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  1. - Top - End - #151
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    Draconi Redfir's Avatar

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    Default Re: Tales of Aequar: Runite's Rise IC III

    Elsee, who had managed to get herself pinned face-down on the ground with one arm somewhat uncomfortably close to a similarly pinned Wyvvern, raised as much of her one free arm as she could to point upwards, speaking with a muffled tone as only her nose kept her mouth from being pressed against the floor.

    "I for one found your traps to be particularly effective, Though that one with the logs could have been disarmed better. The tentacles in the small confined pipeworks however, i could have gone without."
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  2. - Top - End - #152
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    Default Re: Tales of Aequar: Runite's Rise IC III

    Nexivax laughs, harsh and guttural. "You think anybody here would want me to join a research lab? As if they could recognize my genius?"

    "What tentacles?" Bella asks, lost.

    Jadeite whispers to everyone, "This is a Web spell. Even if you manage to burst out of the strands, they will still entangle you and slow you down. There is one other way we could escape the web short of physically climbing out." He swallows. "We could burn it."

    Elsee:
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    I need a spot check from you, and Kheel too if you want.

  3. - Top - End - #153
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    Default Re: Tales of Aequar: Runite's Rise IC III

    "You know! The freaky blue slug things in that dumb pipe that doesn't even go anywhere! What the hell was even the point of that thing!?"
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    Elsee: (d20+2)[4]
    Kheel: (d20+15)[21]


    Elsee is too busy having her eyes be half an inch from the floor to spot much of anything. Kheel however has his eyes on TOP of his head, and thus has a much better angle for wich to spot things.
    Last edited by Draconi Redfir; 2013-12-20 at 04:05 PM.
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  4. - Top - End - #154
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    Default Re: Tales of Aequar: Runite's Rise IC III

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    (1d20+5)[10]



    RRRRAGH, AND YOU WILL BOTH BE CORPSES TWO AND THREE THEN!

    Surdrak continues to rave on for until the duration of the spell effect, yelling four-lettered expletives at seemingly random, yet well placed in the grand scheme.
    Last edited by super dark33; 2013-12-20 at 04:29 PM.
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  5. - Top - End - #155
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    Default Re: Tales of Aequar: Runite's Rise IC III

    "Eh... I've seen better, Web is effective, but boring and "Corpse 1" seriously? Common if you are going to taunt us at least be orginal"." Artorias continues to mock the caster duo. He looks up just in time to see the telltale signs of a spell; he quickly steels his mind behind a mental bastion of forged mind-iron.

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    initiate Moment of thr perfect mind
    Concentration roll (1d20+10)[24]
    Spot check (1d20+8)[13]
    Just call me Dusk
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  6. - Top - End - #156
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    Default Re: Tales of Aequar: Runite's Rise IC III

    "Thank you," Jadeite says as the spell shuts Surdrak up. Artorias still glares at Bella as the spell washes over him

    Bella, for her part, blinks in confusion at Elsee's retort. "Slugs in the pipe? Ah, they must have fallen down in the explosion. That tunnel is used for drainage. You can thank Tanner for that too."

    Kheel, meanwhile, is staring intently at Bella and Nedivax. After a moment, he says in Draconic, "They're holding wood poles!"

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    its up to you to interpret Kheel. and I'll roll initiative when I get home.

  7. - Top - End - #157
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    Default Re: Tales of Aequar: Runite's Rise IC III

    "Your Tanner friend should watch where he is going. He ran into my fist, I had to help him fix his nose." Badger activated her boots, allowing her to escape the web.

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    I want to use them to move away from the web.


    "Anyway, my Naga is a dog. Wouldn't have minded you dealing with the gator's but you made it personal. That and your friend tried to blind me."

  8. - Top - End - #158
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    Default Re: Tales of Aequar: Runite's Rise IC III

    "Feh," Nedivax huffs. "Friend. Tanner was just a two-bit grave robbing wannabe who couldn't even make a proper flesh golem, let alone a lovely skeleton or zombie like my lovely creations. And then he literally went and blew the while thing open. Couldn't even evade arrest." The hobgoblin snaps his fingers and four more skeleton digs assemble, approaching the party with rattling snarls.

    "Sorry, but no way am I going back to jail, and no how am I letting you drag my sister there. I know what sick **** you humans do to Plavaan."

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    walking the dog, I'll roll initiative when I get back. Athedia, you can have badger use the boots as a move action her turn. Where do you want her to go?

  9. - Top - End - #159
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    Default Re: Tales of Aequar: Runite's Rise IC III

    "Sister? She looks human." Badger stared at the woman leaning over the wall. "Anyway, humans are **** to everyone. Trust me I know. You did break some laws, but you didn't KILL anyone so if you surrendered...."

