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2015-06-23, 09:16 AM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
Psionics Expanded
Looking at the tactician power Battlesense, the text would indicate that it's a Network power. However, it isn't actually one. Is there a specific reason for this?Spoiler: Quotes!
Pink is Neutral Evil, because reasons.
Exalted Monk Avatar by ThePrez1776
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2015-06-23, 09:31 AM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
Are there any limits to how often Warlords can use a particular gambit? E.g. can she use the same gambit each round if she wants to?
(I remember a post on these forums that implied one had to attempt each gambit once before using previous ones again...but reading the Warlord it looks to me like one can use the same one over and over as often as you want. Am I missing something?)
Thanks!
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2015-06-23, 09:41 AM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
A: (No I didn't write the Warlord, but I yelled at Chris enough about this that I think I'm qualified to answer). You can attempt the same gambit multiple times in a row, there's no restriction on how often you can use a gambit. That didn't used to be the case, back in the playtest, you had to use every gambit you had before you could reuse one.
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2015-06-23, 09:43 AM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
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2015-06-23, 09:47 AM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
Oh. Yes, the attack needs to hit.
I couldn't tell you the specific reason for why, but it looks like everything that would make this a network power is built in to specifically allow it for people who DON'T have the ability to Network powers to be able to network this one. That's probably why.
Personally, I find it hateful to use the same gambit over and over again. I think it's lame. The reason it's allowed is because it created option paralysis at higher level to prevent this, meaning that you'd have to use all of your known gambits before they reset. This made it harder at higher level. We killed that. The result is spammable gambits. I hate that. But it was the best solution for the situation.
-XChris Bennett
Author and Lead Developer of Path of War
Freelancer
My credits:
Path of War and Path of War Expanded: An OGL Tome of Battle for the Pathfinder game system, for Dreamscarred Press.
Psionics Augmented: Psychic Warrior and Psionics Augmented: Soulknife for Dreamscarred Press.
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2015-06-23, 10:06 AM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
I'm not entirely sure I understand. If I understand your explanation correctly, this power is written in such a way as to allow classes without a collective to use this as if they had a collective? My reason for asking is because I'm playing a Tactician in my current RL campaign, and both me and another member of the group are playing as Necropolitans (we play 3.P, FYI). The immunity to mind-affecting is a bugger to work around, but with Spirit of Many, I'm able to work mind-affecting immunity and use the useful powers. Since battlesense is mind-affecting but isn't a network power, it doesn't benefit from Spirit of Many, meaning the other member and I can't use it.
Also, to reply to your Gambit Dilemma, couldn't you have the gambits have a 1d4 round cooldown or something similar? I don't know much about class balance, but how would that affect how the class runs?Last edited by IZ42; 2015-06-23 at 10:08 AM.
Spoiler: Quotes!
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Exalted Monk Avatar by ThePrez1776
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2015-06-23, 10:08 AM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
Thanks to you both for the *very* speedy answers! I'm sure it's too late to make a change now...but perhaps they could have a "can't use the same gambit twice in a row rule". That way spamming the same every turn can't happen...but higher level Warlords genuinely get more flexible as they gain more gambits. (Perhaps I'll play my Warlord that way, anyway.)
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2015-06-23, 10:10 AM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
Well, you're kind of playing in the gray area as is with cross over editions, but I'll try to help. Since the power gives you the ability to fake a collective, I'd house rule in your situation to allow it because there isn't a reason not to.
Too hard to keep track of - kind of a nightmare to figure out what gambit is on what cool down when.
-XChris Bennett
Author and Lead Developer of Path of War
Freelancer
My credits:
Path of War and Path of War Expanded: An OGL Tome of Battle for the Pathfinder game system, for Dreamscarred Press.
Psionics Augmented: Psychic Warrior and Psionics Augmented: Soulknife for Dreamscarred Press.
My extended homebrew signature!
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2015-06-23, 10:14 AM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
Spoiler: Quotes!
Pink is Neutral Evil, because reasons.
Exalted Monk Avatar by ThePrez1776
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2015-06-23, 10:37 AM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
Path of War
If I get my first level of initiator class at character level that allows to pick maneuvers of level 3 or higher (these with Prerequisites: X maneuvers of said discipline known), do high-level maneuvers qualify for each other? For example, fighter8/warder1 have IL of 5, and five maneuvers to learn. Can he learn two level 3 maneuvers of one discipline (each of these maneuvers requiring him to know one maneuver of that discipline)?
