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2014-02-17, 01:40 AM (ISO 8601)
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League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
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MUMBLE
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Our main means of communication is a mumble server, playing host to a variety of games, including LoL. We're quite a tight knit community, get to know us! Hanging about is a good way to find a game, and if you don't fancy playing something there's always a good chance of a friendly chat. Contact Djinn_in_Tonic via PM if you have a question or want to donate money to keep the server running.
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Sometimes people write guides and post them in this thread. Other times pro players write guides that people then post in this thread. They often end up here.
SpoilerChampion Introductions:
Thanks to Eldariel, Playgrounders in Thread XLV wrote blurbs to introduce players to their favorite champions. Yay.
Ahri by SlyGuyMcFly
Alistar by Joran
Amumu by Ivellius
Anivia by Eldariel
Annie by endoperez
Caitlyn by McDougal
Cho'Gath by Happy Gravity
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Singed by QWERTSTOP
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Sona by Forrestfire
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Vi by Pherinos
Zyra by The Fiery Tower
General Guides:
A General Guide to Support, by Math Mage
Guide to General Common Jungler Set-Ups, by Mtg_player_zach
Small Guide to Jungle Counterpicking, by Winthur
General Guide to AD Carries
Seizing the fourth digit: Playing your way out of Elo Hell. by Math_Mage
Faulty and Raistlin's Quick Build Database: Notes and Stuff by Faulty and Raistlin
Turning Skill Into Elo: Solo Queue Mindset And Methodology by MathMage
How to be a Good Team Leader by Darth Mario
Specific Champion Guides:
Be warned. These guides are, by and large, outdated. Much of the information referenced in these guides has been made obsolete as a result of League's natural patch cycle and changes from Season to Season. If you're looking for information on a champion, you'll have better luck at SoloMid.net or LolPro.com. Alternatively, ask the thread!
Riven 101, by Arbitrarity
Highly Artistic Blitzcrank guide, by Dogmantra
Laser Bear Udyr, by Djinn_In_Tonic
Rammus: Can't touch this, by Math_Mage
Twitch, by Djinn_In_Tonic
Jungle Akali by Djinn
How to play everyone's favourite Lightning Squirrel by Dogmantra
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Super Serious Rumble Guide by Dogmantra
OH SNAP Morgana Can Jungle by Dogmantra
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Tristana by MathMage
CLASSY VIDEOS FOR CLASSY PEOPLE*
Watching these videos makes you a classier person. Fact.
SpoilerJungle Janna!
How to Win Every Game in League of Legends
Panic at the Nexus
Sunfire Cape Sunday
Season One Trailer with Commentary
D-Town
Insanity Mix
(Truly, Truly) Outrageous
I'm just a noob (Ryze Ryze Ryze again)
e.o.n Shen
Vendrim-Ionia
Pwn ur FACE
Your -Epic- Dreamhack comes true!
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I Just Got Ganked
Keep Feeding
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Combinasion BOOM! League of Legends
All in the Cards
No One Ganks Like Garen
Rammus Taunts Everyone
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It's like your eyes are getting a massage.SpoilerLoL Comic by Elagune
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TRAVEL BACK IN TIME: PREVIOUS THREADS
Proof we're not all experiencing collective haullucinations.
SpoilerLeague of Legends lVI: ME BRO!
League of Legends LV: A Song of Loss and Ire - A Storm of Wards
League of Legends: We will LIV, they will die
League of Legends LIII: A Song of Loss and Ire - A Clash of Pings
League of Legends LII: Sin of the Blind Monk
League of Legends LI: A Song of Loss and Ire - A Game of Throws
League of Legends L: Lucian's Lost Love's Luxurious Lantern Lodge
League of Legends XLIX: Why are there snowballs in a jungle?
League of Legends XLVIII: A Broken Spine is Just a Twist of Fate
League of Legends XLVII: Legend of Poro - Retcons on Ice
League of Legends XLVI: Everybody now comes from Freljord
League of Legends XLV: They ruined the King AND his blade!
League of Legends XLIV: *SQUAWK* Who's there? *SQUAWK* League of Legends XLIV who?