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    No teleporting just yet, but probably going to use twice to escape the web."

  10. - Top - End - #160
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    Default Re: Tales of Aequar: Runite's Rise IC III

    "Belladonna may be human, but she's as Plavaan as me! I'd say she's more Plavaan than your goblin, all buddied up with a wyvern."

    Still, Bella looks at her adoptive brother with a touch of concern for the first time and says, "Even if we surrendered, we'd still go to jail, right?"

    Nedivax nods. "And that's not happening to you. We are necromancers, and we should have every right to practice our magic!"

    Initiative:
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    Surdrak: (d20+3)[13]
    Jadeite: (d20+2)[21]
    Badger: (d20+4)[7]
    Sora: (d20+2)[16]
    Artorias: (d20+2)[12]
    Kheel: (d20+2)[7]
    Elsee: (d20+4)[7]
    Skeleton dogs: (d20+7)[24]
    Nedivax: (d20+2)[22]
    Belladonna: (d20+2)[13]

    Initiative order:
    Nedivax and skeleton wolves
    Jadeite, Sora, and Surdrak
    Belladonna
    Artorias, Kheel, Elsee, and Badger
    Last edited by CoffeeIncluded; 2013-12-20 at 08:08 PM.

  11. - Top - End - #161
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    Default Re: Tales of Aequar: Runite's Rise IC III

    "Wait! I don't understand you mages, but I am sure that if you had ASKED Deathboy here he could have helped you out. Plav or not I don't like people trying to hurt me."

  12. - Top - End - #162
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    Default Re: Tales of Aequar: Runite's Rise IC III

    The skeleton dogs snarl and sprint to the webs holding down the party, but as they dash into the webs, they stick and bind to the white bones. As the skeleton dogs run the webs stretch, then snap back, knocking the dogs to the ground.

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    They can't charge in a web, but are now next to the party. And entangled too. I'll add them to the map in a moment.


    "Sadly Badger, I do not believe Nedivax will listen to us until we--how do you say it?--Beat the tar out of him."

    A tiny brown weasel pops up next to Nedivax on his left side, and on his right side a ghostly hand rises up and over the party to slam down on Elsee and Kheel.

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    He used Spectral Hand to deliver Chill Touch to Elsee and Kheel.

    Kheel:
    Attack: (d20+5)[18] TOUCH
    Damage: (d6)[1], and roll a fort save or take 1 point strength damage.
    Attack: (d20+5)[6] TOUCH
    Damage: (d6)[5], and roll a fort save or take another point strength damage.

    Elsee:
    Attack: (d20+5)[10] TOUCH
    Damage: (d6)[5], and roll a fort save or take 1 point strength damage.
    Attack: (d20+5)[11] TOUCH
    Damage: (d6)[3], and roll a fort save or take another point strength damage.

    You make a melee touch attack up to one time per level, so he attacked four times.


    Elsee manages to dodge both attacks, and Kheel evades the second, but he shudders as the first freezes a bit of his wing.

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    Kheel needs to make one fort save, DC 16 and took 1 damage.
    Last edited by CoffeeIncluded; 2013-12-20 at 09:01 PM.

  13. - Top - End - #163
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    Default Re: Tales of Aequar: Runite's Rise IC III

    "If you need to bash these mages into oblivious, I can attempt to help you do it more quickly," Jadeite says as he tries to cast a spell while straining his hands against the webs.

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    Cast Haste, Concentration check: (d20+10)[27]


    Artorias, Elsee, Kheel, Badger, and Surdrak find themselves filled with renewed speed, energy, and vigor.

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    Everyone's Hasted for 5 rounds! Sora and Surdrak are up.
    Last edited by CoffeeIncluded; 2013-12-20 at 10:48 PM.

  14. - Top - End - #164
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    Default Re: Tales of Aequar: Runite's Rise IC III

    Sora is disoriented from the color spray and doesn't register the skeleton dogs approaching her.

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    No haste spell for Sora?
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  15. - Top - End - #165
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    Default Re: Tales of Aequar: Runite's Rise IC III

    Kheel whimpers as his strength is slightly depleted. Sora and Surdrak are stunned and unable to react to the skeleton dogs. They're also unable to react to Bella, leaning against the upper wall, splay out her hand and let a shower of glitter rain over everyone but Sora.

    Everyone but Sora:
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    Make a will save or be blinded for four rounds.
    Jadeite will: (d20+4)[20]
    I swear to god I don't mean to roll this well. I want to spread the love to you all too!


    Jadeite manages to wipe the glitter from his eyes, though it's still sprinkled all over his face and hair and robes.

