Results 301 to 330 of 1471
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2018-03-07, 02:14 PM (ISO 8601)
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- Dec 2013
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Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
Its not that people don't want their souls to be claimed, its that a typical character who completes the main quest, both the DLC main quests, and a couple guild lines typically has about 4-5 claimants to their soul, which is extremely odd when you consider that many of these claimants know who you are before offering their deal. Lets say I'm an Argonian thief. Do I go to Akatosh, or the Hist, or Nocturnal, or Sovngard or Hermaeus Mora? If I join the companions too, does Hircine get my soul, or does he get into a fight with Akatosh, Nocturnal and Mora over it? If I became a Vampire instead, does that mean Molag Bal joins the fray? Will Shor send somebody to make sure I'm still free to go to Sovngard if I want to?
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2018-03-07, 02:14 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
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2018-03-07, 02:46 PM (ISO 8601)
- Join Date
- Dec 2004
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- I wish I knew...
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Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
Uhhh... I thought it was pretty much a definition case that the Dhovakin went to Sovngard after the events that end the official game, regardless of what any of the Daedra would prefer.
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2018-03-07, 02:51 PM (ISO 8601)
- Join Date
- Feb 2016
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- Earth and/or not-Earth
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Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
I think that, when the Dragonborn dies, all the entities who he's pledged his soul to get sent one of the souls in his body - so any given entity probably ends up with some random dragon, while the actual Dragonborn's soul has a pretty good chance of dodging all the deals entirely and going onto whatever normal afterlife procedure there is for dragonborn.
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2018-03-07, 02:58 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
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2018-03-07, 03:15 PM (ISO 8601)
- Join Date
- Aug 2006
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Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
I figure the various god likes will get dealt some dragon souls as compensation.
I am trying out LPing. Check out my channel here: Triaxx2
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2018-03-07, 04:01 PM (ISO 8601)
- Join Date
- Jun 2014
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2018-03-07, 07:02 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
Serana also mentions it I believe.
I am trying out LPing. Check out my channel here: Triaxx2
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2018-03-07, 07:29 PM (ISO 8601)
- Join Date
- May 2009
Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
We can certainly posit that they won't like it. It doesn't follow that they have the power to do anything about it. And "technically theirs" is debatable at best, as you'd know if you'd studied Faust in college.
Can they just up and "take" someone to Oblivion? I can't think of any examples. And if your soul is disputed property, they'd presumably have to either outwit or settle with the other claimants.
Miraak went to Apocrypha, apparently, willingly, and made it his home. That would presumably mean making himself subject to Mora's whims.
Interestingly, Mora seems to be the most directly murderous of the princes: as well as Miraak, he also kills that harmless mad wizard, and the Skaal shaman. He's also, disturbingly, the one who's most direct and confrontational about claiming you."None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2018-03-07, 08:41 PM (ISO 8601)
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- Dec 2013
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Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2018-03-08, 06:24 AM (ISO 8601)
- Join Date
- Oct 2013
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- Germany
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Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
Sithis feels like the inevitable heat death of the universe (all-consuming void) or is he more like the embodiment of void and darkness while Anui-El is everything and light?
Why would Sithis "get" anyone exactly? Sithis is a deity but one with a will, not a force of nature like its creator Padomay top which every living thing is drawn to. If anything, essence and anything with a soul would return to Anui-El if you believe in reincarnation in Elder Scrolls (and not color-coded eternal afterlives Forgotten Realms style).Last edited by Spore; 2018-03-08 at 06:33 AM.
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2018-03-10, 11:11 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
Does anyone know of a Skyrim mod that will let you apply the "One-handed weapons/Two-handed weapons/bows do X% more damage" to their respective weapon types? Because it seems like you should be able to, but you can't.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2018-03-10, 02:34 PM (ISO 8601)
- Join Date
- May 2009
Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
You want to apply "x% more damage" as a weapon enchantment? Hmm. The tricky part would be preventing you from applying "2h damage bonus" to a bow, or similar - but if you don't care about that, it should be straightforward to mod.
Unless there's some unforeseen bug, of course. And it would take a lot of testing to be sure there wasn't. (The question of charges, for instance - what if it's hard coded into the game that weapon enchantments always have charges? They may not even be visible or rechargeable, but still there. It would take a buttload of testing to rule that out.)
In short - no, and I'd want to see a lot of endorsements to persuade me it had been done properly."None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2018-03-12, 09:40 AM (ISO 8601)
- Join Date
- Nov 2017
- Location
- Home, as is the law.
- Gender
Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
Hey, what’s everybody’s favorite guild? Gotta go with the brotherhood for me.
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2018-03-12, 09:47 AM (ISO 8601)
- Join Date
- Dec 2013
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Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
Like, in Skyrim, or ever?
In just Skyrim, I like the Companions. Of all the quest lines, I think theyre the one that best captures the actual feel of how it would be to be in the guild. You fight people for fun and profit. By the end, youre well liked and respected, but not the absent ultimate guiding figure you end up for most other guilds. You still have a reason to be taking quests from the other members of the guild. And the characters are kind of interesting. Yeah, its a little silly you can join it as a mage, but that's whatever, youre the Dragonborn, you use magic if you accidentally speak too loudly. I can see how they would make an exception as long as you aren't afraid to get your hands dirty.
Overall, house Telvanni in Morrowind always caught my fancy for its nonconventional quest and organizational structure. Again, it seems like one of the better designed ones from a standpoint of what your character is actually doing.“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2018-03-12, 02:47 PM (ISO 8601)
- Join Date
- Aug 2006
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Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
I was always a fan of the Dark Brotherhood in Oblivion. Fun, but difficult quests.
