New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 22 of 22
  1. - Top - End - #1
    Barbarian in the Playground
    Join Date
    Nov 2008

    Default Power difference in groups

    Ok, another thread to hopefully hear some funny stories:

    What is the biggest power difference you have ever seen between players? Did you have a Hulking Hurler with a group of S&B Fighters and Evokers? Have you ever had a Tier 1 group but have a Tier 4 player?

    Best of luck y'all.
    -Eddie

  2. - Top - End - #2
    Ogre in the Playground
     
    Zincorium's Avatar

    Join Date
    Feb 2006
    Location
    Oak Harbor, WA
    Gender
    Male

    Default Re: Power difference in groups

    *Sigh*. Unfortunately, I ended up being that totally-out-of-bounds character. And seriously, I was not trying. Dwarven barbarian. With a shield and dwarven waraxe. That took the battlerager Prc, and eventually a level of bear warrior as my 11th level. Seriously, up to the bear warrior, I thought that would be within bounds.

    Wizard 7/sorceror 3. Drow rogue 9. Gnoll (formerly gnome) ranger 1/bard 3. Totally inexperienced cleric 13 of some obscure and impotent elven god.

    They asked me to roll up a new character, and I was going to play a half-drow warmage but the game ground to a halt before I had a chance to introduce it. *more sigh* and that would probably have been too good too.
    "It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
    - Thomas Jefferson

    Avatar by Meynolds!

  3. - Top - End - #3
    Barbarian in the Playground
    Join Date
    Nov 2008

    Default Re: Power difference in groups

    Wizard7/Sorcerer3? Ok....

  4. - Top - End - #4
    Orc in the Playground
     
    mikej's Avatar

    Join Date
    Nov 2008
    Location
    Niagara Falls, Ont
    Gender
    Male

    Default Re: Power difference in groups

    Only had one of those described events, still find it pathetic even to this day. It was me the normal Half-Elf Druid ( at the time I thought that race was cool ) and two other players were a Human CW Samurai/Pyrokineticist and Werewolf Monk. In the end I still out performed them in combat and it was my first experience with that class.
    Last edited by mikej; 2009-03-05 at 05:58 AM. Reason: lol spelled Pyrokineticist wrong
    mikej

    Spoiler
    Show
    Quote Originally Posted by Smiling Knight View Post
    Just to save time:

    Giacomo: Monks are as strong as wizards with UMD and partially charged wands.

    [Respected forum members]: No they are not.

    Giacomo: Yes they are. You all just abuse the rules.

    [Rfm]: No u

    G: No u

    Repeat until someone challenges G to duel, which then never happens.

  5. - Top - End - #5
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: Power difference in groups

    Well uhh, our first 3.5 party had a Half-Dragon Frenzied Berserker (joining on level 14) to a party of Dwarven Defender (Fighter 7/->), Arcane Archer (Fighter 6/Wizard 1/->), Wizard/Archmage (who didn't really do anything except maybe lob a Fireball here, Magic Missile there; he wasn't even a blaster, he was a conservative blaster, although he did use Hold Monster once and Forcecage vs. a party member) & Cleric/Hierophant (hey, it's a printed Cleric PrC, of course you take it - also, a conservative healbot). Yeah, the objectively unimpressive Frenzied Berserker was wrecking the house. The player retired his character after one-shotting a Balor (yeah, monsters weren't run too smart and terrain was practically always "open, open").
    Last edited by Eldariel; 2009-03-05 at 07:41 AM.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  6. - Top - End - #6
    Ogre in the Playground
     
    SoD's Avatar

    Join Date
    Oct 2007

    Default Re: Power difference in groups

    My party (I'm DMing).

    Comprised of;
    • Human Cleric, a first time player.
    • Teifling Warlock, a roleplayer.
    • An elan child psion, roleplaying a child extremely well.
    • A killoren ranger, focused on archery.
    • A human Warblade. With iajutsu focus. Who can one-shot an ogre at level one.