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    Artorias, Kheel, Elsee, and Badger are up.
    Last edited by CoffeeIncluded; 2013-12-21 at 09:58 AM.

  16. - Top - End - #166
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    Default Re: Tales of Aequar: Runite's Rise IC III

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    Will Save: (1d20+3)[4]


    Badger let out a scream as her eyesight disappeared behind the glitter. Was it permanent? God no, please don't let it be. She would be useless to the guild, abandoned. She clawed at her face, feeling at her open eyes but not seeing her hands.
    Last edited by Athedia; 2013-12-21 at 01:54 PM.

  17. - Top - End - #167
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    Default Re: Tales of Aequar: Runite's Rise IC III

    Glitter flies into Badger's eyes, and all she can see are painful refracted points of light, interspersed with dark. Her vision isn't completely black, but she's blinded all the same.

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    you can still teleport out, and get a sense of the enemies' location with a listen check.

  18. - Top - End - #168
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    Default Re: Tales of Aequar: Runite's Rise IC III

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    Elsee Will: (d20+1)[20]
    Kheel: (d20+5)[15]


    Elsee's face-down position works in her favour as the glitterdust lands harmlessly in her hair, making it sparkle as she moves to try and pull herself off of the ground. "Yes, because a Drow having a pet dog makes HER more human then plavaan too. loving your logic there pal. Reeeaaal arrow-proof for a genius."

    Kheel however has less luck in the eyes-department, while he is able to keep his eyes closed as the glitterdust decorates his scales, he opens them just a smidge too early, the last of the flakes landing in his eyes.

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    Escape artist for Elsee to be unpinned.
    (d20+8)[[b21[/b]]
    Last edited by Draconi Redfir; 2013-12-21 at 02:17 PM.
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  19. - Top - End - #169
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    Default Re: Tales of Aequar: Runite's Rise IC III

    Badger aimed at where she had last seen Bella, shooting one arrow off as accurately as she could.

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    There is a -2 to attack.

    Attack: (1d20+8)[15]
    Crit: Attack: (1d20+8)[24]
    Damage: (1d6+1)[6]
    Miss on 1: (1d2)[2]
    EDIT: Wait I was wrong that -2 was to Badger's AC. So add 2 to both the attack and crit rolls then. Whoops.
    Last edited by Athedia; 2013-12-21 at 03:01 PM.

  20. - Top - End - #170
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    Default Re: Tales of Aequar: Runite's Rise IC III

    Badger's attack almost strikes Bella. But at the last moment she hears the Mage twist and the arrow thunk into wood.

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    would have hit if not for cover.

    Elsee, Kheel, and Artorias are up. Are you hitting for lethal against Bella and Nedivax? Or nonlethal like with other humanoids?

  21. - Top - End - #171
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    Default Re: Tales of Aequar: Runite's Rise IC III

    Artorias can't help but yelp as his vision is drowned by tiny glittery stuff, closing his eyes, he unleashes his instict hoping his sense of smell will help him in this fight.

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    swift action, Enter hunter's sense stance for the lovely scent.


    As he proceses the new smells in the air he tries to grab a bottle from his bag.
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    artorias bought a couple of CL 1 enlarge person potions a few weeks back, he is trying to find it to drink it, but I'm not sure what kind if action it would be. If he can he uses a move action to retrieve the potion and a standard to drink it.

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  22. - Top - End - #172
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    Default Re: Tales of Aequar: Runite's Rise IC III

    Artorias can smell death all around him. He can smell the sweat and fear and exasperation of his friends behind him, and can smell the acid and bones and the wrong stench of undeath of the skeleton dogs ahead and around him. And higher up, he can smell two different scents--they've got to be Nedivax and Belladonna. Fumbling through his bag, he manages to find the right potion and drink it down. It works, and Artorias can find himself towering over the skeleton dogs, who back away as he grows and grows.

    Nedivax appears to shrink back at the sight, and those who aren't blinded can see him sway and grip the ladder to stay where he is. He appears to mutter something under his breath, then shouts, "Summon Undead!"

    A skeleton, a human skeleton, appears beside the dogs, its finger bones sharp and ready to claw. Nedivax's eyes widen as he sees the spell he has cast.

  23. - Top - End - #173
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    Default Re: Tales of Aequar: Runite's Rise IC III

    Two of the skeleton dogs attack Artorias, one of the skeleton dogs and the summoned human skeleton claw and bite at Sora, and the final skeleton dog tries to tear into Jadeite.

