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Thread: Rules You Never Noticed
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2016-12-20, 01:26 AM (ISO 8601)
- Join Date
- Nov 2013
Re: Rules You Never Noticed
Were you there? No, you were not.
The magic melee weapons the party had were good enough on their own the spell wouldn't have added much. Casting Bless, a 1st level spell, was just as effective if not statistically equal. Magical arrows, on the other hand, were hard to come by, inherently no where near the numbers the ranger would fire his bow. With one spell he was +3 to hit and damage for the entire day, well worth the 4th level slot. Remember, I did say that at the time Greater Magic Weapon was +1 per three levels. Even after the nerf it would still be worth it because you can't get infinite magic arrows. At 8th level when it becomes +2, melee warriors already have at least a +1 weapon, if not +1 plus rider. A 4th level slot for just +1 to hit and damage more is inefficient to me. A 4th level slot for +2 to hit and damage for every arrow of the ranger, worth it. 12th level is a no-brainer for +3/+3 with plenty of 4th level slots to spare. That was the eureka. Not the plus number itself but being able to buff the party's archer so much.
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2016-12-20, 02:13 AM (ISO 8601)
- Join Date
- Aug 2007
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- Imagination Land
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Re: Rules You Never Noticed
You could have just said it was back in 3.0 when all that stuff still worked like that. Most people here assume 3.5 talk unless otherwise specified. No need to get riled up....
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2016-12-20, 02:18 AM (ISO 8601)
- Join Date
- Oct 2009
Re: Rules You Never Noticed
That reads right to me. There's nothing in the phrasing of the maneuver to make an exception to the standard rule that you can only initiate multiple attacks you're entitled to when you take a full attack action.
Compare them to the wording of the snap kick feat's benefit, where it's made explicitly clear that you can activate the feat whenever you make -any- attack.
Though technically, you could activate the maneuvers at the beginning of your turn and not take the full attack. They'd just be wasted for the encounter.Last edited by Kelb_Panthera; 2016-12-20 at 02:20 AM.
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2016-12-20, 09:28 AM (ISO 8601)
- Join Date
- Sep 2011
Re: Rules You Never Noticed
There is actually a weapon like this:
Greathammer: Damage 1d12, Critical 19–20/×4, (Bludgeoning)
Pretty much the ultimate melee weapon. From Monster Manual IV, p.101
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2016-12-20, 09:53 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: Rules You Never Noticed
Well, the fact that it is an exotic weapon is a slight balancing factor. But that's still a very good find. And it gets a +2 bonus on sunder attempts on weapons or shields which is just gravy. Looking at the entry, it doesn't say that it is a two-handed weapon anywhere that I see, does it? That makes it sort of insane. I assume it is meant to be two-handed, and even with that it is very nice.
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The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
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Age of Warriors
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2016-12-20, 10:36 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Rules You Never Noticed
It's a 3.0 weapon, isn't it? That would mean that the "Medium" weapon is the medium two-handed version (just like in 3.5, in 3.0 a creature can wield a weapon of its own size in two hands).
EDIT: In fact, either way, in absence of other information, the fact that it's medium means that it's a two-handed weapon for a medium creature.Last edited by Jormengand; 2016-12-20 at 10:39 AM.
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2016-12-20, 10:45 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: Rules You Never Noticed
The maneuvers have specific activation times, and specific effects when used. If they say "you make an additional attack" when you use the Boost, you make an additional attack when you use it (as a swift action). If they say "you make an attack with each weapon you're wielding, up to a maximum of two," and they take a standard action to activate, then you do precisely that in a standard action.
The exception/specific rule is right there.
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2016-12-20, 10:53 AM (ISO 8601)
- Join Date
- May 2011
Re: Rules You Never Noticed
This is a 3.5 weapon from a 3.5 book. Take a look again at the equipment section in the players handbook, and you will see even in there it has a "Damage (Small)" and "Damage (Medium)" column, giving you the damage for the weapon for the two most common player sizes. It's not saying that it's a medium sized weapon, but rather saying that the weapon, when sized for a medium creature, deals 1d12 damage.
That said, looking at the weapon in the picture, as well as the statistics for the weapon in the monster's statblock, it is wielding it two handed, and it is getting 1.5x str to damage. Admittedly you can do that for a one handed weapon as well, but i think it's safe to say, with that stat line, two handed seems more reasonable.World of Madius wiki - My personal campaign setting, including my homebrew Optional Gestalt/LA rules.
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2016-12-20, 10:55 AM (ISO 8601)
- Join Date
- Feb 2014
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- Arcadia
- Gender
Creator of the LA-assignment thread.
