Results 991 to 1,020 of 1384
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2018-02-07, 03:29 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I dunno how much "on purpose" they were, but PrCs from The Mind's Eye are highly prone to it:
Constructor and Crystal Master: bad Fort and Ref saves got +1 at 8th level instead the usual 9th (+3 bonus, not normal +2)
The same thing with the Psychic Weapon Master, except the bad saves are Fort and Will
Same for the Ruby Disciple, except Ref save only
Meditant: BAB 3/4 miss progression at 4th level (instead the usual 5th)
Shadow Mind: BAB 3/4 miss progression at 10th level (instead the usual 9th); bad Fort and Ref saves got +1 at 8th level (instead the usual 9th)
Sangehirn: BAB 3/4 miss progression at 4th level (instead the usual 5th); good Fort save, for some reason, got delayed progression at 8th level (+5 instead +6)
The Body Leech: have BAB progression 1/2 (as Commoner), but at 5th level suddenly get +3 (instead expected +2)
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2018-02-07, 08:30 PM (ISO 8601)
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- Dec 2012
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Shadow Mind's BA problem is actually that it has poor BA and advances at 9 instead of at 10. Good eye catching all of these.
Kolyarut Avatar by Potatocubed.
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2018-02-11, 04:12 PM (ISO 8601)
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- Apr 2014
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2018-02-11, 04:13 PM (ISO 8601)
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- Apr 2014
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2018-02-11, 06:58 PM (ISO 8601)
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- Mar 2010
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
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2018-02-11, 10:20 PM (ISO 8601)
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- Sep 2011
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- Calgary, AB
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2018-02-12, 08:29 AM (ISO 8601)
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- Jul 2009
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- Italy
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2018-02-12, 12:27 PM (ISO 8601)
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- Dec 2016
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Another SUS one:
I have a Sorc 6/Monk of the Long Death 10 -character level 16- with SUS. Is my Unarmed Strike damage d10 or 2d6?
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2018-02-13, 11:52 AM (ISO 8601)
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- Sep 2017
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
No, as written, they deal damage as a Monk four levels higher. They are a first-level Monk, and so it causes them to deal damage as a fifth-level Monk. When a source refers to class levels as a basis for a further reference to level a dependant clause, they both refer to levels of that class.
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2018-02-14, 12:05 AM (ISO 8601)
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- Dec 2012
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
In attempting to research whether there was any guiding general rule or philosophy for what templates change skills and what don't (I haven't found any, please let me know of any if you know of one) I found the following very strange passage in the "improving monsters" section of the srd.
Some templates change how skill points are determined, but this change usually only affects skill points gained after the template is applied.
Also, primordial giant is a (to my knowledge) unique template in that it has you recalculate skill points solely because of an increase in intelligence. I'm not sure if this is even in contradiction to normal rules about how templates work, or if it's just doing something that most templates don't. There do exist other templates that increase int, and they do not instruct you to recalculate int like this. I'm sure even if there is a general rule we can just say specific trumps general.Kolyarut Avatar by Potatocubed.
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2018-02-14, 08:37 AM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
You're missing certain ways to get more racial HD, which are may be affected by the template in sense of skill points per HD
And the possible Type change: Certain types - such as Outsider - are getting much more skill points than others
Also, racial variants from the Dragon #306 - such as Magic-Blooded (Spark) - are commonly referred as "templates"; Wild racial variant gives +1 skill point/level (but -2 Int, so net gain is 0; and doesn't stacks with Human)
Speaking about the templates: in 3.5 update for Monster Manual II, Titanic template always gives 28 skill points; but if base creature was a Vermin without any skills, then which are the "class skills" for it? Are they all cross-class?
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2018-02-20, 02:32 AM (ISO 8601)
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- Dec 2012
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Mounted Casting is a feat that was probably intended to help overcome the DCs for vigorous or violent motion from a mount's movement. However, they wrote it so it applies to all concentration checks made to cast spells when mounted, so you can sit on a still mount and become better at casting defensively.
Kolyarut Avatar by Potatocubed.
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2018-02-20, 02:53 PM (ISO 8601)
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- Dec 2016
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
The Scorpion Heritor, at level 5, gains the ability to apply a poisonous saliva to a weapon 3 times a day as a free action. Unfortunately, they don't actually get a poison attack, and they don't have poison use as a clss skill, so they run the risk of poisoning themselves when they use this ability. It gets even stranger when you consider the fact that they specifically call out that you can apply it to a bite attack.
