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    Firbolg in the Playground
     
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    Default Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Base Class Challenge Chat Thread IV:
    All Your Base [Class] Are Belong to Us

    Chat thread four is here and with it, a whole fifty pages of fun and pink-orange-yellow fruits! Whoo!

    Any entries for contests should be entered in the current contest and discussed here. That is, anything other than entries goes here.

    Also, anyone who enters the contests may have their classes evaluated for what "tier" it's in by Morph Bark here/here, though they've been busy lately. This has no bearing on the contest, so keep making what you like.

    For those of you into making smaller portions of homebrew, there's the Local Speakeasy now.

    Current Contest - Happy Little Accidents

    Past Contests

    Contest Name First Place Winner
    I The Light Beckons Twilight Caster Owrtho
    II Altar of Naught Ebon Initiate ErrantX
    III Can I Borrow That? Hemoscribe Morph Bark
    IV Tipping the Scale Gambler PairO'Dice Lost
    V You're MIND! Mindwarped dragonjek
    VI Let's Play Dress Up! Stylist Cipherthe3vil
    VII You've Been PUNK'D! Generator ErrantX
    VIII One Small Step for a Contest...One Giant Step for Contestkind Zodiac Derjuin
    IX Better Than it Sounds Farmer Derjuin
    X Name That Class Tempest Warlord Silva Stormrage
    XI Big Money Weave a Mighty Web Companion titanreaver
    XII Race Race Son of Man Morph Bark
    XIII On a Whim Cycle Warden sirpercival
    XIV Champions and Mooks Ley Engineer sirpercival
    XV Lights! Camera! Extractor sirpercival
    XVI Doing What We Must Because We Can Astronomer sirpercival
    XVII Heroes of Note: Keeping it Trill TreŁthSyngŽr BelGareth
    XVIII Crazy Hobos Everywhere Panphobic sirpercival
    XIX Inner Might Jinnblood Zaydos
    XX Fables and Mythos and Tales, Oh My Tall Tale Zaydos
    XXI Can I Get Some Booze From the Crowd? Intoxicanter Zaydos
    XXII Taking Pixars of Dreamworks Mecha Ace Jester of Doom
    XXIII Armageddon Ready Doomsayer Zaydos
    XXIV Will Breed for Class Dragonsoul Acolyte Zaydos
    XXV Dungeon Plunge-In Dungeon Master Jormengand
    XXVI Flipping the Table Simic Biomancer Zaydos
    XXVII Pretty in Pink Princess Zaydos
    XXVIII (Maybe) Morally Justified Karmic Avenger sengmeng
    XXIX Games. Games Everywhere Freelancer Zaydos
    XXX A Study in Beige Inventor Jormengand
    XXXI Consumption of the Masses Potion Maker Jormengand
    XXXII Tipping the Scale II Dude Who Does Tai Chi sengmeng
    XXXIII ...And Old Lace Juicer Beelzebub1111
    XXXIV All You Can Treat Saccharine Slayer Jormengand
    XXXV Schooling the Competition Paragon of Duality Jormengand
    XXXVI Contest Under Construction Imagineer sirpercival
    XXXVII Upsy-Daisy Incompetent JNAProductions
    XXXVIII I Ain't No Idiom Idiomancer Jormengand
    XXXIX Undermined Scruples Dream Weaver Zaydos

    Past Chat Threads

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    III Gotta 'Brew 'Em All!
    Last edited by Temotei; 2017-06-22 at 01:02 AM.
    Base Class Contest XXXXII - Entropy and Renewal
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    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

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    Ogre in the Playground
     
    PaladinGuy

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    I guess i give the new thread a kick by letting everyone know I've started editing in my class. Only got the stuff upto the end of the table done and as only r2d2go knows it's very misleading , but i thought i'd let you know it's there.

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    My class is done except for the actual spells and combos/finishing moves.

    What do we all think?
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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Quote Originally Posted by Jormengand View Post
    My class is done except for the actual spells and combos/finishing moves.

    What do we all think?
    BTW, I'm totally balancing about half my class based on what you deem are appropriate abilities for each level. So if my class ends up completely unbalanced, I'm blaming you.
    I do stuff.

    I usually log on, look at some threads, post, watch for few minutes, then leave and come back the next day. If I don't respond to your replies immediately, don't take offence.

