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Thread: The Dungeon

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    Ogre in the Playground
     
    MrEdwardNigma's Avatar

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    Default The Dungeon

    This is not a Werewolf Game.

    This is something different altogether.

    In order to test the general intelligence and, more specifically, resourcefulness of the gamers on this board, I've decided to start a small campaign. Quite simple, quite rules light.

    This (quite possibly rather brief) game will focus on a couple of adventurers heading down a particularly nasty dungeon with nothing to aid them but their skills and what equipment they've been able to scrape together from previous adventures. Okay, so that's not too bad, but you, the player, only have your mind as a resource, and that might be worse news.

    The dungeon will be divided in rooms, and each room will feature quite possibly lethal situations. The game will be divided in rounds, during each of which the players get to respond to the new room with their character's actions. The last room will feature the legendary treasure the dungeon is rumoured to guard, and is obviously the goal of each and every character. Get the loot, and you win the game. Of course, if all of the other characters happen to die along the way and you get all of the loot to yourself, this would be much more of a victory then having to split it.

    In order to prepare for the game, a player would simply have to pick a class from the list below and then choose the character's equipment. Each piece of equipment has a cost in points, with the maximum amount of points you're allowed to use being 100. You are allowed to purchase equipment off any other class' equipment list, but at double the cost.

    Classes:

    Thief:
    Spoiler
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    Skills:
    • Sneaking (requires sufficient darkness and/or cover)
    • Lockpicking (requires some sort of lockpick, and obviously a lock)
    • Pickpocketing (has a 50% chance of success, can be performed on any nearby character by PMing the GM. Upon failure the item remains with the victim and the victim notices your attempt to steal, upon success you steal the item and the victim doesn't notice until he next uses it)
    • Archery

    Available equipment:
    10-Lockpick
    10-Dagger (for cutting throats and purses)
    5-Coil of rope
    5-Grapnelhook
    5-Ten foot pole
    10-Bag of Holding
    10-Nightvision Goggles
    10-Heatvision Goggles
    20-Cloak of Invisibility (depleted after one round)
    20-Cloak of Gliding (to glide down from heights)
    10-Smokebomb (A glass vial with a substance that will quickly turn into a cloud of smoke upon contact with air)
    5-Vial of Poison
    5-Supply of Beef Jerky
    5-Flask of Water
    5-Flask of Lamp Oil
    5-Torch
    5-Tinderbox
    5-Pouch of coins
    50-One item of choice, to be approved by the GM
    10-Backpack
    20-Light Armour
    5-All Black Clothes


    Ranger:
    Spoiler
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    Skills:
    • Focus (Rangers may spot things other classes would miss)
    • Tracking
    • Knowledge of Plants and Animals
    • Control Animal (controls one animal of choice as long as the flute is being played. A new target may be chosen, but control of the previous animal will be lost. Humanoids do not count as animals)
    • Archery

    Available equipment:
    10-Bow
    10-Quiver with arrows
    20-Sword
    20-Spear
    10-Dagger (for carving woodsculptures, or maybe cutting throats)
    5-Flute
    5-Coil of Rope
    10-Vial of Healing Potion (heals character completely)
    5-Supply of Beef Jerky
    5-Flask of Water
    5-Flask of Lamp Oil
    5-Torch
    5-Tinderbox
    5-Pouch of coins
    50-One item of choice, to be approved by the GM
    10-Backpack
    20-Light Armour
    5-All Green Clothes


    Wizard:
    Spoiler
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    Mana: 10
    Skills:
    • Knowledge of Plants
    • Can use Spellscrolls (small note here: a scroll can only be used once. If you want to cast a spell twice, you'll have to purchase the scroll twice)

