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Thread: [PF] The Gunslinger's Handbook
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2014-02-19, 08:31 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: [PF] The Gunslinger's Handbook
Glad you like it. The reserved posts are for whenever I get back to work on this, as I have much more to write, just finding the time to do the work is always the issue at this point.
There are builds sprinkled throughout the thread to glean insight from, which one of the goals is to suck up into one of the posts at some point as well.
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2014-02-21, 04:56 PM (ISO 8601)
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- Nov 2006
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- Midland, MI
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Re: [PF] The Gunslinger's Handbook
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2014-02-21, 08:01 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: [PF] The Gunslinger's Handbook
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2014-02-27, 01:17 AM (ISO 8601)
- Join Date
- Jun 2012
Re: [PF] The Gunslinger's Handbook
Rules question: Can you use Intuitive Shot and Vital Strike with the same attack? Vital Strike is an "attack action" and Intuitive Shot is done with a standard action, so I sort of assume you can but am not sure.
I know I know, Vital Strike isn't the most optimal thing to build around, but I figured it might be worthwhile if these can be combined.
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2014-02-27, 07:57 AM (ISO 8601)
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- Nov 2013
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2014-03-01, 12:47 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: [PF] The Gunslinger's Handbook
What Vanitas said on standard actions.
As for whether Vital Strike is the better feat, consider firearm penetration range is in that 20-40' range, right where Intuitive Shot (and Focused Shot, incidentally) works at. What it comes down to is if what your Wisdom is at and what weapon you're using. Pistols and Muskets average 4.5 and 6.5 damage, respectively, so if your Wisdom is below 18-24, Vital Strike is the better option, especially if you regularly fire outside 30' (Distance Muskets come to mind). So in niche cases where you have divine caster level Wisdom, Intuitive Shot is better, though idk how common that necessarily is outside Dwarven and Tengu Gunslingers.
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2014-03-06, 01:55 AM (ISO 8601)
- Join Date
- Feb 2014
Re: [PF] The Gunslinger's Handbook
I had a good idea for a build using levels in Duelist untill I noticed the clarification on the PFSRD saying it needed to be a melee weapon.
Also: Anyone have any thoughts on Shieldmarshal? Seems like a potentially fun PrC but it's hard to find anyone's input on it.
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2014-03-06, 01:55 AM (ISO 8601)
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- Nov 2006
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- Midland, MI
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Re: [PF] The Gunslinger's Handbook
I have noticed a small issue with the guide, actually. The Ultimate Combat Feats section is not with the other feats, they are in the Archetypes, Multiclassing and Builds section.
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2014-03-06, 02:23 AM (ISO 8601)
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- Feb 2010
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- Ponyville
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Re: [PF] The Gunslinger's Handbook
It is a very solid PrC, and with it stacking "1/2 level towards Gunslinger Deeds" it is quite nice, the Judgment can even reduce Miss Chance bonuses!
The main downsides are loss of access to "Signature Deed" feat and "True Grit" feature.
Yes, you can always just take Gunslinger 11/Shield Marshal 9 and get Signature deed anyway, but then you're either taking Shield Marshal last, where it does less good, or your taking Shield Marshal earlier and delaying Signature Deed.
It is also not very "archetype friendly". One of the requirements is "Proficient with 2 types of Firearms", which Pistolero and Musket Master only have 1 type of Proficiency.
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2014-03-06, 07:52 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: [PF] The Gunslinger's Handbook
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2014-04-12, 03:43 AM (ISO 8601)
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- May 2009
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- Fl
Re: [PF] The Gunslinger's Handbook
http://www.archivesofnethys.com/Feat...mName=Fabulist
This feat manages to be completely useless at what seems like its intended use, but manages to be really good anyways.
You can bluff enemies for free (as talking is a free action, saying something false while talking is also a free action) and if one of them fails their sense motives, you regain grit for each that does.
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2014-04-12, 07:30 AM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: [PF] The Gunslinger's Handbook
Hmm, not quite.
Originally Posted by d20 PF SRD
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2014-04-14, 01:44 AM (ISO 8601)
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- May 2009
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- Fl
Re: [PF] The Gunslinger's Handbook
No idea how that works in the slightest (If a gunslinger says "I've killed 100 men like you (already)" in combat, does he just stand there drooling the rest of the round?) but at least it isn't free grit everywhere. There are worse ways to regrain grit I suppose.
Last edited by deuxhero; 2014-04-14 at 01:46 AM.
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2014-04-14, 07:24 AM (ISO 8601)
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- Feb 2010
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- Ponyville
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Re: [PF] The Gunslinger's Handbook
Just popping in to say that 2-gun fight'n withOUT a 3rd arm/tail is back on the table.
Gun Twirling
If you have Quick Draw feat, then you can holster a 1-hand Firearm as a Free Action.
There's also something about Feinting with a gun.
BUT you need Weapon Focus and Dazzling Display to qualify for it, so it'll still be a bit before it comes online (Rapid Reload, Two Weapon Fighting and such having priority and all).
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2015-11-12, 09:10 PM (ISO 8601)
- Join Date
- Aug 2015
Re: [PF] The Gunslinger's Handbook
Awesome guide, thank for this, helped SOO much!
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2015-12-12, 05:58 PM (ISO 8601)
- Join Date
- Sep 2013
Re: [PF] The Gunslinger's Handbook
Thank you for the guide, but I might be missing something.
I'm making a Musket Master and I want to reload my two-handed firearm as a free action (you wrote it would be possible at 3rd level), but:
Normal reloading of two-handed firearm: full-round action.
Rapid Reload feat: goes to Standard Action (comes for free on level 1 of Musket Master)
Fast Musket Grit (requires to have 1 grit point in the pool): goes down to a move action.
Following what's written on ULTIMATE COMBAT page 115 for Rapid Reload feat.
So I STILL shoot only once per turn, even with higher BAB. How do I solve this?
Copy-paste of the book (Rapid Reload page 115):
"Benefit: The time required for you to reload your chosen
type of weapon is reduced to a free action (for a hand or
light crossbow), a move action (for heavy crossbow or onehanded
firearm), or a standard action (two-handed firearm)."
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2015-12-12, 06:22 PM (ISO 8601)
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- Feb 2010
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- Ponyville
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Re: [PF] The Gunslinger's Handbook