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Thread: The Easy Exploit Compendium
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2011-06-27, 01:30 AM (ISO 8601)
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2011-06-27, 01:36 AM (ISO 8601)
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Re: The Easy Exploit Compendium
The level differential engine works better with the Assume Supernatural Ability feat and polymorph (death giant, barghest, redcap).
Can also work with racial hit dice and aquired templates, such as the extra hit dice gained by lycanthropes.
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2011-06-27, 01:40 AM (ISO 8601)
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Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
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2011-06-27, 06:11 AM (ISO 8601)
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- Jan 2010
Re: The Easy Exploit Compendium
Make your wishes from a source that doesn't have to pay xp, like an efreet's SLA. Wish for a +1,000,000 sword and suit of armor. The only cost the wisher has to pay for when wishing for magic items are xp costs, and you just circumvented that. Cool, huh?
Better than that; any one who uses a divination effect on you. Detect Magic? Detect Evil? Everyone's gonna have bad dreams.
"My friends cannot iron heart surge; this is a problem; I will end it by using IHS to grant them IHS."
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2011-06-27, 06:57 AM (ISO 8601)
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Re: The Easy Exploit Compendium
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2011-06-27, 10:11 AM (ISO 8601)
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2011-06-27, 10:27 AM (ISO 8601)
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Re: The Easy Exploit Compendium
Could someone explain just what Iron Heart Surge does? I get the feeling it's one of those things from Tome of Battle (which I don't have).
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2011-06-27, 12:33 PM (ISO 8601)
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Re: The Easy Exploit Compendium
You'd be correct.
"When you use this maneuver, select one spell, effect, or other condition currently affecting you and with a duration of 1 or more rounds. That effect ends immediately." You also get a +2 morale bonus to hit for the next round.
The problem lies in that everything has a duration of 1 or more rounds, and "spell, effect, or other condition" is also (supposedly) ill-defined.Last edited by Siosilvar; 2011-06-27 at 12:34 PM.
ze/zir | she/her
Omnia Vincit Amor
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2011-06-27, 01:03 PM (ISO 8601)
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Re: The Easy Exploit Compendium
Ok, I'm going to try my hand at this. One simple, one complex and likely flawed.
Clockwork Dragon:
The Mechanatrix (Fiend Folio, see Planetouched) is usually LN, mostly human looking, just has some sort of minor mechanical-looking trait.
They're healed 1/3 of any electrical "damage" they receive.
Dragonfire Adept (Dragon Magic) has, at 2nd level, the ability to use a Lightning Breath attack once a round.
A 2nd level character with the ability to heal up to full in just a few rounds time, all day long. It's not the only way to do it, but it's not a bad approach.
How I Learned to Quit Worrying About Hit Points:
Cleric 17th.
Endurance, Diehard, Extend Spell, Persist Spell (CA), Touch of Healing (CC)
Cast Delay Death (MiniHB) persisted as a 9th level spell. No bottom limit to the amount of damage you can take without dying, not forced into unconsciousness either.
Cast Shield Other on all other party members (17 hour duration). Suck it up and don't care.
Spend all the live-long-day after a fight healing everyone back up to half (Touch of Healing) their hit points, including yourself. Everyone else is still effectively at full hps (at half, but take half), and you don't care, period. For a big fight, actually heal people up above the halfway mark (until they have effectively double hps).
It only takes a handful of 2nd level slots, one 9th, and at least one spell that *could* be spontaniously cast as healing of 2nd level or higher held in reserve. Everything else can focus on mitigation, boosts, or butt-kicking.
Add Fiery Burst or Storm Bolt (CM) as reserve feats, and you have a nice supply of pain-bringing ongoing damage throughout the day.
The Fire Domain, coupled with Fiery Burst and memorizing Elemental Swarm as your 9th level Domain spell would provide that firepower (all-day 9d6 minifireballs).
Stormrage (CD) as a memorized 8th also works with Storm Bolt.
