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2017-10-18, 08:46 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
I have yet to see a good example of this. I even started a thread about it, and most of the examples brought out felt to me like "little disconnects or odd edge cases". I'm guessing that our standards of utterly dissonant are different enough that a "little disconnect" for me is utterly dissonant for you.
I'm curious--what settings (game or otherwise) do you think do a good job of creating consonance? I'd like to investigate this for my own understanding and learning.
Edit: I tend to only concern myself with first-order (and the big second-order) consequences. If the chain of "X --> Y --> Z" goes deeper than about two "-->" steps (or even one if the difference is big enough), then it's not something that disturbs me.Last edited by PhoenixPhyre; 2017-10-18 at 08:49 AM.
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2017-10-18, 10:59 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
Self-fulfilling prophecies are...wonky. Sometimes it's handled well in a way that makes the "irony" or the poignancy feel satisfying; others it feels lame.
As somebody noted, a lot of prophecy is similar to time travel in its problems. A self-fulfilling closed time loop a la El Hazard can feel awfully prophecy-laden.
One of the better-done variants on this was the Bodhissatva Anointed by Dark Water from Exalted. He spent decades building up a religion surrounding him as a savior-figure in the Skullstone Isles, then gave a prophecy before he faked his death that he would return some long number of years later as a Silver Prince to lead Skullstone to glory. He then spent a millennium or so working behind the scenes, manipulating the culture and the religion as dozens of different people of varying levels of influence, to ensure that his prophecy was never forgotten and that Skullstone was eager and ready for his return. (And debunking false Silver Princes.)
Then he returned in obvious might and majesty, and is now the revered god-prince of his kingdom. It was a prophecy...but it was such because he was really just saying, "I'm going to leave now, and be back later."
Eh, these actually make a great deal of historical sense. You found Britons in Brittany, Romans in Rome, Celts and Picts in northern Britanium... Heck, today you'll find a strong ethnostate of Koreans in even South Korea, and Japanese in Japan.
You do find some gaijin in Japan. And other ethnicities mixed in some places, but in a lot of the world and especially a lot of history, "exotic" described foreigners because of how ethno-isolated cultures tended to be.
There is a reason we naturally conflate culture with "race." It is a mistake to do so, especially today in modern Western societies where ethnicities immigrate and intermingle, but we do it because for much of human history it was a rule that held strongly enough to be accurate under most circumstances.
Having "a few humans" living in the Dwarf Kingdom would be cool. We often see elves, dwarves, gnomes, and halflings interspersed as minority populations in human societies. The human town with the dwarven blacksmith is almost a cliché. Add a reclusive elven wizard in his tower nearer this town than any other population center (maybe the humans settled after he'd built; elves do live a long time), and give the wizard and the blacksmith a grumbling rivalry (or even a friendly one, if they're ex-adventuring partners), and it's DEFINITELY a cliché.
But ethnostates make a lot of sense in the kind of tech level and time period that D&D and other fantasy settings try to evoke.
If you say so. Personally, I see it as a chance to make a super-good archer or a super-good mage, because now I have a (sub)race with even more min/maxed bonuses.
That's a culture, not a race. IIRC, the Romani were actually particularly open to adopting individuals regardless of ethnicity, even if they had an initial primary genetic stock as their starting point.
When your culture is at war with other cultures, the rate of retention - at least of surviving adults - tends to be much higher.
But Max_Killjoy has already stated his preference against the notion that raising an orc in, say, human civilization would result inherently in an orc-cultured individual.
When you're in a particularly violent culture, failure to adopt its ways tends to be a negative survival trait. It would take separation from the parent culture and safe exposure to the one to be adopted before he could begin to adopt their ways. You simply won't get the orc who spontaneously decides he doesn't like his culture; he'd be slaughtered by his tribe-mates for acting that way. Drizz't's most unbelievable part of his story is he and his father's strangely good alignment out of nowhere, that nevertheless was able to let them survive a cutthroat culture where refraining from murdering those who are weak is very likely to get you ganged up on to "teach you a lesson." Or to teach others a lesson through your death, more likely.
You CAN have outliers like Drizz't, but they will be extremely rare for the combination of the natural yearning for a different, unseen culture and the sheer personal prowess to survive in spite of the alienation their attitude would engender.
Don't be silly. Only melanin-challenged homo sapiens sapiens are capable of racism at all.
That would be a spectacular campaign. Especially if you lace hints to the other prophecies around, and place clues in the form of "why WOULD you design a dungeon like this?" sufficiently for players to be able to look back and say, "Huh, that makes sense."
OF course, none of this prevents the PCs from fulfilling the prophecy anyway and still winning the campaign.
