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Thread: Best Magic Items
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2012-04-02, 11:27 PM (ISO 8601)
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2012-04-02, 11:29 PM (ISO 8601)
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- Feb 2012
Re: Best Magic Items
Heward's Handy Haversack for both.
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2012-04-02, 11:32 PM (ISO 8601)
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2012-04-02, 11:33 PM (ISO 8601)
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Re: Best Magic Items
Candle of Invocation for both.
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2012-04-02, 11:46 PM (ISO 8601)
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- Jul 2011
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2012-04-02, 11:58 PM (ISO 8601)
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- Jan 2011
Re: Best Magic Items
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
I was magically yanked out of my bed by a Demon Lord, and deposited into a huge dungeon with three strangers. None of them were pyromaniacs :(
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2012-04-03, 12:28 AM (ISO 8601)
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Re: Best Magic Items
Thought Bottle is probably a pretty close second.
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2012-04-03, 12:31 AM (ISO 8601)
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Re: Best Magic Items
In a low level campaign? Cheese aside?
Talisman of the Disk is amazingly versatile and fun. At will Tenser's disk for 500 gp? Priceless!My Homebrew:
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The Fortunar Base Class: A Fortuneteller wielding a minor Deck of Many Things. Mid T3.
Completed Classes
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Web-Spinner: A martial class based around using webs. Mid T3.
The True Warrior: A swift mundane martial combat class that can dodge and slice their way to victory. Low Tier 3.
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2012-04-03, 12:32 AM (ISO 8601)
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2012-04-03, 12:35 AM (ISO 8601)
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- Jan 2011
Re: Best Magic Items
I once had a campaign that centered around an NPC Artificer BBEG that was abusing the ONE thought bottle that existed in my game world. With a combonation of crafting, death + rez + restoration, she could literally outfit an army in a 20 level characters WBL.
Oh, and the army were all Greater Simulacrum of herself.
And you know the really funny end to that cheese game? The PCs had to use candle of invocation shenanigans to beat her.Last edited by SirFredgar; 2012-04-03 at 12:36 AM.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
I was magically yanked out of my bed by a Demon Lord, and deposited into a huge dungeon with three strangers. None of them were pyromaniacs :(
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2012-04-03, 12:40 AM (ISO 8601)
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- Feb 2012
Re: Best Magic Items
Seriously. It's a bag, and you put things in it. It doesn't get any better than that.
I'm going to go on a limb and say it's the one item that that every player - regardless of character concept, group optimization level, sources allowed, party level (past 4-5 anyway) - is going to want to squirrel away somewhere on their character sheet.
Short of that, there are the usual suspects, and that one sword that lets its user cast like a level 20 cleric. I can't for the life of me remember which company published that thing (but best Fighter fix ever ).
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2012-04-03, 12:45 AM (ISO 8601)
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Re: Best Magic Items
I'm going to avoid the obvious gamebreakers and say an item that your DM might actually ALLOW.
Belt of magnificence. 25k for +2 to every stat, 100k for +4 to every stat, and 200k for +6 to every stat. And it only takes one item slot.
Do the calculating, 36k times 6 is 216k, and those items take six slots!
Miniature handbook FTW.
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2012-04-03, 12:50 AM (ISO 8601)
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- Jan 2011
Re: Best Magic Items
Well, if the Big Cheese is off the table, I'd say Belt Of Battle.
+2 Initiative and extra actions is nothing to sneeze at for 12k.78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
I was magically yanked out of my bed by a Demon Lord, and deposited into a huge dungeon with three strangers. None of them were pyromaniacs :(
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2012-04-03, 12:54 AM (ISO 8601)
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2012-04-03, 12:57 AM (ISO 8601)
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- Jan 2011
Re: Best Magic Items
My only problem with that item is that most builds aren't going need/want +6 to every stat, but they will definitly want a +6 to one or two stat. Add that to the MIC compendium rules that allow you to add those enhancements to certain body slots for free, you can get only the stats you want and none of them you don't. Two +6 items (Casting stat/Con or Casting Stat/Dex seem to be the most common) are a lot cheaper then the 200k belt.