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2018-02-20, 03:08 PM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
While checking the rules surrouding accidentally exposing oneself to an injury poison (IIRC merely exposing oneself to an injury poison does nothing but I can't find anything explicating this) I noticed something slightly odd: assassins can accidentally poison themselves while using a poisoned weapon, just not when applying the poison in the first place. Weirdly, this is also oddly close to a critical failure mechanic.
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2018-02-21, 07:58 AM (ISO 8601)
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- Jul 2011
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
You know like in 3.5 Energy Substitution [metamagic] feat changes spell's descriptor, but not damage type (because it doesn't say so)?
So, today I found this: Energy Affinity [metamagic] (Miniatures Handbook) changes damage type... but not descriptor!
Thus, maybe, it was completely intended (rather than a pesky blunder, as most of us previously presumed)?
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2018-02-22, 02:22 AM (ISO 8601)
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- Dec 2012
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Righteous Might has some utterly confusing text about changing size, specifically the following:
Your size modifier for AC and attacks changes as appropriate to your new size category (if your original size was Diminutive, Tiny, Small, Medium, or Large, the modifier decreases by 1; otherwise see Size Modifier, page 134).
This also opened up the worrying fact that all small races include in their description the +4 bonus to hide, but none include the -4 penalty to grapple. Not necessarily dysfunctional, but still odd since they bothered to include the less important carrying capacity.
I know there's errata for this spell, but it doesn't touch this passage or the text following so I assume it's left preserved. However, I did find perhaps the first example of nonfunctional errata. In the errata for PHB, they say to change shapechange's spell text to change it from 2xcaster level HD, max 50 to caster level HD, max 25. Problem is, the text already said the latter. Was shapechange even more powerful in an earlier draft?Kolyarut Avatar by Potatocubed.
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2018-02-23, 12:25 PM (ISO 8601)
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- Dec 2016
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
This one is to do with the epic level rules. The rules for advancing a prestige class past epic level state that you can't advance a prestige with less than 10 levels levels past wherever it normally stops, but a "ten-level prestige class" can be advanced according to it's table. Where does this leave Void Disciple and Moonspeaker, who have 13 and 12 levels respectively?
This might be cleared up by 'if you have BAB 7 you also have BAB 3' type logic, which i would support if the language was different. The use of "ten-level prestige" and not 'prestige with ten levels' seems to imply that it's exclusive in the same way that 'a 10-ft pole' is not the same as 'a pole that is 10 feet' but that might just be me.
In a much clearer case, the Hellreaver gains the ability to steal spell-like abilities, which contains this line
If you have a similar ability, such as the spellthief's steal spell-like ability, you can steal two spell-like abilities at once, but each is subject to its respective spell level restriction.
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2018-02-23, 07:16 PM (ISO 8601)
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- Dec 2012
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
The fact that it says "each is subject to its respective spell level restriction" makes it hard to argue that it's a free SLA.
EDIT: Here's a fun one. The yellow dragon is both drawn and described as having no wings and flying magically. However, as a true dragon it uses the same rules as all other true dragons. This includes getting 2 wing attacks for anything large enough size.Last edited by The Viscount; 2018-02-24 at 11:05 PM.
Kolyarut Avatar by Potatocubed.
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2018-02-28, 06:47 AM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Bog Imps (Heroes of Horror, page 142) cause all nonmagical liquids that come within 60 feet of them to stagnate, which amongst other things makes them nauseate whoever drinks them. Bog imps, being fey, still need to drink, and have no immunity to being nauseated.
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2018-02-28, 09:24 AM (ISO 8601)
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- Feb 2006
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- NYC
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I want you to PEACH me as hard as you can.
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2018-02-28, 12:50 PM (ISO 8601)
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- Dec 2016
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
The Spell Sovereign from Dragon Mag #357 get a Living Spell familiar, which advances like a normal familiar does but is otherwise the same as any other Living Spell. The familiar gets DR 10/magic when the Sovereign is caster level 16, which it always has regardless of the player's caster level because all living spells have DR 10/magic.
Last edited by nailbudday; 2018-02-28 at 06:20 PM.
