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2019-02-18, 09:45 PM (ISO 8601)
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Re: The LA-assignment thread: Making monster PCs VI-able
And while it didn’t use the actual word “greater,” the splinterwaif knave walked away with +0, so there’s probably one or two others (at least) that a simple ctrl-F for “greater” would miss.
But yeah, for the purposes of this thread, RHD advancement is bad 99% of the time.In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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2019-02-18, 10:04 PM (ISO 8601)
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- Mar 2008
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Re: The LA-assignment thread: Making monster PCs VI-able
Of the various schools of monster design (who never talk to one another and never admit they exist) there seems to be one that likes to make punching bag monsters. Reasonable-sounding offensive abilities, easy to hit, but a metric ton of beef. Raw hit dice stacking is an easy way to turn any monster into a punching bag monster, and WotC likes them a lot because players get to feel accomplished when they hit the thing, but can't one-shot it to take away that satisfaction from the other players. The same works the other way around: weak attacks threaten a PC without one-shotting them.
For obvious reasons, these monsters make terrible PCs themselves.
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2019-02-18, 10:08 PM (ISO 8601)
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- Jul 2016
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- Seoul
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Re: The LA-assignment thread: Making monster PCs VI-able
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
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Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
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2019-02-18, 10:12 PM (ISO 8601)
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- Jul 2007
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- Terra Australis
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Re: The LA-assignment thread: Making monster PCs VI-able
As a DM, I like to use "wall of meat" type encounters; but the problem is, unless they have immunities or resistances, as soon as the party gets access to a Will or Reflex based save-or-lose, they become more or less useless...
Last edited by Thurbane; 2019-02-18 at 10:13 PM.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2019-02-18, 10:16 PM (ISO 8601)
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- Jul 2016
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- Seoul
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Re: The LA-assignment thread: Making monster PCs VI-able
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
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2019-02-18, 10:18 PM (ISO 8601)
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- May 2009
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- In a castle under the sea
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Re: The LA-assignment thread: Making monster PCs VI-able
It's like a class level, but without any class features.
Of course, this isn't unique to D&D. In fact, D&D is one of the less-extreme versions.
Beyond that, it's easy for walls of meat to become repetitive and samey. There's only so much players can do to make trading full attacks interesting.
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2019-02-18, 11:12 PM (ISO 8601)
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- Jul 2007
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- Terra Australis
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Re: The LA-assignment thread: Making monster PCs VI-able
Pretty much, yeah.
Also true.
One of the most annoying things I find is that by the time that monsters like most standard Giants come on line (as a CR appropriate fight), the party already has abilities that make the fight a cakewalk. Unless you slap class levels or templates on them (and push their CR up further)...which kind of defeats the point.
I like a mix of encounters for the parties I DM, but I do like the occasional melee grind type encounter.Last edited by Thurbane; 2019-02-18 at 11:13 PM.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2019-02-18, 11:16 PM (ISO 8601)
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- Dec 2006
Re: The LA-assignment thread: Making monster PCs VI-able
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2019-02-19, 03:33 AM (ISO 8601)
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- Mar 2018
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- Tokyo, New Jersey
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Re: The LA-assignment thread: Making monster PCs VI-able
Well, "greater" usually means "advanced by 8-12 RHD" which also sometimes brings with it some stat boosts or a size increase. Obviously, no PC is going to spend 8 HD on +8 STR and some natural armor, so they are pretty much invariably lower LA (unless you ask WotC, in which case more stat boosts = more LA regardless of how many RHD you pay for it).
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2019-02-19, 05:26 AM (ISO 8601)
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- Feb 2014
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- Arcadia
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Re: The LA-assignment thread: Making monster PCs VI-able
Stonesinger
If this is a stonesinger, does that mean it likes rock music?
Jokes aside, I actually really like this monster! It's got an uncanny design that in my opinion shows what an aberration should be like, it is truly weird to interact with, and it's got cool special abilities. The only remaining question: does it make a good PC?
