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2017-01-24, 08:23 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
A contemptative who couldn't previously have cast divine spells starts to cast them just as a cleric does. Contemplatives who couldn't previously have cast divine spells don't exist.
A favoured soul/divine oracle can prepare oracle domain spells in her nonexistent domain slots.
A geomancer who uses some ability score other than charisma or intelligence to determine arcane spell DCs can use whichever of intelligence and charisma he uses for his arcane spells for his divine spells as well.Last edited by Jormengand; 2017-01-24 at 08:31 PM.
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2017-01-24, 08:30 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Actually, the rule applies to Contemplatives who did not previously belong to a divine spellcasting class. Which is totally a thing that can happen.
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2017-01-24, 08:36 PM (ISO 8601)
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2017-01-25, 04:37 AM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Or an arcane caster with Southern Magician.
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2017-01-25, 12:46 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
AFAIK, the only Wis-based arcane caster is Unseelie Dark Hunter PrC
Originally Posted by Complete Divine
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2017-01-25, 01:29 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I'm going to assume OA stuff is fine since maho-tsukai is listed in the handbook.
The shaman runs into the same "we don't know if it's dysfunctional or not but something's screwy" issue with its unarmed strikes as the monk does.
Female Shinomen Naga of all types can turn their snake tails into human legs. But it never actually tells us how that translates into height. The top of their heads generally end up at a height about equal to a third of their length at rest, and it's not unreasonable to assume that's how tall they are in human form... except on the low end a Greensnake Naga is only 10 feet long, giving us a medium humanoid the same size as your average gnome.
Not a dysfunction, but while I'm trawling the book/update I might as well mention it: the Constrictor Naga is a huge humanoid. Back when OA was 3.0, it occupied a 10x5 space. In 3.5 they did away with that and made it's space... 15x15? Also it only has 20 ft movement, despite being the largest type of naga and every other type getting 30 ft.
The passage weapon ability allows a weapon to open a portal to the Spirit World as a plane shift once a day, except that it actually opens a portal that any character can travel through in either direction(so nothing like plane shift really). It also says that the portal stays open for d4 rounds, but once it closes "it cannot be opened again." Does this mean that you can't open a portal to the same place on the plane more than once? That you can't open a portal in the same location on the prime material? Your guess is as good as mine since after those d4 rounds the portal doesn't exist anymore.
The displacement weapon ability "makes its wielder appear to be standing right next to his actual location, just like the displacement spell. Only problem is, unlike blur, the visual effect of displacement doesn't actually cause the miss chance for displacement by RAW since they're two separate effects of the spell. So while the weapon makes you look like you're somewhere else, it doesn't actually help you in any way.Last edited by nailbudday; 2017-01-25 at 01:36 PM.
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2017-01-25, 01:54 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Planar Travel (Su):
Originally Posted by Monster Manual II
Except...
How, exactly, it works?
For example, how often it can be used?
Or how precise is it (i. e. - is it possible to get to one particular place on a plane)?
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2017-01-25, 07:26 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Detect magic is itself magical, which can cause problems.
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2017-01-27, 08:53 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Bone knight from Five Nations gets all sorts of goodies, including some neato magic armor, a spooky skeleton horse, and 9/10 casting progression. It even lets you keep your paladin class features and gives you extra spells on your paladin spell list from the cleric list... but only if your only casting class before taking the prc was paladin. This makes perfect sense since it's obviously supposed to be an upgrade for pallies and WotC realized that they needed all the help they could get. Where it gets weird is that if you're a cleric 1/Paladin X/Bone Knight 2 you don't get those extra spells, even if you don't have access to them through cleric casting.
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2017-01-31, 09:50 PM (ISO 8601)
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- Jun 2016
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Gravity technically has no effect. There is no stated trigger for falling, and no requirement of being on a surface to jump. So you can just run straight up the air if you want to.
Man, RAW is fun.
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2017-01-31, 10:32 PM (ISO 8601)
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2017-02-01, 12:18 PM (ISO 8601)
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- Dec 2016
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
That said, there's no actual written limit on what you can do while falling. Let's assume that if you only have a landspeed you don't get to move (laterally) unless you've got some shenanigans going on like an Elocater since you're hurtling downwards in free fall; your turn still come up in initiative order if the fall is long enough though. So what happens if you've got some way of becoming Ethereal during movement like a Phase Cloak? Do you get to move sideways since ethereal creatures don't fall or does falling preclude the movement to start with?
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2017-02-06, 08:39 AM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I think I found another Hellfire Warlock-type dysfunction of Strongheart Vest. It gives constant PP gain without limit for nothing but maybe an action. The trick is, essentially, that Body Fuel lets you get 2 PP for 1 point of Ability Burn to Strength, Constitution and Dexterity. Strongheart Vest's example text lists all three types of ability damage, but ability burn might not count as ability damage. And Body Fuel doesn't list the type of action used, so it probably defaults to standard action.
Granted, it pales in comparison to the Bestow Power loop, but it's less overwhelmingly abusive, given that it scales less with Essentia invested and doesn't scale with Overchannel and ML.Last edited by Morphic tide; 2017-02-06 at 08:42 AM.