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Quote Originally Posted by somebody27else View Post
    BTW, I'm totally balancing about half my class based on what you deem are appropriate abilities for each level. So if my class ends up completely unbalanced, I'm blaming you.
    Hahaha!

    But really, you should be fine, then.
    Last edited by Temotei; 2014-08-18 at 07:04 PM.
    Base Class Contest XXXXII - Entropy and Renewal
    Due December 30th

    Chat Thread

    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Hey Temotei, been a long time. Quick question: would something for Ethos of the Wyrm be kosher? I've been kicking around ideas for a 4th base class for a while...
    (member in good standing of the troll-feeder's guild)

    I am the assassin of productivity.

    Super boss Muscle Wizard avvie by Ceika.

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Quote Originally Posted by sirpercival View Post
    Hey Temotei, been a long time. Quick question: would something for Ethos of the Wyrm be kosher? I've been kicking around ideas for a 4th base class for a while...
    Hey! Good to see your text.

    Yeah, that should be fine. It's been a while since you've added to the project, hasn't it?
    Base Class Contest XXXXII - Entropy and Renewal
    Due December 30th

    Chat Thread

    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Quote Originally Posted by Temotei View Post
    Hey! Good to see your text.

    Yeah, that should be fine. It's been a while since you've added to the project, hasn't it?
    Yes, since I think Dec 2013. I might have fixed a few typos since then, but that's about it. Actually, that reminds me, I should probably re-update the gitp version...
    (member in good standing of the troll-feeder's guild)

    I am the assassin of productivity.

    Super boss Muscle Wizard avvie by Ceika.

    gitp extended sig
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    MindFlayer

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    I updated my entry, the Dragon Dancer, that is almost in his final form. The general description and "adaptation" are yet to be refined, and being english not my first language i'm pretty sure that i made mistakes and that some phrases can be written better.
    I'll work on editing and on a set of feats that has yet to be added.

    Meanwhile comments are really appreciated. Feel free to PM me, i'll listen carefully to your advices and notes!

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Quote Originally Posted by somebody27else View Post
    BTW, I'm totally balancing about half my class based on what you deem are appropriate abilities for each level.
    Quote Originally Posted by Temotei View Post
    But really, you should be fine, then.
    Wait, you guys trust my sense of balance?

    Holy hot damn, I wasn't expecting that.
    Like my homebrew? Donate to help me produce more!
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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Quote Originally Posted by Jormengand View Post
    Wait, you guys trust my sense of balance?

    Holy hot damn, I wasn't expecting that.
    Why not? Everything you make is balanced (obviously)!

    Even Amkii was balanced!
    I do stuff.

    I usually log on, look at some threads, post, watch for few minutes, then leave and come back the next day. If I don't respond to your replies immediately, don't take offence.

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Quote Originally Posted by somebody27else View Post
    Why not? Everything you make is balanced (obviously)!
    Okay, let's look through the list, shall we?

    Spoiler
    Show
    Base Arcane Archer: Is okayish.
    Base Arcane Trickster: Tramples all over the Rogue's feet.
    Base Assassin: As above, also has crazy SA.
    Base Blackguard: Honestly, not sure why I didn't just stick with one of the evil paladins.
    Base Duelist: Is terrible. Be a fighter/rogue/monk, it's an easier way to get most of the same stuff.
    Base Dragon Disciple: All the stats, but can't do anything interesting with them, which is why I'm reworking it.
    Base Dwarven Defender: Is bad. Can't go places and isn't sticky, doesn't hurt things.
    Base Horizon Walker: Is a bad ranger.
    Base Loremaster: Is amazing out of combat, terrible in combat.
    Base Shadowdancer: Cribs a couple of abilities from Diablo II's assassin, but never actually does anything.
    Base Agent Retriever: Great at getting to combat, does nothing upon getting there.
    Base Cosmic Descryer: All the conjurations = pretty OP.
    Base Divine Emissary: Is basically a weird paladin.
    Worldspeaker: Requires just as much optimisation as truenamer to function, but functions far better if you do.
    Crystal Chronicles classes: Their crystal magic is almost pointless except for crazy out-of-combat healing. Stacking rings is pointless.
    Honour Guard: Just be a fighter.
    Mechanical Warrior: Isn't finished; balance is just about okay. Is however capable of outdoing any class by focusing on their schtick.
    Nihilist: Nyah nyah, you can't hurt me!
    Spellslinger: Because unlimited spells/day was totally a good idea.
    Devoted Specialist: Just read all the evocation powers. I'm literally dumping nine levels of metamagic on all of them. How much had I been drinking?
    Feragenitor: Broken if you spend ages looking for the right thing, otherwise subpar.
    CotA: Acceptable, I guess.
    MDP: I don't know what posessed me to give it the ability to nuke an entire city.
    Momentum stuff: Too long, didn't write. It's not finished, and probably never will be.


