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2013-07-02, 01:42 PM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
If we're going from every known Wizards power at their prime, it would be Vecna since he was once so powerful he actually rewrote reality into a new edition while Karsus is INCREDIBLY power he is still trumped by Angels, Demons and Gods in terms of power.
Having said that, if there was actually official artwork of Karsus I would most certainly have him as my avatar considering he definitely comes in at number 2 on my favorite spellcasters list (Larloch is #1 to the curious)
I'd have to agree with Flickerdart in that it might just be easier to root it back to yourself. Taking over the Goddess of Magic's power is effectively giving yourself admin privileges over all Magic on your plane
... So... Voldemort was like Darth Revan?Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-07-02, 01:46 PM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
Horcruxes are pretty darned powerful, given they allow you to not-die at will.
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2013-07-02, 01:50 PM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
My homebrew
Official spokesman of the totemist class for gestalt (and proud supporter of parenthetical asides (especially nested ones)). Author of a gestalt handbookSpoiler
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2013-07-02, 01:52 PM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
Marut-2 Avatar by Serpentine
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2013-07-02, 01:56 PM (ISO 8601)
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2013-07-02, 01:58 PM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
I've seen it and it doesn't exactly give a good image of what he looked like before he broke his hand punching out Mystra. Removing the features, it looks like he was a Balded man, muscles on muscles (might be from the bloating), hairless, a highly defined nose, and just so happy that all of his chin can fit on the page.
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-07-02, 02:02 PM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
Didn't Karsus basically do the same thing by accidentally turning magic off? Forgot whatever Vecna did. Only that he ended up as a god and seems disinclined to stick to one campaign setting, which is an achievement. XD
Don't really see how he loses to angels or demons, though, excepting things like Demogorgon and Orcus.Things to avoid:
"Let us tell the story of a certain man. The tale of a man who, more than anyone else, believed in his ideals, and by them was driven into despair."
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2013-07-02, 02:03 PM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
Last edited by hamishspence; 2013-07-02 at 02:03 PM.
Marut-2 Avatar by Serpentine
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2013-07-02, 02:12 PM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
Karsus didn't screw up reality to the point where editions changed, all he did was destroy an entire nation, kill a Goddess and die. Vecna however Stole the divinity from another God, disrupted an entire plane (destroyed an nation while doing it), escaped the ultimate BBEG planar prison, crash landed in a city whose owner kills Gods for entering it, dominated the city for a few days, conquered all of reality, rewrote it to make himself an Over-Over-Overdeity, only getting defeated by the most deadly force in the universe... Adventurers...
EHHHH I don't think I can, in all fairness, figure which are traits exclusive to Karsus or through eons of breeding.Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-07-02, 11:55 PM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
Wow 3 pages and its only been a night (at least for me)
But to the point, if its motive we are talking about then I think maybe for the DnD Wizards it would be to motivate their populace and the war with Potterverse is merely propaganda, but with actual results instead of just dumping warriors into the Far Realm.
Can also say that they discovered new technology that is quite impressive and they want to have every scrap of it, Potterverse wizards just got in the way...
But in another discussion of this thread, I have always been, best word I can use is, "amused" when people say that HP wizards can win against DnD Wizards. To be honest they cant, at least against a fully optimized Wizard.
But the whole HP curbstomp thing also comes in part because we know THE WHOLE optimization of DnD Wizards whereas HP wizards are simply people trying to get on with their lives and happen to have magic.
What if DnD Wizards were not optimized munchkins but real people with real lives? They don't have a build or such, but are people who undertake the learning of wizardry for power/love of Big Brother/devotion to Tippy etc.
And since DnD Wizards are considered (at least for now) to be just like your average joe with magical knowledge, their spells can be considered in the same way. I don't know about you guys/girls but a simple cantrip like Acid Splash, at least in RL, does not do 1d6 damage if you aim it at someones face, just like a lightning bolt to the chest would not do 15d6 damage, it would kill you instantly.
I am just trying to consider DnD Wizards when they VS the HP counterparts in a RL perspective and not a optimized gaming munchkins VS well for lack of better term real people.