Last edited by SirFredgar; 2012-04-03 at 01:00 AM.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
I was magically yanked out of my bed by a Demon Lord, and deposited into a huge dungeon with three strangers. None of them were pyromaniacs :(
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2012-04-03, 01:02 AM (ISO 8601)
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Re: Best Magic Items
Starmantle cloak is a nice item from BoED.
All non-magical items shatter, and if a magical item hits you you may make a reflex (DC15) to only get halve damage.“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”
Lewis Carroll
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2012-04-03, 01:04 AM (ISO 8601)
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2012-04-03, 01:07 AM (ISO 8601)
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- Jan 2011
Re: Best Magic Items
Last edited by SirFredgar; 2012-04-03 at 01:08 AM.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
I was magically yanked out of my bed by a Demon Lord, and deposited into a huge dungeon with three strangers. None of them were pyromaniacs :(
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2012-04-03, 01:09 AM (ISO 8601)
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Re: Best Magic Items
Maybe because they don't want to go to all the trouble of doing all the maneuver paperwork? That's the main reason our group uses monk and not swordsage. It's just easier on the brain, especially when you're Dming as well and you don't need to be spending three minutes on your DMPC's turn. "Run and attack, roll a few dice and end it" is the best way to run a DMPC.
Main reason why I never run spellcasters as DMPC unless they're plot central, and in that case they're going to be healers.
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2012-04-03, 01:18 AM (ISO 8601)
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- Jan 2011
Re: Best Magic Items
Yeah, I can see that. Especially since it sounds like a low-teir group you don't really have to worry as much about the inherent flaws in the Monk class. I used to think the same about initiators, untill I played a warblade up to level 8 or so. Though, to be honest, I only ever had to worry about 4 or 5 maneuvers readied, and iirc swordsage has many more known/readied.
Monk's also remind me: Monks Belt. I can't tell you how valuble this item is if you are a wisdom based caster. You can even fudge it to CHA or INT if you are willing to blow a feat.Last edited by SirFredgar; 2012-04-03 at 01:18 AM.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
I was magically yanked out of my bed by a Demon Lord, and deposited into a huge dungeon with three strangers. None of them were pyromaniacs :(
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2012-04-03, 01:21 AM (ISO 8601)
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- Sep 2009
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Re: Best Magic Items
Collar of Umbral Metamorphosis (ToM) the always on version is quite nice.
Amber Amulet of Vermin (MIC) is always fun at low levels.
Healing Belt (MIC) is also great at low levels.Last edited by gorfnab; 2012-04-03 at 01:22 AM.
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2012-04-03, 01:25 AM (ISO 8601)
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- Jan 2011
Re: Best Magic Items
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
I was magically yanked out of my bed by a Demon Lord, and deposited into a huge dungeon with three strangers. None of them were pyromaniacs :(
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2012-04-03, 01:35 AM (ISO 8601)
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- Dec 2008
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Re: Best Magic Items
I would have to agree with either the haversack or belt of battle.
Belt of battle is an introduction to action economy abuse for everyone
Haversack just makes life better.My homebrew
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2012-04-03, 02:53 AM (ISO 8601)
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Re: Best Magic Items
OK, it's not the best magic item in any real sense, but the Rod of Ropes is undoubtedly one of the coolest. It's a frigging hookshot. What's not to love about a hookshot?
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2012-04-03, 04:58 AM (ISO 8601)
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Re: Best Magic Items
A coupla immovable rods are also handy. Very useful in many circumstances, and could be used for even more things, depending on your imagination and DM fiat.
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2012-04-03, 05:13 AM (ISO 8601)
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Re: Best Magic Items
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2012-04-03, 05:23 AM (ISO 8601)
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Re: Best Magic Items
I'm surprised no one mentioned it, but barring artifacts and cheesiness, a Cube of Force is definitely one of the most powerful items around. The charges renew each day so you don't have to ration it, and it can singlehandedly turn a fight around.
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2012-04-03, 06:42 AM (ISO 8601)
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- Oct 2008
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Re: Best Magic Items
The answer to point 2 is a club or quarterstaff. The power:cost ratio is INFINITE!
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2012-04-03, 08:52 AM (ISO 8601)
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My homebrew
Official spokesman of the totemist class for gestalt (and proud supporter of parenthetical asides (especially nested ones)). Author of a gestalt handbookSpoiler
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2012-04-03, 09:51 AM (ISO 8601)
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Re: Best Magic Items
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