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Thread: Kirby[3.5][Peach]
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2012-07-11, 09:27 PM (ISO 8601)
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Kirby[3.5][Peach]
Kirby
Small Outsider
Hit Dice: 1d8+2 (6 hp)
Initiative: +4
Speed: 30 Ft (6 Squares) Fly 10 ft (2 Sq, Good)
Armor Class: 15 (+1 size, +4 dex), Touch 14, Flat-footed 11
Base Attack/Grapple: +1/-4
Attack: Greatsword +1 (1d10+3/19-20x2)
Full Attack: Greatsword +1 (1d10+3/19-20x2)
Space/Reach: 5 ft./5 ft.
Special Attack: Inhale, See Below
Special Qualities: Inhale, Mouth of a Million Millineries
Saves: Fort +3, Ref +5, Will +1,
Abilities: Str 14, Dex 18, Con 15, Int 10, Wis 11, Cha 10
Skills: 8 Diplomacy, 8 Bluff, 4 Profession (Gormet Cheff)
Feats: Skill Focus: Profession (Gormet Chef)
Environment: Any
Organization: One
Challenge Rating: Party Level+3
Treasure: 10 Lbs of Veal, Medium Rare, Exquisitely cooked, 2d8 strange and quirky Hats, as well as a hat of each party member he has eaten
Alignment: Chaotic Fluffy
Advancement: See Below
This little pink Fuzzball is named Kirby, isnt he cute.
Combat:Kirby begins combat either with his greatsword, or by eating the person he considers the greatest threat.
Inhale (Ex): Kirby may, as a standard action, Open his massive mouth and suck in air. All creatures caught within a 30 ft cone must succeed a Balance check against a 13DC (10+hitdice+Str mod) or be launched flying towards Kirby. Kirby then Swallows any one creature that is launched towards him.
Kirby may also perform this action while grappling a creature, If he does, it automatically fails it's save and is immediately swallowed.
Maw of a Million Millineries (Ex): Any creature that Kirby Inhales transforms into a magical hat, which Kirby immediately equips in his Head slot as a free action. While wearing this hat, Kirby gains these benefits:
Kirby gains the Swallowed Creature's Hitdice, as well as base attack bonus equal to the Hitdice gained.
Kirby gains an enhancement bonus to an attribute equal to half the consumed creature's attribute. He gains this bonus for each attribute.
Kirby gains Health equal to his Hitdice* his Constitution Modifier.
Kirby gains any and all special attacks, special qualities, spells, and powers of the consumed creature.
Kirby gains equal caster level to the consumed creature, as well as equal manifester level, and equal Initiator level.
Kirby gains Prepared spell slots of the consumed classes, using the appropriate attribute.
Kirby gains manuevers known by the consumed creature, as well as the recovery mechanic and number of prepared manuevers as the class.
Kirby gains any feats the consumed creature had.
Kirby gains any proficiency that the ocnsumed creature had.
Any hat created by this ability may be restored by casting a Mage's Dysjunction on it. The hat does not perform a save against the spell, despite being magical.Last edited by toapat; 2012-07-13 at 06:55 PM.
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2012-07-11, 09:31 PM (ISO 8601)
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Re: Kirby[3.5][Peach]
A. HP... does not compute...
B. D&D is rocket taggy enough without making glass cannons that can one-shot or be one-shotted.Avatar of George the Dragon Slayer, from the upcoming Indivisible!
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2012-07-11, 09:39 PM (ISO 8601)
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Re: Kirby[3.5][Peach]
I think it's meant to say 9d8.
I think that Outsider might be more appropriate for his type, he is from Dreamland after all. That and he doesn't have a head.
Inhale should probably be based off of Constitution. Most abilities are based off of Con or Cha.If you feel like quoting something that I have said, you have my permission to use it. Unless it makes me look stupid.
