Results 1,171 to 1,200 of 1482
-
2011-06-08, 09:48 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Legend
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
1. THOG SMASH OFFENSIVE AMOUNT OF BAD GRAMMAR
Moving on...
2. Nowhere does it say that Team Neutral or Team Evil get nightkills, though this is probably what you meant for. I will write the rest of this from that assumption
3. The Reaper faction is almost strictly less powerful than the wolves. Scrying as opposite of the scrier is bad (just have him scry as the neut he is), and he probably needs some other ability. Also, killing anybody to get what he needs sounds more like Team Good Vigilante than Neutral Serial Killer. Perhaps this is what you meant? Then the other stuff makes more sence
4. The Seer will be less important than you think he will be. He'll turn out just like in Buttbuttins WW (), except also with a fool role to further confuse him. He will have use, but in most cases he will be a somewhat empowered delayed Mason.
5. Wolves have too many eggs in one basket. If the Spreader is lynched D1, oops! That's all folks, good game. If he claims to be whatever and is not lynched, at night all 3 seers will scry him, and unless he manages to scry a wolf or kill a seer he's toast as a N1 Spreader of Insanity result means to a seer either a. you're the fool or b. if you kill that dude you probably win immediately, and if not then you cripple wolves permanently, with the vast majority of them thinking they're Town. Town can lynch anyone with two Guilty results upon them, because that means that at least one of the Seer and the Devil got a Guilty on him. The current system simply does not work, and there is no minor thing that will fix it and leave it similar to how it is. You could change the mechanic to be like in Buttbuttins.
Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
The overly long monstrosity that is my extended signature lies here.
Avatar by Akrim.elf
-
2011-06-08, 10:10 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Australia
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
APART from the fact that I'm tired and my spelling is therefore rather rotten...
Evil does get a NK(But only Awakened Evil.), and the Reaper(One player) Also gets a nightkill. I'm unsure whether to have him trying to kill non-awakened or awakened evil. I'm tending towards non-awakened, as that means he'll be chasing after random villagers, and the Town don't want that. Scry could be changed, was unsure what he should scry.
The Seer is supposed to be confused. Everyone but the Baner/Reaper/Spreader are supposed to be unsure of what they are. That's the point of the game. And I never said he would be important.
I forgot to add, if the Spreader dies than one wolf gets told they're a wolf, then so on. The idea was based off Assassin's, but twisted.
I hope that clears things up?"Trust bladescape, Shadow of Doubt,"
My almighty and all knowing extended Signature lies HERE! Now includes awesome quotes!
-
2011-06-09, 10:22 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Tacoma, WA
- Gender
-
2011-06-09, 10:31 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
-
2011-06-09, 01:42 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In the Interwebz
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
I was sitting around and I had a random idea.
A power role that I think would have an interesting effect on the game.
Affable Evil in a Can: Scries as Wolf, AEIAC (name needs work) is a wolf team member, who cannot vote for night kills, and their lynch vote counted until they are lynched. When they are lynched instead of leaving the game they instead change their abilities. Instead of not being able to really do anything, they gain the following abilities:
Day Baner
Double Night Kills
Seer
They may only use one of these abilities per night, and when they are lynched there is a public announcement that the AEIAC has been released.
So, what do you guys think?
"I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”
-
2011-06-09, 01:47 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- :noitacoL
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
So they can't be killed, or are they relying on their Day Bane to keep themselves alive?
I'd suggest having a pair of wolves, and when one dies the other powers up. That way the powerful wolf isn't in the open.
EDIT: Or make them a neutral immortal, and have them gain/change a random ability whenever they get lynched/nightkilled.Last edited by Internet Flea; 2011-06-09 at 01:51 PM.
-
2011-06-09, 01:49 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In the Interwebz
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
"I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”
-
2011-06-09, 02:07 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- :noitacoL
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Called Slot Machine, or something. (Quoting because I'm slow at editing and it might get missed.)
I had an idea for a game, not that I'd want to run it. It would include unlisted players that could only talk via PMs to the listed players (probably a limited number of listed players, as well). The Seer(s) could either scry for a role, or learn the identity of an unlisted player (but he'd have to scry them by name afterward to find out their role). Unlisted players have win conditions that require talking to other players, so no winning by hiding until the game ends.
