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  1. - Top - End - #1141
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A 465 dispute The answer is no, your charge is wasted. Charge Through has an exception to allow you to attempt to overrun to maintain the clear path to your target. If your attempt fails, you no longer have a clear path and you just stop, which is what the text of Overrun says when you fail at your attempt.
    Now, if you look at the Combat Trick section of Charge Through and the creature has stamina, you can explicitly change the target of your charge that way.
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  2. - Top - End - #1142
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q 470, part I: In general, when something says you can pick a spell of a certain level, can you pick a spell of a lower level instead? Or does it have to explicitly state something like “up to X level” or “X level or less?”

    Q 470, part II: Can a Psychic with Mnemonic Esoterica use it to access a spell 2 or more levels below the highest level of spell they can cast.

    Q 470, part III: Can a Psychic use Primal Spells to learn a Druid spell of a lower level than the highest level of spell they know.

  3. - Top - End - #1143
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A 470 For learning spells, there is no rule that allows that. It sounds pretty reasonable and I suspect most GMs will allow it, but the RAW answer is no.

    Q 470, part II: No.

    Q 470, part III: No.
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q471


    Does shadow enchantment appears in the mesmerist spell list? according to archive of Nethys it doesn't, according to d20pfsrd it does. my only other source is herolab bundle of content, which says it does

    if it doesn't and aonprd is actually the one most up to date, can anyone point me where the errata or faq or such and such that removed it is?

  5. - Top - End - #1145
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A 471 It wasn't removed, it appears to be a defect on the Archives. I checked both my physical copy and downloaded a fresh copy of Occult Realms and it says it's on the Mesmerist list. I made a bug report to the Archives.
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  6. - Top - End - #1146
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q472

    Can tea of transference be made with fabricate? (or in other words, can I get an arbitrary amount of tea of transference with blood money + fabricate ?)

  7. - Top - End - #1147
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A 472 Alchemy isn't a creature or magic item, so yes, you can Fabricate tea via Blood Money.
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  8. - Top - End - #1148
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q473

    If I have a scepter of divine providence and multiple pools of channel energy, when I use a channel energy and I want to increase the area of effect with the scepter, can I fuel that increased area with uses from pools other than the one I'm channeling with?

    specific example is undead master necromancer wizard 1 / cleric X, can I increase my cleric channel area of effect by consuming uses of the wizard turn undead?

  9. - Top - End - #1149
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A473

    unless stated otherwise in the ability, multiple sources of channel do not stack - see the FAQ on the topic:

    https://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9o80

    So no, you have to use extra charges from the pool of the channel energy ability you are currently using in order to boost it with the scepter
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q474

    There is a visible trap on the ground, but the passage the character want to go through is 1 square large. The only way he could go through is to jump over or to go by the trapped square.
    Since they can see the trap, is there a safe way to pass by the trap? Enter the square without activating it or having to disarm it?
    (Like, for example, go slowly around it, or make a reflex save to avoid it or something like that?)
    Last edited by Condé; 2024-01-26 at 05:45 AM.

  11. - Top - End - #1151
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A 474 That depends on the trigger. The only sure way is avoid it or successfully disarm it. Otherwise, figure out the trigger (hopefully without setting it off) and act appropriately.
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q 475

    What are some ways to expand the Sorcerer spell list (or otherwise give the Sorcerer access to non-Sorcerer spells)? Particularly with Bard spells, if possible?

    (Other than UMD.)
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  13. - Top - End - #1153
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    <DELEETD>

    Sorry, I thought this was the 3.5 thread so my answer was not relevant.
    Last edited by Khedrac; 2024-02-02 at 03:24 AM.

  14. - Top - End - #1154
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A475: One way is through the Samsaran´s alternate racial trait Mystic Past Life.

    But this is a question better suited for a regular post in the forum to gather input from several posters.
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Yeah, I should probably do that.
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    Realistically speaking... D&D style magic doesn't exist, so... let's ignore reality.

  16. - Top - End - #1156
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q476

    is arcane spell failure applied to spells with swift action casting time? I think the answer is "no", due to no somatic component

    Q477
    does a character threaten itself? I've in mind a silly possible quirk of order of the star challenge: can a cavalier declare himself as the target of the challenge, and thus gain the benefit of a morale bonus to saves in exchange of -2 to AC ( and big risks under confusion :D)

  17. - Top - End - #1157
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A 476

    Casting time has nothing to do with whether or not a spell has somatic components. If a spell has somatic components, it is subject to arcane spell failure.
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    It is a major flaw in the game. Destroy a moon? Sure. Talk to somebody a hundred miles away, that's going to be difficult.
    Quote Originally Posted by Rizban View Post
    Realistically speaking... D&D style magic doesn't exist, so... let's ignore reality.