League of Legends XLIII: Now with 100% more Leagues.
League of Legends XLII: I Hope The New Champ Is Vi-able
League of Legends XLI: Fish Are Friends, Not Food
League of Legends XL: Season on Hold 'till Morello Gets Gold
League of Legends XXXIX: Harrowing in the Playground
League of Legends XXXVIII: Featuring Mumble, The Giant Halibut
League of Legends XXXVII: Thread Name Delayed for Further Testing on PBE
League of Legends XXXVI: Thread Now Invisible When You're Not Looking
League of Legends XXXV: Jayce, the Defender of Soon™
League of Legends XXXIV: No Exceptions
League of Legends XXXIII: Game of Mundo
League of Legends XXXII: Cupcakes and Kittens and Squirrels. Oh my!
League of Legends XXXI: I'll Start My Own Team! With TF And Janna!
League of Legends XXX: Must be Summoner Level 18 to View
League of Legends XXIX: Are Nerfs Vayne In This Grave Situation?
League of Legends XXVIII: Ahri-Vederci, Dodge. Hello, Viktory.
League of Legends XXVII: Your Sister's Hotter
League of Legends XXVI: We've officially jumped the shark
League of Legends XXV: Who is your Summoner, and what does he do?
League of Legends XXIV: Today's Noob Strat, Tomorrow's New Meta
League of Legends XXIII: gunbladeface.jpg
League of Legends XXII: Teamwork OP, Nerf Nao
League of Legends XXI: For The Love Of God Amumu, Stop Crying!
League of Legends XX: Riot's in the Playground
League of Legends XIX: 15 million players, and nary a Morgana
League of Legends: XVIII: ┻━┻ ︵ (╯°□°)╯
League of Legends XVII: Gondor Has No Tank, Gondor Needs No Tank
League of Legends XVI: Alas, Poor Game Balance, I Knew Him, Morello
League of Legends XV: Robots Are Better Than Trees
League of Legends XIV: We're So Broken That We're OP!
League of Legends XIII: Our Skill is Hard to Deny
League of Legends XII: It's Worth It Because I Said So In The Thread
League of Legends XI: It's Hard to Post Like This in Heels
League of Legends X: Armored Armadillo Delivers Ambiguous Affirmative
League of Legends IX: New Thread Available! Only 6300 IP!
League of Legends VIII: Gali-Os: They're idolicious!
League of Legends 7: Truly, Truly Outrageous!
League of Legends 6: Jannaaaaaaaaaa!
League of Legends 5: Tall Grass Used Garen! DEMACIAAA!
League of Legends 4:CAWCAWCAWCAWCAWCAW
League of Legends 3: You only need to click once
League of Legends Goes Where It Pleases 2
League Of Legends: We post where we please.
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2014-02-17, 01:52 AM (ISO 8601)
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Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
NO FONT SIZE IS BIG ENOUGH TO CONTAIN THIS POWER
So. Um. Something something LoL?
Oh. Right. This had me in stitches.Last edited by Math_Mage; 2014-02-17 at 01:52 AM.
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2014-02-17, 02:17 AM (ISO 8601)
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Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
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2014-02-17, 02:34 AM (ISO 8601)
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- Mar 2006
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- Canada
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2014-02-17, 05:05 AM (ISO 8601)
- Join Date
- Jun 2011
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- Tinkering with Ordis
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2014-02-17, 09:18 AM (ISO 8601)
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Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
From last thread - I'm trying to switch from playing "effective, but can't carry a game" top laners to ones that can rack up kills rather than depending on the other team in ranked. My best top laner historically has been Malphite. I tried Warwick, but he has no poke against anyone with ranged attacks, so the early laning phase is very rough.
What are people's thoughts on J4? He has good damage, good initiation and CC, is tanky, and it looks like his dragon strike is an effective poke.
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2014-02-17, 09:33 AM (ISO 8601)
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- Feb 2006
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Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
Neither does Renekton, Jax or Riven, and they've been very popular top lane picks for a while now.
To alleviate Warwick's early weaknesses just go with a defense heavy mastery setup. I run 0/27/3.