    Available equipment:
    5-Walking stick
    5-Ridiculous pointy hat (with storage compartment in the top)
    3-Scroll of Flare
    6-Scroll of Fireball
    5-Scroll of Healing (heals character completely)
    4-Scroll of Necromancy (brings one creature back from the dead)
    6-Scroll of Levitation (levitate one round)
    2-Scroll of Frost (freezes a small body of water)
    5-Scroll of Summon Flesh-Eating Beetles
    2-Scroll of Detect Magic
    2-Scroll of Mage Hand
    2-Scroll of Growth (makes one plant grow explosively)
    10-Vial of Mana Potion (replenishes all mana)
    5-Supply of Beef Jerky
    5-Flask of Water
    5-Flask of Lamp Oil
    5-Torch
    5-Tinderbox
    5-Pouch of coins
    50-One item of choice, to be approved by the GM
    10-Backpack
    5-Sparkly, Gaudy Clothes


    Cleric:
    Spoiler
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    Mana: 8
    Skills:
    • Can use Holy Symbols (Symbols can be used indefinitely, but the bearer has to abide their deities' rules, or else... Also, when not held by anyone the symbols simply vanish in a flash of light)

    Available equipment:
    10-Hammer of Smiting (Okay, so it's just a hammer with a fancy name...)
    20-Symbol of Helios (Allows Flare, Fireball, Healing. Restricts Swearing, Killing. Obliges helping those in need)
    20-Symbol of Gaia (Allows Healing. Obliges Humility)
    20-Symbol of Divinos (Allows Smite Undead, Water to Wine and Healing. Restricts Swearing, Killing, Eating Meat. Obliges destroying the undead)
    20-Symbol of The Dark One (Allows Necromancy, Summon Flesh-Eating Beetles, Frost. Restricts worshipping Divinos. Obliges showing no mercy)
    20-Symbol of The Silly One (Allows Flare, Summon Loud Noise, Alcohol to Water, Turn to Chicken, Summon Party Hats. Obliges telling a joke loudly every round (preferably with some funny voices))
    20-Symbol of Diogenes (Allows Healing, Levitation, Smite Undead, Flare. Restricts any possession, beyond clothes and symbols. Obliges Humility)
    20-Symbol of The Boar (Allows Control Animal (no flute required), Summon Boar Steed (lasts one round), knowledge of animals. Restricts Eating Meat, Killing Animals. Obliges helping good-aligned animals in need)
    10-Vial of Healing Potion (heals character completely)
    10-Vial of Mana Potion (replenishes all mana)
    5-Supply of Beef Jerky
    5-Flask of Water
    5-Flask of Lamp Oil
    5-Torch
    5-Tinderbox
    5-Pouch of coins
    50-One item of choice, to be approved by the GM
    10-Backpack
    20-Light Armour
    5-Splendid Priestly Robes


    Dwarven Miner:
    Spoiler
    Show
    Skills:
    • Nightvision
    • Knowledge of Masonry and Forging
    • Stomach of Steel (can't be poisoned or over-eat or over-drink)
    • Strength

    Available equipment:
    10-Pickaxe
    10-Axe
    10-Hammer of Smashing (less fancy, quite as effective)
    10-Tower Shield
    10-Dwarven Toolbelt (contains nails, chisel, wrench, screwdriver, metal marbles as bullets for the blunderbuss, candles, tobacco)
    5-Supply of Lumber
    5-Blunderbuss (No specific skill needed, 25% chance of exploding)
    5-Barrel of Gunpowder
    10-Vial of Healing Potion (heals character completely)
    5-Supply of Beef Jerky
    5-Flask of Water
    5-Flask of Dwarven Ale
    5-Flask of Lamp Oil
    5-Torch
    5-Tinderbox
    5-Pouch of coins
    50-One item of choice, to be approved by the GM
    10-Backpack
    20-Heavy Armour
    5-Dwarven Ethnic Clothes


    Jester:
    Spoiler
    Show
    Skills:
    • Ventriloquism
    • Tightrope walking
    • Juggling
    • Firebreathing (if the proper tools are provided)
    • Control Animal (controls one animal of choice as long as the flute is being played. A new target may be chosen, but control of the previous animal will be lost. Humanoids do not count as animals)
    • Cooking
    • Escape Artist (no cage or rope can hold the jester! Great, give the enemy some more reasons to kill him)
    • Hypnosis (doesn't work on player characters, the target has to stay still for a while as he's awake and it can only have one target)
    • Archery

