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Thread: Baldur's Gate Enhanced Edition
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2012-07-26, 06:39 PM (ISO 8601)
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- Feb 2007
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- Land of Stone and Stars
Re: Baldur's Gate Enhanced Edition
Actually, the way the description was written, it sounded like it's an alternate mode, not a simple side quest. It sounded rather like one of those tacked-on multi-player modes, for people who want to enjoy the engine without the plot. The focus on being able to create an entire part of custom characters is my primary reason for thinking so.
Spoiler: My inventory:
1 Sentient Sword
1 Jammy Dodger (I was promised tea)
1 Godwin Point.
Originally Posted by Kairos Theodosian
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2012-07-26, 06:53 PM (ISO 8601)
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- Feb 2009
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- USA
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2012-07-26, 06:54 PM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: Baldur's Gate Enhanced Edition
YES I MEAN YES GOOD LORD
As for the new content, I'm really quite interested in the NPCs. More fighter types are nice, given that it's BG1, although I question the viability of monks in BG1 unless the class is changed (no idea if they are even allowed to do that) or there are some items to help them out (expecting this).
Wild Mage is cool, too. I mean, the only non-evil mages are part of an NPC pair or, well, Xan, which I could never stomach for long. I've used Xzar for more than one good-aligned playthrough, and not only because I like what the NPC Project made of him and Monty.
Plus, wild magic. Can't wait to accidentally let a demon loose in the bandit camp or something like that.
Not excited at *all* for that one.
That Black Pits thing sounds lame to me, though. Really, getting a magic invitation/teleport scroll to some super-special Drow arena in...ooohh!...the Underdark, a place we have never seen before in a game, sounds like a mod done by a teenager. Still, there are professionals behind this, and I've played Icewind Dale with its silly expansions more than once, so it's not like this kind of uninspired background is a dealbreaker for me if the fights are fun.
Plus, there are some other new areas, so I'm not really complaining. Still, I would have hoped for something different.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2012-07-26, 06:56 PM (ISO 8601)
- Join Date
- Aug 2007
Re: Baldur's Gate Enhanced Edition
You're right, I think.
I didn't pay much attention to the details, I guess.
After re-reading the description and especially looking at the screenshots, it might even allow PvP? That could be kind of nice. Although I would expect that to be announced somewhere.
Anyway, still not exactly the first thing on my wish list, but maybe a more interesting addition than I first thought.
Well, he's the one I care for the least, and, really, there already are two very usable evil melee characters. But I don't particularly mind having a Blackguard. Kagain and Shar-Teel are fairly mundane characters, so it's a change of pace, which isn't bad in my book.
Going off the new guys' biographies, I'm definitely looking forward to the monk the most, reservations about the class' strength or not.
The Wild Mage girl, well, she could be a really nice character if they don't play up her tragic past and need to get her life fixed by Charname's love. (As we all know, Sexual Healing on endless repeat is the true BG2 soundtrack, and I very much don't need to see that in BG1. Not that I wouldn't like some shadows in a character's past, but stiff upper lip, please.)
Eh, sounds like it'll be a good time for just smashing some heads, which I'm not against from time to time. I do hope that you can visit it with your normal party and that your NPCs have opinions about it. If not, well, eh. I'll play it a few times anyhow.
I mean, I'll survive, but it still seems a bit uninspired.
Also, already looking forward to some multiplayer sessions, then.Last edited by Johnny Blade; 2012-07-26 at 07:19 PM. Reason: Thread moves faster than my brain and fingers.
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2012-07-26, 09:58 PM (ISO 8601)
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- May 2012
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- Brazil
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Re: Baldur's Gate Enhanced Edition
OK, now I only need a time machine so I can get to September 18th
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2012-07-26, 10:19 PM (ISO 8601)
- Join Date
- Feb 2007
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- Land of Stone and Stars
Re: Baldur's Gate Enhanced Edition
So... anyone have a take on who they'll be playing or their first party yet?
Spoiler: My inventory:
1 Sentient Sword
1 Jammy Dodger (I was promised tea)
1 Godwin Point.
Originally Posted by Kairos Theodosian
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2012-07-26, 11:18 PM (ISO 8601)
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- May 2004
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- Enterprise, Alabama
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Re: Baldur's Gate Enhanced Edition
Last edited by Starbuck_II; 2012-07-26 at 11:19 PM.