Sadly, nine aberration HD make me think the answer to that is going to be 'no'. Large size is decent, the ability scores are decent (20 strength, 18 constitution and charisma, 16 intelligence, 10 wisdom and dexterity), DR 5/magic is kinda meh. The critter has various movement modes, but they're all on the slow side.
In terms of natural attacks, it has six 1d6 claws and a 2d6 bite. The bite also injects a very interesting poison that deals low dexterity damage but completely fossilizes creatures reduced to 0 dex by it. It's not too useful on a PC, but nothing if not flavorful.
Next is Shattering Shriek, which lets the stonesinger deal 12d6 nonlethal damage by making a Perform(Sing) check that exceeds the target's touch AC (apparently, being nimble allows you to dodge sound in D&D). If the target fails a saving throw, it's also stunned for 1d6 rounds, making this a decent save-or-suck. Sadly, its use is limited to once every 5 rounds.
The stonesinger's SLAs are reasonable. 3/day Meld Into Stone and Stone Shape have their uses, and 1/day Wall of Stone is pretty great BFC.
Overall, I'm just not sure this is worth +0 LA. Maybe it if had a few less RHD, or a somewhat better chassis, it'd be worth it, but right now I feel like this monster is just a poor attempt at a BFC caster.Last edited by Inevitability; 2019-02-19 at 05:27 AM.
Creator of the LA-assignment thread.
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2019-02-19, 05:41 AM (ISO 8601)
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- Oct 2015
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- Paris
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Re: The LA-assignment thread: Making monster PCs VI-able
Yeah, -0 LA. This thing has a particularly horrible design. As for its abilities, they're much better than a bunch of what other 9-HDers have brought to the table, and the diversity of what it can attempt to do is neat. But yeah, maybe at 5 HDs, not so much at 9.
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2019-02-19, 05:53 AM (ISO 8601)
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- Jul 2016
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- Seoul
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Re: The LA-assignment thread: Making monster PCs VI-able
Seven attacks? Probably not going to bring this up to LA +0, but bonus damage(ie. Sneak Attack) could build up a lot, especially with (Improved) Rapidstrike.
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
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2019-02-19, 07:59 AM (ISO 8601)
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- Apr 2017
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- In this general area
Re: The LA-assignment thread: Making monster PCs VI-able
Seven natural attacks sounds nice, but at ECL-"you're starting to run into stuff with DR on a semi-regular basis", they kinda lose a lot of their oomph.
Also, this thing has basically nothing on the defensive side; really, how many things in the game have trouble hitting a 21 AC by level 9?
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2019-02-19, 08:33 AM (ISO 8601)
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- Oct 2010
Re: The LA-assignment thread: Making monster PCs VI-able
Well, it has DR/Magic, so its attacks defeat DR/Magic.
If it was a PC, you could drop pretty much all those godawful feat selections for stuff that might help you, except probably multiattack. It's stats would of course be even higher because most games start you with better than an array of 10s, so it's DCs should go up. Although it doesn't specify it per se in the descriptive text, I would argue given that it eats rocks it's burrow speed should work through stone, which is actually a pretty powerful ability. Poison whose DC scales with HD as this one clearly should is pretty good. Use some WBL to shore up it's weaknesses and accentuate it's strengths and I'd say a good player could play this at 9th level at most tables and contribute. Hell, there are so many situations I have been in in games where the ability to burrow through stone would have solved things that I think that alone is almost enough to make it playable.
I give it a +0, with the caveat that in most games it would be difficult to play because of RP reasons, as people would run screaming or try to murder you any time you went into town.
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2019-02-19, 09:49 AM (ISO 8601)
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- Apr 2013
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- Middle of nowhere USA.