Does anyone think itcould workwould be fun?
-
2011-06-09, 08:26 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Legend
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
It would be, except he phrases the descriptions as "These are ...", which is not the normal format where scries is in fact fine. Notice that I kept it in the descriptions of unique roles where he did not use 'these'
@IF: If done right, certainly. It could become something of a WW game where the village consists of all of the people who participate in SG, and people are trying to find those that secretly joined.
Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
The overly long monstrosity that is my extended signature lies here.
Avatar by Akrim.elf
-
2011-06-09, 08:27 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- the rules between space
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Personally, I think a lynch only game could be interesting. Maybe I'll design one.
Team Evil's main weakness is the reliance on a single player (the Spreader of Insanity). If this player is lynched early, it's pretty much game over for Team Evil. I read another of your posts that says you will awaken unawakened wolves when awakened wolves die. Hmm... maybe the town is doomed (except for the Baner, of course).
If the Spreader of Insanity survives to mid-game, then I think Team Evil probably wins because the seer's scries cannot be used to create a network of trusted villagers (who should probably lynch the seer if he claims) and the Masons cannot be trusted either. That leaves the fate of the Town to the Fool, the Joker, and maybe the Reaper (if his Neutrality permits). Sounds like fun!Thanks to all the players who joinedJune 27 ... July 14, 2011July 7 ... July 28, 2012
-
2011-06-09, 08:35 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Legend
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
The overly long monstrosity that is my extended signature lies here.
Avatar by Akrim.elf
-
2011-06-09, 10:29 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Australia
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
"Trust bladescape, Shadow of Doubt,"
My almighty and all knowing extended Signature lies HERE! Now includes awesome quotes!
-
2011-06-09, 11:02 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Legend
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
If you wanna do that, why not just yank the seer entirely? Nobody said it was mandatory.
Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
The overly long monstrosity that is my extended signature lies here.
Avatar by Akrim.elf
-
2011-06-09, 11:17 PM (ISO 8601)
- Join Date
- Jun 2010
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Would anyone be interested in running TMF: Fate of the Shadow in Joos' stead? He hasn't shown up since May.
Previous Avatars:
Spoiler
Old Avatar by PersonalSaivor.
Ponytar by akrim.elf
Originally Posted by The Lost Eyeball
-
2011-06-09, 11:27 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- the rules between space
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
I've reserved June 27 for the start of City of Spires. So, if anyone would like to co-narrate let me know.
Thanks to all the players who joinedJune 27 ... July 14, 2011July 7 ... July 28, 2012
-
2011-06-09, 11:52 PM (ISO 8601)
- Join Date
- May 2011
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Is it possible for someone else to take over? There is more than one fool-type role in the game (Private Eye/Patsy, Shadow/Fanboy) and both fool roles have a chance at success. Even if everyone reports their roles to whoever takes over, we'll have a few that we can't know.
-
2011-06-10, 12:59 AM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Legend
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
He could also quantum-mechanics it, and redecide the roles on the spot. For seers, he could also probably ask for who you scried and as what, to see if he can then cross-reference the results with people's roles and the disguiser's actions to see if le Patsy got it wrong, allowing him to determine it.
Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
The overly long monstrosity that is my extended signature lies here.
Avatar by Akrim.elf
-
2011-06-10, 02:56 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Australia
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
Sort of ruins the fun that the Joker can create without a seer.
"Trust bladescape, Shadow of Doubt,"
My almighty and all knowing extended Signature lies HERE! Now includes awesome quotes!
-
2011-06-10, 03:57 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In the Interwebz
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
I was thinking of a special rule, a First Three Day bane for those who RP in the first three days. Mostly because of good roleplayers getting lynched because of high visibility.
What do people think of that?....bad idea good idea?
"I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”
-
2011-06-10, 04:04 PM (ISO 8601)
- Join Date
- Apr 2007
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
No. While I enjoy(ed) roleplaying, people should get no privilige and no flak for presence or absence of roleplaying. Maybe some people do point at roleplayers. I don't think that is the case. But being exempt to lynch because of roleplaying?