    Even Amkii was balanced!
    Do not talk to me about Amkii. Amkii was a bad idea even by my standards.
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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Quote Originally Posted by Jormengand View Post
    Wait, you guys trust my sense of balance?

    Holy hot damn, I wasn't expecting that.
    To be fair, I haven't read most of your stuff, but what I have read, I at least like the idea, if not the execution. I'm of the opinion that homebrew balance can vary even in a single author's work pretty widely and that's okay. Not everyone has the same ideas on balance, and having a semi-wide range caters to a larger audience. Besides, if something doesn't match your idea of balance when you make it, you can always use that to improve, which I think you've done.

    Also, the internet was funny to read.
    Last edited by Temotei; 2014-08-19 at 02:17 PM.
    Base Class Contest XXXXII - Entropy and Renewal
    Due December 30th

    Chat Thread

    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Quote Originally Posted by Temotei View Post
    Also, the internet was funny to read.
    I totally forgot about the internet. That was funny.

    Sometimes I amuse even myself with my crazy sense of humour.
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    Quote Originally Posted by Jormengand View Post
    You know, it would be really meta if I sigged this.

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    I often have trouble with over-correction when it comes to balance. Like, I find out that something I did was way over or underpowered for the level and quickly redo it and end up swinging too far the other way. Then I go back and forth and back and forth hoping I reach the middle.

    I also have problem balancing the choices of class features with each other. As in there's a clear path that is the BEST choice (Best example being the Quasi-Warrior, which favored Fire over the other elements so much that I haven't even bothered to correct the table).

    Overall, I think the Knight of Dullahan was my best work so far. This one...I think I'll avoid the second problem at least. If we ever do Tabletop Gaming or something else that I could apply this idea I've been keeping on the back-burner it will be my best.

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    PaladinGuy

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Just want to ask, is my class table being so wide an issue, it has grown rather big...

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    I would separate the "Spells" table and put it in a spoiler

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Ok, I'm a quarter of a feature away from having all the blocks, and I'm stumped

    The feature in question is Challenge of the Scalebound.

    I know I want it to trigger when an ally within threat range is attacked (with an attack roll), it costs an attack of opportunity, has the Knight roll an attack as well, and is meant to be the Knight intercepting the blow with their own weapon.

    Any good ideas?
    Quote Originally Posted by AvatarVecna View Post
    "What's this? A railroad? Well, we better cross it now, or the train will come along and sweep us down the tracks!"

    *kills important NPC, avoids entire planned out plot*

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Quote Originally Posted by Xhosant View Post
    Ok, I'm a quarter of a feature away from having all the blocks, and I'm stumped

    The feature in question is Challenge of the Scalebound.

    I know I want it to trigger when an ally within threat range is attacked (with an attack roll), it costs an attack of opportunity, has the Knight roll an attack as well, and is meant to be the Knight intercepting the blow with their own weapon.

    Any good ideas?
    I have an idea!

    Challenge of the Scalebound (Ex): A Scalebound Knight does not take kindly to being ignored in favor of his allies as an adversary. Starting at level 3, every time an ally in a square he threatens is attacked, he can expend an attack of opportunity to intercept the attack. The attack that would hit his ally is prevented, and instead the Scalebound Knight makes a Sunder attempt against opponent's weapon. Any further iterative attacks by that opponent are instead made at the Scalebound Knight.
    Okay! Good! Now, on the same note, can anyone give me a PEACH? I'm hungry for some sweet, juicy fruit right about now.
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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Quote Originally Posted by somebody27else View Post
    I have an idea!