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    SD1 attacks Artorias:
    Attack; (d20+2)[7]
    Crit: (d20+2)[19]
    Damage: (d6+2)[7]

    SD2 attacks Artorias:
    Attack; (d20+2)[12]
    Crit: (d20+2)[22]
    Damage: (d6+2)[6]

    SD3 attacks Sora:
    Attack; (d20+2)[10]
    Crit: (d20+2)[16]
    Damage: (d6+2)[7]

    HS attacks Sora:
    Attack; (d20+2)[5]
    Crit: (d20+2)[9]
    Damage: (d4+1)[2]

    Attack; (d20+2)[17]
    Crit: (d20+2)[3]
    Damage: (d4+1)[2]


    SD4 attacks Jadeite:
    Attack; (d20+2)[3]
    Crit: (d20+2)[18]
    Damage: (d6+2)[5]


    The summoned human skeleton manages to score a deep scratch in Sora's face, but none of the other attacks hit.
    Last edited by CoffeeIncluded; 2013-12-22 at 12:51 AM.

  24. - Top - End - #174
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    Default Re: Tales of Aequar: Runite's Rise IC III

    Jadeite grits his teeth and raises his wand, trying to silence Bella and prevent any more of those debilitating spells from being cast.

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    Concentration: (d20+10)[23]

    Bella Will save: (d20+5)[11]

    I swear to god if this doesn't continue for Natalia in my other game...

    And I swear to god I didn't mean for Jadeite to be this strong here!


    Bella's eyes widen and she grabs her throat. She opens her mouth and seems to be screaming something, but not a single sound comes out.

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    Sora and Surdrak are up.
    Last edited by CoffeeIncluded; 2013-12-22 at 12:55 AM.

  25. - Top - End - #175
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    Default Re: Tales of Aequar: Runite's Rise IC III

    Surdrak awakens from his stun, and bellows:

    དཧཙདཡ།།

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    Baleful utterance at the webs.
    (1d20+5)[23]
    Last edited by super dark33; 2013-12-22 at 02:58 AM.
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  26. - Top - End - #176
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    Default Re: Tales of Aequar: Runite's Rise IC III

    The cut along her face brought Sora's attention back to her surroundings. Suddenly seeing the skeleton dogs and the skeleton figure over her, she put every ounce of strength and will she had into her amulet, calling forward All of Astrid's light.
    "GREATER TURNING!!!"

    Spoiler
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    Turning Check: (1d20+3)[22]
    Turning Damage: (2d6+8)[15]

    Don't forget, Greater Turning destroys the undead that would be turned anyways, though she seem's to have hit almost max damage anyways. Also don't forget that Sora also turns as if 1 level cleric higher.
    Last edited by Silverraptor; 2013-12-22 at 05:48 AM.
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    Default Re: Tales of Aequar: Runite's Rise IC III

    The webs around Surdrak stiffen and shatter. He's free, for the moment, but if he moves he'll be trapped again.

    Sora's light washes over the the skeletons; their outlines seem to fuzz and go black under the searing light. Two of the dogs let loose an unearthly howl and crumble to dust, while the summoned skeleton winks out of existence. One dog seems unaffected, while the other seems to weather Sora's blast, though just barely. It's still smoking.

    Bella, silenced by Jadeite's wand of Silence, hops off the ladder and runs out of sight.

    Spoiler
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    Elsee, Kheel, Badger, and Artorias are up.

    Elsee can climb onto Kheel if she rolls 15 or better on her escape artist check. If Kheel rolls 15 or better in 2 consecutive rounds or 20 or better this round, he can take flight and escape. Though he's still blinded, so Elsee needs to guide him.

  28. - Top - End - #178
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    Default Re: Tales of Aequar: Runite's Rise IC III

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    Elsee escape artist: (d20+8)[19]
    Kheel Strength: (d20+3)[11]


    Elsee, having managed to twist her way out of the webbing previously, manages to slowly make her way infront of Kheel, pulling and tugging on his own web strands to try and help the Wyvern move once more. ultimately however the creature remains stuck. With not much else she could do, Elsee drew her Kurkri and began cutting at the webs around him.

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    Elsee movies to S 56, beside Surdark and infront of Kheel. Next round she will try to assist Kheel in getting out of the webs.
    Last edited by Draconi Redfir; 2013-12-22 at 03:24 PM.
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    Default Re: Tales of Aequar: Runite's Rise IC III

    Elsee manages to climb onto Kheel's back, but try as he might the wyvern can't move through the web.

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    Default Re: Tales of Aequar: Runite's Rise IC III

    Badger loosed another arrow this time at Nedivax who she had just heard cast a spell. She was oblivious to the monsters around her, blinded as she was.

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    Is she close enough for Point Blank Shot? If she is +1 to attack and damage
    Attack: (1d20+10)[27]
    Crit: Attack: (1d20+10)[11]
    Damage: (1d6+1)[3]
    Miss on 1: (1d2)[2]

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