    *sigh*

    His backup characters are worse; a power attack with x6 to whatever he subtracts, or a warforged who becomes immune to all damage.
    For the last time, it stands for Shadow of Darkness!

    Thankin' Nevitan fer me babytar!

    Kasaad Shadowweb-Chitine Paladin of Freedom (now a clickable link!).

    Spoiler
    Show
    Quote Originally Posted by Mauve Shirt
    SoD is my favorite too.
    Quote Originally Posted by TigerHunter View Post
    SoD casts Pun
    SoD's Pun crits TigerHunter for 10k.
    TigerHunter dies.


    Genderbender week comin' up! SoDess by Bisected8 *applause*

  7. - Top - End - #7
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Power difference in groups

    Quote Originally Posted by SoD View Post
    My party (I'm DMing).

    A human Warblade. With iajutsu focus. Who can one-shot an ogre at level one.

    His backup characters are worse; a power attack with x6 to whatever he subtracts, or a warforged who becomes immune to all damage.
    Emphasis Mine. Shouldn't you have a handle on that sort of thing?
    Last edited by Cheesegear; 2009-03-05 at 07:30 AM.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  8. - Top - End - #8
    Ogre in the Playground
     
    WolfInSheepsClothing

    Join Date
    Oct 2006
    Location
    Norway
    Gender
    Male

    Default Re: Power difference in groups

    Well, we have such a group. Here's what happens i any encounter:

    first round
    1. Arcane/divine caster/spontaneous casting on both, with maximized spells an so on: cast spell on enemy
    2. paladin/blackguard/trying to repent: quick cast divine sacrifice, then charge
    3. cleric: cast defensive spell / scratch head about what to do / hit things
    4. thief/assassin: starts to observe enemy to use death attack

    second round:
    1. Arcane/divine caster: cast spell
    2. Paladin/blackguard: deal massive amount of dmg (7d6+7), tries to flank against cleric if cleric is in melee for sneak attack dmg
    3. Cleric: hit things, possibly helps pal/bg to flank
    4. Thief/assassin: observes new target, since the first one was killed

    third round:
    battle is over.
    check out my metal band: http://www.facebook.com/Dreamslain

    Wash: "Sweetie, we're crooks. If everything were right, we'd be in jail."

  9. - Top - End - #9
    Barbarian in the Playground
     
    NecromancerGuy

    Join Date
    Mar 2007

    Default Re: Power difference in groups

    Wizard and pretty much anything else.

    When i first stared playing with my old group you could not play a monk because they honestly thought they were overpowered.

    To fit into their games i used suboptimal characters and often they were still leaps and bounds ahead of the others.

    However most of this was due to them not doing research or such. They played the game to have fun and did not worry about bieng the most powerfull as long as they could get the job done no one cared.

  10. - Top - End - #10
    Titan in the Playground
     
    Telonius's Avatar

    Join Date
    May 2006
    Location
    Wandering in Harrekh
    Gender
    Male

    Default Re: Power difference in groups

    Vow of Poverty Monk (me ) and Radiant Servant of Pelor Cleric. Yeah, BoED had just come out and we wanted to test it out. It was one of the most enjoyable characters I've ever played, as far as the social aspects went. But he was good for exactly four things in combat: disarming humanoids, flanking with the Rogue, jumping, and retrieving the bodies of his fallen comrades.

    Tier 2 group, tier 4 player story....
    Running Age of Worms, we had a player come in playing a Warforged Fighter/Barbarian at level 5 or so. He assured us he'd played D&D before. Turns out his previous adventure was World's Largest Dungeon, and had quit after a couple sessions. We didn't check back with him on his character sheet until about 12th level, when we found - and I kid you not - that he had forgotten to take any feats since character creation back at 5th.
    Last edited by Telonius; 2009-03-05 at 09:36 AM.

  11. - Top - End - #11
    Banned
     
    RedWizardGuy

    Join Date
    Mar 2008
    Location
    Koth
    Gender
    Male

    Default Re: Power difference in groups

    We had a 3.0 druid who reached 21st+ level and a ECL 18 half-celestial paladin. And a straight fighter. And a monk.