    Available equipment:
    2-Pig's Bladder onna Stick
    10-Dagger (for throwing purposes)
    5-Fake Dagger (the kind that allows the blade to slide back into the hilt)
    3-Ridiculous pointy hat (with storage compartment in the top)
    3-Coil of colourful handkerchiefs tied together
    5-Flute
    3-Sewing Gear
    3-Rat inna Box
    5-Bag o' Tricks (some dead mice, colourful feathers, pieces of string, a rag or two, some party horns, confetti, fake money, a buzzer with one charge, thumbtacks)
    5-Fake Shark Fin + Snorkel
    5-Hilarious Fake Nose + Tube of Glue
    5-Fake Hump with hidden storage compartment
    5-Juggling Pins
    3-Jack-In-The-Box
    5-Musicbox
    10-Fake Flower with hidden water squirter
    5-Clockwork Gnome (wind to have the gnome march forward, swinging his adorable little fishingrod)
    15-Snakebasket
    20-Flying Carpet (flies for two rounds before it's depleted)
    2-Firecracker
    10-Smokebomb (A glass vial with a substance that will quickly turn into a cloud of smoke upon contact with air)
    5-Stinkbomb (A glass vial with a substance that will quickly turn into a cloud of obnoxious smell upon contact with air)
    5-Vial of Poison
    8-Vial of Acid
    3-Vial of Fake Blood
    8-Vial of Healing Potion (heals character completely)
    4-Supply of Beef Jerky
    4-Flask of Water
    4-Flask of Lamp Oil
    4-Torch
    4-Tinderbox
    4-Pouch of coins
    40-One item of choice, to be approved by the GM
    10-Backpack
    5-Colourful Clothes


    If anyone spots anything that's unbalanced or simply seems off, feel free to PM me about it. Since this is a new game, some feedback is always welcome.

    EDIT: Players and their classes
    Spoiler
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    Thieves:
    Fleeing Coward ; Jontom Xire ; Murska ; Haruki-kun ; someonenonotyou ;
    Rangers:
    Dirk Kris ; Boo ; Istari ; Raiser Blade ; Mustiado ;
    Wizards:
    Dr. Bath ; Reinholdt ; Trixie ; Recaiden ;
    Clerics:
    evnafets ; Lamech ; Uncle Festy ;
    Dwarven Miners:
    Kyouhen ; Selrahc
    Jesters:
    billtodamax ; Elrond ; Vampiric ; GAThraawn ; InaVegt ;
    Last edited by MrEdwardNigma; 2009-07-09 at 09:39 AM.
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  2. - Top - End - #2
    Ogre in the Playground
     
    Reinholdt's Avatar

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    Default Re: The Dungeon

    Oh, I'm definitely playing this.

    Could you explain mana a bit more for me though before I try to pick a class?
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
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    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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    Bugbear in the Playground
     
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    Default Re: The Dungeon

    Just a post saying I want to play.
    Thinking of which class to pick now.

    edit: Going with thief.

    Equipment:
    Spoiler
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    10 - Lockpick
    10 - Bag of holding
    10 -Dagger
    Will decide on rest depending what my marks fellow adventurers pick
    Last edited by Fleeing Coward; 2009-05-25 at 11:42 PM.
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    Quote Originally Posted by TheLaughingMan View Post
    He's Fleeing Coward. The man could be a cookie-baking, cancer-stricken orphan kitten and still look like a reasonable suspect.
    Quote Originally Posted by Ramsus View Post
    I would advise people not to trust FC just on principle. Even if he's on your team, confirmed by the narrator.