The Wheel of Time's particular mode of prophecy would inherently have the deliberately self-fulfilling version only work by sheer luck. It's actually rooted in a straight-forward set of natural laws of the setting:
1) Reincarnation exists.
2) The Lord Dragon's soul is capable of the kind of magic required to defeat the Dark One.
3) We can plan for his rebirth by setting things up that his reincarnated spirit will be able to pass, identify, and use to maximize his chances.
4) Therefore, when the Dragon is Reborn, he will be identifiable by the tools set up to identify him, and able to use the other tools set up for him to lead a successful campaign of salvation.
It's less "prophecy" and more "planning for something we know will happen."
Can you give some specific examples of how Eberron (for example) is "utterly dissonant" from its rules? I'm not disputing the possibility, but I'm curious what you see.
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2017-10-18, 11:07 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
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2017-10-18, 11:11 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
Because the Byzantine Empire and Vikings have SO much in common...
And then they get to beat the Lich anyway, RIGHT?
(Because the other possibility I see is total failure followed by you doing the Intellectually Superior Dance as you set fire to their character sheets. Them realizing all the prophecies were contrived early means they ... what? Give up in despair and go raise goats?)Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
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2017-10-18, 11:13 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
My gripes with it are not related to destiny, and more related to Robert Jordan catching a disease that plagues a few authors: wanting to show off all of his world and stalling the story to do so.
Side stories are a better way to go about this. They can even happen contemporaneously and show what others are doing to help along the main plot. But don't make your characters stand around brooding and accomplishing nothing so you can have loads and loads of travel for other characters that ALSO gets nothing done but showing off other parts of the setting! >_<
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2017-10-18, 11:26 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
On the subject of Prophecies: Am I the only one who really loves the idea of a Prophecy turning out to having come down to a translation error.
"The Hero Will Slay The Mad Beast, Forge the Blade of Power from it's iron bones, and slay the Dread King." -Inscription.
And so, every time some sort of "Dread King" shows up, people start hunting for a Mad Beast with Iron Bones, whatever that means.
It turns out, that inscription wasn't a prophecy, it was a RECORD. People translated the tenses wrong. The hero HAD Slain the Mad Beast, forged the blade of power from it's iron bones, and gone on to slay the Dread King.
So, here's the thing.
Yes, Ethnostates make sense with a medieval tech level (Although, IIRC historically the world was a lot more mixed than popular culture would have you believe).
Yes, you can have cultures that are cruel and violent.
So, yes, it logically follows that you could have an evil orcish culture, and 99% of orcs would belong to said culture.
But, that still produces the "Racism is Correct" Scenario, where it's very easy to read that, in this world, Orcs are inherently evil, which leads you down the rabbit hole of biological determinism, ect ect ect.
Even though you, the author, know that Orcs are not inherently evil, they just come from a brutal culture, when all orcs are Orcish, and all Orcish people are Orcs, then there's effectively no difference between the two.
But, you're the Author. If you want multiethnic societies and cultures, you can do that.
A town sits on the border between Human and Orcish lands, technically part of the Human kingdom, they have problems with Orcish raiding parties.
But, as the town is on the border, it's population is a mix between Orcs and Humans, much like how a town on the border between France and Germany would likely have people of both French and German descent.
The PC's meet with the Mayor (Human), rent some rooms from the Inkeeper (Half-Orc), and get some information from one of the farmers (Orc).
Boom, you have thus proven that Orcs are not inherently cruel, bloodthirsty raiders. The "Town on the Border" Scenario is pretty archetypal stuff, all I did was make some of the townsfolk Orcs and everything is avoided.
The idea of the "Human" Kingdom being an Ethnostate is only Logical if 1) it is geographically isolated (So, the classic Dwarven Kingdom might work), 2) Culturally Xenophobic (hardly the trait of a "Good Guy" culture), or 3) You assume that Orcs (or whatever) are inherently evil and incapable of coexisting.
But that means not using "Human" as shorthand for "Good Guys" and Orcs as Shorthand for "Bad Guys".Last edited by BRC; 2017-10-18 at 11:30 AM.
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2017-10-18, 11:42 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
Incorrect (though since most of the people on my side have been arguing using slightly incorrect terms). A racial subtype in D&D represents a genus or a species complex and the subraces ultimately represent individual species within that genus. To back this I cite Frostburn pages 36-38 and 145-146 which introduce neanderthals as a subrace of humans.
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2017-10-18, 11:48 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
I haven't read to many stories like that, but yes it's something I've considered before. It doesn't even have to refer to a translation error- it's just that the other records of the event happening and being done with were lost in the great flood or volcanic eruption or the barbarian hordes conquering an empire 2000 years ago. Also I think you could funny things with a prophecy that didn't include any punctuation, and the different ways you might read that.