    The entire rest of the party, basically, was one steep incline of mechanical suck down from the druid (who, admittedly, starts to far above any "baseline" it's ridiculous).

    The campaign, weirdly, was still fun, until I had to start having archmages of wildly varying political agendas and alignments or entire drow cities attack the PCs to even vaguely threaten them. Oh, and random encounters with epic monsters.

  12. - Top - End - #12
    Ogre in the Playground
     
    Assassin89's Avatar

    Join Date
    Oct 2008
    Gender
    Male

    Default Re: Power difference in groups

    For my party, there is only a four level difference between the highest ECL and lowest ECL.

    Hound Archon Monk ECL 7
    Human Sorcerer ECL 3

    Warforged Healer ECL 5
    Magmin Wizard, Elf Gunmage, Illumian Fighter, Half-elf Cleric (me), Human Psychic Warrior were ECL 4
    Yet another Touhou fan in the playground.
    I'm the strongest, but don't call me an idiot or I'll cyro-freeze you together with some English Beef. - Cirno Avatar by me, assassin8⑨

  13. - Top - End - #13
    Dwarf in the Playground
     
    Zephyros's Avatar

    Join Date
    Nov 2006
    Location
    Greece
    Gender
    Male

    Default Re: Power difference in groups

    The first 3.5 game I played in the city I currently live featured:

    -Nova trigger happy Sun Elf Evoker with Sudden Max, Emp, and Twin (some houseruling by the dm..)
    -Human PsyWarrior wielding a greatsword - fairly standard...
    -Drow Monk
    -and Half-Elf Paragon/ Human Paragon Cleric 1 (me)


    now try to guess who was useless...

  14. - Top - End - #14
    Ogre in the Playground
    Join Date
    May 2008
    Location
    Elyria, Ohio
    Gender
    Male

    Default Re: Power difference in groups

    First 3.5 game I'd ever played, after almost ten years of absence from D&D. We're level ten.

    Our party has
    * A half elf ranger. Totally typical and core only. Perfectly respectable and normal.

    * A gnomish bard, played by a known Loony. Preferred to play pranks on enemies rather than injure them. Still reasonably effective, if silly.

    * A human monk. Me! I was new to the system, and was honestly convinced monk would be a good choice for me, as they are really strong and hard to kill, right guys? Still got the sheet. Some times I look at my feat choices and laugh. Thank goodness I had that +2 to hide and move silently, eh?!

    * A guy whose actual classes I can't remember because he already had like four of them (none core). His weapon could split Cthulu in twain. His armor was probably made of the hide of Chuck Norris. He could slaughter entire level appropriate mobs in the first round of combat. You couldn't kill him with a minigun that fires Tarrasques.

    So yeah, little party imbalance. Fortunately it all worked out because our DM had a habit of using his own previous characters (who were similarly overpowered) as NPCs. So he and the Player of Doom would have a battle that would rend the cosmos while the rest of us had a nice little scuffle with his kobold minions. Fun campaign, actually, if you don't mind being a supporting character.
    Last edited by Starscream; 2009-03-05 at 09:57 PM.
    How to Play Rogues Properly:
    Spoiler
    Show
    Like this:

  15. - Top - End - #15
    Ogre in the Playground
     
    SoD's Avatar

    Join Date
    Oct 2007

    Default Re: Power difference in groups

    Quote Originally Posted by Cheesegear View Post
    Emphasis Mine. Shouldn't you have a handle on that sort of thing?
    Yeah. But the other players don't mind (and I have asked), and the campaign is as much roleplay and combat orientated. His backup characters I'm going to go over very thouroughly, and am going to ban iajutsu focus after this one character of his though.

    But in general, if the other players don't mind, I don't mind.
    For the last time, it stands for Shadow of Darkness!

    Thankin' Nevitan fer me babytar!

    Kasaad Shadowweb-Chitine Paladin of Freedom (now a clickable link!).

    Spoiler
    Show
    Quote Originally Posted by Mauve Shirt
    SoD is my favorite too.
    Quote Originally Posted by TigerHunter View Post
    SoD casts Pun
    SoD's Pun crits TigerHunter for 10k.
    TigerHunter dies.


