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2014-03-12, 07:32 PM (ISO 8601)
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2014-03-12, 08:03 PM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Completely Dysfunctional Handbook
Warped Druid Handbook
Avatar by Caravaggio
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2014-03-12, 08:33 PM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
BoED: a small bunch of crappy magic items that continue to work when normal ones wouldn't, and honestly have been entirely forgotten by most people, though one infamous thread on these boards brings it up.
MIC:Magic items that have a normal magic effect, and have an extra power that can activate if you worship the right god and have the True Believer feat or sacrifice spell slots.Avatar by TinyMushroom.
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2014-03-12, 11:54 PM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
ALRIGHT! HAIL SATAN! \m/
A creature on the Astral plane ?
In previous editions Relic and Artefact were synonyms. CDiv then redefined Relics.
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2014-03-13, 08:46 AM (ISO 8601)
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2014-03-13, 10:31 AM (ISO 8601)
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- May 2011
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2014-03-13, 10:34 AM (ISO 8601)
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2014-03-13, 12:34 PM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
Wind Wall. Term "massive ranged weapons" is not defined.
Antimagic Field.Area: 10-ft.-radius emanation, centered on you
Spell Necromantic Singularity (from CoR) haveRange: 300 ft.
Area: 1-mile radius
Template "Dream Element" creature (from Dragon #287) have "Wis -"
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2014-03-13, 03:42 PM (ISO 8601)
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2014-03-13, 06:02 PM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
It's defined by example, which is good enough: "A giant-thrown boulder, a siege engine projectile, and other massive ranged weapons…".
Antimagic Field. Say, colossal dragon occupy 30 ft. Does it mean AMF will be completely within? It, probably, can protect against magic in the stomach or Scarab of Death, but still way way too situational...Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2014-03-13, 06:43 PM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
I feel like I've read an emanation comes from the outside of your occupied squares, not your center, or else every damaging burst would also damage the caster. Unfortunately I can't find such evidence, and the DMG unhelpfully provided no images for how bursts or emanations work.
Kolyarut Avatar by Potatocubed.
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2014-03-13, 07:26 PM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
As I remember, the DMG gets into similar detail defining massive weapons when describing wind speeds. Where this gets weird is when someone attempts to throw a spear through a wind wall; a two-handed weapon for a medium creature is a medium object just like the one-handed rock from a large hill giant, exactly as a ballista is a huge crossbow, which fires a bolt which when alone is treated as a dagger (at least by improvised damage), which when increased two size categories becomes medium. By the data, two-handed medium weapons are sufficiently 'massive'.
For maximum headaches, Fling, by feat or ability, a medium creature against a wind wall and see where they land.
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2014-03-13, 07:52 PM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
Isn't there a rule somewhere about larger creatures and AoE? I seem to remember reading somewhere that if any part of a very large creature is caught in AoE they still take full effects.
Can't think of where though.
New amusement part ride for small and smaller races. Carefully position Wind Walls and have a friendly giant hurl you into the first one at an appropriate angle.
Bounce all over the place, screaming like a mad man.
Include a resetting trap of shrink monster for when the larger races inevitably get jealous and want a turn.Last edited by TypoNinja; 2014-03-13 at 07:53 PM.
A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2014-03-13, 11:37 PM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
Hey, what's about area spells with "Range: Personal", such as Zone of Silence or Negative/Positive Energy Aura ? Are they affect only a caster?
What, nobody freaked about Wisdom-less template?
Nonabilities
Wisdom
Any creature that can perceive its environment in any fashion has at least 1 point of Wisdom. Anything with no Wisdom score is an object, not a creature. Anything without a Wisdom score also has no Charisma score.Last edited by ShurikVch; 2014-03-14 at 01:35 AM.
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2014-03-14, 12:19 AM (ISO 8601)
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2014-03-14, 04:00 AM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
Presumably.
What, nobody freaked about Wisdom-less template?