Oblivion Thieves Guild is also tons of fun.
In Skyrim I much prefer the Mages and Companions. In Oblivion the Mages and Fighters we're too... Disjointed and nonsensical.I am trying out LPing. Check out my channel here: Triaxx2
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2018-03-12, 05:33 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
In Skyrim, Dark Brotherhood, at least from the perspective of having the best and most satisfying quest line. As far as liking the institution and its members, none of them, but the Dark Brotherhood at least I feel comfortable with not liking them, and I do admit to enjoying Nazir's sardonic wit, limited though it is.
I think one of the meta-problems with the Dovahkiin shtick is that everyone feels beneath you, because you're the one chosen savior of humanity, and that premise is really at odds with the fact that all player activity is driven not by your own agency, but by the list of chores offered by quest-givers. So I guess Nazir and Astrid being tools really fits in well with that sense of superiority, your resentment of them feels quite natural, but doesn't work so well with outfits like the College or Companions.
I'm hoping that in the next Elder Scrolls, they get away from the 'chosen one' motif. That's not to say one wants to play the apprentice scullion maid, but something a bit more normal than predestined messiah of infinite power would be a nice change of pace.
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2018-03-12, 05:53 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2018-03-12, 06:15 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Orlando, FL
- Gender
Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
Overall the Companions are pretty good and my pick for best guild. Entry requires actually putting up a fight, the missions require beating up other groups, and you end up not forced to sell your soul to anyone.
(okay, you do have to turn werewolf to get into the inner circle, but you can undo it later)
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2018-03-12, 06:45 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
Morrowind was more: Maybe the chosen one, maybe one who has chosen. I tend to play it as someone who has discovered they have these powers, and while I use them I haven't really learned what they mean yet.
I am trying out LPing. Check out my channel here: Triaxx2
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2018-03-12, 11:12 PM (ISO 8601)
- Join Date
- May 2016
Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
Dialogue with Emperor Uriel Septim VII ("You... I've seen you... Let me see your face. Yes, you are the one from my dreams..." or something like that) suggests otherwise. The player-character might not be the Chosen One who ends the Oblivion Crisis by an act of self-sacrifice, but is a chosen one, shown to the Emperor in prophetic dreams sent by the Nine (presumably), who is the key to making that possible. The player-character is also more explicitly the Chosen One in Shivering Isles and maybe Knights of the Nine.
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2018-03-13, 03:48 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
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2018-03-13, 03:49 AM (ISO 8601)
- Join Date
- May 2009
Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
My favourite guild would be the Temple in Morrowind. Pilgrimages, missions to heal people - particularly the time you have to heal a daedric cultist, and if his friends spot you they'll attack... I like that the whole thing is actually thematically appropriate. It feels like a religion, not just an excuse to kill things.
"None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2018-03-13, 07:31 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Orlando, FL
- Gender
Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
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2018-03-13, 09:40 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
In Morrowind, it's not that the character was the Chosen One in the sense that he was born with the destiny to do amazing things. It's more like, he shows up in Morrowind and players in a larger game go "Oh, here's a likely candidate... born under the right sign of uncertain parentage... right, let's see what happens when I start screwing with him...".
I mean, come on. The only reason you didn't die was that you were manipulated into finding the 'cure' for Corpus. The rest just kind of fell into place as a self-fulfilling prophecy. "Oh hey, you need to go do this or you're going to die horribly" is a great way to get someone to do something, then "Oh yea, this guy is going to try to kill you because you managed to not die, do unto others, right?" to point you at Dagoth Ur, and the rest kind of follows naturally from there.
Sure, the Ashlanders have this Neverine prophecy, but ultimately, you were the poor shmuck that fit the very loose requirements to get screwed around with that *didn't* just let himself be turned into undead by the curse of Corpus.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2018-03-13, 10:11 AM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Baator (aka Britain)
- Gender
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2018-03-13, 10:44 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Land of Stone and Stars
Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
Spoiler: My inventory:
1 Sentient Sword
1 Jammy Dodger (I was promised tea)
1 Godwin Point.
Originally Posted by Kairos Theodosian
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2018-03-13, 01:37 PM (ISO 8601)
- Join Date
- May 2016
Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
You're a prisoner without a background who's in a cell that none are supposed to be held in. The Emperor stops his bodyguards from killing you, is certain that you aren't of the Mythic Dawn and can - and will - help, and entrusts you with the Amulet of Kings, the knowledge that Uriel VII has another son, and that Jauffre is the one to whom you should take the Amulet and who can find his last son, all despite having no apparent reason for doing so beyond prophetic dreams.
Also,
Originally Posted by Uriel Septim VIILast edited by Aeson; 2018-03-13 at 01:38 PM.
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2018-03-13, 02:08 PM (ISO 8601)
- Join Date
- Sep 2016
Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
While there is definitely an element of prophecy in your PCs role in Oblivion, they're also not "the chosen one". They're more like one of the strong supporting side characters in any fantasy story.
You're the badass competent one that escorts the wimpy prince on his journey to become a man who can be respected. Basically, you're like Lan from the Wheel of Time series: important in your own right (and the subject of multiple prophecies yourself) but not THE chosen one of this particular tale.
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2018-03-13, 03:54 PM (ISO 8601)
- Join Date
- Aug 2006
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Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
I am slightly giddy to see another WoT fan.
Right, Important brain thought thing... Kodlak also had prophetic dreams of the Dragonborn, though not by name. It's not limited to Uriel Septim.I am trying out LPing. Check out my channel here: Triaxx2