    Genderbender week comin' up! SoDess by Bisected8 *applause*

  16. - Top - End - #16
    Orc in the Playground
     
    Temp.'s Avatar

    Join Date
    May 2008

    Default Re: Power difference in groups

    The only time balance has really been a problem for me wasn't based on any printed rules or any outside homebrew, but by a class the DM wrote and neither he nor the character refused to acknowledge anything was unbalanced.

    The campaign ran from level 1 to 15.

    The party:

    Lurk
    Rogue
    Ranger/Fighter/Order of the Bow Initiate (3.0)
    Scout/Shugenja
    ...and then this other guy.

    The class was apparently based on the Bard, so if anything it would be on the weak end, right? But the DM had homebrewed its entire spell list without really considering what it meant in game terms. I think the DM even wrote it out to replace the Bard and Druid, intending to nerf and slightly reflavor the classes.

    The result was a level 2 character with something resembling Black Tentacles (area damage and an essentially inescapable scaling lock-down with a level 1 spell). Nobody really complained then, we just specced for Archery and decided to let this guy cover the protection thing.

    Then at level 6 he got some sort of transmogrification ability that put our scouting skills to shame and at level 7, some sort of Summon Swarm-flavored Maw of Chaos effect (I think it was 1d6+1/2CL damage for Rounds/level). Combined with his lockdown thing, combat just became a matter of how much damage the rest of us took (remember, this guy's completely undetectable) before his first initiative came around. Then there were a bunch of other nifty abilities this guy started throwing around.

    I should probably say that all of it was very stylish, very flavorful and very fitting for the character and the setting. It just didn't work with the kind of game the DM was initially running.

    Fortunately, the DM picked up on the glazed eyes and wandering attention that happened every time a session turned into D&D. We eventually started to shift into a sort of freeform political intrigue game with a few inconsequencial "I think you guys should level up"-s thrown in at the end of every couple sessions. So it eventually worked out in an odd sort of way.

  17. - Top - End - #17
    Firbolg in the Playground
     
    Draz74's Avatar

    Join Date
    Aug 2006
    Location
    Utah
    Gender
    Male

    Default Re: Power difference in groups

    Quote Originally Posted by Assassin 89 View Post
    Hound Archon Monk ECL 7
    Um, Hound Archon all by itself is already ECL 11. Adding any Monk levels to it would make it at least ECL 12.

    Monk sucks, but you know, it's not actually worth negative LA.

    Were you using a homebrewed Hound Archon that was vastly weaker, losing most of its Racial Hit Dice and a few of its more powerful special abilities? Or could your Hound Archon have killed the rest of the party off in its sleep? Must have been one of the two.
    You can call me Draz.
    Trophies:
    Spoiler
    Show

    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.

  18. - Top - End - #18
    Bugbear in the Playground
     
    RangerGuy

    Join Date
    Oct 2006

    Default Re: Power difference in groups

    Quote Originally Posted by Draz74 View Post
    Monk sucks, but you know, it's not actually worth negative LA.


    Thats SO becoming my new signature.

  19. - Top - End - #19
    Ogre in the Playground
     
    Assassin89's Avatar

    Join Date
    Oct 2008
    Gender
    Male

    Default Re: Power difference in groups

    Quote Originally Posted by Draz74 View Post
    Um, Hound Archon all by itself is already ECL 11. Adding any Monk levels to it would make it at least ECL 12.

    Monk sucks, but you know, it's not actually worth negative LA.