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2012-07-26, 11:28 PM (ISO 8601)
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- May 2012
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- Brazil
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2012-07-26, 11:31 PM (ISO 8601)
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- May 2012
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- Brazil
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2012-07-27, 02:20 AM (ISO 8601)
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- Sep 2009
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- UK
Re: Baldur's Gate Enhanced Edition
If they implement dual-classing properly in EE, going Stalker >> Wizard would be tempting. It's the route I always wanted Valygar to take in BG2 (if his stats and the engine allowed it)
"Ia! Ia! Cthulhu Ftagn!" said the cultist.
"Oh bother," said Pooh.
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2012-07-27, 02:43 AM (ISO 8601)
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- Jun 2006
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- Poland
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Re: Baldur's Gate Enhanced Edition
I might be interested in some multiplayer. And I'll definetly start a new singleplayer campaign if I buy the Enchanced Edition... possibly with that Lawful Evil/Lawful Neutral Fighter I've been planning.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2012-07-27, 02:58 AM (ISO 8601)
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- Oct 2011
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- Ho Chi Minh City
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Re: Baldur's Gate Enhanced Edition
Has nobody noticed that the Blackguard has the surname 'Il-Khan'?
The Bhaalspawn ruling Saradush in Throne of Bhaal's surname is also Il-Khan, and is also a Half-Orc. I'm predicting family. He may be a Bhaalspawn himself (unlikely), or the brother of one.Last edited by bluntpencil; 2012-07-27 at 02:59 AM.
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2012-07-27, 03:40 AM (ISO 8601)
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- May 2012
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- Brazil
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2012-07-27, 04:12 AM (ISO 8601)
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- Sep 2009
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- UK
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2012-07-27, 05:33 AM (ISO 8601)
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- Jul 2009
Re: Baldur's Gate Enhanced Edition
An excuse to get my Fighting Furies back together? Yes please! :)
The first time I played BG1, I used an evil female PC with Jaheira, Shar-Teel, Imoen, Viconia and Edwin-with-a-Girdle-of-Gender. It was tremendous fun, especially since I was playing blind and had no idea that most of my team would be coming back in the second game. :)
But I might mix things up a bit with the Enhanced Edition. The creators have confirmed that Dorn can be romanced, and that's something I didn't get to do the first time around (because seriously, Anomen? NO.) So I could swap Shar-Teel out for him and have him be the token male in the group. Neera is another "maybe" depending on her alignment (Imoen's already my Token Bleeding Heart) and whether she can outperform Edwin. Doubt I'd have much use for Rasaad, though...
I wonder whether these NPCs will also be recurring in BG2:EE? Dorn having a connection to Gromnir doesn't make much sense unless you can actually take him to Saradush during ToB...
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2012-07-27, 06:19 AM (ISO 8601)
- Join Date
- Aug 2007
Re: Baldur's Gate Enhanced Edition
I'll definitely take Rasaad and Neera along with me.
Imoen will be there and do her usual dual-class routine or be turned into a bard, so the magic department is pretty much full, which restricts further options somewhat (no Minsc/Dynaheir, no Xzar/Monty).
But apart from that, I'll make up my mind about Charname and the rest of the party when I see the new kits and if some NPCs got kits in EE.
(EDIT: Or rather, if there are nice kits that fit some of the old NPCs. I assume editing this with Near Infinity will still be possible, although not being able to just make little changes like that with Shadow Keeper will feel odd.)
Ho annoying I find Dorn's high-rep feedback lines might play a role concerning his place in the group, too.Last edited by Johnny Blade; 2012-07-27 at 06:27 AM.
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2012-07-27, 06:23 AM (ISO 8601)
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- Jun 2006
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- Poland
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Re: Baldur's Gate Enhanced Edition
Speaking of reputation, I would welcome it if it was easier to keep a neutral or low reputation. In BG2 at least, you need to flat-out ignore some quests and even then it's hard if you don't bring Viconia along. But I doubt it'll happen - it's the kind of feature they can't implement, I think.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2012-07-27, 06:36 AM (ISO 8601)
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- Jul 2009
Re: Baldur's Gate Enhanced Edition
Actually, that was always something I appreciated about the BG series: there's no question that an evil/low reputation playthrough is more difficult (because you get less XP and can't use weapons like Carsomyr or Drizzt's +5 scimitar), but that was balanced by the fact that evil NPCs like Korgan, Edwin and Viconia are the best of their respective classes. So it's a different kind of challenge. :)
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2012-07-27, 06:37 AM (ISO 8601)
- Join Date
- Aug 2007
Re: Baldur's Gate Enhanced Edition
Kivan isn't evil, though.
Well, there are some places that could give you a rep hit in BG1 that don't currently do so.
Picking a fight with those Amnian nobles you run into somewhere in the southern areas might not be fondly regarded when everyone's concerned about an impending war, assuming someone sees it.
