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2018-12-22, 10:09 AM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
Indeed, because to violate it you would need to be going faster than the speed of light.
Nowadays I expect to be paid in hard cold cash to write down proper physics explanations but I did link the other thread that has some quite nice talk on the subject and this one in particular shows a simple example of causality violation. Here, I'll directly post it and everything:
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2018-12-22, 10:28 AM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
I will interrupt this beloved topic of discussion by stating that i like the Tau; they are an interesting addition to the Warhammer 40K universe.
Basically, they are literally the "newcomer race facing a massive genocidal empire, but can make alliance with other races to rally in a meaningful resistance."
Ya know, the underdog story of the protagonist race in *many* Sci-Fi stories. Like Star Control. Mass Effect. Berserker. Stargate SG-1. Stargate Atlantis. Edit: Babylon 5
I mean, its not a surprise that so many people end up rooting for the Tau; there is an entire genre of literature that is designed around rooting for the Tau equivalent.
People like seeing the underdog win. Especially when the odds of that happening are absurdly small. In any movie, seeing a normal Joe soldier defeating a squad of superpowered genetically-enhanced high tech soldiers is kind of the source of entertainment.
Absurdly impossible? Yhea.
Narratively enjoyable? Hell yhea.Last edited by Cikomyr; 2018-12-22 at 10:28 AM.
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2018-12-22, 10:32 AM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
Is it safe to say you don't like the hints/reinterpretations that greywash them into being more grimdark like everything else? I.e. mind-control helmets for Vespid, sterilizing conquered populations, that sort of nonsense? Cause I was originally on the same line as you - the Tau were fun largely because they stood out by being genuinely hopeful sorta-good guys and thus narratively doomed because of it.
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2018-12-22, 11:00 AM (ISO 8601)
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2018-12-22, 11:13 AM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
Commander Farsight is a good guy. The ruling Ethereal caste are confirmed to be a bunch of a*holes deliberately undermining their own philosophy for the sake of consolidation of power.
They knowingly break truces and deals based solely on the fact that they think they wont get caught (and then they get caught, and try and play the victim).
They blacklist and banhammer anyone who calls them out.
Their naivety about the Galaxy and the Horrors therein, got old...Then it turned into straight up stupidity.
...That said, I'm going to put it all down to GW not knowing how to write anything other than Imperium vs. Chaos, whilst handing anything remotely Aeldari over to Gav Thorpe.
Certainly, the T'au's 'Greater Good' philosophy took a hard nose-dive into Manifest Destiny, just like the Imperium. The only difference is that the Imperium goes for genocide, while the T'au go for subjugation and/or slavery...Except the Imperium also does that when the Xeno race in question doesn't actually pose a threat (e.g; Jokaero). So, are exactly what it says on the tin; An Empire. However, unlike the Imperium, they don't have an Emperor to guide them which means that they're doomed to fail...Farsight is actually content to carve out his own Enclave and go no further.
Only when it's earned.
There's a reason stories don't automatically cut to a 10 year-old boy beating the big bad. You have to go through a training montage and several adventures where you learn lessons before the protagonist can eventually face the big bad...Not to mention that three books into a trilogy, we're also emotionally invested in the underdog winning, because we like them. The protagonists earn the ability to beat the big bad.
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2018-12-22, 11:40 AM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
Yeha, Farsight's a bro.
Has the origin of the Dawn Blade ever been explained, or exactly what the thing is doing to him?NOW COMPLETE: Let's Play Starcraft II Trilogy:
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2018-12-22, 11:46 AM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
As I recall, its blade is "made from chronophagic alloys which add a slain foe's remaining natural lifespan to that of its owners."
It looks kinda Necron. Perhaps it was created by them?Marut-2 Avatar by Serpentine
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2018-12-22, 12:04 PM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
Just so i make myself clear: i think i probably synthetized the idea while reading the Practical Guide to Evil. Just.. the narrative role of the "Young Civilization Emerging" is as a staple of the Sci-Fi genre as is the "Orphan Rising Up to Overthrow the Overlord" in the fantasy genre.
