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2011-04-25, 07:55 PM (ISO 8601)
- Join Date
- Sep 2009
General Exalted Discussion IV: Roll Join Debate
Have a question about committed Essence? Want to discuss the Balorian Crusade? Infernals or Abyssals? What sort of build can throw Creation at some Shinma? Just how high can we get that Serenity's Appearence? This is your thread. Discuss with fervor.
Popular Homebrew/Fixes
- Kyeudo's warstrider fix.
- Extra Ox body techniques(or equivalent charm) equal to Stamina/Essence
- Pete Schaefer on Lunar Character Generation
- Extra Excellencies. Generally, Solars/Abyssals get 5, Lunars get two, Sidereals 4, and Dragonblooded are 3, spread amoung caste and favored. Infernals get their caste Yozi's first Excellency free, including all future purchases of it.
Currently Recruiting Games:Princes of the Sky- Reboot
Transient Solar Ghosts Sought For Work. Call He Who Holds In Thrall a...
List of Previous Threads:
General Exalted Discussion: There's a God for that! Except for Sorcery, of course.
General Exalted Discussion II: No Longer Mortal
General Exalted Discussion III: Weddings Are An Act of Villainy
Useful Links:
Exalted Character Repository
Reynard's Sheets:Spoiler
Solar, Abyssal and Infernal SheetSpoilerName:
Exalt Type and Caste:
Anima:
Motivation:
Urge [If Infernal]
Background:
Attributes
SpoilerPrimary (Physical/Social/Mental): 8
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
Spoiler[Note: Place [C]aste and [F]avoured tags, for clarity.]
Total without BP/XP: 28
(If using Dawn Solution rules, 4 free specialty dots, and Abilities can be raised to 5 without BP)
Archery
Martial Arts
Melee
Thrown
War
Integrity
Performance
Presence
Resistance
Survival
Craft
Investigate
Lore
Medicine
Occult
Athletics
Awareness
Dodge
Larceny
Stealth
Bureaucracy
Linguistics
Ride
Sail
Socialize
Backgrounds, Artifacts and Equipment:SpoilerBackgrounds:
Artifacts and Equipment:
Artifact: X [What it is], fluff name
Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
SpoilerCreation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
> [List of purchases, and sources]
Charms
SpoilerAbility/Yozi
Excellencies
[Charms]
Combos:
Combat Stats:
SpoilerJoin Combat:
Attacks:SpoilerHands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Permanent Essence x3)+Willpower]
Peripheral: Current (Max) (Value Attuned) [(Permanent Essence x7)+Willpower)+Sum of Virtues]
Bonus Points and XP:
SpoilerBonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
Experience Points. Spent: X | Left: Y | Total: Z
Lunar SheetSpoilerName:
Caste:
Spirit Animal:
Anima:
Tell:
Motivation:
Background:
Attributes
SpoilerPrimary (Physical/Social/Mental): 8 [9 If using Peter Schaefer's rules]
Secondary (Physical/Social/Mental): 6 [7 If using Peter Schaefer's rules]
Tertiary (Physical/Social/Mental): 4 [5 If using Peter Schaefer's rules]
[Note: Place [C]aste and [F]avoured tags, for clarity. Casteless do not get Caste abilities, obviously]
(Specializations +)
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
Spoiler[Note: Place [F]avoured tags, for clarity.]
Total without BP/XP: 25 [28 If using Peter Schaefer's rules]
(If using Dawn Solution rules, 4 free specialty dots)
Archery
Martial Arts
Melee
Thrown
War
Integrity
Performance
Presence
Resistance
[F]Survival
Craft
Investigate
Lore
Medicine
Occult
Athletics
Awareness
Dodge
Larceny
Stealth
Bureaucracy
Linguistics
Ride
Sail
Socialize
Backgrounds, Artifacts and Equipment:SpoilerBackgrounds:
Artifacts and Equipment:
Artifact: X [What it is], fluff name
Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
SpoilerCreation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
> [List of purchases, and sources]
Charms and Knacks
SpoilerAttribute
Excellencies
[Charms]
Knacks:
Combos:
Combat Stats:
SpoilerJoin Combat:
Attacks:SpoilerHands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) (Value Attuned) [Permanent Essence+(Willpower x2)]
Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x4)+Willpower x2)+Highest Virtue x4]
Bonus Points and XP:
SpoilerBonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
Experience Points. Spent: X | Left: Y | Total: Z
Sidereal SheetSpoilerName:
Exalt Type and Caste:
Anima:
Anima Power:
Motivation:
Faction:
Background:
Attributes
SpoilerPrimary (Physical/Social/Mental): 8
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
Spoiler[Note: Place [A]uspicious and [F]avoured (You get four) tags, for clarity.]
Total without BP/XP: 35, with at least 15 in Auspicious and Favoured.
(If using Dawn Solution rules, 4 free specialty dots)
Caste Requirements:
SpoilerThe character must have at least Awareness ••, Bureaucracy ••, Linguistics (Old Realm) •, Lore •••, Martial Arts ••, Occult ••, Socialize •, Stealth • and at least one dot in Archery, Melee or Thrown. There are additional restrictions based on caste:
Chosen of Journeys must have Athletics ••, Linguistics (Old Realm and an appropriate additional language) ••, Resistance ••, Survival •• and Ride or Sail •••.