Overnerfed. He doesn't scale too well. He supports ganks very well, though. He was always a better jungler because of lack of sustain in lane. He has a good level 2 combo, able to get some first bloods. Overall though I think he's meh and better off jungling.
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2014-02-17, 09:43 AM (ISO 8601)
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- Feb 2008
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- Texas
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Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
They all have dashes or leaps of one sort or another to close in for poke, so that they control when they want to engage. I'm not sure about Renekton, but the other two also have defensive abilities. WW's abilities are "run in and hit things," with his only gap closer coming at level 6. The ability to run enemies down only works if you can catch them long enough to knock them below 50%, and that's the problem I've been having with him.
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2014-02-17, 09:55 AM (ISO 8601)
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- Feb 2006
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Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
Just play passive and last hit until level 5 when your Q does stuff then start harassing with it. Q-Ignite-R-Q combo can kill a guy from 500 HP. You pick Warwick to be this really tanky asshat who just sustains through the entire battle and does stupid % damage, and who can lock people down pretty nicely (his mid ganks are godly). He also gives a ton of utility with his attack speed buff. His lane isn't that terrible, you just have to invest in regen from masteries. I also run lifesteal quints (in fact, my Warwick page is just my AD carry page - AD reds, armor yellows, magic resist blues, 1x AD 2x LS), you could run health regen quints or something to that effect.
Doran's Shield + regen masteries really makes ranged poke much less problematic
Trundle is similar to Warwick when it comes to tankiness and he's also not ranged at all.
You could play Mundo. He has poke, is a tank, and if he gets rolling he gets rolling.
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2014-02-17, 10:09 AM (ISO 8601)
- Join Date
- Feb 2012
Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
Went 7-3, including 4-0 on Thresh, in my provisional and got placed in Silver III. Focusing on support, I play much better, then when I was prepping for provs, where I was just filling to get a feeling for all the roles.
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2014-02-17, 10:23 AM (ISO 8601)
- Join Date
- Dec 2013
Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
I've had great success with Zac, Jax, Nasus, Shyvana and Renekton lately.
Oh, if and you want a carry toplane, play Poppy.
EDIT: Placement is so absurdly random it's hilarious. Like, I've seen people with Bronze 5 skills get carried through 9 of their 10 games and get placed in Gold (because they had no ranking in S3), and I've seen someone who was Challenger in S3 (finished D1, but was Challenger at one point) placed in Silver because he was still facing D1/Challenger people in his placements. Honestly, play a few dozen games and see where you end up then. Just make sure you don't pull a New Clean Garen and get placed in Silver but have Bronze MMR, leading to never ending 0LP. Try and do the opposite, and get your MMR as far ahead of your ranking as mine was last season. Then you'll get to complain about facing all those high-ranked people when all you want is an Elise skin (totally not bitter).Last edited by thracian; 2014-02-17 at 10:37 AM.
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2014-02-17, 11:13 AM (ISO 8601)
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Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
Last edited by Qwertystop; 2014-02-17 at 11:14 AM.
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2014-02-17, 11:19 AM (ISO 8601)
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Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
You can fall out of leagues now, last I heard, so there's no getting stuck at 0 lp forever. :-P
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2014-02-17, 11:21 AM (ISO 8601)
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Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
Last edited by Olinser; 2014-02-17 at 11:21 AM.
Artist of my Avatar: http://www.deviantart.com/art/Rakrakrak-272771299ALL HAIL THE GREAT RAK!!
I use the same name in every game I ever play or forum I join (except the pretender on PSN that forced me to be RealOlinser). If you see an Olinser in a game or on a website, there's a high chance it's me, feel free to shoot me a message.
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2014-02-17, 11:22 AM (ISO 8601)
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Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
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2014-02-17, 11:30 AM (ISO 8601)
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Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
Yes, as it is with any melee champion. Autoattack animations can be divided into two parts - in the first part, if you cancel, damage will not happen. In the second part, if you cancel, damage will happen. On a melee, this usually looks like the before-impact and after-impact parts of the swing. On a ranged, this is usually aiming and recoil (or loading and recoil, or aiming and reloading).