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2016-12-20, 10:56 AM (ISO 8601)
- Join Date
- Aug 2014
Re: Rules You Never Noticed
Line of effect. Never used this hidden little anti-gem until frequenting the boards here
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2016-12-20, 10:58 AM (ISO 8601)
- Join Date
- Jan 2006
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2016-12-20, 11:04 AM (ISO 8601)
- Join Date
- Aug 2014
Re: Rules You Never Noticed
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2016-12-20, 11:16 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Arcadia
- Gender
Creator of the LA-assignment thread.
Entries have been posted for the newest round of Junkyard Wars. Are YOU the judge we need? And while you're there, vote for the next round!
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2016-12-20, 11:40 AM (ISO 8601)
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- Jul 2012
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- Denver, CO
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Re: Rules You Never Noticed
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2016-12-20, 11:42 AM (ISO 8601)
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- Jun 2013
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Re: Rules You Never Noticed
If any idiot ever tells you that life would be meaningless without death, Hyperion recommends killing them!
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2016-12-20, 11:58 AM (ISO 8601)
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- Jun 2016
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Re: Rules You Never Noticed
Also, if one were to apply line of effect, would that mean that a total body suit blocks spells?
It probably wouldn't hinder damaging spells much, but it would be way cheaper than, say, a ring of mind blank.
Add in blindsight and you'd be set.
Except that I just noticed, by reading blindsight, that you need line of effect from you to the creature. So to block blindsight you just need to throw a blanket on them? :|
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2016-12-20, 12:17 PM (ISO 8601)
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- Feb 2014
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- Arcadia
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Re: Rules You Never Noticed
Creator of the LA-assignment thread.
Entries have been posted for the newest round of Junkyard Wars. Are YOU the judge we need? And while you're there, vote for the next round!
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2016-12-20, 12:42 PM (ISO 8601)
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- Aug 2014
Re: Rules You Never Noticed
Last edited by daremetoidareyo; 2016-12-20 at 01:09 PM.
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2016-12-20, 01:00 PM (ISO 8601)
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- Oct 2016
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- New York
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2016-12-20, 01:03 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Barstow, CA
Re: Rules You Never Noticed
If you just noticed that I'm guessing you don't play a lot of multi-class characters.
Few things are more disturbing to a dragon than to be attacked by a naked gnome slathered in BBQ sauce.
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2016-12-20, 01:11 PM (ISO 8601)
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- Oct 2012
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- Anatevka, USA
Re: Rules You Never Noticed
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2016-12-20, 01:25 PM (ISO 8601)
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- Feb 2014
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- Arcadia
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Re: Rules You Never Noticed
Creator of the LA-assignment thread.
Entries have been posted for the newest round of Junkyard Wars. Are YOU the judge we need? And while you're there, vote for the next round!
Interested in judging a build competition on the 3.5 forums but not sure where to begin? Check out the judging handbook!
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2016-12-20, 01:37 PM (ISO 8601)
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- Mar 2008
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- NYC
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2016-12-20, 01:39 PM (ISO 8601)
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- Oct 2016
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- New York
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Re: Rules You Never Noticed
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2016-12-20, 01:44 PM (ISO 8601)
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- Aug 2014
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- Char
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2016-12-20, 03:40 PM (ISO 8601)
- Join Date
- Jul 2007
Re: Rules You Never Noticed
Just because the rules don't say it's one/two handed doesn't mean it's one handed through.
Also 1d12's average is 6.5 but 2d6 is 7 so a mercurial greatsword has better stats than it and a kaorti jovar surpasses both of them with 2d6//18/x4 which I still think deals less damage than what you can do with Sword & Fist's fullblades but I'd have to look. Plus you haven't even considered templates, materials, and enchantments yet. And some people like utility like a harpoon's control and damage, or a sharktooth's grapple, or the AoOs of a barbed chain, or the iaijutsu prowess of a quickrazor, or a warforged monk's interest in a 16d8 battle fist.
Point is, no it's not really. Like a morphing manyfanged dagger in the shape of a crescent knife doubles the number of attacks you have and each successful hit deals quadruple damage.Last edited by Mato; 2016-12-20 at 03:42 PM.
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2016-12-20, 03:41 PM (ISO 8601)
- Join Date
- Feb 2013
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2016-12-20, 04:54 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Rules You Never Noticed
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2016-12-20, 05:33 PM (ISO 8601)
- Join Date
- Jan 2006
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2016-12-20, 05:55 PM (ISO 8601)
- Join Date
- Jul 2007
Re: Rules You Never Noticed
He's right it says can.
Remember, the maneuver it's self is not an instantaneous effect that gives you two attacks (see duration "end of turn") but the boost is a buff-styled effect that allows you, on your choice, to make extra attacks in conjunction with the ones you're allowed. What's being debated is what you'd normally be allowed which is '1' or 'all', and your rebuttal that the maneuver grants X is wrong and inapplicable to the situation.