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2013-07-03, 12:02 AM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
I don't really want to quote myself in the post above, but for those who didn't get it, think fluff instead of mechanics DnD Wizards vs HP wizards.
(Best way I can sum my above post)
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2013-07-03, 12:03 AM (ISO 8601)
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2013-07-03, 12:08 AM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
Tippyverse being a post-scarcity society means that a group of Wizards (ie Magic Scientists) can reasonably go through and determine what spells do what, how effective they are (maybe Acid Splash is a really weak form of acid, maybe lightning bolt just doesn't have the oomph that a lightning bolt does from a real storm), and effectively optimize themselves.
Considering that people recognize that this is the source of a huge amount of power (Tippyverse basically being a magocracy, where more magic, used effectively = more power) there are going to be plenty of people who make it their goal in life to use that power at its most potent form and in a most effective manner. Thus you end up with the Wizard-in-the-Sky people refer to, or the group of high casting Wizards who can easily bring down HPverse, if they really wanted to.
There's still not sufficient motivation for them to be concerned about HPverse as best I can tell though.
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2013-07-03, 12:14 AM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
Wow 3 pages and its only been a night (at least for me)
But to the point, if its motive we are talking about then I think maybe for the DnD Wizards it would be to motivate their populace and the war with Potterverse is merely propaganda, but with actual results instead of just dumping warriors into the Far Realm.
Can also say that they discovered new technology that is quite impressive and they want to have every scrap of it, Potterverse wizards just got in the way...
But in another discussion of this thread, I have always been, best word I can use is, "amused" when people say that HP wizards can win against DnD Wizards. To be honest they cant, at least against a fully optimized Wizard.
But the whole HP curbstomp thing also comes in part because we know THE WHOLE optimization of DnD Wizards whereas HP wizards are simply people trying to get on with their lives and happen to have magic.
What if DnD Wizards were not optimized munchkins but real people with real lives? They don't have a build or such, but are people who undertake the learning of wizardry for power/love of Big Brother/devotion to Tippy etc.
And since DnD Wizards are considered (at least for now) to be just like your average joe with magical knowledge, their spells can be considered in the same way. I don't know about you guys/girls but a simple cantrip like Acid Splash, at least in RL, does not do 1d6 damage if you aim it at someones face, just like a lightning bolt to the chest would not do 15d6 damage, it would kill you instantly.
I am just trying to consider DnD Wizards when they VS the HP counterparts in a RL perspective and not a optimized gaming munchkins VS well for lack of better term real people.
D&D 3.x just is not plot driven as a system and so isn't really capable of bringing "RL" to life so to speak.
The average joe of wizards is an optimized wizard. anything less and they're dead. The D&D-verse is just a deadly deadly place to live. All manner of monster and demon, creature and god far outnumber the peoples of D&Dverse; and most of them find people quite tasty to some degree or another.
You just don't get to have a life without first overcoming the very real obstacle of everything being saturated with magic and most of it being out to kill you. At least that's the view I get from the published books, both novels and rulebooks.
Other DMs might run their games differently with more or less lethality, or more or less magic, but the core D&Dverse is just swamped with OP magic and deadly deadly encounters.
Potterverse is a fluffy walk through the woods by comparison. I mean seriously, their scariest forest had one dead guy, some spiders, and some centaurs. And 3 children in plot armor managed to escape all of the above without harm repeatedly.
It's just not a fair fight.
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2013-07-03, 12:16 AM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
Fluff and Tippyverse shouldn't actually co-exist in the same sentence. If it is Fluff based D&D Vs HP then you just get two people who have no reason to encounter each other and would most likely just exist for the sake of existing.
Elminster, Mordenkainen, Rasitlin would most likely just meet Dumbledore for tea on the roof of a small brownstone apartment in Brooklyn. All 3, regardless of Alignment wouldn't fight because... Well why would they? They're super-intelligent titans in their own field and thus would not want to fight because in the long run it would serve no purpose beyond stroking their own egos (which they have long since grown apart from).
You've gotta thing about this from as mature a mind as you can possibly muster. At which point you have to ask yourself "Why would they even care to fight each other? What would they hope to gain that cooperation couldn't bring?"Last edited by Arcanist; 2013-07-03 at 12:17 AM.