I kind of want to chime in on this whole "fantasy racism" discussion but I'm not really even sure what we're arguing about any more.
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2017-10-18, 11:58 AM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
I think the trope that annoys me most is particular to shounen anime. Notably that your main characters aren't special, that all this has been done before and that it will continue to be done by the next generation. No matter how convoluted or interesting the story gets, it's always revealed that someone has "been there, done that" before. It combines the worst aspects of prophecy with the sense that everything your character has suffered for their entire lives is pretty much just expected and par for the course. Naruto was particularly bad at this. "You have a demon sealed within you! That's so weird in this world! So strange that your whole life is defined by it! Whelp, no, it's actually just your family legacy. Regular stuff here.
And weirdly, I hate prophecy but I love time travel. So there's that.
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2017-10-18, 12:01 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-10-18, 01:05 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
You might enjoy the Mistborn trilogy by Brandon Sanderson.
Sure, go wild having individuals who are minorities in a particular ethnostate that are not part of that ethnic grouping. Mix their level of cultural adaptation. That doesn't change it from being "The Dwarf Kingdom" just because there's a drow innkeeper who is a refugee from the evil underground spider-worshiping ethnostate of his racial cousins.
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2017-10-18, 01:13 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
Enthonstates do make a certain amount of sense, and are likely to occur. On the other hand, many real life ancient societies were very mixed. Many didn't really have an idea of race as is common in the Anglosphere, but more of an idea of one's cultural identity and loyalty. So someone who looks completely different but practices the same culture is still counted as a fully-fleged member of the society. Think of the many people of the Roman empire, some of which were granted citizenship despite foreign origins. Still perfectly Roman, of course.
So that Dwarven innkeeper in Segev's example could just be a skinny dark-skinned dwarf with pointy ears. But he quaffs like the best of them, got married to a nice dwarven lass in the temple of the Dwarfmother, and has a battleaxe that he earned in battle against the enemies of the dwarfs he intends to give to his son. Any talk of such an upstanding member of the community being a mere drow is grounds for a fight!For all of your completely and utterly honest needs. Zaydos made, Tiefling approved.
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2017-10-18, 01:22 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
Eh, well written, but It didn't especially grab me.
Sure, go wild having individuals who are minorities in a particular ethnostate that are not part of that ethnic grouping. Mix their level of cultural adaptation. That doesn't change it from being "The Dwarf Kingdom" just because there's a drow innkeeper who is a refugee from the evil underground spider-worshiping ethnostate of his racial cousins.
A single drow inkeeper is an Extraordinary Example. "Drow are Evil, but this ONE Drow was able to overcome his INNATE EVILNESS and be a good person!"
Have a whole community, even a small one, of Drow Expats, and you get a very different story. It can still be the Dwarven Kingdom, because the population is 99% Dwarves.
When it comes to breaking stereotype, a single extraordinary counterexample does very little.
"All Drow are Evil, except for Razt the Innkeeper" doesn't say nearly as much as "The Drow Kingdom is Evil, but Drow have been fleeing it and living with the Dwarves for Generations", as proven by multiple Drow living everyday lives within Dwarven communities, perhaps having taken Dwarven names.Last edited by BRC; 2017-10-18 at 01:25 PM.
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2017-10-18, 01:26 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
Reading the first book right now. Sanderson is a good writer. I'm 50/50 on the way capitalized English words are used for the Allomancy effects and how much Allomantic antics and describing them dominate parts of the book.
Tried to look up something I wasn't understanding online, and sadly stumbled into a couple major spoilers about how the series ends.Last edited by Max_Killjoy; 2017-10-18 at 02:01 PM.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-10-18, 01:29 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
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2017-10-18, 01:32 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
Pity.
SpoilerThe second book in particular has bearing on the prophecy line you were interested in.
I disagree. A single counterexample is all that's needed to demonstrate that culture is not race. A sub-community is actually a worse place to demonstrate this, because they tend to reinforce a sub-culture there. It would reinforce the idea that race=culture because they would be more likely to hold to specific cultural trappings that they maintain within that group.
My condolences. Sanderson is probably the only author that I would actually recommend works by simply because he wrote them. It is rare for me to find a single author whose every work is a page-turner I have trouble putting down. Usually, I'm more setting or specific-story focused.
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2017-10-18, 04:07 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
They can certainly try, but they aren't guaranteed to win because the prophecy was fake and the superweapon they assembled isn't that super. They have to fight him just like they would fight any other powerful opponent. The prophecy never mentions that they would get out alive, so hopefully they show up to the final battle with more preparation than just "we brought the magic gizmo that the prophecy said was a 'win button' so all we need to do is blast him and go home".
