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  1. - Top - End - #91
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    Elsee and Kheel race over to help out against the remaining enemy, but stop short, fearful of their grevious wounds. Meanwhile, Jadeite glares at the land shark and growls, "I don't know why you evolved to exist out of water, but you'll be craving it soon enough. Desiccate!"

    As jadeite casts his spell, the shield guardian keeps mindlessly pummeling the beast.

    Spoiler: Damage
    Show
    elsee and Kheel aren't in range yet. I'll go for the Bulette next.

    Desiccate damage: (2d6)[5]
    Fort save: (d20+11)[19]


    attack: (d20+16)[22]
    Crit: (d20+16)[20]
    Damage: (d8+6)[14]


    attack: (d20+16)[32]
    Crit: (d20+16)[24]
    Damage: (d8+6)[10]

  2. - Top - End - #92
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    You need to work on your lines Jædæ, i dont think there is a relation between this and sharks other than the painful bite.

  3. - Top - End - #93
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    As Jadeite's spell dries some of the creature's scales and the shield guardian batters it even more, the bulette returns its attention to Artorias, savagely striking out at the one who is not directly attacking it. The beast doesn't seem to comprehend that the shield guardian is protecting it, at least not at first.

    Spoiler: Attack rolls
    Show
    Don't forget the damage is halved because of Shield Other.

    Attack: (d20+16)[25]
    Crit: (d20+16)[35]
    Damage: (2d8+8)[20]

    Attack: (d20+10)[19]
    Crit: (d20+10)[19]
    Damage: (2d6+4)[14]

    Attack: (d20+10)[22]
    Crit: (d20+10)[12]
    Damage: (2d6+4)[11]

    Party's turn.

  4. - Top - End - #94
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    Surdrak almost expected the Shark to attack him after saying that, but he couldnt complain.

    Stew. Thats what he will make out of these sharks.


    Spoiler: Spicing
    Show

    (1d20+5)[10] Att
    (1d20+5)[11] Crt
    (1d3+1)[3] gntlt
    (1d3+1)[2] crt dmg
    (5d6)[14] eldrtch dmg

  5. - Top - End - #95
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    Artorias attacks the landshark back, he powers through the pain an attacks with single minded ferocity.
    Spoiler: Actions
    Show

    Standard Action: Initiate Rabid Wolf Strike
    Attack (1d20+8)[21] Power attacking for 5
    Crit Confirmation (1d20+10)[13] (I always forget I get int to crit confirmation rolls >_<
    Damage (2d6+18)[25]+(2d6)[10] (Rabid Wolf Strike]
    AC is now 14


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  6. - Top - End - #96
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    Badger started to come out of her daze, enough to realize the danger Artorias was in. "Art! Get out of here!" She raised the bow to protect him.

    Spoiler: Attack
    Show
    Feats Activated:
    Point Blank Shot (+1 attack and damage)
    Precise Shot (no penalty for shooting into melee)
    Rapid Shot (full attack 1 more attack at highest modifier, -2 to attack on all shots)

    Total Bonus to:
    Attack: 10/5 (base ranged) + 1 (weapon Focus) + 1 (magic weapon) + 1 (PBS) -2 (RS) = 11/6

    Damage: 1d8 (base) + 1 (PBS) + 1 (magic weapon)= 1d8+2

    Shot 1:
    Attack: (1d20+11)[28]
    Crit: (1d20+11)[17]
    Damage: (1d8+2)[3]
    Fire: (1d6)[1]

    Shot 2:
    Attack: (1d20+11)[14]
    Crit: (1d20+11)[26]
    Damage: (1d8+2)[5]
    Fire: (1d6)[1]

    Shot 3:
    Attack: (1d20+11)[27]
    Crit: (1d20+11)[31]
    Damage: (1d8+2)[5]
    Fire: (1d6)[3]

  7. - Top - End - #97
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    Artorias uses the opening Sora inadvertently gives him to cut a deep gash into the bulette, nearly tearing its mouth open. And though Surdrak misses, two of Badger's arrows strike true, burying deep into the landshark's back. It shudders and falls over limp, still half-burrowed in the ground.

    Spoiler: Explanation
    Show
    Artorias can flank off of Sora, I just noticed that now.

    Combat's over everyone.

  8. - Top - End - #98
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    Badger was breathing heavily her face flushed. The past was receding and she could see the damage around her. The torn up floor, the blood and the arrows sticking out of Alice. Slowly she let herself slide to the floor. She was alive, still alive.

  9. - Top - End - #99
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    Her cape and cloak are magical. Sorry Alice but these are for a higher cause now.


    Spoiler: Lewt?
    Show
    Lewt.

  10. - Top - End - #100
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    There's no gold on Alice, and no gems of value either. But she has quite a few items on her. She's stocked up on mundane items like rope and another shovel, but there are a few magical items on her well.