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-07-03, 12:28 AM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
There are people who flag in their devotion to the God Emperor of Man Tippy? BURN THE HERETICS, KILL THE MUTANTS, PURGE THE UNCLEAN!!!
Assuming adventures exist in a D&D world, a competent adventuring wizard is going to have a serious edge over HP wizards, though not as overbearing. D&D magic is far more open ended, and assuming they make an attempt at keeping up their touch ac, they shouldn't have that hard a time. Factor in druids, clerics, psions, ect, and you have a recipe for trouble, since they offer a very wide range of threats and counters. Deathward and mindblank keep a caster immune to the most threatening spells that can be chucked at them. Shatter will render them mostly ineffectual in a hurry. The existance of AMF gives them another huge leg up. Turn off the magic and a wizard's barbarian friend will have little issue rending them asunder. The power of undead and constructs also heavily favors the forces of tippy. Even beyond shadesteel golems, your more common varieties of golems offer enough power and immunities to kill many hp wizards. Assuming that HP spells carry the obvious descriptor (mostly death and mind affecting), and magic immunities work across the board, a simple iron golem presents a very serious threat. Undead are a bit less immune, but easy to acquire in large numbers in fairly short order, and would fill out the ranks of an attack force very easily. Dispel would turn off all the toys they are so fond of using, and disjunction would do it for good. There is still much in favor of the D&D wizards, the only real impediment to utter domination is casting time and spell slots, which is relatively minor.
This is not the time for maturity.Last edited by Darth Stabber; 2013-07-03 at 12:31 AM.
My homebrew
Official spokesman of the totemist class for gestalt (and proud supporter of parenthetical asides (especially nested ones)). Author of a gestalt handbookSpoiler
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2013-07-03, 12:58 AM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
Because he was an idiot who assumed that since he was in the FR that his plot armor would protect hjm. Unfortunately he forgot he was background material and therefore wasn't protected.
Oh I got a great idea for a FR novel. Elminster goes back in time and SUCCESSFULLY CASTS KARSUS'S SPELL! Get Ed Greenwood on the phone right now!
Hrm, is Elminster the Wizard in the Sky for FR? It makes sense. o_oLast edited by CRtwenty; 2013-07-03 at 12:59 AM.
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2013-07-03, 01:02 AM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
This is not the time for maturity.[/QUOTE]
Lol
On-Topic:OK... so apparently fluff can mix with Tippyverse but never you mind. I suppose it would be beneficial for HPverse to join forced with Muggles, since the DnD Wizards would be indiscriminate in who they wanted to conquer.
Off-Topic: Has anyone read fanfiction by Imperial Overlord from sd.net. Its actually good, about a Epic drow Wizard and his party. The author hasn't updated in a few years If I am not mistaken. Anyone read the author's work before and if so does anyone know what happened to him/her?
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2013-07-03, 01:08 AM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-07-03, 01:38 AM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
I doubt that the average Potterverse wizard could survive combat with a single fireteam of perfectly mundane marines and I would stat those as fighters/rangers/rogues way below level 10.
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2013-07-03, 01:47 AM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
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2013-07-03, 01:58 AM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
I am reminded of the show Heroes... How about, 10 of us against 1 of them? Or 20 of us against 1 of them? I will note that despite a Wizards semi-cosmic nearly phenomenal power there is a point where victory literally becomes impossible, but for a Wizard to get to that point to say that they have just run into a cool piece of 24-karots of bad luck would be an understatement
Honestly, I believe that is why the whole private Demiplane thing was created. To allow the Wizard or spellcaster to flee if they absolutely need to do so... Even if the entire universe is against them, they will always have a hole to hide in. Tragically a HP Wizard does not have this so they are SoL if the whole world just decides they want them deadLast edited by Arcanist; 2013-07-03 at 02:03 AM.
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-07-03, 02:32 AM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
That's probably one of the reasons for all the secrecy. Though it seems most Muggles automatically fail all of their saves against all of the HPverse's weirdness censor spells or anti Muggle devices, so it'd be pretty hard for us to actually find them if they didn't want to be found.
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2013-07-03, 04:17 AM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
I can do a thousand now.
