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2014-07-22, 09:17 AM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
@Cinematic: I have to say, that was the weirdest Ahri I've ever seen. She literally spends half the film running, then oneshots Zyra and at the end does stuff. She also looks scared. Where's the divine temptress she's depicted as? Did she end up on the field by accident or what? Overall it was pretty cool tho.
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2014-07-22, 09:19 AM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
I thought it was neat that Ahri seemed out of place, art-wise. Bigger eyes, different proportions... It nicely underlines that she's not human whatsoever.
Last edited by Forrestfire; 2014-07-22 at 09:21 AM.
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2014-07-22, 09:20 AM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
I've started streaming again.
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I started my first campaign outside of an abandoned mine, just as soon as a meteor storm from the moon hits.
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2014-07-22, 09:22 AM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
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2014-07-22, 09:23 AM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
The most common champions to pick Ghost over Flash are Nasus and Olaf. Both these champions are bruisers with no mobility skills and no burst (unless you count getting hit by 800 stack Nasus Q as 'burst'), so Flashing to land one skill and then immediately losing their target again is not optimal. Ghost in an offensive capability is better for chasing down and sticking to targets continuously over time, but similarly takes time for a Ghosting champion to close on their enemy, whereas Flash is more useful for immediately closing the gap to land a single strike or combo, but doesn't give you any long term chasing power as it's likely you'll fall back behind after Flashing if you do not kill them immediately.
Ghost vs. Flash in a defensive capability works the same way. Ghost is better for escaping than Flash for a long-distance chase, however as the gap-increase between you and your assailants takes place over time, most squishy champions will simply just die before they can properly leverage Ghost's advantages in this way. They'd rather much prefer Flash for its instant gap creation, especially if they can jump over a wall to block off the chase. Tanky champions are more likely to escape with Ghost more effectively, especially Olaf since he can just press R to ignore CC and waltz out of any situation (except Jarvan).
So for those paying attention: Ghost situationally advantageous over Flash on tanky dps-based champions with low burst. The most common culprits are Nasus, Tryndamere (not tanky, but has an ult and his E is flash-like mobility on a low cooldown) and Olaf, but I could also make a case for it in some situations on Shyvana (w -> ghost -> w is hilarious amounts of chasing power), Vladimir (he's got good burst AND good dps, and has the pool to combine with ghost as a good flash substitute, though it's weak to Jarvan), Trundle (though I prefer flash for the flash -> pillar initiations), Hecarim, Udyr (though Flash-bearslap is pretty solid for ganks and initiation), Volibear (ditto flash-flip) and Singed.
DON'T take ghost over flash on: squishy champions who will die too quickly to run, tank initiators who can combo flash with their cc (flash amumu, flash galio, flash warwick, etc.), any assassin or mage with instant burst they can kill someone with after they flash.
Also note that you can take both, which is especially vogue for midlaners right now, especially Twisted Fate, and was common on top lane Vladimir at one point, though he probably wants teleport now.
Also certain junglers run NEITHER flash NOR ghost. Shaco has almost always run Smite/Ignite for the extra kill potential, Smite/Teleport splitpush Yi is a good pubstomp build, and Smite/Exhaust has been in vogue occasionally for jungle Shyvana and Nocturne to help their pre-6 ganking.Last edited by Ashen Lilies; 2014-07-22 at 09:26 AM.
Originally Posted by Lord Magtok
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2014-07-22, 09:24 AM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
I thought everyone's model was decent outside Ahri. She reminded me WAY too much of the character style from FF9. Like they took Dagger and gave her yellow eyes and painted some lines on her cheeks.
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2014-07-22, 09:24 AM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
No you are right, it wasn't that the model were low-quality, but that Ahri was sort of out of place, now that Forrestfire remind me she isn't entirely human it does make more sense.
And I'm not sure why but I thought it was a sort of S3 team comp (Kat, Darius, Draven, Zyra, Naut) vs. a sort of S4 comp Jax, Ahri, Leona, Rengar and Graves. Or perhaps I'm overthinking it.
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2014-07-22, 09:41 AM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
Artist of my Avatar: http://www.deviantart.com/art/Rakrakrak-272771299ALL HAIL THE GREAT RAK!!
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2014-07-22, 10:04 AM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
Last edited by Antonok; 2014-07-22 at 10:06 AM.
Chrono Crusade avi by Ceika.
Remember: Cough, Rough, Through, Though don't rhyme, but for some forsaken reason Pony and Bolonga do...They say history repeats itself, so does our constant use of emojis mean we're reverting back to Egyptian hieroglyphs?
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2014-07-22, 10:07 AM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
And nobody mentioned the Graves, OR the Rango.
~sigh~
You people and your priority champions.I've started streaming again.
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2014-07-22, 10:18 AM (ISO 8601)
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2014-07-22, 10:21 AM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
I'm disappointed that Jax was taken out so quickly and had so little screen time, but it was worth it because it unleashed the unholy terror that is Nautilus. And Nautilus was awesome.
@^: I think I've read that one.Last edited by Ashen Lilies; 2014-07-22 at 10:21 AM.
Originally Posted by Lord Magtok
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2014-07-22, 10:26 AM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
I don't think it's reasonable to expect Riot games to be as good at making free cinematics as movie or TV production companies at doing movies and tv specials. I agree that the models werne't up to the highest standards though. My expectations were different though, it seems.
Re: unearthly, intentionally inhuman face - it they went for that, it didn't work. I mean, you could explain it that way, and I had the same thought independently, but it doesn't read that way. I think it was just a different personal style of one of their artists showing through.
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2014-07-22, 10:32 AM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
Wow, Graves was pretty damn fed in that game. I mean jeez.
And Draven's team just didn't care when he got pounced on at all!
