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2012-01-18, 12:45 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
That's the reserves game for you and it's the major reason why my Assault marines tend to sit fights that matter out. I play them in a casual games, but I just don't like relying on the dice to the extent that DoA does (first roll then scatter then mishap table... way too many for me) Perhaps you could consider some scout bikers to alleviate the pain a little, start on the board, turbo boost and then drop. It'll cut out the mishap and scatter problem anyway, assuming they don't get shot to bits. Of course, it also cuts down your amount of slots for Vanguard.
"What's in this empty box ?"
"Youth and talent is no match for age and treachery."
Mechwarrior by Elder Tsofu
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2012-01-18, 04:35 PM (ISO 8601)
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2012-01-18, 04:38 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
The Lords of Uncloaked Steel
"But iron - cold iron - is master of them all."
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2012-01-18, 04:46 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
"Apostate prostitutes? Apos-titues!"
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2012-01-18, 04:58 PM (ISO 8601)
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2012-01-18, 05:07 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
That's not the issue. The issue was the words for Dawn of War itself.
"[...] deploy up to two units from [your] Troops selections [...]"
Emphasis mine.
There's a difference between 'Troops choice' in the Codex, and 'Troops unit' in the BBB. An Infantry Platoon is more than one unit, unless you use Combine Squads. Hence why Infantry Guard were terrible at Dawn of War because it's main strength is Heavy shooting which it always lost at least a turn of.
Now the problem is gone and Imperial Guard players couldn't have asked for much more. The Al'Rahem problem still exists though.
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2012-01-18, 05:09 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
A platoon counts as a single Troops choice when deploying. Dawn of War is the only scenario that restricts deployment. There is no reason to have that clause of the platoon rules if it doesn't apply to anything; ergo a platoon may be deployed as a single Troops selection in Dawn of War.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2012-01-18, 05:11 PM (ISO 8601)
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2012-01-18, 05:14 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2012-01-18, 05:18 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
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2012-01-18, 05:36 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2012-01-18, 05:39 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Battle Missions.
Ultimately, again, I need to point this out; Common Sense is not RAW. Regardless of what you think, rules is rules, even if they don't make sense.
If you still can't grasp it; it was Errata'd for a reason. The problem existed, whether you saw it or not. But now none of this matters because the problem isn't there anymore.
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2012-01-18, 05:49 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Not to get too semantic about it (which is all this debate has been anyway...) if it was a FAQ then that is always how it has been, it was just making sure everyone knew.
If it was an errata, then it was changed and re-written.
Common sense, however, is actually RAW, as its I think the very first line in the BBB. And in almost every case of FAQ from GW that I've read and can specifically remember right now, the FAQ ruling has always been the common sense version of the rule reading. Of course "common sense" and "common gaming logic sense" are not quite the same, there are a lot of gaming logic situations that wouldn't make sense in a real life situation.
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2012-01-18, 05:55 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
It is Errata. It was not the way it is now.
And in almost every case of FAQ from GW that I've read and can specifically remember right now, the FAQ ruling has always been the common sense version of the rule reading.
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2012-01-18, 06:36 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Deffrollas with their S10 hit no matter how far the battlewagon moved is my personal bugbear on that. I can see why, but I'm afraid simple common sense says the faster the vehicle moves, the harder it hits.
"What's in this empty box ?"
"Youth and talent is no match for age and treachery."
Mechwarrior by Elder Tsofu
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2012-01-18, 06:44 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Plus every codex with dedicated transports. Or Dark Angels with their Ravenwing when those are troops.
With a non-powered ram, yes*. Not with a revolving crusher wheel.
Steamrollers don't work better when they go faster. Rather they're useless unless they travel at the designed optimum rolling speed.
Logically if the battlewagon went too fast it would shunt anything it hit away from the roller and not be able to crush anything.
*which is a differant ork vehicle upgrade that works of the normal ramming rules which are determined by how far something movesLast edited by Closet_Skeleton; 2012-01-18 at 06:52 PM.
"that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.
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2012-01-18, 07:00 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Deffrollas with their S10 hit no matter how far the battlewagon moved is my personal bugbear on that. I can see why, but I'm afraid simple common sense says the faster the vehicle moves, the harder it hits.
"What's in this empty box ?"
"Youth and talent is no match for age and treachery."
Mechwarrior by Elder Tsofu
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2012-01-18, 08:02 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
It's a Grot's Life lets a unit of Gretchin remove a minefield in exchange for a handful of casualties. There aren't any minefields. Why does the rule exist?
Space Wolf Sagas have Oaths listed as part of the rules text. They have no bearing on the game. Why does the rule exist?
The text for Dawn of War doesn't specify 'troops choices', it specifies 'up to two units from your troops selections', except without the italics.
Combined Squads were fine though.I am the golden shadow. I am the Ninja Chocobo
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Spoiler
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2012-01-18, 08:02 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Which is how ramming works. A deathroller is not ramming.
Science says the faster a vehicle moves the harder it hits. Common sense says that a 2 lb 3 cm diamater sphere should fall slower than a 4 lb 3 cm diameter sphere. Science says that two objects with the same shape and exterior volume falling in the same conditions fall at the same speed.