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2013-07-03, 05:00 AM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
Most if not all of the HPverse wizards are clueless about Muggle tech including firearms ( I think they refer them to fire-legs) So if they skirmish they probably would get a few shots in before HPverse wises up.
However DnD Wizards would probably take it slow and learn about Muggle tech before making a move. Or they could Epic Telekinese the moon to hit the Earth...
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2013-07-03, 05:17 AM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
Hmm, obviously HP loses since you're giving the other side Epic Level Spellcasting -- kind of insanely unfair to do that, imho.
That said, HP does have some things up its sleeve.
Avada Kadavra - Kills you if it hits. NO SAVE. It works on constructs. I don't think Magic Immunity would work against it -- creatures with SR in HP aren't resistant. All those whatever golems? Dead.
Transmutation - HP spells to turn you into a rat don't allow a save either.
Fiendfyre - It just keeps burning and burning and burning. It can destroy even powerful magical artifacts. It's unclear how to stop it.
Spells at your iterative attack bonus -- so it would seem.
Magical items are very easy for HP wizards to make compared to D&D wizards.
House Elves - They ignore Dimensional Anchor and similar effects.
Still, I think it would take a miracle to win against an Epic Caster on another plane.
Then again, Dumbledore can counterspell with a bluff check. I can't help but feel Dumbledore held back on insane crap just because it wouldn't be worth the cost of victory. HP has a lot of stuff with ridiculous implications. Just not as ridiculous as Epic Casting, generally.
Then again, maybe Inevitables in the HP universe are just that much crazier.Last edited by Drachasor; 2013-07-03 at 05:22 AM.
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2013-07-03, 05:22 AM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
Virtually all HP offensive spells involve ranged touch attacks, most of which have SR (I think the werewolf had stuff ping off him). Not getting shot by muggles pointing muggle wands at you would be fairly intuitive. Then there's all the ways wizards can obfuscate their position that technology cannot overcome because magic autowins vs tech.
Last edited by Spuddles; 2013-07-03 at 05:23 AM.
I can do a thousand now.
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2013-07-03, 05:23 AM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
It doesn't take much knowledge to know that if someone points, what they interpret as, a weapon at you it means to dive for cover. Might be from playing FPS and going for a little paint ball with the boys, but dashing for cover feels like it would be wise to do in any ranged encounter.
Erm... I believe that Epic Telekinesis would be more along the lines of an Epic Psionic ability... Anywho! DnD Wizards are more about subterfuge and planning rather than going full Arcane on someone who pisses them off; Sure they can do this, but it would be suboptimal towards their plans.
EDIT: I found that making a 2nd comment would be a waste of space so I'll just merge these two comments together...
SpoilerIf one side has to actually hold back for the other side to have a hope of victory then did the other side truly win? (If victory is so attained)
And Death Ward isn't a thing apparently?
You actually got me stumped on this one actually... Undermaster is a personal favorite spell. It buries the other guy alive, no save.
And disarming the Wizard to prevent them from casting the charm (Partis Temporus) to deactivate it the spell isn't an option because? Dispel Magic is a thing on that note.
wut?
Magic items in HP are highly underpowered, I'd like to add. The Deathly Hollows, the most powerful known magical items in the series, can literally be constructed by a 7th level Wizard.
I don't recall this, can you cite the book that states that a House Elf can still Disapparate while normal Wizards would be unable to travel through such means?
It would be a miracle to win against an Epic spellcaster on any plane if they are fighting at their absolute best
What? What!? What!?
I wouldn't call that "Counterspelling"... I'd just call it a really good Bluff checkLast edited by Arcanist; 2013-07-03 at 05:51 AM.
Larloch, The Shadow King (w/ Ioun Stones) avatar by Iron Penguin
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2013-07-03, 05:38 AM (ISO 8601)
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Re: Tippyverse DnD VS Tippyverse Potterverse
Wasn't there an interview where the author said that the wizards in HP universe could be taken out by someone with a shotgun? I wish I could find that.
If that is so I really see the D&D wizards sending ice assassins or whatever with m16 and whatever to take them out.Happy Free RPG Day!
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2013-07-03, 05:40 AM (ISO 8601)
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