NonabilitiesProjects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2014-03-14, 11:36 AM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
Final Strike has a prerequisite of air, cold, earth, fire, water, acid, or electricity subtype. You will notice that the last two are not real subtypes.
Kolyarut Avatar by Potatocubed.
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2014-03-14, 01:24 PM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
This spells can be at least useful for personal usage. But Cloud of the Achaierai or Mycontil's Last Resort turn completely pointless.
Obviously, this template was intended to usage in overpowered stacking for tauric creatures - this way it can have Wis/Cha
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2014-03-16, 01:34 AM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
Archmage and Arcane Trickster PrCs in Core, as well as (many? most? all?) CArc PrCs and probably various others, do not advance caster level.
Originally Posted by SRD Archmage
Somehow, this feels like the worst dysfunction we've uncovered for quite a while. Not sure exactly why.Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2014-03-16, 01:49 AM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
This might be some kind of Thicket of Blades paradox again, even though archmage doesn't increase caster level by increasing the CL of the prerequisite class, it does increase CL by advancing in itself. Is its clause in the description specific enough to override the general rule of casting classes increasing their CL with levels?
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2014-03-16, 02:21 AM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2014-03-16, 03:31 AM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
Maybe not what he was going for, but advancing in spellcasting requires an advance in caster level, since you are forbidden from casting at a lower caster level than the spells minimum. There is no such thing as a caster level 2 fireball (barring some hilarious cheeze im not aware of anyway).
If it doesn't it sets up a contradiction, the class tells you to gain spells per day (and known), while the spellcasting rules forbid it. Furthermore The rules compendium does not make a distinction between caster level and spell casting levels, neither does the glossary.
The rules don't separate the two, at least not anywhere I can find with a quick search.A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2014-03-16, 04:19 AM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
At least Ur-priest casting differs. An Ur-priest cast 9th level cleric spells with a caster level of 9 or 10. Paladins and rangers cast 4th l
I can only find these rulesOriginally Posted by SRD
Of course there are differences. First of all the glossary implies that they are not always the same. The most obvious examples are rangers and paladins. At level 4 these classes become casters and as such all their levels contribute to their level in a spellcasting class, yet their caster level is equal to half that number. Other examples include: Practiced spellcaster does not give early access to spells, nor do the various domains that allow you to cast certain spells at +1 caster level.
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2014-03-16, 04:42 AM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
Don't remember if this has been posted yet:
Originally Posted by HealOriginally Posted by Harm
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2014-03-16, 04:51 AM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
Oddly enough, without the language that negative energy heals undead that most of the inflict spells have, one dysfunction solves another. However, it says Heal works as Harm if cast on an Undead. Meanwhile, Harm, cast on an Undead, acts as Heal. So Casting Heal makes the spell behave as Harm which switches to Heal which...
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2014-03-16, 05:51 AM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
There's no problem gaining spell slots for a level that you can't cast yet: a third-level wizard with 11 Int has at least one of them, for example. They can be used for metamagic.
Spells known is a bit trickier, but I'm actually not sure there's any particular reason to suppose you can't learn a spell you can't cast yet. Barring such a reason, well, there you are. No contradiction.
In any case, of course, if there is a contradiction, that almost makes it worse, because it doesn't actually tell you you get caster level advancement: it just means your spells don't work right at all.
Furthermore The rules compendium does not make a distinction between caster level and spell casting levels, neither does the glossary.Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2014-03-16, 01:03 PM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
Quoth ShurikVch:
What, nobody freaked about Wisdom-less template?
And the bit about "you can't cast a spell unless you have the minimum caster level required" is problematic, since it's nowhere stated what the minimum caster level for any spell is, and any argument for what it is turns out to be circular.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2014-03-16, 01:31 PM (ISO 8601)
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Re: Dysfunctional Rules Thread V: Dysfunctions All the Way Down
Last edited by No brains; 2014-03-16 at 01:56 PM. Reason: spelling
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2014-03-16, 01:43 PM (ISO 8601)
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2014-03-16, 02:08 PM (ISO 8601)
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