Its a well known fact that common sense is not common. It is a slightly less well known fact that it isn't sense either.
Throwing fruit into a smoothy maker may be fun, but it doesn't help the smoothy maker work better. On second thoughts you'd need a lid on the smoothy maker or it would be messy.
don't bother replying if you don't want to, i get your point
1. There used to be minefields.
2. A scenario could easily reintroduce minefields.Last edited by Closet_Skeleton; 2012-01-18 at 08:10 PM.
"that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.
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2012-01-18, 08:16 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Because Codex: Orks is from a previous edition, I suspect, though rules for minefields are in the main rulebook. (Difficult and dangerous, units that take a wound must test for pinning.) The current IG codex was written under the 5th edition rules, therefore one may suppose its rules apply to 5th edition. The same reason there's any other flavor text in the book.
FAQ says I was right. I suggest dealing.Last edited by Renegade Paladin; 2012-01-18 at 08:18 PM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2012-01-18, 08:26 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
I am the golden shadow. I am the Ninja Chocobo
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Spoiler
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2012-01-18, 08:29 PM (ISO 8601)
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2012-01-18, 08:48 PM (ISO 8601)
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- ^ Creds to Lord Raziere
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2012-01-18, 09:47 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Now it is a duck?
"that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.
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2012-01-18, 11:09 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
My mistake. The errata entry also rewords rolling collectively for reserves; are you suggesting that wasn't clear enough? The errata replaces the entire sentence, and the only thing of substance it changed was rolling separately for parts of the platoon in non-dedicated transports. I have already said why I was right; this is simply icing on the cake. The most cursory application of logic says that's the only thing the rule as originally printed could possibly mean; there is nothing else in the rules for it to refer to apart from the Dawn of War deployment type.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2012-01-19, 12:38 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
You're bringing logic into a technical argument where it has no place. Why does Ghasghkull Thraka have Furious Charge and frag grenades when his power klaw makes him S10 I1?
The rules never stated you could exceed the amount of units allowed by the Dawn of War rules. In fact, you could more accurately read that sentence as meaning that the Platoon only counted as a single Troops choice while deploying - at all other times it would count as different.
Note I said more accurate, not more logical.I am the golden shadow. I am the Ninja Chocobo
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2012-01-19, 12:49 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
hey guys, im heading of to a campaign this sunday (3 days of fighting, 1 day kill teams and 2 days of 1250 point battles) and i was wondering if you could look over my Dark Eldar army list for me.
Kill Teams list 1
Spoiler5 Wyches
Hekatrix w Agoniser
Raider w Flickerfields
150
3 Trueborn
Blaster
51
Hekatrix: Preferred Enemy (Everything!)
Wych: Feel no Pain (i can think of nothing better, and it helps her stay alive)
Blaster Trueborn: Infiltrate
With this list the two splinter rifle trueborn and the wyches deploy normally with the blaster trueborn infiltrating. Blaster thins the heard with some sniping and the wyches run in and kill things with the splinter rifles providing covering fire.
1250pt List
SpoilerSuccubus
Agoniser, Blast Pistol, Haywire Grenades
105
8 Wyches
Haywire Grenades, Shardnet and Impaler
Hekatrix w Agoniser
Raider w flickerfields
206
8 Wyches
Haywire Grenades, Hydra Guantlets
Hekatrix w Agoniser
Raider w flickerfields
206
10 Kabalite Warriors
Blaster, Splinter Cannon
Raider w Flickerfields, Shadow Field and Splinter Racks
205
10 Kabalite Warriors
Blaster, Splinter Cannon
Raider w Flickerfields, Shadow Field and Splinter Racks
205
Razorwing Jetfighter
Flickerfields, Shadow Field
165
Razorwing Jetfighter
Flickerfields, Shadow Field
165
1257
I just need to trim 10 points off of this one but i have my playstyle are figured out. But, i need suggestions for what should go.
thanks in advance
DMLast edited by Hawkfrost000; 2012-01-19 at 12:50 AM.
The Lords of Uncloaked Steel
"But iron - cold iron - is master of them all."
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2012-01-19, 06:01 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Renegade paladin: VINDICATION!
Everyone else: Only in hindsight.
Renegade paladin: but I was right!
Everyone else: No you weren't.
Renegade paladin: But yes I was.
Everyone else: But no you weren't!
Renegade paladin: Was!
Everyone else: Wasn't!
etc.
My god, its like watching a monty python looney toons sketch.Last edited by iyaerP; 2012-01-19 at 06:01 AM.
Claspedchurches: This is a mudstone dwarven fortress. All craftsdwarfship is of the highest quality. It is encrusted with bauxite, studded with ice, decorated with gold, and adorned with hanging rings of magma. This fortress menaces with spikes of steel, iron, bronze, and silver. On the fortress is an image of an image of cheese in pitchblende.
On the fortress is an image of a megaweapon in gold, silver, jet, obsidian and adamantine. The goblins are burning.
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2012-01-19, 10:28 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
Last edited by Ninjaman; 2012-01-19 at 10:32 AM.
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2012-01-19, 10:37 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XIV: "Pray for 6's!"
The Lords of Uncloaked Steel
"But iron - cold iron - is master of them all."