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    Barbarian in the Playground
     
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    Default Re: The Dungeon

    In as Jester.
    Equipment in spoiler below:
    Spoiler
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    20-bow
    20-quiver with arrows
    5-flute
    3*4-flask of lamp oil
    4-torch
    4-tinderbox
    10-smokebomb
    5-colourful clothes
    10-backpack
    10-Dagger
    Last edited by billtodamax; 2009-05-27 at 04:45 AM.
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    PaladinGuy

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    Default Re: The Dungeon

    I can't resist it. I have to take a cleric with a Holy Symbol of the Silly One.

    Spoiler
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    20-Symbol of The Silly One
    20-Symbol of Diogenes
    20-Symbol of The Boar
    20-Symbol of The Dark One

    I am the servant of the Dark Silly Boar of Diogenes!

    In the spirit of humility, I will disgard those splendid priestly robes in favour of something much more plain
    10 - All Green Clothes
    10 - All Black Clothes

    I can then mix and match the costumes as necessary.
    Default probably being green bottom, black top.


    Do we need to "buy" the clothes listed? Can we assume we have some plain clothes without having to buy the gaudy stuff? Its not like I want to go naked - even if it would make me more invisible.
    Otherwise I could just take another holy symbol...
    Last edited by evnafets; 2009-05-26 at 04:59 PM.
    Check out past werewolf games at the Unofficial GiantITP werewolf archive
    Also wasting too much time playing Evony right now.
    I don't wanna be a llama or a duck or a wabbit.
    I wanna be a POODLE!

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    Default Re: The Dungeon

    I think using a scroll cost one mana, which would explain the relatively low starting mana.
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    Default Re: The Dungeon

    I believe I'll be original and be the Dwarven Miner.

    Equipment:
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    20 - Heavy Armour
    5 - Blunderbuss
    10 - Dwarven Toolbelt
    5 - Barrel of Gunpowder
    10 - Pickaxe
    10 - Axe
    10 - Hammer of Smashing
    10 - Backpack
    5 - Flask of Water
    5 - Supply of Beef Jerky
    10 - Vial of Healing Potion

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    Bugbear in the Playground
     
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    Default Re: The Dungeon

    I'll try this out.

    Ranger:
    Spoiler
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    Equipment:
    10(2)-Bow
    10(2)-Quiver with arrows
    20(1)-Spear
    5(1)-Flute
    5(1)-Coil of Rope
    10(2)-Vial of Healing Potion
    5(1)-Torch
    5(1)-All Green Clothes

    Total: 100


    Question: Do I need a tinderbox to light the torch, or can I just swipe it across a wall? Or does it work like a flare? Sorry if this seems stupid, but every torch is different.
    Last edited by Boo; 2009-05-26 at 09:43 AM.

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    Default Re: The Dungeon

    Awww... shoot. I just remembered I'm going to be gone soon for five days with no internets. I dont' want to stall the game up too much or anything like that. Guess I'll just have to pull out.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
    Spoiler
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    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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    Bugbear in the Playground
     
    Boo's Avatar

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    Default Re: The Dungeon

    Too late... congratulations! It's a boy!

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    Default Re: The Dungeon

    Quote Originally Posted by evnafets View Post
    Do we need to "buy" the clothes listed? Can we assume we have some plain clothes without having to buy the gaudy stuff? Its not like I want to go naked - even if it would make me more invisible.
    Otherwise I could just take another holy symbol...
    You start out with nothing at all, that even means no clothes.

    Quote Originally Posted by Boo
    Question: Do I need a tinderbox to light the torch, or can I just swipe it across a wall? Or does it work like a flare? Sorry if this seems stupid, but every torch is different.
    All torches start out lit, but to relight it you'd have to have some way of making fire.

    Quote Originally Posted by billtodamax
    I think using a scroll cost one mana, which would explain the relatively low starting mana.
    That is correct. Casting any of the Holy Symbol spells would also require one mana.

    Quote Originally Posted by Reinholdt View Post
    Awww... shoot. I just remembered I'm going to be gone soon for five days with no internets. I dont' want to stall the game up too much or anything like that. Guess I'll just have to pull out.
    Due to fairly high mortality rates in this game, I think I'll be taking a rather large amount of players, so recruitment should be up for a bit.