Off the record: would doing so make me into book throwing target at your table?
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2015-06-23, 10:41 AM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
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2015-06-23, 10:45 AM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
Finesse Training (Ex): At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.Unchained Rogue Finesse Training: When I'm replacing Strength for Dexterity, what happens with a one-handed weapon? What about an off-hand weapon?
With a two-handed weapon, you add 1-1/2 times your Dexterity bonus on damage rolls, and with an off-hand weapon, you add half your Dexterity bonus on damage rolls. As per the ability's text, if an effect would prevent you from adding your Strength modifier on damage rolls, you don't add your Dexterity modifier. However, any other effects that would increase the multiplier to your Strength bonus on damage rolls (such as the two-handed fighter archetype's overhand chop) do not affect your Dexterity bonus on damage rolls.Focused Offense
As long as the soulknife maintains psionic focus, she adds her Wisdom modifier to her attack and damage rolls instead of her Strength modifier.
While it is a FAQ over one ability with a different stat, the general wording of the FAQ might contain precendent.
If you feel that it is relevant enough, you might want to look over similar abilities and address them in relation to this FAQ.
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2015-06-23, 10:50 AM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
Awesome Bone Knight avatar by Chd.
Spoiler: Current Characters
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2015-06-23, 10:59 AM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
Its mostly that any ability that is worded like this will create confusion as to if it works like Finesse Training.
Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll
I think what brought up the FAQ in the first place was that all of their stat replacement to damage abilities specifically had lines preventing this interpretation.
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2015-06-23, 11:58 AM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
Chris Bennett
Author and Lead Developer of Path of War
Freelancer
My credits:
Path of War and Path of War Expanded: An OGL Tome of Battle for the Pathfinder game system, for Dreamscarred Press.
Psionics Augmented: Psychic Warrior and Psionics Augmented: Soulknife for Dreamscarred Press.
My extended homebrew signature!
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2015-06-23, 12:48 PM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
While I acknowledge that they are two separate abilities, its how the FAQ I'd worded that I feel has consequences. It shows what Paizo thinks replacing strength with another stat means mechanically. Even if the two abilities ARE different their wording is VERRY similar.
All I am trying to say is that the FAQ can cause confusion as to what replacing strength with another stat means from Drwamscarred press means and that it is something that might need to be explicitly stated. The Unchained Rouge FAQ places all such abilities in question.
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2015-06-23, 12:52 PM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
Unchained does some things that we're not doing and Unchained is a variant and optional system. We're not playing to that tune when we design our things. Unless it expressly states it, and it does not, Focused Offense is Wisdom modifier x1 exclusively. Just like Deadly Agility is exclusively Dexterity modifier x1, be it two handed, one handed, or off-handed.
-XChris Bennett
Author and Lead Developer of Path of War
Freelancer
My credits:
Path of War and Path of War Expanded: An OGL Tome of Battle for the Pathfinder game system, for Dreamscarred Press.
Psionics Augmented: Psychic Warrior and Psionics Augmented: Soulknife for Dreamscarred Press.
My extended homebrew signature!
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2015-06-25, 01:57 AM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
Ultimate Psionics
Psychoactive Skin of Proteus (This psychoactive skin continually affects the wearer as the metamorphosis power.) - are metamorphosis choices set on creation or they can be switched with each activation of this skin?
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2015-06-25, 07:10 AM (ISO 8601)
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Chris Bennett
Author and Lead Developer of Path of War
Freelancer
My credits:
Path of War and Path of War Expanded: An OGL Tome of Battle for the Pathfinder game system, for Dreamscarred Press.
Psionics Augmented: Psychic Warrior and Psionics Augmented: Soulknife for Dreamscarred Press.
My extended homebrew signature!
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2015-06-25, 11:59 AM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
Path of War:
When can the Black Seraph maneuver Intimidating Force be used? A lot of these kinds of abilities flip flop between being able to be used after learning the result of something or having to be used as a preventative measure. This seems to be based on Wall of Blades and that could be used after learning whether or not an attack hits, but there is nothing in the text of Intimidating Force stating this.
It is completely possible to do this through a full initiator though, since you can replace lower level maneuvers. Also, stances should count as maneuvers of their type, they did in ToB anyway.
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2015-06-25, 12:04 PM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
Last edited by ATalsen; 2015-06-25 at 12:04 PM.
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2015-06-25, 12:28 PM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
A: Counters can be used when the die is rolled but before the results are revealed. It has to be this way because you can't counter a natural 20, they're still automatic hits.