Screwing over that guy in Nashkel who thinks you're Greywolf coming to collect a bounty could also lower reputation.
Or working with Ramazith in Baldur's Gate (I think that might do it already, actually), stuff like that.
Of course, that won't solve the issue of there simply not being a lot of evil quests and even neutral behavior leading you up to 20 reputation by the middle of the game, and I doubt that's high on their list of priorities, too.Last edited by Johnny Blade; 2012-07-27 at 06:40 AM.
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2012-07-27, 06:40 AM (ISO 8601)
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- Jun 2006
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Re: Baldur's Gate Enhanced Edition
I'm not talking about it being difficult, I'm talking about it being hard or impossible to keep a non-positive reputation at all.
Probably not, yes. More opportunities to take a Rep hit wouldn't hurt, though. This way you could offset the gains you get left and right.My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2012-07-27, 06:45 AM (ISO 8601)
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- Jul 2009
Re: Baldur's Gate Enhanced Edition
I... honestly didn't have that problem? I mean, when you say "non-positive" I'm assuming you mean low enough to get the evil "Dream" powers but not enough for city guards to constantly attack you?
I do remember there was a mod that added bards to various taverns, and they worked like temple donations but in reverse: you pay them a sum of money and they spread tales of your evil reputation, causing it to drop two or three points at a time. Never had a reason to use it myself, though...
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2012-07-27, 06:36 PM (ISO 8601)
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- May 2008
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- Iceland
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Re: Baldur's Gate Enhanced Edition
So, does anyone now if these new NPC's will be carried over into the BG2:EE? Has there been any word on that?
Man, the crazy story purist in me badly wants to just pick the canon squad to go along with BG2's opening. But I also feel I kind of HAVE to try these new guysl
And just what is the point in having a Blackguard kit? Pretty much all the enemies are either neutral beasties or evil, so why specialize in killing good guys?"Is this 'cause I killed the hippie? Is that even illegal?"
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2012-07-27, 06:42 PM (ISO 8601)
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- Nov 2009
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Re: Baldur's Gate Enhanced Edition
Yes, on Twitter
Plan is to have the new characters continue into BG2EE
Dorn is one pretty awesome tank.
All three characters are romanceable.
I think Rasaad will be a much better option than Anomen for female romance. Dorn too.And just what is the point in having a Blackguard kit? Pretty much all the enemies are either neutral beasties or evil, so why specialize in killing good guys?
Sketch for one of the new areasLast edited by Divayth Fyr; 2012-07-27 at 06:44 PM.
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2012-07-27, 06:47 PM (ISO 8601)
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- Jul 2009
Re: Baldur's Gate Enhanced Edition
Last edited by dianakingston; 2012-07-27 at 06:48 PM.
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2012-07-27, 06:54 PM (ISO 8601)
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- Mar 2007
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- Durham, UK
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2012-07-27, 07:43 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Land of Stone and Stars
Re: Baldur's Gate Enhanced Edition
Absolutely. It could easily be like the Assassin kit - very powerful, but only available to evil people. That's kinda how it works in BG2 anyway, all the best people you can recruit are evil. It's the fact that they're evil (and how that limits your play options) that balances out their advantages.
Spoiler: My inventory:
1 Sentient Sword
1 Jammy Dodger (I was promised tea)
1 Godwin Point.
Originally Posted by Kairos Theodosian
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2012-07-27, 08:11 PM (ISO 8601)
- Join Date
- Apr 2011
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Re: Baldur's Gate Enhanced Edition
An important thing to do here is to delink rep and store prices, having roleplaying options which are actively punished by gameplay mechanics is not a clever or useful design (and Bioware have never really gotten their heads around that, witness the inevitable lack of recognition of neutrality or, in fact, anything but absolute extremes on whatever spurious moral axis they're using today).
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2012-07-27, 11:31 PM (ISO 8601)
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- Mar 2011
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- Cydonia
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2012-07-28, 04:21 AM (ISO 8601)
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- Jul 2009
Re: Baldur's Gate Enhanced Edition
On the contrary, it's both more of a challenge and more in line with what a low reputation actually means - for example, having an evil party requires you to be more economic with your equipment and gold, but it also means you'll spend a lot of time pickpocketing and stealing, which is exactly what an evil party would do anyway. :) Add to that the fact that you can sell stolen goods to black market buyers in BG2 and then steal them back, and it lines up perfectly with NE or CE roleplaying.
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2012-07-28, 04:35 AM (ISO 8601)
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- Apr 2011
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