    Alice has several healing potions on her, enough for evey injured person to have one each. There are two wands hidden in her coat as well. Finally, her cloak and gloves are both magical.

    Spoiler: Loot!
    Show
    one clw potion for everyone injured.
    Wand of light (5 charges)
    Wand of restoration. Not lesser restoration, restoration. The one that fixes energy drain and level loss. (18 charges)
    +1 cloak of resistance
    Gloves of eldritch admixture (3 charges a day, you can add extra fire/electric/acid damage to your eldritch blast. 1 charge gives +2d6 damage, 2 charges give +3d6 damage, and burning all 3 charges at once gives +4d6 damage. Alice has used all her charges for the day)

    No gold or gems, sorry.

  11. - Top - End - #101
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    "errrr stop" Artorias commands the Shield Guardian, he doesn't really know what to do with it, but right now he has some more pressing concerns, staying alive being the most important right now.

    "I'll take that potion, thank you" he quickly chugs it down, letting a content sigh as the magic starts mending his wounds.
    Spoiler: Cure light wounds
    Show
    Healing (1d8+1)[6]
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  12. - Top - End - #102
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    Surdrak cant hide his excitment

    Artæ its amazing! A large golemlike of our own! You think we can bring it to Runite

    He looked at the Guardian's "Face".

    Huh looks like my beer mate a bit...

    Spoiler
    Show
    Sutton Hoo! Sutton Hoo!
    Last edited by super dark33; 2014-04-23 at 07:39 AM.

  13. - Top - End - #103
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    Jadeite goes over to the body of Alice and bows his head. He then takes his dagger and plunges it into her heart. If she wasn't dead before, she is now.

    The shield guardian stills, and as the room goes quiet everyone is able to lick their wounds and look around.

    The room was clearly once a main chamber of some sort, perhaps a meeting room, center of religious ceremony, or both. But there's not much now, only stone seats and carvings on the walls. The shield guardian looks badly battered but is slowly piecing itself together, cracked stone welding together under the cape of moss and ivy. It's spent a lot of time outside, possibly centuries.

    "Should we bring it back?" Jadeite muses. "People might wonder where we found it, and go searching for San De Sol themselves. Besides..." He looks back at Alice's corpse. "She said something about dogs, and Artorias, you said this place smells of dog as well. Perhaps somebody could still live here?" But if they have, they aren't exactly ones for interior decorating.

    Jadeite falls silent as he looks around the room again. There's another path, another doorway directly across from the one they entered; it's where the shield guardian came in. And right below the bodies of Alice and the second bulette, closer to the end of the cliff, there's a wall and what may be a doorway in the middle. But it's blocked by rubble that practically reaches the ceiling; there's no way to cross it and enter the next room.

    Spoiler: Search, DC 20
    Show
    There's some brown-tan fur on the stone seats, and some pawprints in the dust.

  14. - Top - End - #104
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    We are two wizards and an unspecified caster, we can say we built it.

    Our new enemiesOr my future servents have mentioned dogs and wanted me to kill them. I doubt its in our interest now.

    I wonder if theres a kitchen around here...


    Surdrak wandered around in circles, moving his hurting left arm.
    When he passes near the corpse of the Bulette, he takes out his crowbar and tries to cut a piece of the meat.

    Spoiler: Search
    Show

    (1d20+2)[20]

  15. - Top - End - #105
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    Elsee looks up at the shield guardian in awe as she downs the healing potion she had been given, slowly getting closer to the colossal automaton and lightly poking it with a single finger. she stood still for a moment to ensure it wasn't going to react negatively, after which she proceeded to climb up the various vines and moss growing around it's body, an easy task given all the overgrowth. Elsee pulled herself into a sitting position on the guardian's shoulder, grinning as she looked down at the taller members of the party. "Eye say we keep the big guy! Just THINK of all the "Law" and "order" we kin uphold with et!" Elsee scrunched her face as she turned to look at the guardian's face, a hand reaching over to try and scrape off a patch of moss that had grown over what she had assumed was it's right eye. "OOORRrrr we could always give 'im to the swamps. Pose 'im as a statue 'nd maybe decorate 'im up a bit as a Plavaan 'nd leave 'im in a public place to keep things pretty. order'im to stay like that forever 'nd only come out if people start killing other people around 'im, at which point he could intervene yaknow?"

    Kheel clumsily flew his way up to the guardian's opposite shoulder, a potion in his mouth wich he also downed, sitting in a way that kept pressure off of his damaged leg.


    Spoiler
    Show

    Elsee potion: (d8+1)[6]
    Kheel potion: [roll]d8+1[/roll]
    Roll retry: [roll]d8+1[/roll]
    Last edited by Draconi Redfir; 2014-04-23 at 01:53 PM.
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    Spoiler
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  16. - Top - End - #106
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    Kheel doesn't drink the potion so much as swallow it, bottle and all.