The question you quoted my answer from boils down to "Can I use a maneuver I don't meet the prerequisites for to meet the prerequisites to take a maneuver I don't meet the prerequisites for in order to meet the prerequisites to take the first maneuver I don't meet the prerequisites for?" The answer to that is no. But once you meet the prerequisite "one maneuver known of X Discipline" you qualify to keep that maneuver, even if it's the only maneuver you know from that discipline.
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2015-06-25, 12:51 PM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
That is really wonky... So it's basically an opposed check that automatically fails on a 20. Why didn't you just use the Wall of Blades text instead? It doesn't work against Nat 20's because it is replacing your AC with your Attack Roll. This says nothing about failing against Nat 20's, just that if you beat the attack roll you automatically negate the attack.
The question you quoted my answer from boils down to "Can I use a maneuver I don't meet the prerequisites for to meet the prerequisites to take a maneuver I don't meet the prerequisites for in order to meet the prerequisites to take the first maneuver I don't meet the prerequisites for?" The answer to that is no. But once you meet the prerequisite "one maneuver known of X Discipline" you qualify to keep that maneuver, even if it's the only maneuver you know from that discipline.
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2015-06-25, 12:55 PM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
Because there's nothing specific to Intimidating Force that makes it work differently than other counters. It's the general rule for how all counters work, as detailed in the Systems and Use chapter of Path of War, including a sidebar that specifically calls out how they interact with Natural 20s.
Except that those are a very different set of circumstances from the ones the question I answered was asking about, and by conflating the two you confuse the issue instead of clarifying it. It wasn't a question about swapping maneuvers, it was a question about taking maneuvers for the first time at a high enough IL that you had to concern yourself with prerequisites and their restrictions on maneuver choice.Last edited by Elricaltovilla; 2015-06-25 at 12:55 PM.
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2015-06-25, 03:00 PM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
Q: Path of War:
When exactly can you use a counter maneuver?My homebrew:Reborn Necromancer and Feats
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2015-06-25, 03:02 PM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
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2015-06-25, 03:40 PM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
Sorry, but I find it hard to be more specific about this, because I've been struggling to understand counters. How is this:
Q: When, compared to the enemy's action, do counters occur? Does that depend on the counter, or is that always the same moment?
I'm asking this because some counters clearly state what happens, (such as Scarlet Throne's Scarlet Riposte) but others are a bit vague on the actions (Like Black Seraph's Vengeful Riposte), and I can't really find any general rulings on counters apart from the following:
Counters are immediate actions that you attempt during an enemy's turn.
Usually, your foe must make a specific action, such as an attack against you, for you to use a counter.My homebrew:Reborn Necromancer and Feats
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2015-06-25, 03:49 PM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
A: Well, I just answered this in post #112. In general, you make the counter after the attack is rolled, because as has been stated, a natural 20 is an automatic hit even against a counter. Some counters have different triggers though, so they will specify when they're used.
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2015-06-25, 11:33 PM (ISO 8601)
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Re: [Pathfinder] Dreamscarred Press FAQ
Psionics Unleashed
I have two questions about the interaction between Collective and Network powers that involve a choice, such as Animal Affinity (choose which ability score to affect).
For manifesting Personal powers on someone else: do you decide what benefit they get, or do they?
For using the Augment provided by Spirit of Many to choose additional targets: Do the choices have to be the same for every target? e.g. Everyone gets +4 to Strength? Or is it decided on an individual basis, so the wizard could take +4 to Intelligence while the barbarian goes for extra Strength?
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2015-06-26, 06:36 AM (ISO 8601)
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Vitalist and healing undead -
So asked my GM if psychometabolism (Healing) powers (specifically for a Vitalist) allow me to heal undead (assuming they are in the collective). He had some good points as follows -
Hmm, I honestly don't know. The undead entry specifically says they can only be healed by negative energy, and Vitalist doesn't have that. Moreover something like Heal Injuries explicitly only works on living targets and requires a fort save, which means it's doubly ineffective against undead (they're immune to fort saves unless they target objects)... However, Spirit of Many says it works on targets normally immune, and it doesn't allow a save, which means it should bypass those restrictions, but undead are still technically only healed by negative energy which you're still not doing...
So basically, I'm not sure. Collective Healing specifically says the type of healing (positive, negative, etc.) is not changed, which would to me indicate that it isn't supposed to work, but it sort of clashes with Spirit of Many
Any offical/semi-offical input on this one?