    Okay! Good! Now, on the same note, can anyone give me a PEACH? I'm hungry for some sweet, juicy fruit right about now.
    I kinda like it, though I'd like to link the roll to the success :P Also, the 'further iteratives' was a major part I'd missed.

    It's just a tad late, but I'll try to make sense once I've read
    Quote Originally Posted by AvatarVecna View Post
    "What's this? A railroad? Well, we better cross it now, or the train will come along and sweep us down the tracks!"

    *kills important NPC, avoids entire planned out plot*

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Fighting Soul: For the purpose of taking feats, the Draconic Channeler may add his D.C. level to his Fighter level (if he has one).

    Does this feature require at least 1 level of fighter to grant fighter-only feats? That's not entirely clear.
    Smooth Movement (Ex): The DC moves smoothly, despite the armor he is wearing. While wearing armor he is proficient with, he takes no penalty to movement speed based on the armor itself.

    Handy, I like that.
    Dragon on the Mind (Su): You literally have an ancient, powerful dragon in your head. It doesn't like getting bothered by outside influences. You get a bonus equal to your Draconic Channeler level for Will saves againstagainst mind-affecting spells, psionic abilities, and the like.

    Will bonus, standard fare. Do fix the underlined typo.
    Channeling (Su): The Dragon Soul Channeler uses a dragon's spirit to amplify himself, his weapons, his armor, and his attacks. He can only channel a certain amount of his Dragon's power at once. This is represented by his Channel Pool, as a certain number of dragon power points (DPP). However, he can only channel a certain amount of DPP into a single object/attack. This is represented by his Max Channel. So a Level 2 DC could channel 1 DPP into his sword (Weapon Burst) and 1 into himself (Body Channeling), but he could not channel both his DPP into his sword simultaneously.

    The act of channeling points into an ability is a Free Action that can be taken at the beginning of the D.C.'s turn.

    Additionally, after using DPP, the dragon soul needs time to 'recharge', as it were. It takes 5 rounds for a DPP to recharge. Multiple DPP can recharge simultaneously.

    So a 'cooldown slot' settup? I like it, a bit tricky on the bookkeeping though.
    Weapon Burst (Su): You channel the spirit of the Dragon into your weapon, making it stronger. For each DPP channeled into this ability, 1 weapon you are holding gets a +1 enhancement bonus. After 3 rounds, the Weapon Burst fades and the DPP are used up. You cannot a Weapon Burst on a Natural Weapon, or any weapon which already has an enhancement bonus.

    This won't be used for long, though you probably know that. Or know better, we'll see. A more general '+1 to-hit and damage', untyped, might be better.
    Body Channeling (Su): You channel your dragon into your body, making yourself much stronger than you normally are. For each DPP, you get a +2 circumstance bonus to a single physical attribute. You also get a +1 racial bonus to Natural Armor and Spell Resistance per DPP. After 3 rounds, the DPP are used up and the bonuses fade.

    Choice of bonuses are a little odd, nothing wrong with that though
    Punch Breath (Su): Your dragon uses your arm as a medium to channel its breath weapon. The breath weapon deals 2d8 damage of the appropriate damage type per DPP. The breath takes the shape of a cone with radius equal to 15*(1+DPP used).

    The DC is 10 + 1/2 DC level + Con mod + DPP used. All DPP are used up immediately.

    A little strong at the low levels, perhaps higher. I expected a punch-afterburn effect, but that's ok.
    Speed Boost (Su): The Dragon empowers your body, giving you a short burst of speed. Your land and flying speed (if you have one) increase by 30 feet for each DPP invested. The bonus fades after 2 rounds.

    Dragon Skin (Ex): Due to continuous channeling of the Dragon, your skin gains properties slightly similar to Dragon scales. You permanently get a +1 bonus to Natural Armor and Spell Resistance. You also get DR 1/-. These bonuses increase by 1 every 4 levels, to a total of +5 to NA and SR and DR 5/- at level 20.

    Dracowings (Su): At 5th level, the Draconic Channeler gains the ability to channel their inner Dragon into the back of their armor, creating wings. This ability can only be used if the Channeler is actually wearing clothes or armor on their upper back. The user gets a Fly speed of 30 feet with Perfect maneuverability. Activating this ability requires 1 DPP, and the wings stay for 5 rounds.