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2017-02-06, 09:34 AM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Well I was going to say that Strongheart Vest didn't stop burn because it only stops ability damage and burn isn't explicitly that but, it totally is a type of damage so I guess it does.
Is there any situation where Shape Soulmeld is a bad feat choice?
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2017-02-06, 10:11 AM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Given that it gives almost anything from a set of classes where "do everything somewhat" is the point of there existence... Not really... Also, the exact text for Body Fuel calls it Ability Burn Damage, so it is explicitly a type of ability damage for Body Fuel's purposes.
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2017-02-06, 10:18 AM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Ability burn "cannot be magically or psionically healed—it goes away only through natural healing." Whether or not Incarnum (a Su ability) counts as magic or natural is anyone's guess.
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2017-02-06, 10:19 AM (ISO 8601)
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2017-02-06, 12:38 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2017-02-07, 12:50 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Just noticed one small thing...
Dragon #321 have two PrCs: Infused Warrior and Infused Spellcaster - they are mostly the same, except Infused Warrior have full BAB, d12, and good Fort., and Infused Spellcaster - 3/4, d8, good Will, and 5/10 CL progression
So, Celestial Power IV (at capstone) - if "your" Celestial is Solar, then you will be able 1/day to make one of your arrows count as Slaying Arrow.
(Keyed creatures for Slaying Arrow designate when you use Celestial Power IV)
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2017-02-07, 01:05 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Could you explain what the problem with this is?
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2017-02-07, 01:06 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
The area of effect of Detect Magic doesn't include the caster:
A cone-shaped spell shoots away from you in a quarter-circle in the direction you designate. It starts from any corner of your square and widens out as it goes. Most cones are either bursts or emanations (see above), and thus won’t go around corners.Extended signature here. Contains: 2 avatars, 3 quotes, a doggo and his friends.
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2017-02-07, 01:10 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Solar helping kill other Celestials
Also, unlike many other Good-oriented classes, Infused doesn't have any "ex-" clause, thus you even can't fall for shooting some angels
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2017-02-07, 01:45 PM (ISO 8601)
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2017-02-07, 05:22 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Sidewinder Monk from Dragon 331 (page 89) is meant to use Bluff.
Bluff isn't a class skill for the Monk nor for this variant class.
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2017-02-07, 06:29 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Really? I don't care, because it detects magical auras which are given out by SPELLS, not MAGICAL CREATURES. Detect magic is itself a SPELL.
Do I have to explain the problem with this to you? I mean, it's already explained in the link in the post that you just quoted, so maybe I do.
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2017-02-07, 06:54 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
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2017-02-07, 07:04 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
"Detect Magic: Detects spells and magic items within 60 ft."
Spells (and magic items), not creatures, are the sources of magic auras:
"A magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item)."
Is that clear to you now?
EDIT: If it ISN'T clear, take a look at Magic Aura:
"You alter an item’s aura so that it registers to detect spells (and spells with similar capabilities) as though it were nonmagical, or a magic item of a kind you specify, or the subject of a spell you specify."
Not the caster. The subject. Spells, not their casters, emanate magical auras.Last edited by Jormengand; 2017-02-07 at 07:06 PM.
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2017-02-07, 08:10 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I'm aware that the spell is the thing creating the aura. The spell, however, is centered on you, the caster, and the area is a 60 foot cone that, per the rules for for cone effect emanations, cannot ever include the square it's being cast from.Detect Magic only picks up on auras from spells/effects in that 60 foot cone. In order for it to be dysfunctional as you're describing (detect magic registering itself) it would have to be able to detect spells outside of the cone, which means that it's not a cone emanation, it's just a radius and the cone does nothing.
Granted, that might be it's own dysfunction since I don't normally play casters and I'm not familiar enough with spells that have a listed range and an area of 'cone-shaped emanation' to know if the rules cover how those work or even IF they explicitly work.
Preemptive Edit: Actually thinking about it a little more, I assume you mean the fact that the area of detect magic and not the source is what would be registering, which i still don't think is a legit way to parse that, but even then the rules allow for that:
Originally Posted by PHB p219
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2017-02-07, 08:33 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Auras are in the area of the spell, and have nothing to do with the caster. Detect magic is in its own area. Detect magic detects itself, not you. Therefore, the first round of detect magic is pointless as there will always be magic in the area. Whether you are in the area or not isn't relevant. The source quite clearly the spell, not the caster.
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2017-02-07, 08:49 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Yeah I understand that. You've said that several times. That's why I mentioned it in the last post: I'd always assumed auras registered from where the spell was cast and not the entire area of a spell in effect, which quite neatly fixes the problem you propose, allows the 'determine location' portion to function properly instead of just returning "the aura is somewhere around here but I can't tell you where" and is why I kept mentioning the caster. Unfortunately for both of us it doesn't actually say how/from where auras register so. Maybe dysfunctional, my money is on not, but it should still go in the handbook given that we can't actually know given what little the spell tells us.