Results 301 to 330 of 1510
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2013-09-09, 02:51 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
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2013-09-09, 12:04 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
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2013-09-09, 04:14 PM (ISO 8601)
- Join Date
- Aug 2013
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
If you guys wanna cheer on Murska and follow the happenings, you can add me on Skype and I'll add you to the spectator chat: thingyman
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2013-09-09, 07:03 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Somewhere
- Gender
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
League of Draven WW Game
Is still recruiting I would really like 20 players min,
Please make me a happy camper by signing up!I am alive!
It has been a very very long time.
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2013-09-11, 12:06 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- North California
- Gender
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
So, I'd like to run Trick or Treat 3 on October 31st. I would definitely like to get a co-narrator, though.
If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
~~~~~
Games I'm Running:
Digimon: Recollections (OoC)
Fate/Grand Order: Chaldean Irregulars (OoC)
~~~~~
Kyoko-atar by Coronalwave
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2013-09-12, 11:08 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
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2013-09-13, 12:16 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- North California
- Gender
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
~~~~~
Games I'm Running:
Digimon: Recollections (OoC)
Fate/Grand Order: Chaldean Irregulars (OoC)
~~~~~
Kyoko-atar by Coronalwave
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2013-09-13, 12:31 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
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2013-09-13, 09:11 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- North California
- Gender
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
~~~~~
Games I'm Running:
Digimon: Recollections (OoC)
Fate/Grand Order: Chaldean Irregulars (OoC)
~~~~~
Kyoko-atar by Coronalwave
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2013-09-13, 12:44 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Milliways
- Gender
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
Trick or Treat 3? Oh please can I die day/night one again?!?
Shots rang out, as shots are wont to do.
Top Narrations/Deaths featuring myself (in no particular order):
1. Saved by the Konami code!
2. Wait, I was an android?
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2013-09-13, 01:20 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- North California
- Gender
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
~~~~~
Games I'm Running:
Digimon: Recollections (OoC)
Fate/Grand Order: Chaldean Irregulars (OoC)
~~~~~
Kyoko-atar by Coronalwave
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2013-09-14, 03:07 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Porto Alegre, Brazil
- Gender
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
Ok, I have a game I'm working on, but I'm unsure about it's balance an I need some suggestions for abilities. Those interested, please PM me. Thanks.
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2013-09-14, 03:59 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- :noitacoL
- Gender
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
SpoilerWhat kind of paranoid mind sees that as something else. ~ The Narrator, during Stranded in Space.
(Sugar Shock avatar by Dirtytabs.)
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2013-09-14, 04:27 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Porto Alegre, Brazil
- Gender
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
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2013-09-15, 12:36 AM (ISO 8601)
- Join Date
- May 2009
- Location
- Somewhere
- Gender
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
I am alive!
It has been a very very long time.
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2013-09-15, 12:42 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Milliways
- Gender
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
Shots rang out, as shots are wont to do.
Top Narrations/Deaths featuring myself (in no particular order):
1. Saved by the Konami code!
2. Wait, I was an android?
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2013-09-15, 06:13 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Cascadia
- Gender
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
Would anybody be interested in a Cowboy themed WW game? I have an idea for such a thing in my mind now.
The statement below is true
The statement above is false
Thanks toGrinnerCuthalion for the avatar!
Want to play a birdie in 4e? Come check it out!
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2013-09-15, 06:20 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Porto Alegre, Brazil
- Gender
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
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2013-09-15, 08:02 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Cascadia
- Gender
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
Masons are Sheriffs, Werewolves are Banditos, etc. Etc.
The goal of the Banditos is to kill the Banker (The seer). which results in the Weres winning. The goal of the Sheriffs is to kill the Banditos. However, the Sheriffs also do not know who the Banker is. There would be PMs in it (it always struck me as dumb to have no PM games, but that's just me) and the villagers would still have lynches.Last edited by Sabeki; 2013-09-15 at 09:28 PM.
The statement below is true
The statement above is false
Thanks toGrinnerCuthalion for the avatar!
Want to play a birdie in 4e? Come check it out!
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2013-09-15, 09:14 PM (ISO 8601)
- Join Date
- Apr 2012
- Location
- Texas Tech University
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2013-09-15, 09:27 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Cascadia
- Gender
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
LOL. No, that's just a typo. Will fix.