"Instant" here means that damage happens as soon as the first part is completed, as with all melee champs, Ranged Kayle, and Thresh. This is as compared to most ranged champs, where the end of the first part is the moment the projectile is spawned - if you cancel after then, it will still damage the enemy, but the damage doesn't happen for a short time while the projectile is in flight.
Thresh's auto is instant in this way - that division point in his animation is when the whip hits, not when he tosses it.
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2014-02-17, 12:18 PM (ISO 8601)
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Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
I didn't know Thresh was classified as a ranged champion until a few days ago where I played against an AD Mid Thresh who build a Runan's Huricane, to my eternal shame we lost that game
Though that does explain why I never executed minions when I went Relic Shield with Him
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2014-02-17, 12:46 PM (ISO 8601)
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Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
Last edited by Ivellius; 2014-02-17 at 01:08 PM. Reason: Too many shields
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2014-02-17, 12:48 PM (ISO 8601)
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Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
J4 is a great initiator, but I wouldn't consider him great if you're looking for a hard carry. Late game as J4, you're great at creating picks (EQ + Ult lets you catch people who wander a bit too far from their team even from a surprising distance; add in flash and you come out of nowhere) but will generally need people to follow up.
Jax is probably the best carry top laner. His early game struggles a bit (S3 itemization change were a blow to his early game) but if you can get to 6-7 while even you can start becoming a monster. Check out Coast's last few games to get an idea.
I like Fiora, too, but her early game feels like even more of a gamble and she's all physical damage, which means you run into things like Renekton building 456465415 armor against you in lane and just slowly pushing you out unless you get ahead early.
Kayle and Thresh are the only two ranged champs that can attack through Wind Wall.
(You probably shouldn't call it his shield because he also has shield)Last edited by Nadevoc; 2014-02-17 at 12:49 PM.
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2014-02-17, 01:07 PM (ISO 8601)
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Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
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2014-02-17, 01:08 PM (ISO 8601)
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2014-02-17, 01:13 PM (ISO 8601)
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2014-02-17, 02:04 PM (ISO 8601)
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Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
I'm all about the reptile rage in top lane right now.
Shyvana can definitely be a strong carry threat if played correctly, assuming you can get the most out of her standard build of 'whatever the hell you want' and her complicated playstyle of 'jump directly at the enemy team and press buttons'.
Renekton is much more snowball dependent if he wants to carry. He's somewhat well known for falling off in the late game, but if you walk into lane with a Doran's Blade, rush a fast Tiamat and kill the enemy top laner over and over again, you'll be able to carry quite a bit of weight on your back for a good long chunk of the game.Last edited by Ashen Lilies; 2014-02-17 at 02:04 PM.
Originally Posted by Lord Magtok
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2014-02-17, 02:09 PM (ISO 8601)
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2014-02-17, 02:12 PM (ISO 8601)
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Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
Last edited by Antonok; 2014-02-17 at 02:14 PM.
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2014-02-17, 03:00 PM (ISO 8601)
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2014-02-17, 03:21 PM (ISO 8601)
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Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
Hey now, sometimes there are other things to do. Like remembering the bork active, and using your ult to jump the other direction after the enemy team blows all 5 champs worth of CC on you without killing you.
Edit: Also, question. Mundo vs. Jax in which your jungler never ganks the lane. Is there any way for Mundo to prevent Jax from farming and becoming scary?
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2014-02-17, 03:25 PM (ISO 8601)
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2014-02-17, 03:44 PM (ISO 8601)
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Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
Unless it's early enough for his mana issues to come into play, he's probably pretty good at farming under turret, with an auto reset and Jump Strike for emergencies. And if it is early enough, Mundo probably can't push him in without getting in all-in range; might be mistaken here, but I suspect Mundo's even weaker than Jax early. Iunno what you'd do in that situation, unless you're really good at cleaver-threading.
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2014-02-17, 04:10 PM (ISO 8601)
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Re: League of Legends LVII: A Song of Loss and Ire - A Feast for Cho
My feeling is you don't do anything. Mundo vs. Jax as I play it from the Mundo perspective, you just farm and don't die for a bunch of levels, Jax does the same, you both scale absurdly well into lategame and it's a question of who carries harder (or if you can make some teleport plays as Mundo to get the rest of your team going).