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  1. - Top - End - #1
    Bugbear in the Playground
     
    RangerGuy

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    Default (3.5) Well-rounded melee warrior

    What class or class build is generally considered to be a competent fighter without any particular weaknesses or excessive specialization? I'm thinking of a 7th level character here. Rogue, warrior, fighter, whatever, I'd just like to get some opinions.
    "Is this 'cause I killed the hippie? Is that even illegal?"

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    NecromancerGuy

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    Default Re: (3.5) Well-rounded melee warrior

    Quote Originally Posted by Jeivar View Post
    What class or class build is generally considered to be a competent fighter without any particular weaknesses or excessive specialization? I'm thinking of a 7th level character here. Rogue, warrior, fighter, whatever, I'd just like to get some opinions.
    What books do you have available?

    I assume 'Cleric' and 'Druid' are not the answers you want...
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    Default Re: (3.5) Well-rounded melee warrior

    Most full casters, any Tome of Battle class, Psychic Warrior, Totemist, Incarnate, or Binder. The key is that you need a set of well scaled powers - magic, maneuvers, soulmelds, vestiges, or psionics.

    If you want more/better advice, then you need to narrow down your parameters.

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    Default Re: (3.5) Well-rounded melee warrior

    Quote Originally Posted by Amphetryon View Post
    What books do you have available?

    I assume 'Cleric' and 'Druid' are not the answers you want...
    Complete Divine, Warrior and Scoundrel.
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    Default Re: (3.5) Well-rounded melee warrior

    Most people here will suggest one of the ToB classes, Warbalde or Swordsage...

    Or Cleric with DMM Persist Divine Power.

    ...and depending how you define "warrior", Duskblade is a possibility. Or some other gish (Wiz/Abj Champion etc.).

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    Default Re: (3.5) Well-rounded melee warrior

    Quote Originally Posted by Person_Man View Post
    Most full casters, any Tome of Battle class, Psychic Warrior, Totemist, Incarnate, or Binder. The key is that you need a set of well scaled powers - magic, maneuvers, soulmelds, vestiges, or psionics.

    If you want more/better advice, then you need to narrow down your parameters.
    Well, like I said I'm thinking of melee combat, not spellcasting.
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    Default Re: (3.5) Well-rounded melee warrior

    Next question, what do you think of when you say 'competent'? Sword and board fighter with weapon focus?
    If you can get your mitts on Savage Species, combine the warhulk with the hulking hurler, and you can large damage output, but at the cost of mental skills and iterative attacks.
    Cleric X is generally quite powerful so long as you actually do more than cast cure spells. So Cleric radiant servant of pelor. Your immediate weakness is being sneaky, but most characters in armor have that issue. For you however, enough care will net you the right spells to negate even that weakness.

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    Default Re: (3.5) Well-rounded melee warrior

    Then you might also consider a Paladin 7 with the Leadership feat for an interesting mount (like a dragon). Play a small race on a medium mount, use a lance two handed with Spirited Charge, buy some wands, and you're set.

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    Default Re: (3.5) Well-rounded melee warrior

    Quote Originally Posted by Jeivar View Post
    Complete Divine, Warrior and Scoundrel.
    Can you use SRD? Psychic Warrior seems to fit the bill, though it is a partial manifester.

    Your other options are multiclassing quite a bit, since there aren't many great melee PrCs, but short dips to even the core melee can be pretty powerful.


    As a side note, people who dislike how others keep suggesting ToB for everything should notice how some threads are just begging for it.
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    Default Re: (3.5) Well-rounded melee warrior

    For core-only, the Horizon Tripper is considered an effective build, but I'm not sure how well-rounded it is (it seems to do one thing very well).

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    NecromancerGuy

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    Default Re: (3.5) Well-rounded melee warrior

    Well, there's the horizon tripper. A core-only build designed to try to address this.

