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Thread: Simple Q&A D&D 3.5 (by RAW) XXI
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2012-11-09, 09:57 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q1302 - Antimagic field is a spell. Now, I'm not asking if an instance of AMF negates itself. What I am going to ask is this: If two AMFs are in each other's areas, do they negate one another?
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2012-11-09, 10:01 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q1302: No.
Check the descriptive text of Antimagic Field.
Two or more antimagic fields sharing any of the same space have no effect on each other.Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
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2012-11-09, 10:12 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 1303
If a character with dragon wings {url broken} is hit by a Hold Person/Monster spell, does he take full damage from the fall or only 1d6?Last edited by Roland St. Jude; 2012-11-13 at 10:11 PM.
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2012-11-09, 10:25 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
I have two questions about the Spectral Hand spell.
Q1304
The spell states that the hand created is Incorporeal. Does this mean that it has a 50% miss chance to attack corporeal targets (per the update to Incorporeal in MM3)?
Q1305
Is it possible to deliver an unarmed strike through Spectral Hand? The description says that "attacking with the hand counts normally as an attack," but I'm not sure if that's just referring to delivering a touch spell or attacking in general.Last edited by Telonius; 2012-11-09 at 10:26 AM.
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2012-11-09, 10:50 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 1295: Yes.
A Valorous weapon deals double damage on a charge, and follows D&D multiplication rules for stacking purposes. It even compares the valorous special ability to spirited charge. The Wounding special ability (DMG p 226) states that it is never multiplied on a critical hit, but omits the Spirited Charge feat, which is in the PHB (and came out at the same time).
Rules compendium (p 42) states that bonus damage dice are never multiplied, meaning that static damage is.Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
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2012-11-09, 11:19 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 1303
Originally Posted by DMG
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2012-11-09, 11:20 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q1306
The spells included in a Golem Manual cannot be activated except to create a golem, but could they be copied into a wizard's spellbook as they can from another spellbook?
Well then why didn't the gaze attack text say "a standard action"? Why would the term 'an attack action" even exist if it was no different from standard?
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2012-11-09, 11:29 AM (ISO 8601)
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2012-11-09, 11:36 AM (ISO 8601)
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2012-11-09, 11:46 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 1306: No.
From the Golem Manual:The spells included in a golem manual require a spell trigger activation and can be activated only to assist in the construction of a golem.Originally Posted by willpellBlank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
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2012-11-09, 12:11 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Normally I'd agree with you regarding paralysis, but the dragon wings explicitly have the fall damage reduction working when the character is helpless. Being paralyzed is being helpless plus being unable to flap the wings and falling if in the air. To fly/glide in the first place the wings must already be unfurled. So the flying character is hit with the spell which causes him to be helpless and fall and make the wings rigid. Paralysis or Hold Person/Monster says nothing about negating abilities that reduce falling damage and require no action on the target's part.
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2012-11-09, 12:13 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q1307 Apart from Ruby Knight Vindicator and classes in Complete Divine are there any prestige classes that have full BAB and progress divine casting?
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2012-11-09, 12:20 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 1303 Full damage.
A paralyzed character is frozen in place and unable to move or act.Originally Posted by Dragon Wings
A 1304 No.
I've read the "Incorporeal" Glossary entry in Monster Manual III (pages 214-215) and checked the Errata file for the book, and I don't find any support for your concern.any melee attack an incorporeal creature makes with a magic weapon against a corporeal target has a 50% miss chanceOriginally Posted by Spectral Hand
A 1305 No.
A Spectral Hand has only the capability listed in the spell description: "to deliver low-level, touch range spells at a distance". The descriptive text "attacking with the hand counts normally as an attack" means that the spell uses the spellcaster's actions for each attack rather than having its own attacks.Last edited by Curmudgeon; 2012-11-09 at 01:23 PM.
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2012-11-09, 12:44 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
@Curmudgeon: As I said before, the wings must already be unfurled if the character is flying/gliding.
Q 1308
Is initiating Iron Heart Surge a physical or a mental action?
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2012-11-09, 12:49 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q: 1309
Spontaneous Divination says that you can cast "any spell you know" from the Divination school. But what does knowing a spell mean? Any spell in a spellbook you currently own? Any spell you've ever learned?Last edited by Story; 2012-11-09 at 01:07 PM.
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2012-11-09, 12:54 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 1308: Both.