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2017-10-18, 04:12 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-10-18, 04:16 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
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2017-10-18, 04:57 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
I meant the whole setting takes place on a roughly European size continent and each race only having One Culture there is less dumb. Sorry for not being clear.
Just pointing out that Drow are a bad example here as there are groups dedicated to Elistrali (or however you spell her name) and they tell the typical Drow to Sod Off. Hobgoblins would be a better example, as i've never seen a good one.
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2017-10-18, 05:40 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
They did? wow! on the other hand, it was a fairly reasonable idea, so no wonder different people got it independently.
Some of them do get an agreement with rich or magic-heavy humanoid organization to sleep in their vaults. The dragon get a big hoard easily, and the organization get a nifty anti-thieves mechanism.
Bill Gates is not most humans. Most humans never get to the point that they have more whealt than they can possibly use, except in the last few days of their lives, when their capacity to use money is severely diminoshed. And some people are more attached to money, others care less. Some people get very rich because to them getting money is like a game, but then they have no use for all the money and they give most to charities. The people that try to accumulate money for the sake of it are a small minority.
According to traditional descriptions, instead, every single dragon is an enlarged, scaly version of scrooge mcduck with a breath weapon.In memory of Evisceratus: he dreamed of a better world, but he lacked the class levels to make the dream come true.
Ridiculous monsters you won't take seriously even as they disembowel you
my take on the highly skilled professional: the specialized expert
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2017-10-18, 05:46 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
Well, in some ways they didn't. Expensive stuff such as rare spices, valuable gems and gold is always associated with power for whatever reason.
You're not going to find many depictions of mages running around in polyester making poultices of dandelions and ragweed and scrounging around in garbage or dirt trying to find common materials. BEHOLD! I have found sand! Fear my magical might as I use this component for a ritual!
As amusing as the Trashomancer is, I think that's one fantasy trope I'm okay with.Last edited by Honest Tiefling; 2017-10-18 at 05:46 PM.
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2017-10-18, 06:44 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
Here's one that I get a little annoyed with- Peasants with swords.
Unless you have a very high standard of living for peasants with a militant culture (so dwarves are the exception) a levied militia should not be armed with swords.I'm a Lawful Good Human PaladinJustice and honor are a heavy burden for the righteous. We carry this weight so that the weak may grow strong and the meek grow brave
— The Acts of Iomedae, Pathfinder
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2017-10-18, 06:47 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
Which takes us to another fantasy trope I hate:
Evil gods are active, and do stuff, and make plans. Good gods are passive, and give platitudes, and just react.
(And yet evil always loses... because.)
We rarely see one of the good gods telling their followers, "You there, go gather up those drow orphans, and protect them from hate, and raise them with care and generosity and fairness, and show the world that I am greater than Llllothllththh!"It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2017-10-18, 07:02 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
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2017-10-18, 09:12 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
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2017-10-18, 10:15 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
The difference there is exaggerated, particularly in the cases of shorter swords. With that said, giving a large group spears tends to work out much better for the simple reason that spears are really good weapons for formation fighting and were favored most places for most of history for a reason.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
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2017-10-18, 10:24 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
Remember that for much of the times and areas 'generic' fantasy draws from, soldiers had to provide their own equipment. Because of this, the majority of an army was drawn from people well enough off to afford useful weapons. And since they would be by law required to fight when called upon, and skill with arms was a valued thing, there was substantial incentive to be proficient with one's weapons. Or you're looking at mercenaries or otherwise essentially professional soldiers.
Taking a bunch of really truly poor peasants and handing them spears was not a particularly good strategy. It's more mouths to feed at a time when getting enough food for an army in the field was a major challenge, and you'd get some generally very low quality troops.
Because of the expense of weapons and armor, the structure of society, and probably a bunch of stuff I'm forgetting, medieval armies tended to be both small and professional. The hordes of grindingly poor conscripts is a phenomenon that really starts to appear in the early modern period.Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2017-10-18, 10:58 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
I'm honestly trying to think of a work wherein peasants wielding swords is anything but a rarity, and I can't think of any. Warcraft III, maybe, if you want to take in-game troop units literally rather than as abstract representations. Perhaps Dragon Age maybe?
Usually being a peasant with a sword is indicative of their character's significance, story-wise.
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2017-10-18, 11:18 PM (ISO 8601)
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Re: Fantasy Tropes/Cliches that Annoy You
It all started, as many things did, with the Battle of Hastings. At least in Europe.
Something about a particularly effective bit of wood and a tiny steel arrowhead really just did the trick on medieval fighting tactics.Avatar credit to Shades of Gray