Adamantly against.Adrie, half elven bard. Drawing by Vulion, avatar by CheesePirate. Colored version by Callos_DeTerran. Thanks a lot, you guys.This place is not a place of honor…no highly esteemed deed is commemorated here… nothing valued is here."There will come a day so dark you will pray for death. On that day your prayers will be answered."Book of shadows, book of night, wake the beast and banish light.
-
2011-06-10, 04:13 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In the Interwebz
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
I just wanted some input. I just noticed a pattern during the first two or three days of random posts, of those who RP getting more attention. Or those who used to RP not.
My mummy game was my first try to make random pointing less interesting, it failed for lack of scry and such. Then my life got super chaotic...still is. I might refine it later. And try to get a Co-nar.
"I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”
-
2011-06-10, 05:11 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Legend
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
I'm pushing against the boring RVS entirely in ITP. Check out this Newbie (that's right) game from another forum. RVS is there, but it barely lasts 1/5 of D1, much less 3 days!
Technical Admin of the Minecraft server. Whitelist is here; put your name there and post it in the thread.
The overly long monstrosity that is my extended signature lies here.
Avatar by Akrim.elf
-
2011-06-10, 09:01 PM (ISO 8601)
- Join Date
- Mar 2008
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
"'But there's still such a lot to be done...'
YES. THERE ALWAYS IS."
-
2011-06-10, 09:22 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In the Interwebz
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
"I laugh at life, it's antics make for me a giddy game. Where only foolish fellows take themselves with solemn aim.”
-
2011-06-10, 10:47 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- :noitacoL
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
If you're going to give roleplayers additional powers, it should probably be something less severe (maybe their point counts for two or something), and probably not have a cutoff point.
Of course you'll want to make it obvious that roleplaying is an important aspect of the game beforehand.
-
2011-06-11, 12:40 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the shadows
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
It's an interesting thought, but largely unfair to those who, for one reason or another, don't feel like RPing in that game. RPing should be incentive on its own. I do it just for the fun of it.
-
2011-06-12, 12:32 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- BalWash, DelMarVa
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
This is what I did the time that I picked up a game with no co-narrator and the narrator left. The game I did was a little simpler from a seer/fool perspective but it can be done. Like you said, whatever they can't figure out, just make a command decision and go from there. It worked out well.
Want to meet some of the most awesome people on the internet? Come to the Baltimore/DC Area RenFest Meetup 2012!
-
2011-06-12, 04:42 AM (ISO 8601)
- Join Date
- Nov 2010
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
I tend to agree with Lex-kat. Turning roleplaying into a mechanic seems frought with peril...and abuse.
3-day bane = 3-day role player...etc.
I think a game, small or large, with a prize/incentive for RP or something could work but I would warn against it as a standard part of most games.
-
2011-06-13, 05:06 AM (ISO 8601)
- Join Date
- May 2007
- Location
- UK
- Gender
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
I think if you make it clear before signups begin that roleplaying is an important part of the game, then it's okay to have some kind of small bonus to particularly awesome posts and/or efforts. I wouldn't grant immunity or anything like that though.
In a few previous Advent Children games, I've encouraged roleplaying by occasionally handing out items for particularly good pieces of roleplaying or continued effort. You've got to be very careful doing this though, and it doesn't stop RPers getting killed off early. I remember how Advent Children II started, where two characters hit it off and did a lot of rich and interesting roleplaying, which the wolves then used as a reason to kill one of them off Night 1. Gave me plenty of ammunition for the narration that did.
Excellent Elan & Yoshi avatar by Mr Saturn
-
2011-06-13, 05:21 AM (ISO 8601)
- Join Date
- Mar 2007
Re: WW Central VII: Important WW information goes here - READ OPENING POSTS!
If you look back at Alchemists... 1 I think you'll see how they worked a roleplay bonus points system. It was slightly arbitrary though and ended up breaking the game a bit, I think the wolves still won though, so it can't have been that bad. Not sure, anyway, it might be worth a look?