And in a way, Warhammer 40K is as good a study of the applied morality of these tropes and whether or not they actually matter when the trope is used as the Practical Guide.
In fact, the Tau being a practical form of evildoer that believe they are the Upcoming Dominant Power because of their status within the narrative is probably more interesting than if they were any genuine shade of good. Can you root for a bad guy because he opposes a bigger (but not necessarily eviler) bad guy?
Narrative-wise, they occupy a fun niche that was just absent from Warhammer 40k until they arrive. There was no promise of any sort of potential future; everyone was one the decline and stagnation. Nobody could imagine the Empire suddenly undergoing a Renaissance, Eldars making a comeback, Orks achieving anything, etc...
Even if it never actually happen in-story, the Tau are a sort of clue that there might be a story to be told in the far future, after the Imperium has fallen. Its not necessarily a story about good guys, but its a story nevertheless.
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2018-12-22, 12:12 PM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
I'm in that boat as well. The mere existence of optimism (no matter how naive, pointless, and ultimately futile) made for a nice counterpoint to the seemingly-endless deluge of "everything sucks, there's no point in trying, we're all going to die horribly anyways" that the other protagonist-aligned factions have going on.
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2018-12-22, 12:12 PM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
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2018-12-22, 12:19 PM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
The Dawn Blade was found on Arthas Moloch.
He was fighting Orks and found a temple, which housed a huge sword and a bunch of hexagrammic talismans.
A Warp Portal opened and out came 'monsters with red skin and black horns', and the bigger ones had 'wings and great brass axes'.
Farsight was able to look directly into The Empryean and he blacked out for an unspecified amount of time.
When he woke up, his two Ethereals were both dead.
Farsight could see what was happening both with how the Daemons operated, and how they seemed to stay away from the Sword and Talismans.
Farsight orders all his Flamer-equipped dudes to burn all blood they can see, and they even get explicitly ordered not to spill anymore.
Farsight grabs the Sword and a bunch of the Talismans, cuts swathes through the Daemons - fighting thee Bloodthirsters or Daemon Princes at once, and winning - and closes the portal with the Sword and all the Amulets he could grab.
The Sword itself, is pretty clearly Necrontyr in design, and given that it's anathema to Warp-creatures...That's pretty telling. Since Farsight is easily over 300 years old at this point, not an Ethereal, nor been put in cryosleep, it's 100% certain that whatever happened on that planet, to him specifically, is what's causing his longevity.
I think the prevailing theory is that it has some sort of soul-drain effect. But since neither Necrons or T'au have souls, Farsight avoids the corrupting influence that such an artefact would normally have...Either that, or that's what the Amulets are for.
T'au aren't optimists. That died in 6th (?) Ed., when the Ethereals were revealed to be as GrimDark as [real-world country].
Astartes are beaten all the time. What isn't beaten, is The Imperium.
...Also, if any Faction is a Mary Sue, it's T'au. That's why nothing they do feels earned - because it isn't earned.
...And that's why only Farsight matters, because he's the only T'au character who actually shows growth and intelligence. Farsight earns the right to win. No other T'au does. Well, Sternshield also shows very clear evolution in thought, and he very much deserves everything...The meme this thread came up with, was that the reason he couldn't succeed is because his superior officer (Shadowsun) was jealous and working against him...Because none of her decisions ever made sense. Then again, she was being pretty much directly mind-controlled by Aun'Va the entire time...Until Farsight came along and said Aun'Va wasn't allowed to talk in his presence anymore.
That's why it was so frustrating for Kor'sarro to be denied his kill. He earned it. He put in the work - and Shadowsun was real dumb. Then a bunch of Assassins come out of nowhere and killsteal, cheating the entire narrative.
EDIT: ...Oh right, Darkstrider is cool, too.