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2012-07-11, 09:44 PM (ISO 8601)
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Re: Kirby[3.5][Peach]
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
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2012-07-11, 09:44 PM (ISO 8601)
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Re: Kirby[3.5][Peach]
lol, i forgot to change the HP on that, i meant for him to be 1d8 hp
and no, the idea is he shows up wearing a Tarrasque hat
Edit: Also, good job, i was expecting the second or third reply to bring up the fact that he is basically the ultimate rocket tag tribbleLast edited by toapat; 2012-07-11 at 09:47 PM.
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2012-07-11, 09:56 PM (ISO 8601)
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Re: Kirby[3.5][Peach]
Adjusted starting number of hats to 2d8
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2012-07-11, 09:57 PM (ISO 8601)
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Re: Kirby[3.5][Peach]
25DC (10+Strength+hitdice)
10 + 2 (Str) +1 (HD)= DC 13
Doesn't have a head!? Kirby IS a head! *righteous indignation*Last edited by Waker; 2012-07-11 at 09:57 PM.
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2012-07-11, 09:58 PM (ISO 8601)
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Re: Kirby[3.5][Peach]
My Homebrew: found here.
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2012-07-11, 10:09 PM (ISO 8601)
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Re: Kirby[3.5][Peach]
If you feel like quoting something that I have said, you have my permission to use it. Unless it makes me look stupid.
Gaming Laws, Fallacies And More
Avatar by Kymme
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2012-07-11, 10:15 PM (ISO 8601)
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Re: Kirby[3.5][Peach]
Last edited by toapat; 2012-07-11 at 10:17 PM.
My Homebrew: found here.
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2012-07-11, 10:18 PM (ISO 8601)
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Re: Kirby[3.5][Peach]
You mean Disjunction?
And the star option wouldn't have to be permanent. You could say that in lieu of using Maw, that Kirby may instead launch his inhaled foe at a target. Initiate a ranged touch attack dealing Xd6 and initiate a special Bull Rush attempt. At the end of the turn, the foe returns to their normal form.
I skimped on the description, but you get the idea.If you feel like quoting something that I have said, you have my permission to use it. Unless it makes me look stupid.
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2012-07-11, 10:26 PM (ISO 8601)
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Re: Kirby[3.5][Peach]
the problem with having him be able to use inhale offensively is that he takes the rocket tag problem to it's ultimate form, expecially if he eats a psion and then uses synchronacity
Id also argue that despite being a head with limbs, he is still a humanoid, despite his head replacing his torso
Kirby was designed to be able to provide a threat for a very long time, although i didnt give him his star, but 1500ft/round isnt a particularly fair thing. The example of Tarrasque hat is just an example, but it creates the problem that his now titanic strength makes his Inhale DC ubertastic.Last edited by toapat; 2012-07-11 at 10:37 PM.
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2012-07-11, 10:49 PM (ISO 8601)
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Re: Kirby[3.5][Peach]
Nerfed Inhale's DC, was too uber
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2012-07-12, 04:23 AM (ISO 8601)
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Re: Kirby[3.5][Peach]
It should be clarified the hat actually takes up the head slot of magic items while being worn, otherwise Kirby can wear infinite hats and gain nigh-infinite HD.
Also, Kirby only ever did copy a single ability of an enemy he swallowed, and if we go by Super Smash Bros., then the swallowed creature wasn't even killed by that (the creatures in the Kirby games are more like minions than boss monsters or PCs as in D&D).
Inhale and Maw also don't have a designation of (Ex), (Su) or (Sp). I'd presume both to be (Su).Homebrewer's Signature | Avatar by Strawberries
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2012-07-12, 04:24 AM (ISO 8601)
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Re: Kirby[3.5][Peach]
It should be clarified the hat actually takes up the head slot of magic items while being worn, otherwise Kirby can wear infinite hats and gain nigh-infinite HD.
Also, Kirby only ever did copy a single ability of an enemy he swallowed, and if we go by Super Smash Bros., then the swallowed creature wasn't even killed by that (the creatures in the Kirby games are more like minions than boss monsters or PCs as in D&D).
Inhale and Maw also don't have a designation of (Ex), (Su) or (Sp). I'd presume both to be (Su).
I'm also surprised that he isn't put down as an Aberration.Last edited by Morph Bark; 2012-07-12 at 05:17 AM.
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2012-07-12, 05:09 AM (ISO 8601)
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2012-07-12, 09:13 AM (ISO 8601)
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Re: Kirby[3.5][Peach]
I get that he normally only gets 1-3 powers from each hat, but having a pink fluffball eat the tarrasque and only gain its regeneration was kinda bs. He doesnt gain the natural attacks, but he does get 4 itterative attacks with gigantic BAB and great strength for his bastard sword. Ill change it so that he can only wear one hat at a time.
nope, and the tarrasque'd kirby is kinda the objective to have as a bossMy Homebrew: found here.
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2012-07-12, 10:59 AM (ISO 8601)
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Re: Kirby[3.5][Peach]
Kirby, Tarrasque hat
Small Humanoid
Hit Dice: 1d8+48d10+557 (825 hp)
Initiative: +12
Speed: 30 Ft (6 Squares) Fly 10 ft (2 Sq, Good)
Armor Class: 19 (+1 size, +8 dex), Touch 19, Flat-footed 11
Base Attack/Grapple: +49/+45
Attack: Greatsword +62 (1d10+19/17-20x2)
Full Attack: 4x Greatsword +62 (1d10+19/17-20x2)
Space/Reach: 5 ft./5 ft.
Special Attack: Inhale, See Below
Special Qualities: Inhale, Mouth of a Million Millineries, Carapace, damage reduction 15/epic, immunity to fire, poison, disease, energy drain, and ability damage, regeneration 40, scent, spell resistance 32
Saves: Fort +36, Ref +33, Will +29,
Abilities: Str 36, Dex 26, Con 32, Int 11, Wis 18, Cha 17
Skills: Listen +17, Search +9, Spot +17, Survival +14 (+16 following tracks), Diplomacy +8, Bluff +8, Profession (Gormet Cheff) +4
Feats: Skill Focus: Profession (Gormet Chef), Alertness, Awesome Blow, Blind Fight, Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Bull Rush, Improved Critical (Greatsword), Improved Initiative, Power Attack, Toughness (6)
Environment: Any
Organization: One
Challenge Rating: Party Level+3
Treasure: 10 Lbs of Veal, Medium Rare, Exquisitely cooked, 2d8 strange and quirky Hats, as well as a hat of each party member he has eaten. One Hat, formed from the entire Tarrasque
Alignment: Chaotic Fluffy
Advancement: See Below
This little pink Fuzzball is named Kirby, he is terror incarnate.
Combat:Tarrasque Kirby begins combat by winning
Inhale (Ex): See First Post, DC47 (10+STR mod (+13)+1/2 Hit dice (+24))
Maw of a Million Millineries (Ex): See first post
Frightful Presence: DC 37My Homebrew: found here.
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2012-07-12, 11:12 AM (ISO 8601)
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Re: Kirby[3.5][Peach]
Now you just gotta hope the tarrasque rolls a 1, so he can't just squash you next round...
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2012-07-12, 11:21 AM (ISO 8601)
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Re: Kirby[3.5][Peach]
Last edited by toapat; 2012-07-12 at 11:28 AM.
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2012-07-13, 03:23 PM (ISO 8601)
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Re: Kirby[3.5][Peach]
Last edited by LordErebus12; 2012-07-13 at 03:26 PM.
