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2012-03-16, 08:17 AM (ISO 8601)
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- Sep 2008
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- UK
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
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2012-03-16, 09:05 AM (ISO 8601)
- Join Date
- Jul 2008
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- here
Re: Star Wars: The Old Republic II: Hutts don't have feet!
There's a really cool-looking trenchcoat for IAs that drops in Boarding Party. I personally think it's much better than the one from Black Talon. I only wish the material was thicker so it didn't whip around when I'm moving like paper blowing in the wind. Or, rather, when Ensign Temple is moving, as I've since upgraded my aesthetics to the Imperial Pilot set, though I'm wearing one of the visors from Nar Shaddaa instead of the helmet.
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2012-03-16, 09:34 AM (ISO 8601)
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- Mar 2006
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
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2012-03-16, 02:44 PM (ISO 8601)
- Join Date
- Oct 2007
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- St. Louis
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
Hmmm I was randomly thinking of when the story will continue and had a thought, the Inquisitor/Agent and Warrior are going to have to have a smackdown at some point. They just represent opposite ends of where people see the Empire going.
Ask me about our low price vacation plans in the Elemental Plane of Puppies and PieSpoiler
Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC
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2012-03-16, 07:05 PM (ISO 8601)
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- Jan 2011
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- Dromund Kaas
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2012-03-16, 08:18 PM (ISO 8601)
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- Oct 2007
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- St. Louis
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
Last edited by MCerberus; 2012-03-16 at 08:43 PM.
Ask me about our low price vacation plans in the Elemental Plane of Puppies and PieSpoiler
Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC
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2012-03-17, 04:01 AM (ISO 8601)
- Join Date
- Apr 2006
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- Endicott, NY
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
If any of you had an unsettling dream or felt a chill down your spine, I believe I have the explanation:
The 1.2 Patch Notes are up.Last edited by Blackdrop; 2012-03-17 at 04:21 AM.
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2012-03-17, 09:02 AM (ISO 8601)
- Join Date
- Jan 2007
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
Well, that's a boatload of news. Not much hard info on the legacy system, frustratingly. Also, no dual spec.
Still, nice to know that they listened to players and added 8-man groups to Ranked Warzones.Last edited by Squark; 2012-03-17 at 09:32 AM.
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2012-03-17, 11:04 AM (ISO 8601)
- Join Date
- Jun 2007
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- Australia
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
Lights Out: A mission step to defeat Field Commander Anhur has been added to this mission.
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2012-03-17, 01:38 PM (ISO 8601)
- Join Date
- Dec 2011
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Reactions on a selfish level:
Seems like Snipers stayed pretty much the same or maybe even got a small buff, and I'm excited to see what the new Marksman skills are worth. Seems like basically everybody else (other than maybe Assassins, who were oddly left pretty much alone) got a nerf though, just from skimming.
I'm also really curious to see how the crew skills work out, and exactly what these new Armstech orange recipes are.
Were the ship droids worse than the typical crew member before for crafting (apart from the affection difference)? Because the new +crit module you can buy is flexible in terms of the skill it boosts, it may end up that for some people (i.e. me) the ship droid may end up being the best crafter (since I have no +armstech crit as an IA).
Somewhat related to 1.2: Does anyone know if the legacy buffs are cross-faction or not? Like, my IA's +5% crit, does that apply to my republic characters, or only if I had empire alts?
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2012-03-17, 01:43 PM (ISO 8601)
- Join Date
- Oct 2007
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- St. Louis
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
So Innervate... is... useless now? edit- except as its normal function as a pvp 'so you don't die in the next 2 seconds' spell.
I know the unlimited force thing was bad for balance, but now I don't see the appeal of that talent at all.
Also I'm not allowed in the free weekend.Last edited by MCerberus; 2012-03-17 at 01:48 PM.
Ask me about our low price vacation plans in the Elemental Plane of Puppies and PieSpoiler
Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC
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2012-03-17, 01:49 PM (ISO 8601)
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- Feb 2005
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
Whelp, I guess we now know how they're fixing the stealth-solo exploit for Lights Out.
On planets with an Orbital Station, players can now travel directly from the planet shuttle on the surface to their ship.
The Sprint ability is now available at level 1.Last edited by The Glyphstone; 2012-03-17 at 01:52 PM.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2012-03-17, 01:54 PM (ISO 8601)
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- Jan 2007
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
You didn't need stealth, actually. You just through your tank companion at 1 group, and ran from panel to panel. You usually died once, but you still made more than enough to cover the repair costs.
I don't have a huge problem with this. It cuts down on my daily coms (once I start farming them), yes, but it's kind of stupid that you can solo a level 50 4-man heroic.
Actually I think the glowbat focused class (Warriors and knights) also got a buff, as did operative healers. Not sure what buffing Marauder will do to pvp, though.
Let's see. Several abilities became cheaper, my two biggest barriers to hybriding as a tank got moved down a tier, and stuff otherwise got improved. Only downside is I suspect I'm going to have to waste one point in quake . Marauder looks like it got a buff as well. Powertech got tweaked, not sure wether it's really a buff or a nerf.
Somewhat related to 1.2: Does anyone know if the legacy buffs are cross-faction or not? Like, my IA's +5% crit, does that apply to my republic characters, or only if I had empire alts?Last edited by Squark; 2012-03-17 at 02:08 PM.