I choose to imagine that Zyra and Draven were underlevelled due to a bad laning phase, which might explain why Leona managed to pull off a Locket of the Iron Solari right before that ult from Darius. Which was then followed by them chasing the low HP Ahri instead of finishing Leona, that and Ahri's taunt.
Anyone else get the thought that Ahri and Leona ults were down because of a previous fight against Naut?
All in all, I could see it as a fight on the rift.
WHY GO ALL DAMAGE, NAUT!? WHY!?
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2014-07-22, 10:34 AM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
Given that Rengar's burst speed is typically measured in Planck time units, I think Draven's team made the right call in not bothering to peel.
Originally Posted by Lord Magtok
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2014-07-22, 10:45 AM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
I mean, I agree, they don't have to have that standard...Except for the fact that in the other animation, TF, Fiddles, Garen, Trynd, and Ryze all looked really good. As did Naut and Graves in this one, for that matter. I just feel like they didn't put enough effort into Ahri and Leona on this one, to the video's detriment.
@All Damage Naut: I don't think he did. He was really, really tanky during that whole fight with Graves.
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2014-07-22, 10:50 AM (ISO 8601)
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2014-07-22, 11:30 AM (ISO 8601)
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- Oct 2008
Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
Avatar by Assassin89
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2014-07-22, 11:40 AM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
Artist of my Avatar: http://www.deviantart.com/art/Rakrakrak-272771299ALL HAIL THE GREAT RAK!!
I use the same name in every game I ever play or forum I join (except the pretender on PSN that forced me to be RealOlinser). If you see an Olinser in a game or on a website, there's a high chance it's me, feel free to shoot me a message.
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2014-07-22, 11:57 AM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
I'm disappointed that Jax was taken out so quickly and had so little screen time, but it was worth it because it unleashed the unholy terror that is Nautilus. And Nautilus was awesome.thnx to Starwoof for the fine avatar
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2014-07-22, 12:01 PM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
My only problem with the new cinematic is Rengar is supposed to take trophies.
WHY did he not take Draven's Mustache as a trophy?!!?!
Artist of my Avatar: http://www.deviantart.com/art/Rakrakrak-272771299ALL HAIL THE GREAT RAK!!
I use the same name in every game I ever play or forum I join (except the pretender on PSN that forced me to be RealOlinser). If you see an Olinser in a game or on a website, there's a high chance it's me, feel free to shoot me a message.
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2014-07-22, 12:12 PM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
A nice video. Superior, I'd say, to the disconnected fight scenes of A Twist of Fate. And Draven was pretty chill that whole time.
Too busy being shipped with Leona to act like her voice-lines would imply. And as a squishy mage, being afraid of 2-4 simultaneous enemies is the right call.
Ryze's model was totally creepy. I think they did better not going so close to live-action look. Because they never get quite far enough for it not to look weird.
This is all very good, but I would like to add that taking flash is unsportsmanlike, and should be limited to only Ranked, if at all.
Given Katarina's reaction just after, I think that was intentional of them.
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2014-07-22, 12:22 PM (ISO 8601)
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2014-07-22, 12:29 PM (ISO 8601)
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2014-07-22, 12:32 PM (ISO 8601)
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2014-07-22, 01:07 PM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
Aye, but you'd be Foxfiring them as you run away, Charming to keep distance and Spirit Rushing to cover scape a bit sooner. She was just...kinda there. As almost an outside observer or a kid who got thrown into wonderland or so...until the end of it. Her demeanor, actions & expressions were completely out of synch with...well, Ahri. And honestly, not a single Charm? Even tho her eyes go purple/pink once? That's just sad for a show with Ahri as the main character.
Not that I really mind, just about everyone but Ahri seemed quite right (though Nautilus was overpowered as ****). I'm just perplexed at their ability to mess up such an iconic character, not to mention one they picked as the central piece of the whole animation. Like, Kat was also running and outnumbered all the time but she had a more believable demeanor; knowing smirks (the "I know something you don't"-kind), absolute self-confidence, etc. It conveyed that she knew what she was doing and she's not a first-timer. Ahri was just a refuge escaping from war or whatever. Terror doesn't suit the face of a League-champion in combat except maybe for that one blink just before they die.
Speaking of Kat, I'm constantly amazed by how far her animations and her League gameplay are. In animations you almost never see Shunpo, Death Lotus or any of her iconic abilities, let alone as the mainstays of her repertoire; she just jumps and dodges and throws knives.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2014-07-22, 01:13 PM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
I would guess that the problem there would be that if Kat is doing her iconic thing, the enemy team just exploded, and the animation ends very quickly.
(That said, you could totally have her blink in and start lotusing before getting melted...)
I do think I saw her shunpo once to dodge an attack, though?
(and throwing daggers is basically her Q...)Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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2014-07-22, 01:21 PM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
My fanon is that it was ahris first match. I don't think she got all nine tails until the end.
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2014-07-22, 01:28 PM (ISO 8601)
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Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
I've started streaming again.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
I started my first campaign outside of an abandoned mine, just as soon as a meteor storm from the moon hits.
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2014-07-22, 01:28 PM (ISO 8601)
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- Oct 2008
Re: League of Legends LX: A Song of Loss and Ire - Dance at Dragon
1.With regards to Shunpo: Did you even watch A Twist of Fate?
2.Kat's Q is literally throwing dagger(s). Discounting it seems really disingenuous.
3.Honestly, I prefer a "jumping shunpo" to a "flashing shunpo", as despite Kat's AP scaling, I don't see her as a very mystical champion, so keeping her more athletic and less magical feels better to me.Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
SpoilerIn progress:
Prolonged Spell(Fix for Persistent spell)
Weapon Training(replaces Weapon Focus chain)
Shelved:
Ascendant Feats.[New content!]
Finished:
Belts of potionade