Chosen of Serenity must have either Craft or Performance ••, Linguistics •• (focusing on eloquent speaking and writing rather than languages), Medicine ••, Presence •• and Socialize •••.
Chosen of Battles must have Archery or Melee •••, Athletics ••, Dodge ••, Presence •• and War ••.
Chosen of Secrets must have Awareness ••, Investigation •••, Larceny ••, Socialize •• and Stealth ••.
Chosen of Endings must have Awareness ••, Dodge ••, Integrity ••, Martial Arts ••• and Stealth ••.
Journeys
Resistance:
Ride:
Sail:
Survival:
Thrown:
Serenity
Craft:
Dodge:
Linguistics:
Performance:
Socialize:
Battles
Archery:
Athletics:
Melee:
Presence:
War:
Secrets
Investigation:
Larceny:
Lore:
Occult:
Stealth:
Endings
Awareness:
Bureaucracy:
Integrity:
Martial Arts:
Medicine:
Backgrounds, Artifacts and Equipment:Spoiler
Backgrounds:
Artifacts and Equipment:
Artifact: X [What it is], fluff name
Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
SpoilerCreation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
> [List of purchases, and sources]
Charms
SpoilerAbility
Excellencies
[Charms]
Combos:
Combat Stats:
SpoilerJoin Combat: 9 +1 Sux
Attacks:SpoilerHands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) (Value Attuned) [(Permanent Essence x2)+(Willpower)]
Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x6)+Willpower 2)+Sum of all Virtues]
Bonus Points and XP:
SpoilerBonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
[B]Experience Points. Spent: X | Left: Y | Total: ZLast edited by Tavar; 2011-05-11 at 08:37 PM.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2011-04-25, 08:03 PM (ISO 8601)
- Join Date
- Jan 2007
Re: General Exalt Discussion IV: Roll Join Debate
We need someone to run a game with five players, who just take control of five Deathlords, they forsake absolutely all resources, connections, and authority aside from what is physically on their person at the time, and just form a Circle and go personally wipe out Creation by wandering around killing things and taking their stuff.
EDIT: For easy mode, you could even have it happen before the Great Contagion. Instead of "giant world-ending plague followed by fair folk crusade", the Deathlords ultimate evil scheme for ending the world could be "Become adventuring hobos".Last edited by Xefas; 2011-04-25 at 08:08 PM.
5e D&D Mythos Classes
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2011-04-25, 08:08 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- WI, USA
- Gender
Re: General Exalt Discussion IV: Roll Join Debate
That... wouldn't be fun. I don't like starting with such odds. And I don't really like the deathlords as they are
We need someone to run an Alchemical game set in Autocthonia.
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2011-04-25, 08:17 PM (ISO 8601)
- Join Date
- Sep 2007
- Gender
Re: General Exalt Discussion IV: Roll Join Debate
The Deathlords are Abyssals that start with 2500 XP and can naturally take Solar charms and Arcanoi, done and done.
Man, the more I think about this, the more I want to run/play it.Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.
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2011-04-25, 08:19 PM (ISO 8601)
- Join Date
- Aug 2008
- Gender
Re: General Exalt Discussion IV: Roll Join Debate
That dovetails nicely into an Abyssal character idea I had. He writes letters.
They kill people.The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2011-04-25, 08:21 PM (ISO 8601)
- Join Date
- Sep 2007
Re: General Exalt Discussion IV: Roll Join Debate
The act of being in the room with an open letter causes your skin to bleed.
Hearing the letter read aloud can cause visceral blades of words to shred your body.
And the poor schmuck reading it? Held alive by the force of the letter, only to fall apart into dozens of pieces at he finishes.
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2011-04-25, 08:24 PM (ISO 8601)
- Join Date
- Aug 2008
- Gender
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2011-04-25, 08:41 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Department of Smiting
- Gender
Re: General Exalt Discussion IV: Roll Join Debate
@^: You already have Killing Words Technique. The rest is stunting.
Can they take Spirit charms like normal ghosts can, too? Because at Essence 10, Principle of Motion + Flying Time Technique for yes I have that many extra actions, foolish mortal! would be hella fun.
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2011-04-25, 08:46 PM (ISO 8601)
- Join Date
- Sep 2007
- Gender
Re: General Exalt Discussion IV: Roll Join Debate
Extreme Principle of Motion abuse will be met with MoEP: Abyssals to the face. Really, that goes for everything. Everything that isn't funnier then not abusing the rules.
That said, sure why not.
If I ever run this game, which is looking increasingly likely the more I think about it. Gah. As long as potential players would be okay on a ST that isn't the most experienced with the rules.Last edited by Mr.Bookworm; 2011-04-25 at 08:50 PM.
Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.
