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Thread: Eldritch Blast Feats (3.5 D&D)
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2010-08-24, 12:29 PM (ISO 8601)
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Eldritch Blast Feats (3.5 D&D)
Whoo, another build question!
What are some good feats for a warlock specializing in using his Eldritch Blast as effectively as possible? Point Blank Shot and Precise Shot are definite, and he's ECL 12.
Any advice on Magic Items would be appreciated as well.Last edited by Forever Curious; 2010-08-24 at 12:41 PM.
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2010-08-24, 12:47 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
thri-kreen non-psionic with feat multiweapon fighting. now u have 4 attacks on lev 1.
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2010-08-24, 12:47 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
touch attacks do not need much optimization.
consider a few Spell-like ability feats to modify the blast. The monster manual has quicken spell-like ability for example. BoVD has mortalbane.
As for items, the chausible of fell power is always nice.
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2010-08-24, 12:48 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
The hellfire warlock class, with a level dip in binder, gives a nice 6d6 boost to damage, and make it overcome all type of immunity. Plus some nice moves (like that barrier one).
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2010-08-24, 12:49 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
Ability Focus (Eldritch Blast). Makes the effects you put on your blasts harder to resist.
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2010-08-24, 12:50 PM (ISO 8601)
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2010-08-24, 12:51 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
Magic Item Compendium. Also, the Miniatures handbook I believe.
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2010-08-24, 12:53 PM (ISO 8601)
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2010-08-24, 12:55 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
unless you use a few dragon mag feats such as eldritch claws. That does not become available til level 3 though.
http://www.realmshelps.org/cgi-bin/f...Eldritch_Claws
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2010-08-24, 12:56 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-08-24, 12:56 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
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2010-08-24, 01:00 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
If you know you'll be fighting humanoids, Mortalbane (feat from BoVD) can give a +2d6 5/day.
Warlock's Scepter from MiC is also nice. (As I remember, it's not in a very intuitive location in the book. It's either a weapon or a Rod, can't remember which).Last edited by Telonius; 2010-08-24 at 01:02 PM.
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2010-08-24, 01:02 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
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2010-08-24, 01:02 PM (ISO 8601)
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2010-08-24, 01:05 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-08-24, 01:12 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
Another thing to remember - the Complete Arcane text isn't 100% correct on the effective spell level of EB. There was errata published, which made it so it's possible to quicken or empower it even if you stack other invocations on top of it.
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2010-08-24, 01:22 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
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2010-08-24, 02:17 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
As noted above:
Chasuble of Fell Power: +1d6 (MIC p85)
Chasuble of Fell Power,Greater: +2d6 (MIC p85)
Warlocks Scepter: +1 to hit & 5/day +1d6 (MIc p63)
Plus:
Gloves of Eldritch Admixture: +2d6 energy 3/day (MIC p105)
Also the Feats Empower SLA-EB and Maximize SLA-EB each 3/day.Last edited by thompur; 2010-08-24 at 02:18 PM.
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2010-08-24, 02:56 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
Oh no. It appears I may not have been entirely serious.
For the record I was sort of referring to this
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2010-08-24, 04:49 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
the chasuble and the sceptre are in complete arcane too .. the same book as the warlock ;) (when MIC is not available)
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2010-08-24, 06:00 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
Avatar by Dogmantra
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2010-08-24, 06:03 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
Gloves of Eldritch Admixture
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2010-08-24, 06:43 PM (ISO 8601)
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2010-08-24, 06:56 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
if you are not interested in taking a levl dip for Binder, then another way to help yourself with the 1 con damage of HFW is to use a rod of bodily restoration. 3 charges per day, you can heal up to 12 points if used judiciously.
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2010-08-25, 11:46 AM (ISO 8601)
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2010-08-25, 12:29 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
So I've always been curious as to the rules behind the builds where you become immune to Con dmg and can still benefit from te HFW boosts? It specifially says in the HFW writeup that if you are immune to the Con dmg then you cant benefit from the abilities that normally deal the dmg.
I've never looked at the incarnum stuff so I'm guessing it's some syntax somewhere but if someone could explain it I would be grateful.
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2010-08-25, 12:34 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-08-25, 12:35 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
Strongheart Vest doesn't make you immune to Con damage; it lets you ignore the first point of Con damage from any source. This lets you ignore all Hellfire Blast Con damage, but doesn't trigger the "if you're immune" clause. It's the same thing as how damage reduction doesn't make you immune to weapon damage, yet can still let you ignore the entirety of certain attacks.
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2010-08-25, 12:38 PM (ISO 8601)
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Re: Eldritch Blast Feats (3.5 D&D)
They technically don't work. That's why everyone uses the Binder dip for Naberius; Naberius doesn't make you immune to CON damage, instead, he makes you heal 1 point of ability damage per round. So you can use Hellfire with reckless abandon, since Nabby heals you right back up. If you have an odd CON score, you don't even take a hit to HP or Fort. saves.
Mega Ninja'd.Last edited by CockroachTeaParty; 2010-08-25 at 12:38 PM.
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