    Edit: Ahh, ninjas! Uncanny Trickster might be fun to tack onto the build for more skillpoints if you want to go that direction.
    Last edited by Coidzor; 2010-11-18 at 05:20 PM.
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    Default Re: (3.5) Well-rounded melee warrior

    Quote Originally Posted by Jeivar View Post
    Well, like I said I'm thinking of melee combat, not spellcasting.
    Take a closer look at the classes he suggested. They are all melee classes.

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    Default Re: (3.5) Well-rounded melee warrior

    Quote Originally Posted by Thurbane View Post
    For core-only, the Horizon Tripper is considered an effective build, but I'm not sure how well-rounded it is (it seems to do one thing very well).
    That's very well-rounded for core-only melee.

    Besides, it has the dimension door and other fancy gadgets.
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    Default Re: (3.5) Well-rounded melee warrior

    What ever class you settle on be sure to take the Obese trait for a fully rounded nature
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    Default Re: (3.5) Well-rounded melee warrior

    Quote Originally Posted by herrhauptmann View Post
    Next question, what do you think of when you say 'competent'? Sword and board fighter with weapon focus?
    If you can get your mitts on Savage Species, combine the warhulk with the hulking hurler, and you can large damage output, but at the cost of mental skills and iterative attacks.
    Well . . . I guess I just mean a warrior who isn't dependent on some special circumstance or certain kinds of enemies to be effective. For example . . .

    Quote Originally Posted by Person_Man View Post
    Then you might also consider a Paladin 7 with the Leadership feat for an interesting mount (like a dragon). Play a small race on a medium mount, use a lance two handed with Spirited Charge, buy some wands, and you're set.
    . . . I WANT to make a Paladin with mounted combat feats, maybe a dog-riding halfling paladin in dear memory of Mazzy Fentan, but those feats all become useless the moment you get into a situation where mounted combat isn't an option. Plus, halfling-sized weapons don't pack the same punch.

    Quote Originally Posted by Thurbane View Post
    For core-only, the Horizon Tripper is considered an effective build, but I'm not sure how well-rounded it is (it seems to do one thing very well).
    Interesting build, but too high level for what me and friends are getting into.
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    Default Re: (3.5) Well-rounded melee warrior

    Quote Originally Posted by Jeivar View Post
    . . . I WANT to make a Paladin with mounted combat feats, maybe a dog-riding halfling paladin in dear memory of Mazzy Fentan, but those feats all become useless the moment you get into a situation where mounted combat isn't an option. Plus, halfling-sized weapons don't pack the same punch.
    When are medium-sized people going to be able to fit, yet a halfling on a dog not?

    Also, the difference in damage is negligible, with decent STR.
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    NecromancerGuy

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    Default Re: (3.5) Well-rounded melee warrior

    Quote Originally Posted by Jeivar View Post
    . . . I WANT to make a Paladin with mounted combat feats, maybe a dog-riding halfling paladin in dear memory of Mazzy Fentan, but those feats all become useless the moment you get into a situation where mounted combat isn't an option. Plus, halfling-sized weapons don't pack the same punch.
    Considering you have Complete Warrior available, I believe part of the supermount build is open to you. Unfortunately you don't have Complete Adventurer so Devoted Tracker is offlimits... as is animal lord/beastmaster. :/

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    Last edited by Coidzor; 2010-11-18 at 06:02 PM.
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    MonkGuy

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    Default Re: (3.5) Well-rounded melee warrior

    Jeivar, the Horizon Tripper is designed to be playable from level 1, so it's certainly not "too high level," it merely gives you a good idea where to go once you level up. At level 7 you could have all of the recommended feats and 2 levels of Horizon Walker.

    I'm a big fan of the Dervish in Complete Warrior. Swashbuckler 3/Fighter 2 is a very simple and effective entry point to the PrC, which would let you have 2 levels of Dervish to start. You can dual wield Scimitars with no penalty and can make a full attack while moving when in your Dervish Dance. Your only combat challenge is stuff with DR, so sources of bonus damage are a must (even if it's buffs from your friendly neighborhood Wizard). If you're interested, check out The Dervish Handbook
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    Default Re: (3.5) Well-rounded melee warrior

    If you go dervish Id try to get a transmuting weapon(for dr). My favorite way is to go kensai if your dm likes low magic item games.