    Might be a little early for Perfect maneuverability from the get-go. You should rule that they can refresh the wings as they fade, so you don't drop, which I guess is your intent.
    Bonus Feat (Ex): You may take a Fighter Bonus Feat, as long as you meet the prerequisites.

    Dracogenius (Ex): You often converse with the dragon that resides within you, and thus by level 9 have learned some of its knowledge. You get a bonus to all Skill checks based off mental stats equal to 1/3 your D.C. level, rounded down.

    Including Potery, for example? Or Listen? What you'd best like is probably Knowledge checks.
    Efficient Channeling (Ex): You are much stronger now then you were in the beginning, and it shows. The DPP you spend now recharge in 4 rounds, rather than 5.

    Better Boosting: You are now much better at using a Weapon Burst. You now can add additional nuances too your blade(s). The weapon(s) you use Weapon Burst gain additional properties depending on the amount of DPP you used:
    • 1 DPP - Your weapon, upon a successful hit, does an extra 1d6 damage of the energy type of your dragon.
    • 2 DPPs - Double the threat range of the weapon. This bonus never stacks with any other bonus.
    • 3 DPPs - When making a full attack with the weapon, you can make another attack at your full BAB
    • 4 DPPs - The weapon does an extra 1d6 damage of the appropriate type, and you can make another attack at full BAB
    • 5 DPPs - The weapon's threat range is doubled, and you can make another attack at full BAB.

    Note that these bonuses do not stack with one another; if you spend 3 DPP, you don't get the bonus from 1 and 2 DPPs additionally

    By this time, the player has long since been using a regular magic weapon, I'm afraid, or keeping a mundane sidearm just for the bursts, and this is gonna be the rule here. It's not bad, but is it intended?
    Badder Breath: Your breath delivers a harmful condition upon those that it hits. If an opponent fails a save against your Punch Breath, roll the die shown on the table below. If they roll a 1, they get afflicted with the corresponding condition.

    Nauseated is an encouter-closer. You've placed it at a d4. Along with Sickened. that's not right
    Banging Body: Your better at improving your body, and now while using Body Channeling, you gain Draconic features, too. Your Unarmed Strikes (if you have them), become 2d6 Claw attacks. You also gain a 1d8 Tail attack. This lasts for the duration of your Body Channeling.

    Not too sure this is gonna see use. You alreay have your Normal and Burst weapons, not much use for natural attacks on top, unless you've built quite oddly.
    Super Speed: While speeding along, you cut the wind. You cut it into a little tunnel of wind. While using Speed Boost, any enemy you threaten while moving takes 2d6 Piercing damage.

    Threaten from the square you move into, or out of? Choice of damage is odd.
    Genius Channel (Su): You channel the genius of the Dragon inside of you. You get a +2 Circumstance bonus to Intelligence, and a +2 bonus to any mental ability-based checks per DPP you channel into this ability. The effects of this ability end after 2 rounds.
    Finally, I'm not sure what exactly the dragons have to do here, unless perhaps make me think I recognise a reference. EDIT: The 'stated' dragons, not the flavor, the flavor is here.

    So, that's that. I'll answer questions tomorrow.
    Last edited by Xhosant; 2014-08-20 at 07:46 AM.
    Quote Originally Posted by AvatarVecna View Post
    "What's this? A railroad? Well, we better cross it now, or the train will come along and sweep us down the tracks!"

    *kills important NPC, avoids entire planned out plot*

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Here's what I dragon blood potions do so far: Healing/Restoration, Natural Armor/Energy Resistance, Breath Weapon, ablity score bonus. The strength of the potions depends on the age category of the dragon, while deciding energy types depends on the color of the dragon, the durration depends on class level. Can anybody think of some other effects that I might be missing?

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Quote Originally Posted by somebody27else View Post
    I have an idea!
    How could I be so blind? Disarms! Thanks!
    Quote Originally Posted by AvatarVecna View Post
    "What's this? A railroad? Well, we better cross it now, or the train will come along and sweep us down the tracks!"