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2018-03-02, 10:38 PM (ISO 8601)
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- Oct 2009
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
In the Spell Compendium, iron bones "functions like stone bones, except that the subject ... gains a +6 natural armor bonus to AC." But stone bones gives an enhancement bonus (+3) to natural armor. The "functions like" is unclear: does it "function like" stone bones in that it will usually improve AC, or in that it grants +3 enhancement in addition to +6 base?
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2018-03-03, 04:01 AM (ISO 8601)
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- Jul 2009
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
See when a tree falls in the forest, and there's no one there to hear it, you can bet we've bought the vinyl.
-Snow White
Avatar by Chd
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2018-03-07, 08:53 PM (ISO 8601)
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- Dec 2012
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I went on a book diving adventure and discovered a network of problems with summon baatezu.
The mighty pit fiend can use its summon ability to add more devils to the encounter. What can they include?
Twice per day a pit fiend can automatically summon 2 lemures, bone devils, or bearded devils, or 1 erinyes, horned devil, or ice devil. This ability is the equivalent of an 8th-level spell.
In the interest of seeing what it should be, I referred to Bel's entry in FCII, since Bel is a modified pit fiend. He has a slightly different summon description.
Two times per day, Bel can automatically summon three lemures, osyluths, or barbazu, or two erinyes, cornugons, or gelugons.
FCII reminded me that there are two other strong devils to refer to: The Paeliryon and Xerfilstyx. Perhaps they could provide a way out.
Once per day, a paeliryon can automatically summon 4 lemures, 4 osyluths, 4 barbazu, 2 erinyes, 2 cornugons, or 2 gelugons (paeliryon’s choice).
Twice per day a xerfilstyx can automatically summon 4 lemures, 4 osyluths, 4 kytons, 4 hellcats, 2 erinyes, 2 gelugons, or 2 pit fiends (xerfilstyx’s choice).
I referenced the other Lords of the Nine, but they all avoid lemures completely, so don't have this problem. Asmodeus does have a different problem, though.
Three times per day, Asmodeus can automatically summon one pit fiend or two of any other kind of devil (including the aspects of other archdevils).
FCII's problems don't stop there.
The new Assassin Devil, according to its writeup, lacks the ability to summon other devils.
The statblock still says "summon baatezu" is one of its special attacks, though without description.
Malebranche is reprinted here, but its regeneration is not fully described. I suppose you just default to the update as in MM2?
The Amnizu is updated and also found here. It bizarrely also makes mention of summon baatezu in its statblock, but has no description that follows. The Amnizu in MM2 does have a description of 1d3 advespas or 1 amnizu with a 50% chance of success. My only thought is that it was lost in the update because advespas were not updated for FCII, and then they forgot to go back and put something else in. Perhaps some lemures?Kolyarut Avatar by Potatocubed.
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2018-03-12, 11:55 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
When a fleshraker charges a foe, it can make a full attack, including one rake attack
When pinning an opponent, you cannot attack with a weapon. In following rounds it can grapple to deal claw and rake damage as if it had a sort of improved grab and constrict effect, so the rake ability does something in other rounds.
This isn't how rake normally works, but it's a unique ability so isn't technically illegal, though it does seem like an attempt to fix the rake. However, the rake itself has problems.
While there is no given formula for the attack bonus for rake, it's generally made at (BA+str+sizemod). The +2 bonus here means that some sort of penalty is being applied.
Due to the author's mixup with rake, it's possible they forgot that a rake doesn't take a -4 penalty for being used in a grapple. There isn't a set formula for damage either (its generally half Str as a secondary attack), but there's no way to get a +2 to damage with a +3 strength modifier.Last edited by Venger; 2018-03-12 at 11:55 PM.
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2018-03-13, 12:19 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
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2018-03-13, 12:25 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
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2018-03-13, 12:28 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Princess Celestia's Homebrew Corner
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2018-03-13, 12:30 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Well, you've got me there. Specific trumps general and all.
Once more, there's just no standardization for anything involving rake.I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
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Amazing Princess Mononoke avatar by Dispozition
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2018-03-13, 12:34 PM (ISO 8601)
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- Dec 2016
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Princess Celestia's Homebrew Corner
Old classes, new classes, and more!
Thanks to AsteriskAmp for the avatar!