The statement below is true
The statement above is false
Thanks toGrinnerCuthalion for the avatar!
Want to play a birdie in 4e? Come check it out!
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2013-09-15, 09:33 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Porto Alegre, Brazil
- Gender
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
About no PM, for some games, it's necessary.
Other then killing the banker be an autowin (I generally dislike autowins, and one of the first thing I thought about in Reverse was how to avoid one), the rules seem fine.
No baner?
Also, you probably meant Bandidos.
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2013-09-15, 10:08 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Cascadia
- Gender
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
Oh, right, the baner. Forgot about him. I can't think of a Western equivalent. I guess the closest thing would be the Deputy? I don't know...
Deputy could be easily confused for the Sheriff, so maybe just a Cowboy/girl. As for the auto win, the Bandidos are trying to rob the bank, so I felt like that made sense.
Also, my phone spells it with a T for the Bandidos.The statement below is true
The statement above is false
Thanks toGrinnerCuthalion for the avatar!
Want to play a birdie in 4e? Come check it out!
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2013-09-16, 01:21 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
What GM said. First things first, look into why there are no PMs in certain games. The entire point of blind games is to work off of what information is given in-thread. Why? It's more challenging, which is fun for some people. Read any Witchhunt game and you'll see why PMs wouldn't work there. PM games, especially those with vanillager roles, also have the unfortunate side effect of "Network rules." If the town network can get together fast, they'll lynch anyone and everyone who isn't in the network just because they aren't in the network. There's usually no logic given aside from "not network." That's hardly fair to anyone who isn't in the network. Read Phantom of the Opera V to see that at work.
Another perfect example of where PMs would not work is Careless Citadel. (As well as Careless Village) If a player is a Loyalist and networks to all the Loyalists then dies and comes back as a Usurper with a kill, it would be woefully unbalanced. Especially in the first game if someone was a mason and came back as a wolf.
I don't believe it was your intention, but you come across as rather rude to anyone who runs no PM games. It's one thing to think something to yourself, but it's far different once you've posted it on the internet. Think a little harder next time before posting "I think X is dumb."Last edited by Penguinator; 2013-09-16 at 01:23 AM.
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2013-09-16, 01:36 AM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Cascadia
- Gender
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
I did not mean to offend. I haven't seen a game where that has happened, so I had no idea that such a thing had happened.
The statement below is true
The statement above is false
Thanks toGrinnerCuthalion for the avatar!
Want to play a birdie in 4e? Come check it out!
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2013-09-16, 01:54 AM (ISO 8601)Count DingdongGuest in the Playground
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
Yeah, PMs can break the game if abused, though the behind-the-scenes it adds is a nice touch. For games without them, think of in-person Mafia/WW. There's no secret meetings anyone gets to have. You only have what's said to everyone during the day. Though there there's also stupid metagaming about who made a movement during night and whatnot... (no, of course I don't hold grudges!)
I'd go into more of why I have the Postman despite the problems of PMs in Careless, but I should probably wait until the game's over.
Speaking of Careless Citadel, if anyone wants to play another game, there are still spots open if you want to join! Check it out if you're interested!
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2013-09-16, 01:56 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
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2013-09-16, 03:29 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
Having PMs makes wolves weaker. But it opens many interesting strategies and tricks for both sides, if the game is balanced for it. I've infiltrated many a network built on insufficient paranoia.
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2013-09-16, 11:21 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the shadows
- Gender
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2013-09-22, 12:54 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Porto Alegre, Brazil
- Gender
Re: Werewolf Central IX: Important WW information goes here - READ OPENING POSTS!
So, I've had this idea kicking around in my head and I've finally put it to paper, but now I'm a bit unsure how to proceed.
First, some context. In various games I've seen villagers don't try and defend themselves from a lynch because then at least there were no chance for a power role to be lynched. While that's a valid reason, I'm not a fan of it, so I've began thinking on ways to discourage it via mechanics. One of the ways I've though (mostly shamefully stolen from the Assassin series of games and one power from USB, to tell the truth) is with sleeping town power roles (so power roles that think they were villagers until a certain condition is met). I now have a rough sketch, so there's a couple of powers/mechanics I still need to define, plus there's going to be more fluff in the roles descriptions. Any input is welcome.
So, I present to you:
The Legend of Zelda WW: The Wind Waker
Rules
General RulesSpoilerHelgraf's Scry interference.
