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Thread: Pandemonic Silver
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2009-02-13, 12:24 PM (ISO 8601)
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Pandemonic Silver
OK, crazy little special material I just noticed in Complete Warrior, pg 136.
When drawn, weapons made of Pandemonic Silver force everyone within 30 ft to Save vs Fear. Failure means that they Cower for 1d4 rounds. The Save DC is based on the strength of the wind around you, topping out at DC 28 if you can get tornado (175 mph+) wind.
So is there any way to get Control Weather or some similar effect in a fashion that doesn't take 10 minutes to cast? Gust of Wind would work, but then the Save DC would only be DC 19 (which would still work with a debuff build).
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2009-02-13, 12:26 PM (ISO 8601)
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Re: Pandemonic Silver
Last edited by ShneekeyTheLost; 2009-02-13 at 12:34 PM.
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2009-02-13, 12:38 PM (ISO 8601)
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Re: Pandemonic Silver
D'hin'ni (man I love those guys) from Dragon #350 get gust of wind as an SLA 1/day, and are only ECL 1. If you can find a way to get extra SLAs, then you're golden.
Also, isn't there a Least Dragonfire Adept invocation that mimics gust of wind? *checks* There is. Scalding Dust. Might be right up your alley. Just center the invocation on yourself and go.Wiki - Q&A - FB - LIn - Tw
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2009-02-13, 01:21 PM (ISO 8601)
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Re: Pandemonic Silver
Shadowcasters use mysteries as Standard actions.
Dark Water or Air is Control Wind or Water. It requires 9th level Shadowcaster though (as it is a 5th level mystery). (or 9th level Druid to cast Control Wind)
Every 3 caster levels increase Wind Strength by 1 level. So +3 levels mininum possible.
Ready an action to cast Control Wind when someone cast Gust of Wind = Tornado.Last edited by Starbuck_II; 2009-02-13 at 01:30 PM.
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2009-02-13, 02:31 PM (ISO 8601)
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Re: Pandemonic Silver
Gnome Quickrazor? Free action to draw/stow.
An air elemental or djinni has whirlwind... anyone have any idea what the wind speed is on that? Instrument of the Wind (Magic of Faerun, p. 161) might help there, 11000 GP, summon large air elemental whenever you like with a Perform DC 15 check.
Wind Walk provides winds up to 60 mph... but takes you 600' straight up, I think, so staying within 30' of your targets might be problematic. There might be several ways to pick up wind walk.
Boreal Wind (Frostburn) says it's stronger than Gust of Wind, but doesn't specify how strong... probably safe to assume 51 mph, so DC 22.
Flaywind Burst (Sandstorm) goes up to 70 mph, so DC 22 again. Does damage, you might need an immunity to earth-based effects.
Sandblast (Lost Empires of Faerun) is a cone-shaped burst, instantaneous, earth damage again, but it does specify that it is hurricane-force. 75 mph minimum, so DC 25. I'm not sure how you'd combine it with drawing a weapon.
Greater Whirlwind (Complete Divine) is the only thing I can find other than Control Weather that creates Tornado-level winds.Handbooks:
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2009-02-13, 03:21 PM (ISO 8601)
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- Dec 2008
Re: Pandemonic Silver
Control winds can also cause tornado strength winds. You'd have to be an 18th level caster to go straight from no wind to tornado strength, but by using a quickened gust of wind (probably from a rod of lesser quicken) you can do it as early as level 9. Since you're a druid, you could also potentially use a hovering large animal companion to create wind beneath it.
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2009-02-13, 04:23 PM (ISO 8601)
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- Aug 2007
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Re: Pandemonic Silver
Buy a Dust Twister as a mount. It's in Sandstorm, costs 1500GP. It's a type of Air Elemental native to the desert. Does not, however, say how fast the winds are.
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2009-02-13, 05:01 PM (ISO 8601)
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Re: Pandemonic Silver
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2009-02-13, 05:20 PM (ISO 8601)
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Re: Pandemonic Silver
Ha! So I guess the Save DC doesn't even matter. Unless your enemies are immune to Fear effects, they're screwed. You can make them have infinite Saves per round, and eventually they'll eventually roll a one. Of course after you do that, you'll have to dodge the DMG that your DM will throw at you...
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2009-02-13, 05:32 PM (ISO 8601)
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2009-02-13, 05:44 PM (ISO 8601)
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Re: Pandemonic Silver
Eye of the Hurrican is a 4th level Druid spell from Spell Compendium (wandable), it creates a Hurricane around you.
Fantastic avatar by Akrim.elf.
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2009-02-13, 05:49 PM (ISO 8601)
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Re: Pandemonic Silver
No, natural 1 is attacks and saves. Its skills that it doesn't apply to.
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2009-02-13, 07:14 PM (ISO 8601)
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2009-02-13, 07:30 PM (ISO 8601)
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- Jun 2007
Re: Pandemonic Silver
PC 1- *singing" Robin hood and little John running through the forest trying to get away...
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2009-02-13, 07:37 PM (ISO 8601)
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2009-02-13, 07:52 PM (ISO 8601)
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2009-02-13, 08:02 PM (ISO 8601)
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- Dec 2004
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Re: Pandemonic Silver
You still have a problem with friendly fire, unless you also find some way of making all allies immune to fear...
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2009-02-13, 08:31 PM (ISO 8601)
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2009-02-13, 08:34 PM (ISO 8601)
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Re: Pandemonic Silver