Tome of Battle, p 38, specifies that "To initiate a maneuver or a stance, you must be able to move." Since any physical action requires a mental trigger to act (this is not RAW in any 3.5 book, but the way it works in the real world. See DMG sidebar "BEHIND THE CURTAIN: HOW REAL IS YOUR FANTASY?" p136), any and every maneuver is both physical and mental.Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
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2012-11-09, 03:49 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 1310
Is it possible to Bull Rush a grappling foe out of grapple?Best homebrew ever (shameless self plug)! The Stoner, always PEACH
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2012-11-09, 04:29 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 1310 Probably not.
Escape from Grapple
You can escape a grapple by winning an opposed grapple check in place of making an attack. You can make an Escape Artist check in place of your grapple check if you so desire, but this requires a standard action. If more than one opponent is grappling you, your grapple check result has to beat all their individual check results to escape. (Opponents don’t have to try to hold you if they don’t want to.)Move
You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check. This requires a standard action, and you must beat all the other individual check results to move the grapple.
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2012-11-09, 04:44 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Q 1310, clarification
Can an ally of a grappling creature, not in grapple himself, bull rush the grappling enemy (or ally) out of it?Best homebrew ever (shameless self plug)! The Stoner, always PEACH
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2012-11-09, 05:01 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 1310, clarification: No.
That is not on the list of ways the rules permit someone to escape from a grapple. (The exception is if the other grapplers simply permit the escape.)
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2012-11-09, 06:27 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
A 1310 Dispute
Move
You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check. This requires a standard action, and you must beat all the other individual check results to move the grapple.
Step 4: Maintain Grapple. To maintain the grapple for later rounds, you must move into the target’s space. (This movement is free and doesn’t count as part of your movement in the round.) Moving, as normal, provokes attacks of opportunity from threatening opponents, but not from your target.
If you can’t move into your target’s space, you can’t maintain the grapple and must immediately let go of the target. To grapple again, you must begin at Step 1.
It is a rather ambiguous subject. I would suggest making a house rule for it, such as making the bull rusher's target attempt an opposed grapple check to maintain his hold and bring the other grappler along with him, rather than saying that the bull rush automatically breaks the grapple or that the grapple automatically defeats the bull rush.Last edited by Vaern; 2012-11-09 at 06:56 PM.
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2012-11-09, 06:55 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Since you just quoted the rule text, you know that's not what it says. Maintaining a grapple after the grapplers are in the same space requires no action; the grapple is continuous until someone escapes or dies. There is no provision for escaping from a grapple via an external Bull Rush impetus, only the two listed mechanisms: a successful grapple check or Escape Artist check.
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2012-11-09, 07:38 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
The "escape from grapple" action is from the list of options available for a grappler to attempt on his turn as part of a the grapple, in place of a normal attack. It does not account for other characters attempting to break the grapple for him. Let's review what the rules do and do not say about grapple.
The rules for grappling do not state that you become immune to forced movement.
The rules for grappling do not state that forced movement causes both grapplers to move.
Therefore, we can assume that a bull rush against a grappler functions normally.
The rules for moving a grapple do state that doing so requires a standard action.
The rules for moving a grapple do state that doing so requires an opposed grapple check.
Therefore, we can conclude that a grappler who is moved can not bring his opponent with him, unless he has a standard action to spend on another character's turn and wins an opposed grapple check.
The rules for escaping a grapple do not state that it is impossible for a source outside of the grapple to break the grapple.
The rules for maintaining a grapple do state that doing so requires you must enter the target's space.
Therefore, we can conclude that a bull rush that removes one grappler from the other grappler's space, which spoils the necessary conditions of maintaining a grapple, is capable of breaking the grapple.Last edited by Vaern; 2012-11-09 at 07:39 PM.
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2012-11-09, 10:03 PM (ISO 8601)
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2012-11-10, 12:26 AM (ISO 8601)
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2012-11-10, 12:48 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
Exactly, the spells can be "activated" only to make the golem. Copying a spell from a spellbook does not activate it (if it did, no wizard would ever know Explosive Runes).
This is not a simple question, and, to be honest, do you really need to ask this?
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2012-11-10, 12:52 AM (ISO 8601)
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2012-11-10, 12:57 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
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2012-11-10, 01:27 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
{Scrubbed}
Last edited by Roland St. Jude; 2012-11-13 at 10:44 PM.
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2012-11-10, 06:38 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXI
But the spells required are not stored in the golem manual in the same fashion that spells are stored in a spellbook. Wizards can copy spells from scrolls into their spellbooks, which consumes the scroll. Scrolls are spell completion items. Even if the spells were stored in the manual as spell completion, you still would not be able to do so, as it would consume the spells.
But the spells in the golem manual are spell trigger, basically like wands and staffs. As a wizard can not learn a spell from a wand, neither can they learn spells from the golem manual.
(Incidentally, wizards cannot learn the explosive runes spell from reading cast explosive runes either).Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
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