    *kills important NPC, avoids entire planned out plot*

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Not done yet, (though much closer), but I've heavily updated my entry for the interested. Shortlist of things to do:


    Write SLA Stuff
    Write Ward's Stuff
    Integrate Atronach's
    Add Spell Lists
    Add Mask Enchantment Table (ughhh)

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    Dwarf in the Playground
     
    somebody27else's Avatar

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Quote Originally Posted by Xhosant View Post
    Will bonus, standard fare. Do fix the underlined typo.
    Done! Thanks for pointing that out.
    This won't be used for long, though you probably know that. Or know better, we'll see. A more general '+1 to-hit and damage', untyped, might be better.
    Hmm... you're right. Good point. I'll change that.
    A little strong at the low levels, perhaps higher. I expected a punch-afterburn effect, but that's ok.
    *Cough, cough*
    Quote Originally Posted by somebody27else
    BTW, I'm totally balancing about half my class based on what [Jormengand] deem[s] are appropriate abilities for each level. So if my class ends up completely unbalanced, I'm blaming [her].
    Check out Jormengand's Disciple's Breath Weapon.

    Hey? Hey?
    Including Pottery, for example? Or Listen? What you'd best like is probably Knowledge checks.
    Well, you do have a dragon in your skull. And really, do you think a who-knows-how-ancient DRAGON wouldn't know a bit of pottery? Or give tips on how to hear better?

    Thanks for the PEACH!
    I do stuff.

    I usually log on, look at some threads, post, watch for few minutes, then leave and come back the next day. If I don't respond to your replies immediately, don't take offence.

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    Ettin in the Playground
     
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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Quote Originally Posted by somebody27else View Post
    *Cough, cough*

    Well, you do have a dragon in your skull. And really, do you think a who-knows-how-ancient DRAGON wouldn't know a bit of pottery? Or give tips on how to hear better?

    Thanks for the PEACH!
    I don't get it

    Best to refluff it as 'its experience seeps in' or something, it would be more justified to give a wider array of boosts than constant conversation.

    My class is just about done, so you'll be able to return it :P

    I still need to add SR, and pick a level for the mind-affecting immunities. It looks a little empty on the table, too, though it gets defences every level.
    Quote Originally Posted by AvatarVecna View Post
    "What's this? A railroad? Well, we better cross it now, or the train will come along and sweep us down the tracks!"

    *kills important NPC, avoids entire planned out plot*

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    Beelzebub1111's Avatar

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    one more question: Should I add bonus crafting XP similar to an artificer? The "Dragon Blood Elixers" as I am now calling them won't take any xp, and they won't get wonderous item crafting (in general, possibly a few specific items instead), but they will get to make magic weapons and armor out of dragon parts, plus infusions.

    I'm also not sure how I want them to be fluff-wise. At first I was thinking something barbaric and illiterate, but how would that work with an artificer class? Should I let them substitute int for wis on craft rolls?

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Quote Originally Posted by Beelzebub1111 View Post
    one more question: Should I add bonus crafting XP similar to an artificer? The "Dragon Blood Elixers" as I am now calling them won't take any xp, and they won't get wonderous item crafting (in general, possibly a few specific items instead), but they will get to make magic weapons and armor out of dragon parts, plus infusions.

    I'm also not sure how I want them to be fluff-wise. At first I was thinking something barbaric and illiterate, but how would that work with an artificer class? Should I let them substitute int for wis on craft rolls?
    You could give a dragon-part-only xp pool.

    Substitution sounds wise.
    Quote Originally Posted by AvatarVecna View Post
    "What's this? A railroad? Well, we better cross it now, or the train will come along and sweep us down the tracks!"

    *kills important NPC, avoids entire planned out plot*

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Ok, Scalebound Knight is ready, if anyone wants to peach.

    I'm extra worried about the dragon companion's balancing. Also do note, the SR can be lowered at-will, by lowering the entirety of the class feature as a free, immediate action.
    Quote Originally Posted by AvatarVecna View Post
    "What's this? A railroad? Well, we better cross it now, or the train will come along and sweep us down the tracks!"

    *kills important NPC, avoids entire planned out plot*

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    PaladinGuy

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    Default Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us

    Okay Spell lists and SLA stuff are in, still got Atronach's to integrate, Wards to sort out, and Mask Enchantment table to write, but i think i'm ready for at least a partial review if anyone's willing.

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