  18. - Top - End - #1158
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Quote Originally Posted by ciopo View Post
    Q477
    does a character threaten itself? I've in mind a silly possible quirk of order of the star challenge: can a cavalier declare himself as the target of the challenge, and thus gain the benefit of a morale bonus to saves in exchange of -2 to AC ( and big risks under confusion :D)
    A477 the target of a cavalier's challenge must be a foe, not himself. So no, this does not work.
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Quote Originally Posted by ciopo View Post
    Q477
    does a character threaten itself? I've in mind a silly possible quirk of order of the star challenge: can a cavalier declare himself as the target of the challenge, and thus gain the benefit of a morale bonus to saves in exchange of -2 to AC ( and big risks under confusion :D)
    Character threats nobody, character threats squares. Square where he is also is treatened.
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q478

    Mortal usher 7th level feature Morrigna wrappings makes it so that a piece of our clothing "can be used as a magic whip that can be wielded even if the mortal usher’s hands are full"

    How does this interact with full attacking if we have our normal/usual weapons in our hands? if we wanted to attack with both/all of them

  21. - Top - End - #1161
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A478

    You can attack with all of them, but attacking with three weapons at the same time gives -6 on your primary attack and -10 on anything else, unless you have the Multiweapon Fighting feat.
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  22. - Top - End - #1162
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Quote Originally Posted by Kurald Galain View Post
    A478

    You can attack with all of them, but attacking with three weapons at the same time gives -6 on your primary attack and -10 on anything else, unless you have the Multiweapon Fighting feat.
    It makes sense to pump Multiweapon Fighting feat. After its pump what will be the attack?

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q479

    Is there any way to remove a drawback? Like if you decide you don't want it anymore or that you want your character to grow out of it?
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  24. - Top - End - #1164
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Quote Originally Posted by JayDomK View Post
    It makes sense to pump Multiweapon Fighting feat. After its pump what will be the attack?
    A478b -2/-6.

    Quote Originally Posted by KillianHawkeye View Post
    Is there any way to remove a drawback? Like if you decide you don't want it anymore or that you want your character to grow out of it?
    A479 take the Extra Traits feat and take traits that do the opposite of your drawback? Otherwise no, by RAW you can't retrain traits or drawbacks.
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  25. - Top - End - #1165
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q480: Had a funny idea, wanted to check whether I'm getting it right.

    Base considerations: PF1, 3.5 content usually allowed, 3.5 skill reqs for feats/prestiges/etc reduced by 3 to account for PF changes. PB20 (PF version, starts at 10 for every stat).

    Arcanist (Peri-Blooded Aasimar) - start with 18 INT, 16 CHA
    Traits: Magical Lineage (Fireball) - treat total spell level sum of metamagic-adjusted spell as 1 lower, to a minimum of +0.

    second trait not important rn, might also be something useful?

    Arcanist Exploit @ level 1: School Understanding (Evocation (Admixture)) - lets me change the element of any elemental (acid/cold/fire/electricity) damage spell to another of the four 3+CHA mod times per day.
    Feat @ level 1: Spell Focus (evocation) +1 DC to evoc
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    Feat @ level 7: Arcane Thesis (fireball) - +2 CL to fireball, treats every metamagic applied to the spell as 1 spell level lower to a minimum of

    At which point, if I'm getting everything right, I can toss an Empowered Sculpted Intensified Fireball (possibly Acidball/Frostball/Shockball, circa 7 times per day by now) at CL 11 for a total of 11d6 x 1.5 in a rather configurable area of effect and at a decent DC, while still using 3rd-level spell slots for it. Is that right?
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  26. - Top - End - #1166
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A480: This seems more suited for a thread like "optimize a PF fire blaster", really. It's a decent combo, doesn't appear to be overpowered, and there's more tricks you can add to it.

    What you appear to be doing wrong is that you can't do this trick "circa 7 times per day" because you have only four L3 spells per day.
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Q 481

    I could swear I saw some simple way to be able to take ten on UMD checks, but now I can't find it again. I want to say it was a Trait, but maybe it was a Feat. It might have been third-party.
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    Realistically speaking... D&D style magic doesn't exist, so... let's ignore reality.

  28. - Top - End - #1168
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    A 481 (partial):

    There's the Arcane Savant PrC. Among 3rd party content, Spheres of Power has the Occult Savant feat.

  29. - Top - End - #1169
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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Quote Originally Posted by Debatra View Post
    Q 481

    I could swear I saw some simple way to be able to take ten on UMD checks, but now I can't find it again. I want to say it was a Trait, but maybe it was a Feat. It might have been third-party.
    A481 (additional) There's no "generic" way I'm aware of to get the ability to take 10 on UMD, everything is class-specific, such as the Rogue Talent "Skill Mastery" which allows you to Take 10 with any of the skills you select for it.

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    Default Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die

    Quote Originally Posted by Rynjin View Post
    A481 (additional) There's no "generic" way I'm aware of to get the ability to take 10 on UMD, everything is class-specific, such as the Rogue Talent "Skill Mastery" which allows you to Take 10 with any of the skills you select for it.
    A481 dispute. Skill Mastery says "even if stress and distractions would normally prevent her from doing so", It does not say "even if the skill description would prevent her from doing so". It does not help here.
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