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2012-07-13, 03:52 PM (ISO 8601)
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Re: Kirby[3.5][Peach]
Hmm. D&D has characters that feel more like bosses after a certain point. Bosses in Kirby games usually require being defeated before you can inhale them (if you can inhale them at all). Therefore I propose a mechanic that limits the effectiveness of the Inhale ability based off total HP of the creature being inhaled; effectively, if it has a crapload of HP, you'll probably need to beat it down before Kirby can call it lunch.
In other news, thank you. This made my day.Last edited by Noctis Vigil; 2012-07-13 at 03:52 PM.
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2012-07-13, 03:55 PM (ISO 8601)
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Re: Kirby[3.5][Peach]
This is in no way uniform across different games. In the original Kirby's dreamland, in fact, Kirby did not get any copy abilities. In Kirby Superstar, you get a lot of moves from each ability, sometimes more than the enemy itself can do. Also, you can inhale bosses, but only after defeating them...
As for the star thing, he would only be able to do it if he didn't already have a copy ability, so he wouldn't be able to buff up his strength before shooting a star.
You might also want to consider the relative power of Kirby in his own games: he regularly defeats immortal beings of pure evil (dark matter, dark mind, O2, the "lord of the underworld" in squeak squad who I forget the name of, ect.) with relative ease. In Kirby Superstar, the plot of "revenge of metaknight" was essentially "Hey, we have this awesome ship that can take over the entire world! Oh no! Kirby is arriving with no weapons or support of any kind, and he can destroy the entire ship himself!" And that wasn't even the final challenge in that game. Kirby seems to be closer in power to superman than to other videogame heroes like Mario or Link. I'm not sure how well it would work in D&D...
Also, considering all the times that he gets hit in a cut-scene, gets thrown really hard, ect. and survives, it seems like even his normal form should have more health/DR. For example, the supposedly indestructible Halbard delayed Kirby getting on by shooting him directly with its main cannon. A cutscene then showed Kirby get knocked back, bounce of the top of a mountain, and fall into a forest (without floating down slowly), and he still started the next level with full health.
Summary: his normal form is much more powerful than you have him at.
Also, the way you currently wrote the rules, the PCs could loot the hats after killing Kirby......
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2012-07-13, 06:02 PM (ISO 8601)
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Re: Kirby[3.5][Peach]
Last edited by LordErebus12; 2012-07-13 at 06:27 PM.
Avatar by Gurgleflep
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2012-07-13, 06:38 PM (ISO 8601)
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Re: Kirby[3.5][Peach]
I understand the logic of making kirby's hats revert, the inhale ability is vastly overpowered as a result, but i feel kirby should be a DM responsibly NPC/boss. I also feel, if you really wanted to possitively dropkick someone with Kirby, you would send him in with a red/bronze Great Wyrm hat, not have him go into an encounter with a hat only to chain munch the Wizard, then Cleric, then the Melees.
in other news, Time to make a banner for "Please, DM Responsibly"My Homebrew: found here.
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2012-07-13, 06:49 PM (ISO 8601)
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Re: Kirby[3.5][Peach]
this should be outsider or aberration, instead of humanoid. its nowhere near humanoid in shape.
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2012-07-13, 07:04 PM (ISO 8601)
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Re: Kirby[3.5][Peach]
Kirby has a pretty bad argument for being any type of creature. Personality wise, he fits Humanoid, and physically, he resembles outsiders. Aberrations though are well outside of what kirby could be, as he can still be badly hurt. granted, in most situations where he is hurt, he is granted plot armor
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2012-07-13, 07:44 PM (ISO 8601)
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Re: Kirby[3.5][Peach]
SpoilerAvatar by Gurgleflep
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2012-07-15, 06:24 AM (ISO 8601)
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Re: Kirby[3.5][Peach]
That is not Kirby!
...shouldn't've posted in this thread, though...
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2012-07-15, 10:42 AM (ISO 8601)
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Re: Kirby[3.5][Peach]
My Homebrew: found here.
When you Absolutely, Positively, Gotta Drop some Huge rocks, Accept NO Substitutes
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