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    Default Re: (3.5) Well-rounded melee warrior

    Can you use the SRD? Or partial BAB and Saves? If so, I'd recommend one of two builds:

    Build 1:
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    Human Monk 2/Cloistered Cleric 5/Sacred Fist 10/Cloistered Cleric 3

    Your feats up to level 6 are as follows: Combat Casting (Level 1 feat), Stunning Fist (Monk 1 bonus feat), Combat Reflexes (Monk 2 bonus feat), Extend Spell (Human bonus feat), Persistent Spell (Level 3 feat), Divine Metamagic: Persistent Spell (Level 6 feat)

    Other feats you might want to take include: Combat Expertise, Improved Trip, Knock-down, or you could focus on grappling (I'm no expert on the subject, so I don't know what feats you'd want besides Improved Grapple), and if you can get them allowed, Travel Devotion and Knowledge Devotion from Complete Champion.

    This build requires partial BAB (to qualify for Sacred Fist at level 8) but could work without it (you'd just get into Sacred Fist later). Also, note that Sacred Fist is a full casting progression class according to the text (which trumps the table) so you'll still get ninth level spells. It is a pretty effective unarmed fighter, and mobile too, if you can get Travel Devotion. Persist Divine Power (or some other buff, before you have access to Divine Power) and go to town. You could also do it with regular Cleric, but I prefer Cloistered Cleric for the skill points.


    Build 2:
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    Elf Cloistered Cleric 5/Seeker of the Misty Isle 10/Cloistered Cleric 5

    You'll need to take Travel Domain to get Survival as a class skill with this build. Hopefully your DM will let you trade your second Travel Domain (from Seeker of the Misty Isle) for Travel Devotion or some other domain. Also, note that Seeker of the Misty Isle is also full casting according to the text.

    As far as feats go, you'll want Extend Spell, Persistent Spell, and DMM: Persistent Spell, and Power Attack, and the rest of your feats are pretty open.

    This build also persists Divine Power for melee ability, and uses its spells to buff itself and its allies. It also gets 6+Int skills for the duration, and off of a pretty good list. It, like any build, will benefit from Travel Devotion (which allows you to move as a swift action) and Knowledge Devotion (which allows you to make a knowledge check for bonus damage against a specific creature type), though if you can take knowledge devotion and trade it for Knowledge Domain (which the Cloistered Cleric gets for free) be careful to ask your DM if you still get all knowledge skills as class skills. It may be better just to take it as a feat rather than trading your domain for it.


    Both of these builds are pretty capable in melee. The first requires no weapons or armor (though you'll want bracers of armor for the armor enchantments you can get and a necklace of natural attacks for weapon enchantments), while the second does require equipment. They both have pretty good skills off of a pretty good list, and Cloistered Clerics have a Bardic Knowledge like ability called Lore. Also, both of these could work with regular Cleric, however, I feel that the benefits of Cloistered Cleric (Skills, Lore) far outweigh the costs.

    Edit: Oh, and you'll want to familiarize yourself with Person_Man's guide to Melee Combos which is a wonderful resource for melee tactics.
    Last edited by Kalaska'Agathas; 2010-11-18 at 06:28 PM.
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  21. - Top - End - #21
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    NecromancerGuy

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    Default Re: (3.5) Well-rounded melee warrior

    Try Shneekey's take on a Samurai. Takes some doing, but can work as a combat-debuffer.
    Last edited by Amphetryon; 2010-11-18 at 06:30 PM. Reason: Reading incomprehension.
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    Default Re: (3.5) Well-rounded melee warrior

    Quote Originally Posted by Amphetryon View Post
    Try the Knight; Person_Man has a good handbook in his sig.
    Doesn't seem to be in the allowed sources.
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    Default Re: (3.5) Well-rounded melee warrior

    Bah. I fail. Cold medicine FTL. Editing.
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    Barbarian in the Playground
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    Default Re: (3.5) Well-rounded melee warrior

    . . . I WANT to make a Paladin with mounted combat feats, maybe a dog-riding halfling paladin in dear memory of Mazzy Fentan, but those feats all become useless the moment you get into a situation where mounted combat isn't an option. Plus, halfling-sized weapons don't pack the same punch.
    Really you can play anything like a paladin, just convince yourself that your specialness comes from god. Crusader works.