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Re: The LA-assignment thread: Making monster PCs VI-able
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2019-02-19, 09:51 AM (ISO 8601)
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- Oct 2010
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2019-02-19, 10:24 AM (ISO 8601)
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Re: The LA-assignment thread: Making monster PCs VI-able
A Burrow speed through flesh of even 10' per round would make a monster nearly unstoppable. Why deal hit point damage when you can just drill a hole through people?
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2019-02-19, 10:38 AM (ISO 8601)
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- May 2018
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- Colorado
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Re: The LA-assignment thread: Making monster PCs VI-able
Both seem like solid -0 though Stonesinger doesn't seem far off from +0...
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2019-02-19, 01:57 PM (ISO 8601)
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- Sep 2013
Re: The LA-assignment thread: Making monster PCs VI-able
Stonesinger: Above average natural AC for 9 RHD, and net +32 abilities are just below par-acceptable on about 8 RHD. DR 5/Magic means its natural attacks bypass DR/Magic, so you can scrimp on the necklace for a while. 7 natural attacks with average base damage have potential, while the decent poison and SLAs are solid.
However, this thing loses 3 points of BAB and has 9 levels of 2 poor saves and 2+Int skills, so it compares poorly to most natural attack builds that got their extra attacks through PRCs or quality templates. It is also rather slow, even with the extra movement modes-its base land and climb speed are 10-20 feet per round slower than average for such a multi-ped, but the burrow speed alleviates that somewhat. And the usual disclaimer about no obvious hands and odd body slots.
Overall, I am leaning towards an almost playable LA -0. I think you could shave as little as a single RHD to get something on par, albeit with the usual DM caveat about critters with no obvious manipulator limbs.
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2019-02-19, 01:58 PM (ISO 8601)
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- Jul 2007
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- Terra Australis
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Re: The LA-assignment thread: Making monster PCs VI-able
Less HD, I'd be happy to give this LA +0. 9 Aberration HD? Yeah, LA -0, unfortunately.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2019-02-19, 04:43 PM (ISO 8601)
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- May 2009
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- In a castle under the sea
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Re: The LA-assignment thread: Making monster PCs VI-able
Stat boosts make you stronger, above and beyond the benefits of getting the RHD. They're additional features, why should you get features for free when you take levels?
Darn, I never managed to work the word "class" into there...
That makes...only slightly less sense than a Reflex save for half damage.
Anyways, the Shattering Shriek is a good way to open encounters. Skill checks are pretty easy to boost, and most enemies will have mediocre touch ACs (because there aren't a lot of ways to boost those, especially for enemies which tend towards big-tough-and-clumsy), meaning that they immediately lose about 72 hit points. The stunning and not-killing-enemies-you-don't-want-to is just gravy.
...That said, I have no idea where you'd go after that, either in the sense of "What do you do on round 2" or "What do you do at level 10". Maybe you could go rogue, try to get some sneak attacks on the stunned enemies? I'm not sure that one (maybe two) big stunning blasts per combat and potentially some d6 sneak attacks are going to compete with what humanod rogues or even single-classed fighters are going to do with equal consistency, let alone what happens when even low-tier casters break out the big guns. Out of combat, they're not completely devoid of utility, but their special abilities are pretty situational and arguably counterbalanced by the lack of hands.
This discussion got weird fast.
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2019-02-19, 05:09 PM (ISO 8601)
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Re: The LA-assignment thread: Making monster PCs VI-able
I’m trying to justify going above -0 on the stonesinger. It has a few interesting standard actions and enough natural attacks to inform a build, but like GWG said, it’s hard to think of what you want your class levels to be. Maybe something with sneak attack? That many Craven-boosted swings per round will be noticeable if you can get HiPS or something, but don’t ask me how to do that. Maybe a Tiger Claw user? The SLAs are actually semi-decent, which helps a lot.