    Spoiler
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    im doing Kheel's rolls from now on. I have to keep my word too.

    (d8+1)[2]

  17. - Top - End - #107
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    Surdrak was frustrated his potion didnt have a label but only city manufactured ones do, and theyre rare.

    He downed it like a shot of Vodka.


    Spoiler: Broll
    Show
    We missed you Draconi!

    (1d8+1)[7]


    Theres fur on the seats, tan coloured.
    Last edited by super dark33; 2014-04-23 at 02:11 PM.

  18. - Top - End - #108
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    "I don't know if we should keep this thing" Artorias walks around the Shield Guardian examining it. "Badger, do you remember how the old bear guy reacted when we asked if we could take a look? Imagine if he saw us walking with an actual relic from San de Sol" he shakes his head as if to dispel the mental image.

    "The whole ruins smells like dog, assuming she" he points to the cooling body didn't kill all of them it is quite probable there are some kind of dogs living here"
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  19. - Top - End - #109
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    His name is Ced.


    Surdrak frowns at the idea of giving the Guardian to Ced. , he already named the thing.
    He whispers silently.
    Aw, Sutton Hoo...

    He raised his head and looked for Sora. Are you ready there with the healing?

  20. - Top - End - #110
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    "Well we could give it to him. I would not be comfortable leaving it here, another Alice could come along."

  21. - Top - End - #111
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    "I think that would be the best idea" Artorias gives the guardian another look "though I'd be lying if I say I don't want to keep it"
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  22. - Top - End - #112
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    Surdrak's potion is significantly more effective than Kheel's.

    "We should probably ask whomever is left and cares for the dogs for permission first though. Assuming Alice hasn't killed them." Jadeite grimaces. "Until then, he can assist us."

    The elf looks over. "Ced was the man who took away the bandits, right? He was no warlock. San De Sol does not feel like a place for warlocks either. I wonder why she was here."

    What does the party wish to do now?

  23. - Top - End - #113
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    Ced's a druid, and he said no Warlocks lived here.
    Also the fact he is a druid makes me doubt he will accept this automaton.


    Surdrak turns to Jadeite

    Spirits called her like they called me. While i was bugged in my sleep she was scammed on promises of godhood, i cant keep a straight face at this one.

    Spoiler: ooc
    Show
    This whole story arc basically revolves around Surdrak getting spam mail.

  24. - Top - End - #114
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    Sora is waving the wand around a couple times and downing her own potion of Cure Light Wounds.

    Spoiler
    Show
    (1d8+1)[4]


    She looks at the little bottle and at the different noticeable healing effects of the different party members.
    "Hey, do these potions, like, go bad at all? Or were they prepared different? They seem to heal us differently each."
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  25. - Top - End - #115
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    "Ah, but it is an automaton with a moss job," Jadeite jests, extending a hand towards the shield guardian before he returns to his serious expression.

    "Surdrak, what exactly have the voices been telling you to do? Have they forced you to do anything?"

  26. - Top - End - #116
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    Default Re: Tales of Aequar: Runite's Rise IC IV


    Soræ i have no idea.

    Jædæ, "Force" is a generous word. They say they promised me godhood if i come and help them, which they didnt. They probably promised the same to other Warlocks, who i hope will be much more cooperative than Alice was if thry are here already. Emahs a hcus
    Last edited by super dark33; 2014-04-23 at 04:57 PM.

  27. - Top - End - #117
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    "Wait... you mean that there are more Warlocks here?"
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  28. - Top - End - #118
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    Elsee interrupted her attempts at making a length of moss stick to the automaton’s face like a large moustache to once more call down to the others. "Ced has a frikkin BEAR helpin him! Knowin him he can probably turn into one himself! The place seems peaceful enough, nowere near as big as Runite. The heck kinda use would they have for a giant moving statue!?"
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  29. - Top - End - #119
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    There might be.

    Surdrak sighs and runs his hand in his hair. Looking at his fellow Fangs with worry.

    This stuff is a LOT more complicated than you think, so id rather keep much of the alleged warlocks alive as possible, ok? From what it seems like we will stay in these ruins for some time and id rather not put any of you into situations you dont know how to deal with.

    He then turns his look into the hulking guardian.

    This moss isnt dignifieing to such a marvelous construct. Artæ, please tell it to not kill me while i scrape it off?

    Sending a hand to take out his crewbar, Surdrak remembred its already in his hand.
    For someone with 6 ranks in concentration, he isnt very focused in what he is doing.

  30. - Top - End - #120
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    Default Re: Tales of Aequar: Runite's Rise IC IV

    Badger held up a hand to stop Surdrak. "It suits it, let it be."

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