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2012-03-17, 01:56 PM (ISO 8601)
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- Sep 2008
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- UK
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2012-03-17, 02:08 PM (ISO 8601)
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- Jan 2011
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- Dromund Kaas
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
Originally Posted by Patch Notes
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2012-03-17, 02:08 PM (ISO 8601)
- Join Date
- Feb 2005
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
Agreed. It was silly, but it will still invoke much RAEG.
Continuing:
Companion gifts are now stackable.
The cooldown associated with giving companions gifts has been removed. Giving a gift now has a 3-second activation time.
C2-N2 and 2V-R8 have been reprimanded and now vocalize less frequently on personal starships.
Companions now use accurate voice responses regarding the success or failure of their Crew Missions when they return.
The chance of researching schematics via reverse engineering has been significantly increased.
What did you use Wrath on besides LS or CD?Last edited by The Glyphstone; 2012-03-17 at 02:09 PM.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2012-03-17, 02:11 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- St. Louis
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
Ask me about our low price vacation plans in the Elemental Plane of Puppies and PieSpoiler
Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC
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2012-03-17, 02:12 PM (ISO 8601)
- Join Date
- Apr 2006
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- Endicott, NY
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
Or the merc changes, in my case.
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2012-03-17, 06:13 PM (ISO 8601)
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- Jan 2007
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
Feels like only Snipers/Gunslingers, Operative/scoundrel healers, and the warrior subclasses came out ahead here. Vanguard/Powertech seems more... different than nerfed.
Feel like all operatives needed a bit of a buff, personally, but every one of the classes that got buffed had a fair amount of complaints about being underpowered. Maybe Bioware is trying to stabilize the power levels?
Let's see...
Sage/Sorceror was detested in pvp
Assassin/Shadow... Did not pay attention to what happened to them at all. They're also the class I'm least familiar with, so I can't judge how hard they're going to be hit by any changes.
Mercenary/Commando; Arsenal Merc got a lot of flak for being easy-mode. Not convinced Merc healers needed such a heavy handed nerf; Only complaint I've heard about them is that killing them in PvP was a pain.
Operative/Scoundrel DPS; Kicking them while they're down bioware? Don't see the need for this.
I question the wisdom of buffing the sentinel/marauder, though. As is, it's already becoming one of the dominant pvp specs, and now? I expect Marauder to be the new flavor of the month.Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2012-03-17, 09:25 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Star Wars: The Old Republic II: Hutts don't have feet!
The changes to Sentinels (Maurauders) seem relatively mild actually. There's a lot of talent tree reorganization, but it shouldn't fundamentally rework how the class is played. Outside of the fixes to Ataru form and some quality of life improvements to the Focus tree, most of the buffs seem to be more towards improving the usefulness of party utility (i.e. Transcendence and Inspiration buffs, or whatever their Sith equivalent is called).
Personally, I'm more worried about the changes they're making to PvP and Warzones in particular.Avatar by araveugnitsuga | Play by Post (Guide) | Steam
Homebrewers' Extended Signatures
Hey Look, a Summer Reading List!
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2012-03-17, 09:30 PM (ISO 8601)
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- Jan 2007
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2012-03-17, 09:48 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Are you referring to the Sentinel changes or the PvP changes?
Both Sections Quoted for Reference:SpoilerOriginally Posted by Jedi Knight
Originally Posted by Warzone Changes
Oh, the other thing I forgot to mention was that I'm worried about the changes to removable armorings. Now, everyone will look exactly the same in their crit-crafted orange armor! End result? We're all clones of each other, only now it's much harder to get each piece so we'll spend even more time farming and grinding HMs and Ops for alloys and such. There really needs to be a way to attach an augment slot to an existing item, even if it's for an extremely expensive cost.Avatar by araveugnitsuga | Play by Post (Guide) | Steam
Homebrewers' Extended Signatures
Hey Look, a Summer Reading List!
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2012-03-17, 11:03 PM (ISO 8601)
- Join Date
- Jun 2007
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- Australia
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
And people don't already look alike in their PVP/Rakata armour? There are a lot more Orange schematics than there are commendation sets, since low level Oranges are useful all the way to 50, and you can find a set you like and stick with it and not have to wear those godawful monstrosities...
Edit: I see what you mean by the invisible post bugLast edited by Jokes; 2012-03-18 at 02:10 AM.
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2012-03-18, 06:47 AM (ISO 8601)
- Join Date
- Apr 2006
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- Endicott, NY
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
Squark wanted Legacy info, so that's what y'all are gettin'.
Edit: Ooooooh! Potential 1.3 Legacy info as well!Last edited by Blackdrop; 2012-03-18 at 06:53 AM.
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2012-03-18, 12:03 PM (ISO 8601)
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- Sep 2008
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- UK
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2012-03-18, 12:08 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- St. Louis
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Ask me about our low price vacation plans in the Elemental Plane of Puppies and PieSpoiler
Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC
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2012-03-18, 12:29 PM (ISO 8601)
- Join Date
- Mar 2012
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Last edited by Lostbutseeking; 2012-03-18 at 12:30 PM.
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2012-03-18, 02:25 PM (ISO 8601)
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- Feb 2005
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
Well, it's a good thing I was always running 3/5/31 then.
Though in other, weirder, news, I just logged in after a break to see the returns on crew missions I'd dispatched before logging out. The Diplomacy mission I had queued up was a failure, but it still returned exactly 2.2000000476837 Dark Side Points. Lolwut.NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2012-03-18, 03:08 PM (ISO 8601)
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- Jan 2007
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2012-03-18, 03:12 PM (ISO 8601)
- Join Date
- Feb 2005
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Re: Star Wars: The Old Republic II: Hutts don't have feet!
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void