Hmm. May have to give up for now. It’s just outside the range where this is salvageable, I think.In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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2019-02-19, 05:12 PM (ISO 8601)
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- Aug 2018
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Re: The LA-assignment thread: Making monster PCs VI-able
Sure, I'll keep that in mind next time I'm fighting an earth elemental if I have a burrow speed. I didn't think, up until now, that it needed saying that being able to burrow through something that isn't trying to fight back is not the same as being able to murder someone.
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2019-02-19, 06:06 PM (ISO 8601)
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- Dec 2006
Re: The LA-assignment thread: Making monster PCs VI-able
It's a -0. Not terribly far from being at the bottom end of +0, but there's little in the way of the scaling, and there's not really a clear progression path forwards.
9RHD hurts a lot, and any builds that rely on spamming attacks (you do have 7 natural attacks) usually rely heavily on class levels for bonus damage and/or getting pouncing abilities.
The Shattering Shriek ability might be more useful if it weren't single target.
Plus the lack of hands.
Makes for an interesting encounter, though.
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2019-02-19, 06:09 PM (ISO 8601)
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- Oct 2015
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Re: The LA-assignment thread: Making monster PCs VI-able
VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
VC XVI, Burn baby burn:Nero
VC XVIII, This is Heresy! Torquemada
VC XX, Elder Evil: Henry Bowyer
And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature
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2019-02-19, 06:46 PM (ISO 8601)
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Re: The LA-assignment thread: Making monster PCs VI-able
I was definitely being serious and not at all trying to make a joke when I posted right after the person talking about steak.
But with regard to the Stonesinger, yeah, -0. I could see +0 at 6 or 7 HD, maybe, but 9 Abberation HD demands some really good features in return, not just a one-shot single-target blast and an admittedly-good natural attack routine that you could pick up for fewer HD and/or class levels.
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2019-02-19, 08:19 PM (ISO 8601)
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- Sep 2018
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- Seattle, WA
Re: The LA-assignment thread: Making monster PCs VI-able
For what class this critter should be taking, probably Totemist. Heart of fire and dread carapace add some nice damage to all of those natural attacks, and other soulmelds provide some utility. Maybe dip barbarian for pounce, and if you need higher level chakras unlocked there're the Unlock Chakra feats.
That said, I'm not savvy enough to say whether the Stonesinger's natural attacks, abilities, and movement make it roughly equivalent to a totemist 9.
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2019-02-19, 09:20 PM (ISO 8601)
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- Dec 2017
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- New Jersey, doh.
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Re: The LA-assignment thread: Making monster PCs VI-able
I like some of the abilities, but I tentatively vote -0.
Decent stats, good NA, 7 attacks, but 9 bad RHD. Wall of stone is never useless, but its 1/day and the spell-likes don't scale well. Note that the 2d6 bite took INA to get there, so you have 7 weak attacks. That as noted pierce DR magic, but watch out for golems and the like. Poison is weak but should have a decent DC, based off HD and respectable Con score.
Int 16 is nice even with 2+ skill points/level. Listen and Spot plus 120' darkvision provide a use besides beatstick. (and tunnel-maker with generous DM).
Still seems limited and underwhelming. Definitely watching for someone to pull something I'm not thinking of, swordsage/sneak attack/craven/fire to attacks? It won't be easy, but could be possible. It has inherent 10' reach, I just don't see it excelling at a melee BFC though.Last edited by Covenant12; 2019-02-20 at 09:42 PM. Reason: Speling is hard.
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2019-02-20, 08:10 AM (ISO 8601)
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- Sep 2014
Re: The LA-assignment thread: Making monster PCs VI-able
I really want to give this +0, but i just cannot. 9 aberration hd need a lot of love to be viable. You could do some sort of swordsage totemist and/or rogue with craven and focus on shadow hand for movement. Get pounce via totemist and blend a stunned target. Its a very binary playstyle but its likely usable.
I think I will go -0.
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2019-02-20, 11:28 PM (ISO 8601)
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- May 2009
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- In a castle under the sea
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Re: The LA-assignment thread: Making monster PCs VI-able