    Who needs mount feats when you have an elephant? ELEPHANT, ATTACK WITH YOUR FEETS.

    Elephant: BRAAUUUUUUUUUUUUUUUAU

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    Default Re: (3.5) Well-rounded melee warrior

    The trouble with mounted warriors (especially with Elephant mounts) is that, while you may be able to ride your riding dog into the castle, that doesn't mean it's appropriate when going to the royal dinner (which will then get attacked). I'm not saying it's necessarily not going to work, just that some campaigns (those with a large social component, perhaps) don't work well with the mounted knight archetype.
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    NecromancerGuy

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    Default Re: (3.5) Well-rounded melee warrior

    Quote Originally Posted by Kalaska'Agathas View Post
    The trouble with mounted warriors (especially with Elephant mounts) is that, while you may be able to ride your riding dog into the castle, that doesn't mean it's appropriate when going to the royal dinner (which will then get attacked). I'm not saying it's necessarily not going to work, just that some campaigns (those with a large social component, perhaps) don't work well with the mounted knight archetype.
    Gear can supplement this to a certain extent, yeah, but, yeah, it's not going to be fighting at 100%. Then again, only a spellcaster would be, because you'd be expected to... not be armed or armored at such a thing so it's the DM nerfing melee in general. Which is ok occasionally but if he gets into a habit of doing this, one has to question the DMing style.

    But if it's a social campaign, then any melee character is going to similarly be useless in those situations unless they're the skillmonkey or a gish.

    Quote Originally Posted by Lev View Post
    Really you can play anything like a paladin, just convince yourself that your specialness comes from god. Crusader works.

    Who needs mount feats when you have an elephant? ELEPHANT, ATTACK WITH YOUR FEETS.

    Elephant: BRAAUUUUUUUUUUUUUUUAU
    Ah, yes, Warbeast, the way to get a mount that scales with your WBL rather than ECL.
    Last edited by Coidzor; 2010-11-18 at 07:37 PM.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
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    Barbarian in the Playground
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    Default Re: (3.5) Well-rounded melee warrior

    Quote Originally Posted by Jeivar View Post
    What class or class build is generally considered to be a competent fighter without any particular weaknesses or excessive specialization?
    Every class has a weakness, though some have far fewer than others. If you want to eliminate weaknesses, you are looking at a fair amount of specialization. This is even more true for a fighter-type build if you do not utilize magic. I add another +1 to the Horizon Tripper. In practice, it is a better than it seems.

    If you want just a flat out character that does loads of damage, but has pretty significant weaknesses (like kills the entire party eventually), play a Frenzied Berserker.

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    Default Re: (3.5) Well-rounded melee warrior

    Binder 15/KotSS 5 is extremely good at melee and has plenty of tricks, without feeling too "cast-y." (There's no slots or points to keep track of for instance.)
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    Default Re: (3.5) Well-rounded melee warrior

    I guess the question becomes: what's well rounded, Jeivar? And when you say you wanted Melee, not Spellcasting, did you mean Mundane, not Spellcasting? Because Spellcasters can be pretty brutal in melee.
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    Default Re: (3.5) Well-rounded melee warrior

    Quote Originally Posted by Psyren View Post
    Binder 15/KotSS 5 is extremely good at melee and has plenty of tricks, without feeling too "cast-y." (There's no slots or points to keep track of for instance.)
    I second this - Binder is awesome, and KotSS is icing on the cake to make your Binder more melee oriented.

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