No vote minimum for the lynch.
Wolf extra win condition, have both Link and Zelda dead. Mustn't be the ones responsible for the kill.
RolesSpoiler
Town
Spoiler
Link ("Awakener"/Multiple Votes/Amplifier)
Spoiler
[Night Power] Wind Waker: Every night, scry a player. Is informed if the player is Medli, Makar or Zelda. If the player is one of then, that player is awakened and is put in contact with Link. May use this power to increase Medli's or Makar's power during one night.
[Passive] Master Sword, Blade of Evil's Bane: If Link sucessfully awakens Medli or Makar, his vote is increased by one. This bonus is cumulative, so if he awakens both, his vote is worth three votes.
Zelda (Killer/???)
SpoilerZelda starts play as a villager, without knowlegde of her power. After being awaken, she gains the following abilities:
[Night Power] Light Arrows: Night Kill. 2 night's cooldown.
[???] Triforce of Wisdom (?): No idea, suggestions are welcome.
Makar (Vortexer???)
Spoiler
Makar starts play as a villager, without knowlegde of his power. After being awaken, he gains the following abilities:
[Night Power] Wind God's Aria (Solo): Vortexes two players. Every ability (incluiding the wolf night kill) that targets one of them instead targets the other and vice versa.
[Night Power] Wind God's Aria (with Wind Waker): Vortexes every player. Abilities that target one player is redirected to a random player, coming full circle (so if there's three players, abilities that target player A are redirected to player B, B to C and C to A) . The use of this ability is revealed once night ends. After this ability is used,Makar's ability, incluiding the Solo Vortex, is on three night cooldown.
Medli (Voider)
SpoilerMedli starts play as a villager, without knowlegde of her power. After being awaken, she gains the following abilities:
[Night Power] Earth God's Lyric (Solo):Voids the chosen player. Abilities on cooldown gain one more night of cooldown.
[Night Power] Earth God's Lyric (with Wind Waker): Voids every player and every ability, incluiding the wolf's night kill. Abilities on cooldown gain one more night of cooldown. The use of this ability is revealed once night ends. After this ability is used, Medli's ability, incluiding the Solo Void, is on three night cooldown.
King of Red Lions (Baner)
Spoiler
[Night Power] Every night, pick one player. That player is protected from night kills.
Quill (Seer)/Komali (?) (Fool)
Spoiler
[Night Power] Every night, pick one player. Quill learn that player's role while Komali is given a random result. Both gain a result of Quill when scrying the other. Gannondorf and sleeper Zelda, Makar and Medli scry as villager for Quill.
Villager
SpoilerVanilla villager.
Wolves
Spoiler
Gannondorf (Alpha/Role Finder(?))
Spoiler
[Passive] Alpha: Picks the wolf team, but not their roles. Scries as Villager.
[Night Power] Triforce of Power: Every night, pick one player. Is informed if that player is Zelda or not. Works even on a sleeper Zelda.
Phanton Ganon (Devil)
Spoiler
[Night Power] Every night, pick one player. Learns that player's role. Sleeper Zelda, Makar and Medli scry as villager
Darknut (Beast)
Spoiler
[Passive] When killed, kill his killer. If lynched, kill one random non wolf player that voted for him.
Wizzrobe (Voider)
Spoiler
[Night Power] Voids the chosen player. Abilities on cooldown gain one more night of cooldown.
Hellmaroc King (Kidnaper)
Spoiler
[Day Power] May decide to kidnap the day's lynch target. If so, that player's role is only revealed on the end of the next day. Abilities that trigger on a player's death also activate on the next day. Two Day cooldown.
Bokoblin
SpoilerVanilla wolf.
Stuff that I'm tempted to add/change:Spoiler- Treasure hunting with Grappling Hook and Shop.
- Makar and Medli's powers, although I'm not sure what'd be good.
- I sort of want Light Arrows to have an extra/bigger effect on Phanton Ganon, but if so the only thing I can think is give PG an extra life that LA ignores.
- Maybe have Zelda be able to find Gannodorf with ToW?
- Have one of Makar, Medli and Zelda awaken every 3 or 2 nights after Link is dead.
- Reveals Makar, Medli and Zelda's role when killed, even if not awake.
So, thoughts, suggestions?Last edited by Gray Mage; 2013-09-22 at 12:56 PM.