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2018-12-22, 12:21 PM (ISO 8601)
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2018-12-22, 12:58 PM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
*cough*cough*Descent of Angels*cough*
Sorry, something caught in my throat there. What I meant was, "this is exactly what happens in the first half of Descent of Angels and it's friggin' terrible".
Originally Posted by Cikomyr
Or another school of thought is that the Dawn Blade is literally a C'Tan, possibly one called the Outsider, in the guise of/imprisoned in a sword. That's why it's able to do so many wacky and otherwise inexplicable things on a whim, why it was hidden and locked in a ruined temple, and why it scares the bejeezus out of even Bloodthirsters.~ CAUTION: May Contain Weasels ~
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2018-12-22, 01:11 PM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
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2018-12-22, 05:17 PM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
The Farsight book deals pretty heavily with his rise to fame, being effectively banished/sent on punishment crusade by the ethereals and how he gets his sword and why the Farsight enclaves became a thing.
The book itself isn't great, but there's some good background on Farsight and the circumstances around how he came to be one of the important characters.
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2018-12-22, 06:52 PM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
Nowadays I expect to be paid in hard cold cash to write down proper physics explanations but I did link the other thread that has some quite nice talk on the subject and this one in particular shows a simple example of causality violation. Here, I'll directly post it and everything:
When the alien is flying forward, and instead uses his ship as a fixed reference point, so that earth is moving towards him.
Then from that same reference point, light should only move at ½ speed in precisely the same direction as he does.
There, the beam will arrive in the same time for both, no violation happening.thnx to Starwoof for the fine avatar
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2018-12-22, 06:56 PM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
Except that for all reference frames, light moves at c, regardless of your motion. That's the issue. For moving objects (note we speak of relative motion here--there is no preferred reference frame), the time observed for external events is slowed and lengths (in the direction of motion) are foreshortened. This is symmetric--relative to the alien, we're moving, and so our time runs slow/our lengths are shorter. For us, we say the same thing of the alien. And the time dilation/length contraction work together such that for any velocity v, the observed speed of light is c.
Seriously, you can't use ordinary Newtonian logic here. Relativity is weird.Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
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2018-12-22, 07:18 PM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
You can just google 'experimental tests of special relativity', lordkhaine. It's not something that's up for debate, it's proven to pretty much the highest possible standard of scientific rigour. You're applying Galilean relativity to situations where the conclusive proof that it doesn't apply was figured out over 100 years ago.
Last edited by LCP; 2018-12-22 at 07:22 PM.
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2018-12-22, 09:08 PM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
Heres the thing: speed of light breaks time and space. Speed of light is universal. Its the ultimate standard for the entire universe, no matter how fast you go; the speed of light will be constant for your own point of view.
If I am "immobile" on Earth and i shoot a laser at Mars, i will perceive the laser to move at the Speed of light; c, comparative to their "immobile" position.
If someone goes toward Mars at half the speed of light (0.5c) relative to the Earth, and they perceive the laser going from Earth to Mars; they will see the laser go.. at the speed of light; c, comparative to their "moving" position.
Perception of time and space twist when you reach the universal constant of Lightspeed. Thats the Lorentz Factor (i think). Hence why reaching the speed of light is, for all intent and purpose, impossible. You break the maths of reality when you get there.
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2019-01-07, 03:11 AM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
My god, this is just so amazing!
SpoilerLast edited by Silverraptor; 2019-01-07 at 03:13 AM.
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2019-01-08, 01:29 PM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
New Astartes video is up. Enjoy!
Last edited by Platinius; 2019-01-08 at 01:29 PM.