    I've made some slight changes to the equipment lists which you might want to take into account. The most important added feature is that you can now propose an item for your inventory to be approved by the GM.

    Also, anyone who manages to win this game playing a jester, bravo. That is the hardest character to play as, I think, but it's definitely possible.
    Last edited by MrEdwardNigma; 2009-05-26 at 02:19 AM.
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    Default Re: The Dungeon

    I'll take you up on your challenge. I really would like to keep the clockwork gonme, cause it seems really useful, but I need clothes. So I'm editing my list
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    Default Re: The Dungeon

    The Jester role seems heavily influenced by Shakespeare. I might try it instead of Ranger, since my current get-up feels too... sturdy.

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    Default Re: The Dungeon

    Theif seems to be the best role IMO. The ability to steal your opponents items, archery and stealth? That's crazy.
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    Default Re: The Dungeon

    I'll go for a Thief.

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    10 - Lockpick
    20 - 2 Daggers (for cutting throats and purses)
    5 - Coil of rope
    5 - Grapnelhook
    10 - Bag of Holding
    10 - Heatvision Goggles
    10 - Smokebomb (A glass vial with a substance that will quickly turn into a cloud of smoke upon contact with air)
    10 - 2 Supplies of Beef Jerky
    10 - 2 Flasks of Water
    5 - All Black Clothes
    5 - Vial of Poison
    Last edited by Murska; 2009-05-26 at 07:13 AM.
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    Quote Originally Posted by lamech View Post
    Trusting Murska worked out great!
    Quote Originally Posted by happyturtle View Post
    A Murska without lies is like a day without sunshine.
    Quote Originally Posted by Xihirli View Post
    I say we completely leave our fate in the hands of the trustworthy Murska and continue in complete safety.

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    Default Re: The Dungeon

    Um just checking but if we have no clothes we are invisible yes?

    Anyway heres ma Character'

    Brisingri: Jester

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    Skills:
    • Ventriloquism
    • Tightrope walking
    • Juggling
    • Firebreathing (if the proper tools are provided)
    • Control Animal (controls one animal of choice as long as the flute is being played. A new target may be chosen, but control of the previous animal will be lost. Humanoids do not count as animals)
    • Cooking
    • Escape Artist (no cage or rope can hold the jester! Great, give the enemy some more reasons to kill him)
    • Hypnosis (doesn't work on player characters, the target has to stay still for a while as he's awake and it can only have one target)
    • Archery

    Equipment:
    5-(1)Juggling Pins
    2-(5)Firecracker
    10-(1)Smokebomb (A glass vial with a substance that will quickly turn into a cloud of smoke upon contact with air)
    40-(1)Flamthrower (For making stuff crispy)
    4-(1)Supply of Beef Jerky
    4-(1)Flask of Water
    4-(1)Torch
    4-(1)Tinderbox
    4-(1)Pouch of coins
    10-(1)Backpack
    5-(1)Colourful Clothes


    Also may you have more than one of a single item?
    And item of choice flamthrower? can i please
    Last edited by Elrond; 2009-05-26 at 04:23 AM.

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    Quote Originally Posted by drakeblood4 View Post
    Great artist, I'm assuming clinically insane as hes willing to draw for me. Also, *cracks whip* WHAT ARE YOU DOING OUT OF YOUR BOX, I TOLD YOU TO DRAW FASTER!

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    Default Re: The Dungeon

    You've got too many items there, Elrond (or rather, for too much points).
    Yes, you can have more than one of a certain item, if you pay the cost several times.
    Yes, you could take a flamethrower.
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    Default Re: The Dungeon

    In if you've got room.

    If you have room, let me know and i'll take the time to make up a character.
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    Quote Originally Posted by Shadowcaller View Post
    Damn Jontom and his twisting logic that make sense.
    Quote Originally Posted by banjo1985 View Post
    Nothing personal JX, I just know how completely devious and brilliant you are at these games when you have the time to devote to them.
    Quote Originally Posted by banjo1985 View Post
    All I'll say is that Jontom is a master at these games ... the blue guy with the spiky teeth can be very persuasive.