    Were you using a homebrewed Hound Archon that was vastly weaker, losing most of its Racial Hit Dice and a few of its more powerful special abilities? Or could your Hound Archon have killed the rest of the party off in its sleep? Must have been one of the two.
    I have no idea, but I guess the player did not take any levels in outsider or he took a Level Adjust Buyoff. Second, why would a Hound Archon want to kill a mostly good aligned group? Would he kill the LE sorcerer? Maybe, but the sorcerer is dead due to a fire trap. Would he kill the magmin? I doubt it.
    Yet another Touhou fan in the playground.
    I'm the strongest, but don't call me an idiot or I'll cyro-freeze you together with some English Beef. - Cirno Avatar by me, assassin8⑨

  20. - Top - End - #20
    Troll in the Playground
     
    Zombie

    Join Date
    Sep 2008
    Location
    The great state of denial

    Default Re: Power difference in groups

    From weakest to strongest:
    Wizard blaster built by a guy that hasn't read the PHB, and as such, doesn't know how to use magic. Think of Dan from "another gaming comic", but less effective.
    Dwarf fighter: A new player, who would have been fine had he not decided on dropping his speed to 10. Useful in hallways, and that's about it.
    Double specialized necromancer focusing on undead: Just isn't his level yet. He has to hit level 5 before he jumps up to the top 3.
    Half dragon monk: Is a monk. Is a front liner. Has 11 hit points at level 3. Yeah.
    Double specialist necromancer focusing on life energy: Isn't his level until he gets SoDs, but currently has some very good negative energy effects and false life is always useful.
    Druid/barbarian: Currently our most balanced melee character. Dishes out good damage, and has some useful support and healing spells. Less defense than I like to see on a frontliner, but at 8 players, that isn't so much a problem.
    Double specialized necromancer focusing on curses, fear effects and diseases: This is my character. Level 3, and thus level 2 spells gives me a very nice set of spells in my field, all based around disabling and debuffing enemies, making fights really easy for the party.
    Wierd homebrew angel thingy: DM basically handed the player a "win" button (Full clerical casting, full paladin class features, full BAB, stat increases, no level adjustment thus far, at will spell like abilities). Technically, I can kill this guy in a one on one, but I put this character above mine because this character has a lot more stamina and defense than mine.

    To illustrate the disparity between the top tier and bottom tiers of this grouping, I soloed a CR 8 encounter with insane forethought and preperation (To quote an actual line from the table: Player 1 "You're overprepared when you see a butterfly cross your path and have a written plan of action for that event" Me "It wasn't a butterfly, it was a Robin". To contrast, the bottom 5 characters combined failed to defeat a CR 4 encounter. It was a small, advanced lemure with karmic retribution.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  21. - Top - End - #21
    Ogre in the Playground
     
    wadledo's Avatar

    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Power difference in groups

    Quote Originally Posted by Yukitsu View Post
    To contrast, the bottom 5 characters combined failed to defeat a CR 4 encounter. It was a small, advanced lemure with karmic retribution.
    Best idea ever.
    Idiots give me indigestion.
    Don't give me indigestion.

    Spoiler
    Show
    Quote Originally Posted by Dragonrider View Post
    Wadledo, you dislike EVERYONE. Therefore, you don't count.
    Quote Originally Posted by Draken View Post
    Maybe this is the only true fix for spellcasting, making people scared of using it.
    Quote Originally Posted by dragonprime View Post
    There's a concept called mercy. Are you familiar with it?
    Thank ya Dr.Bath for your avataring skills.

  22. - Top - End - #22
    Ogre in the Playground
     
    horseboy's Avatar

    Join Date
    Jul 2007
    Gender
    Male

    Default Re: Power difference in groups

    It was 4th level.
    There was a cleric of Pelor going into Radiant
    A wizard with glittercheese.
    A bard
    My druid
    and a fighter.

    My druid had tracking, craft wondrous and natural bond for feats. My AC was a constrictor. Wasn't even trying, heck was going more for Steve Irwin than Toho.
    The fighter had troll blooded, monkey grip and weapon focus: Greataxe. Before we started hard that night the DM made him spend most of his WBL on a magic weapon. I think the cleric even floated him some. I was coming into a campaign in progress but he'd done this from lvl 1
    The only thing he hit all night was the iron wall. Several times I offered to let him run "Bindi" instead, as she was rather good at grappling.
    Alot is not a word. It's a lot, two words.
    Always use the proper tool. If the proper tool isn't available, try a hammer.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •