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2015-06-15, 04:27 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
A 070 N/A.
By expending a prepared arcane spell or arcane spell slot, the wielder can cast a spell of the same level or lower from the runestaff's list, as long as that spell also appears on the wielder's class spell list.
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2015-06-15, 05:01 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
I am quite sure this is incorrect.
Originally Posted by PHB, use magic device
Also every beguiler guide/handbook I have ever seen mentiones runestaffs as important tools to expand your access to different spells, and I would be very suprised if all of them are wrong.Last edited by lonewolf1210; 2015-06-15 at 05:03 AM.
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2015-06-15, 06:23 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
Re: A 070You've somehow conflated two different Use Magic Device applications, and that's not how the skill works.
Originally Posted by Use Magic Device
Originally Posted by lonewolf1210
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2015-06-15, 06:45 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
Re: A 070
I have to revise my previous statement and agree with you up to this point.
Just like with a wand, the creator of a runestuff also determines the spell-level of the spells within. Among other things, they determine the creation costs of the runestaff.
The last sentence of my quote above is that this use of the skill is valid for all spelltrigger items, not just wands and staffs. Runestaffs clearly fall into that category.
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2015-06-15, 06:55 AM (ISO 8601)
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2015-06-15, 07:18 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
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2015-06-15, 07:37 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
Re: A 057Nope; I got that one wrong, at least in the examples I used. Some auras are detectable (examples: Black Flame Zealot's Zealous Heart is Supernatural, as is Radiant Servant of Pelor's Aura of Warding), but most auras are Extraordinary and thus not detectable via Detect Magic. I'll revise my answer to include correct examples.
Re: A 070I'm afraid the Magic Item Compendium text doesn't agree with you.
Every magic item in this book has an Activation entry in its description that describes the type of action necessary (if any) to activate the item and the means of activation.
...
Following the action type is a parenthetical descriptor that further describes the means of activation; these are described below.
...
[Action Type] (spell trigger): Spell trigger activation is similar to spell completion, but it's even simpler. ...
Activation: As spell used
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2015-06-15, 09:58 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
Q 67 - Clarification Request
Ok, so AoOs use your regular bonus, but what about opposed attack rolls (as in the disarm check)? They aren't AoOs. Do they keep the -5 penalty or not? I'm pretty sure they don't, but couldn't really find any rules determining this.
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2015-06-15, 11:45 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
Q/A 070
Just to be clear, I'm also from that thread, and this issue has been of some interest to me in the past as well.
Originally Posted by Curmudgeon
Originally Posted by WotC Product Spotlight - Preview 2 - The Runestaff
I suppose my last sentence turns on my interpretation of the phrase, "and be of sufficient level to cast it". But I think the Use Magic Device skill does in fact provide what is necessary:
Originally Posted by SRD, UMD
Can you find a weakness in this interpretation?Of the Core classes, Bard is the best. It optimizes the most important resource of them all: play time.
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2015-06-15, 02:41 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
Re: A 070A preview of a rulebook is an advertisement, and superseded by the actual RAW. But your "any spell slot" argument is unfounded. You can emulate having a second spell list, but runestaff activation is from a single list, as specified in the activation rule.
By expending a prepared arcane spell or arcane spell slot, the wielder can cast a spell of the same level or lower from the runestaffs list, as long as that spell also appears on the wielder's class spell list.
I'm afraid this has gone well past the "simple" answer stage. If you want to address this issue further, please do so in another thread.Last edited by Curmudgeon; 2015-06-15 at 02:43 PM.
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2015-06-15, 10:25 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
Q71If you take shape soulmeld for a meld that allows a save, is the DC 10+e+wis or 10+e+con?
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2015-06-15, 10:27 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
Q 72. Is there any way to obtain the benefits of an Item Familiar's "Invest Life" after 6th level?
From the SRD:
A character of 6th level or lower may invest a portion of his life force into his item familiar, receiving bonus XP in return. These XP are actually part of the item, however, so if the item is lost or destroyed, the character loses not only the bonus but a quantity of his existing XP as well.
When a character chooses to invest his life energy into his item familiar, his current XP total and all future XP awards increase by 10%. However, if the character loses the item, he loses all bonus XP gained, plus an additional 200 XP per character level.
I have an 10th level character I am in the process of leveling up to 11th. I only recently learned about this feat. This is exactly the sort of situation the retraining rules are meant to cover: a case where you learned about a character development option too late to use it. I have a feat (Alacritous Cogitation), gained at 6th level, which I'd be willing to retrain to take the Item Familiar feat.
The way I see it, that still doesn't change matters: even if the retraining rules gave me the feat at 6th level, I'd still be unable to do the Invest Life at 11th.
Am I missing any other avenues?
Q72a: The non-RAW question: does anybody know what motivation the writers had to limit this option to 6th level or lower? Everything else is wide open to higher level characters.
EDIT: Got ninja'd, updated Q number to 72.Last edited by FrancisBean; 2015-06-15 at 10:28 PM.
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2015-06-16, 12:49 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
Q 73 Are there any official Alternate Class Features for the Beguiler?
Q 74 (This is, admittedly, inspired by Q70, so if this is inappropriate, I'm perfectly open to a response that I should take it to another thread rather than expect an answer) Could a caster use UMD to Emulate a Class Feature to use the Warmage's Eclectic Learning to add a spell to their class list for the purposes of using a magic item (presuming the spell in question is of a spell level lower than their highest available spell slot)?
(I don't believe Eclectic Learning specifies that the spell is added 'to the Warmage's spell list' outside of flavor text or specific examples, so it could apply to any class's spell list.)
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2015-06-16, 01:10 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
A 72
Do you have 3550 gold pieces, access to something with permanent level drain, and access to someone who can cast Restoration with a caster level of at least 15th (who you can convince to memorize 5 Restoration spells in one day)?
Get yourself Level Drained down to sixth level (intentionally fail the saving throws), spend 2 weeks and 50 gp retraining that feat, and then spend 700 gp (600 gp to cast the spell, 100 gp of diamond dust -- needs to be 15th caster level to allow for the 2 weeks of training between the drain and the restorations) per casting to get back the 5 drained levels. You could also replace the 5 Restorations with a single Greater Restoration, saving you 90gp, but that puts the cost of a single spell over 3000 gp, which by the SRD means it is generally unavailable.)
(Your DM might go nice on you, and just require you to go down to level 5 and back, letting you select a different feat for your 6th level slot on the way. That'll cost you less than 2500 gp (280 gp per casting, plus 100 gp diamond dust each) -- and the caster has a week to cast Restoration all 6 times.)
(Admittedly, a PC who can cast Restoration will make these all cheaper, if they are of high enough caster level.)Last edited by marphod; 2015-06-16 at 01:10 AM. Reason: used wrong markup
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2015-06-16, 01:34 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
Q 75
The Magic Item Compendium includes the weapon property "Lucky". A weapon with this property allows one reroll per day when an attack roll misses. What if it's placed on ammunition: Does it work separately for each piece?
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2015-06-16, 01:46 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
A 74
The Warmage does not have a class feature called eclectic learning. If however you mean advanced learning the answer is no. Emulate Class Feature explicitly does not let you use the class feature itself. It only lets you count as using the class feature if that usage is required for the magic item to be activated. If an item requires a certain spell UMDing advanced learning will not help you. If instead an item required you to use advanced learning (i.e. getting another spell during level up) to activate you could emulate that usage.Last edited by Andezzar; 2015-06-16 at 01:47 AM.
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2015-06-16, 03:19 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
A 074 clarification
Just a nitpick to the above answer: the Warmage does indeed have an (alternative) class feature called Eclectic Learning (PHB2, p.67).
The rest of this answer is accurate, as far as I can tell.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2015-06-16, 05:07 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
A 73
No, there are not.Rhymes with "Protracted."
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2015-06-16, 07:04 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
A71: That depends on the particular soulmeld. Each soulmeld has a class listed, which will set the DC calculation method. Should a soulmeld list more than one class with different methods, please ask your DM.
Originally Posted by MoI, pg 53Originally Posted by MoI, pg 53
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2015-06-16, 09:17 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
A 073 additional info
There's a fairly comprehensive list of ACFs here.
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2015-06-16, 02:52 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
Q 76
In Unearthed Arcana, under "Monk Variant: Fighting Styles" on Page 52, it states:
A monk can abandon her fighting style by selecting a different bonus feat at 2nd or 6th level; however, if she does so, she loses the bonus on skill checks gained at 1st level and never gains the bonus ability of the fighting style (even if she meets the prerequisites).
Example: I build a level 1 monk of the "Invisible Eye" fighting style. At level 1, I take Combat Reflexes as my bonus feat. At level 2, I take Monastic Training (Eberron Campaign Setting, pg. 38), instead of Lightning Reflexes (the listed Invisible Eye 2nd level feat). In doing so, I lose my bonus on Listen, and disqualify myself from the Invisible Eye bonus ability. When I reach level 6, can I still take Bind-Fight? Or do I have to choose between Improved Trip and Improved Disarm, the base monk options?
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2015-06-16, 02:56 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
A 076 No.
"Abandoned" means you no longer have the fighting style options available to you.
abandon
-verb (used with object)
1. to leave completely and finally; forsake utterly; desert: to abandon one's farm; to abandon a child; to abandon a sinking ship.
2. to give up; discontinue; withdraw from: to abandon a research project; to abandon hopes for a stage career.
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2015-06-16, 06:20 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
Q 077
Does the out-of-turn action in Eternal Blade's "Island in Time" ability take away from a character's total actions in a round? From ToB, p 111:
Using this ability does not change your initiative count, and you can use all your actions as normal. For example, if your intiative count is 15, you could act normally, use this ability to act again on initiative count 14, then act normally on the following round on initiative count 15.
So, does this effectively grant an extra turn once per encounter outside of your normal turn for that round? Or does it just allow you to split up your actions amongst your regular turn, and the point when you use this ability?
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2015-06-16, 06:50 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
A 077
If you have your Blade Guide available, you essentially get an extra turn once in an encounter. The rationale for Island in Time is that the Blade Guide is directing your actions, essentially creating a Blade Guide turn between your own turns. There is no modification to the Eternal Blade's actions otherwise.
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2015-06-16, 07:35 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
Q.078
The feat Terrifying Strike (Drow of the Underdark, p. 54) specifically "doesn't stack with other fear effects". Does it mean pre-existing fear effects are not worsened but that a posterior fear effect would stack with it ?Currently playing:
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2015-06-16, 07:50 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
A 078
Yes, that's correct. Terrifying Strike cannot make the target more fearful, but it doesn't have any control over subsequently-supplied fear effects other than Terrifying Strike. The 1-round duration doesn't allow much time for fear escalation, though.
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2015-06-16, 10:05 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
Q 079
How do the feats Shadow Blade or Desert Dodge (or similar) interact with Aptitude Weapons?
Shadow Blade and Desert Dodge grant a bonus when using a weapon from a short list. Aptitude Weapons let you use feats tied to a particular weapon when using a different weapon. Does the plurality of weapons listed for the feats mean that you cannot apply them to an aptitude weapon; that it would only works for feats that apply to a single weapon type? How about the Swordsage's first level Discipline Focus, which grants 'the benefits of the Weapon Focus feat' with all of a style's associated weapons?
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2015-06-17, 12:32 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
A 79
None of those apply to a "particular type of weapon" they are keyed to groups of weapons, so they do not work with the aptitude WSA.
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2015-06-17, 08:10 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
Q 80
If an Ex ability gives a creature "a bonus on damage rolls against" something, but does not specify whether it means weapon damage, energy damage, or anything else of the sort, are there any rules that limit what kinds of damaging effects this bonus can be applied to, or does it apply to any damage roll the creature makes?
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2015-06-17, 08:59 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5: 30. Really? 30?
A 80:
If it says it applies to all damage rolls, it applies to all damage rolls, including weapons, spells, breath weapons, or whatever else the creature might have. I presume this is about Knowledge Devotion?Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
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