    Evnafet's GitP WW archive is here.

  19. - Top - End - #19
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    Default Re: The Dungeon

    Yes i didn't expect you to let me take the flamethrower

    And i know I was just checking if you replayed to the flamethrower before I chose everything

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    Apocalypse Rising
    IC | OOC
    "Check mate I sunk your battle ship"
    Quote Originally Posted by drakeblood4 View Post
    Great artist, I'm assuming clinically insane as hes willing to draw for me. Also, *cracks whip* WHAT ARE YOU DOING OUT OF YOUR BOX, I TOLD YOU TO DRAW FASTER!

  20. - Top - End - #20
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    Default Re: The Dungeon

    Quote Originally Posted by Jontom Xire View Post
    In if you've got room.

    If you have room, let me know and i'll take the time to make up a character.
    Due to high mortality rates in this game, I have plenty of room. The more the merrier.
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    I was wondering could we get a trophy if we complete the dungeon?

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  22. - Top - End - #22
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    Quote Originally Posted by billtodamax View Post
    Theif seems to be the best role IMO. The ability to steal your opponents items, archery and stealth? That's crazy.
    How come the thief has the archery skill but no bow option under equipment.

    Using bows is more rangery - maybe you ought to swap the bow skill for daggers (melee and thrown) skill?
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    Damn Jontom and his twisting logic that make sense.
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    Nothing personal JX, I just know how completely devious and brilliant you are at these games when you have the time to devote to them.
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    All I'll say is that Jontom is a master at these games ... the blue guy with the spiky teeth can be very persuasive.

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  23. - Top - End - #23
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    Default Re: The Dungeon

    Quote Originally Posted by Jontom Xire View Post
    How come the thief has the archery skill but no bow option under equipment.

    Using bows is more rangery - maybe you ought to swap the bow skill for daggers (melee and thrown) skill?
    A reasonable suggestion, but this was done on purpose for various reasons, most having to do with balance. If the jester or the thief want a bow, they'll probably have to buy it at double the cost. Also, anyone has skill with a dagger, but throwing it falls under the archery skill.

    Quote Originally Posted by Elrond View Post
    I was wondering could we get a trophy if we complete the dungeon?
    That will probably be provided, yes.
    Last edited by MrEdwardNigma; 2009-05-26 at 04:41 AM.
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  24. - Top - End - #24
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    Default Re: The Dungeon

    Excellent Ok well my character is done and I can't wait to start

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  25. - Top - End - #25
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    Default Re: The Dungeon

    Quote Originally Posted by Jontom Xire View Post
    How come the thief has the archery skill but no bow option under equipment.

    Using bows is more rangery - maybe you ought to swap the bow skill for daggers (melee and thrown) skill?
    Why would a thief need a bow? I fully intend to steal Murska's after he steals it from billtodamax

    Also, are you permitted to trade items with another player after the game starts?
    Last edited by Fleeing Coward; 2009-05-26 at 05:17 AM.
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    He's Fleeing Coward. The man could be a cookie-baking, cancer-stricken orphan kitten and still look like a reasonable suspect.
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  26. - Top - End - #26
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    Quote Originally Posted by Fleeing Coward View Post
    Also, are you permitted to trade items with another player after the game starts?
    Absolutely, if both players agree I don't see why not.
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    I kinda need that bow. Ya know, for living.
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  28. - Top - End - #28
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    Would Discworld's Luggage be permissible as a custom item?
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  29. - Top - End - #29
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    Default Re: The Dungeon

    if you want -5 points at the start of the game, then sure.
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    Quote Originally Posted by Selrahc View Post
    Would Discworld's Luggage be permissible as a custom item?
    A walking bag of holding that's virtually indestructible, always yields the right items when asked, and can send extremely dangerous foes running by itself? I like the luggage a lot, but it seems it would be slightly overpowered for this game.
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