post
    Such as? Class features like Smite Evil merely modify ordinary melee attacks, and so are subject to DR. Others would probably depend on specific wording.
    Yeah, I thought that would be the answer. Thanks.
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