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2019-01-08, 02:03 PM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
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2019-01-08, 04:55 PM (ISO 8601)
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2019-01-11, 09:33 AM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
Here's a thought experiment I ran across a while back. Imagine you here on Earth, someone on, say, a planet orbiting Virgo (28 light years away), and someone on a spaceship doing 0.5 c moving at an oblique angle between the two (heading somewhere else) that is currently 20 LY from both Earth and Virgo. At time zero on Earth, it's say, 2019. We get a burst of light from Virgo b, saying it's 1375 by their calendar there (for fun, Virgo b has a year equal to ours), and adding the time it takes light to travel, we can say it's really 1403 'now'. At the same time, we receive a radio burst the ship's crew sent out saying it's year 4785 by their calendar (again, coincidentally using years the same length as ours), which we can then adjust by their distance to say it's 4805 on the ship now. So on Earth, we can say 2019 Earth = 1403 Virgo b = 4805 Ship in "instantaneous time". Simple, right?
Except that when it's 1403 on Virgo b, they're going to calculate a different "instantaneous now" for both Earth and the Ship, while using the very same method we used. They might calculate Earth's "instantaneous time" as 2018, and the ship's time as 4806. And when it's 4805 on the ship, they'll calculate Earth's time at, say, 2002, and Virgo b's as 1388.
Now I made up those "instantaneous time" dates, so I don't know that I got the relative directions of variance right, let alone the magnitudes. But the important point here is that the three reference frames cannot agree on what time it is in all the other reference frames "now". It's this disagreement of "now" that lets FTL allow time travel. By changing your reference frame (speed, acceleration, direction), you can put an event that was in your past into your future, and thus get there before it happened.
Edit: This is not to say that what Cikomyr said is wrong, but instead to give another way to visualize why you can only have two of the three: FTL, Relativity, Causality
Was that space marine shrugging off lascannon fire?!?!?Last edited by Lord Torath; 2019-01-11 at 09:42 AM.
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2019-01-11, 02:17 PM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
Currently Playing:
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Nova avatar courtesy of the ever awesome LCP.
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2019-01-11, 03:57 PM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
Twinlinked Multi-laser. Strength 6, but AP 0. Basically just fires lasgun rounds very fast: perfect for mowing down light infantry, but power armour can hold off a direct hit for a few seconds with only mild damage. Which is exactly what happened.
Ships don't typically carry Lascannons as on-board armaments. They're hard to use in enclosed confines, and have a distressing tendency to punch holes straight into space.
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2019-01-11, 04:41 PM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
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2019-01-11, 04:52 PM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
OK, I can see him possibly surviving a round of twin-linked multi-laser fire. But only if he's really lucky. How many times did he get shot? I count 17 hits (stepping through at 1/4 speed). S6 wounds T4 5 out of 6 times, and penetrates armor 1 out of 3? So each hit has a 5 in 18 chance of taking you out, which works out to 27.8%, or a 71.2% chance of surviving it. Take that to the 17th power, and you've got a 0.4% chance of surviving that barrage. So, yeah, lucky. I mean, he'd be more likely to survive two hits from a lascannon (2.78%)! It gets worse in 2E 40k, as you've only got a 50% chance of power armor protecting you from a hit. And who knows, maybe he's using Deathwatch rules*?
Still, that's a pretty cool video.
* Probably not. Your average marine effectively has Damage Reduction 16/all and around 23 hp, and the average damage from a multi-laser hit is is 21 (2d10+10). 17 hits means around 85 points of damage get through. If the marine has DR18/all (not too hard to get a Toughness of 50+), that's still 51 points of energy damage. Also, I may be a math geek.Last edited by Lord Torath; 2019-01-11 at 05:13 PM.
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2019-01-11, 05:53 PM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
Nah, each roll to-hit doesn't represent a single shot, that's be at most a single volley from a single autocannon.
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2019-01-12, 12:00 AM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XV: You Must Be THIS Tall To Witness The Grimdark
Basically this. For the amount of time he was taking fire from that laser, the maximum total number of hits it can score under DW rules is 10. This one's twin linked, so that increases by 1. Hits that don't happen didn't necessarily miss, it's also possible they just glanced off armour or cover.
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