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2011-04-25, 09:04 PM (ISO 8601)
- Join Date
- Jan 2007
Re: General Exalt Discussion IV: Roll Join Debate
You'd really only need to run a few fights. I mean, what exactly is going to pose enough of a challenge that it merits carting out the full combat system? In Creation no less. The Sun? All the Lunars at once? The Five Immaculate Dragons voltroned together with an artifact duplicating the effects of Unity of the Closed Fist?
5e D&D Mythos Classes
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Swordbearer Class
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Discussion Thread
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2011-04-25, 09:06 PM (ISO 8601)
- Join Date
- Aug 2008
- Gender
Re: General Exalt Discussion IV: Roll Join Debate
The Kukla and the Gardullis in a tag team match.
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2011-04-25, 09:07 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- WI, USA
- Gender
-
2011-04-25, 09:09 PM (ISO 8601)
- Join Date
- Jan 2007
Re: General Exalt Discussion IV: Roll Join Debate
5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
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2011-04-25, 09:14 PM (ISO 8601)
- Join Date
- Sep 2007
- Gender
Re: General Exalt Discussion IV: Roll Join Debate
I've got about 24 serious encounters swimming in my head right now.
What exactly will make it in remains a mystery. A lot of it, though, things that actually threaten the circle, will have to be defeated by things other then punching it in the face, since doing that for an entire game gets boring.
There will be plenty of face-punching, though.Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.
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2011-04-25, 09:48 PM (ISO 8601)
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- Apr 2008
- Gender
Re: General Exalt Discussion IV: Roll Join Debate
The Ebon Dragon, Ma-Ha Suchi, Desus, Arkady and Peleps Deled Dickery Voltron suggested by Mr. Bookworm?
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2011-04-25, 09:49 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- WI, USA
- Gender
Re: General Exalt Discussion IV: Roll Join Debate
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2011-04-25, 10:15 PM (ISO 8601)
- Join Date
- Mar 2006
Re: General Exalt Discussion IV: Roll Join Debate
There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy.
--Will S.
-
2011-04-25, 11:14 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- In the heart of the beast
- Gender
Re: General Exalt Discussion IV: Roll Join Debate
Really? There are people who use Deathlords as is? You're better off going with some unique panoply charms. Surprisingly easy to make too. Though I am ashamed that the very first idea I got for the Lover Clad in Raiment of Tears was a charm that turned her hoo-hoo into a portal to Oblivion.
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2011-04-25, 11:16 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Draper, Utah
- Gender
Re: General Exalt Discussion IV: Roll Join Debate
Ghosts are classed as spirits and spirits can learn spirit Charms. Therefore, ghosts can learn spirit Charms.
Yes, it's horribly stupid, but that's what you get for putting a fourth class of being with different characteristics in with three classes of being that all work mostly the same.
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
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Avatar by Kymme
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2011-04-25, 11:26 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Bottom of a well
Re: General Exalt Discussion IV: Roll Join Debate
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2011-04-25, 11:32 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- In the heart of the beast
- Gender
Re: General Exalt Discussion IV: Roll Join Debate
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2011-04-25, 11:37 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- WI, USA
- Gender
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2011-04-25, 11:49 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- The Elemental Pole of Oil
- Gender
Re: General Exalt Discussion IV: Roll Join Debate
I believe he was referring to the part about the hoo-hoo. As for the Charms, apparently the Neverborn can give a Ghost back access to the Charms they knew in life. That doesn't explain the Abyssal Charms however. Also I prefer the panoply Charms idea myself, fits better with the whole merged with a 3rd Circle Deva thing in my mind.
Avatar by Elagune
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2011-04-25, 11:59 PM (ISO 8601)
- Join Date
- Jan 2007
Re: General Exalt Discussion IV: Roll Join Debate
5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
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2011-04-26, 12:04 AM (ISO 8601)
- Join Date
- Sep 2009
Re: General Exalt Discussion IV: Roll Join Debate
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
-
2011-04-26, 12:10 AM (ISO 8601)
- Join Date
- Jan 2008
- Location
- In the heart of the beast
- Gender
Re: General Exalt Discussion IV: Roll Join Debate
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2011-04-26, 12:16 AM (ISO 8601)
- Join Date
- Mar 2006
Re: General Exalt Discussion IV: Roll Join Debate
I disagree. While there is a lot of confusion in the books of what ghosts can do and when they count as spirits, but it seems clear (to me at least) that ghosts are not supposed to use spirit charms. All the ghost I've seen stats for only use Arcanoi. In the ghost creation rules there is no mention of how to get spirit charms. Many of the ghost charms duplicate effects of spirit charms (e.g. they have a separate charm to materialize) and in general Arcanoi are far less powerful than spirit charms.
Yes, it's horribly stupid, but that's what you get for putting a fourth class of being with different characteristics in with three classes of being that all work mostly the same.There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy.
--Will S.
-
2011-04-26, 12:22 AM (ISO 8601)
- Join Date
- Jan 2008
Re: General Exalt Discussion IV: Roll Join Debate
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2011-04-26, 12:37 AM (ISO 8601)
- Join Date
- Mar 2009
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2011-04-26, 12:40 AM (ISO 8601)
- Join Date
- Jan 2008
Re: General Exalt Discussion IV: Roll Join Debate
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.