To extend the idea further, distribute these:
Retributive Amulet (56k - BOED)
For any given attack, the attacker takes half damage (Retributive Amulet), the PC takes 1/4, and I take 1/4.
I keep the other PCs up with just enough healing, and sustain them at 1/2 full hps freely after each fight (which functions as 2x their normal hps, since they only take 1/4 damage).
I ignore the damage to me, also restoring it to 1/2 my normal total after each fight (and taking damage off everyone, yes, but only 1/4 of the hits they're suffering).Whadda ya mean, Orcs got levels too?
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2011-06-27, 02:06 PM (ISO 8601)
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2011-06-27, 02:09 PM (ISO 8601)
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Re: The Easy Exploit Compendium
Cheaper Resurrections
For just 1000gp a 9th level Cleric or Archivist can basically True Res someone (if you have the body and the death has occurred within Rounds/CL of the caster) with two spells from the Spell Compendium. Just cast Revenance, wait for the duration to end, and then cast Revivify. This leaves the target alive at -1hp and stable (easily fixed through cure spells) but with no loss of levels, xp, con, or spell slots (for the target anyways). It's definitely worth it for party members to buy scrolls of these two spells so that the divine casters of the party (or those with decent UMD chekcs) can "Res" them should the need arise. A scroll of Revenance should be 700gp and a scroll of Revivify should be 2125gp, fairly cheap for basically True Res.Last edited by gorfnab; 2011-06-27 at 02:17 PM.
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2011-06-27, 02:48 PM (ISO 8601)
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Re: The Easy Exploit Compendium
It's still on a rail in the sense that there's a linear path, and I suppose it could be considered a gun because it has a "projectile" that travels along it.
Nitpicking semantics aside... it was originally called the Commoner Railgun, so that's the name I use for it.
Immunity to Weapons (arguable)
Starmantle Cloak is from the BoED and ridiculously expensive. It grants a DC15 Reflex save to halve damage when you're hit by a weapon.
Evasion lets you take no damage from a Reflex save for half.
This one gets shut down when you realize Evasion says "an attack that normally deals half damage on a successful save".ze/zir | she/her
Omnia Vincit Amor
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2011-06-27, 02:58 PM (ISO 8601)
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Re: The Easy Exploit Compendium
Combat Crafting
According to the craft rules, the time to craft an item is directly proportional to its cost. Slings, clubs and quarterstaffs cost nothing, and can therefore be crafted in zero time right on the battlefield.
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2011-06-27, 03:19 PM (ISO 8601)
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Re: The Easy Exploit Compendium
In that vein, Combat Magic Crafting:
In one of the Eberron books, there's a set of feats that reduce gold, xp, or time costs of magic item crafting. Each feat reduces one of the three costs by 25%. As originally printed, each feat had a footnote in the table that said they could be taken multiple times and stacked. A level 20 Artificer has enough bonus feats, combined with character level feats, to take each of these feats 4 times. End result: 0 gold cost, 0 xp cost, 0 time cost for all magic item crafting. Need Freedom of Movement? Here, just a second ago I made a ring that does that. Teleport? Have some boots. Need to completely bury an entire enemy fortress in an avalanche? Just get me above it, I'll craft a billion luckstones in the blink of an eye and the weight of all those stones combined will pummel everything into oblivion.
Sadly, errata removed the footnote.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
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Arcane Swordsage: Making it actually work (homebrew)
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2011-06-27, 04:13 PM (ISO 8601)
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Re: The Easy Exploit Compendium
Ring Gate Motorboat
Seal off one side of the first ring and drop and tie the second to a rope. then drop the second off the side of the boat. The water pressure shoots the water out propelling the boat forward.
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2011-06-27, 04:30 PM (ISO 8601)
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- Hell's Heart
Re: The Easy Exploit Compendium
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2011-06-27, 04:33 PM (ISO 8601)
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2011-06-27, 06:04 PM (ISO 8601)
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Re: The Easy Exploit Compendium
Craft: Minting, where coins are used as the raw materials to make more coins.
Originally Posted by SRD on FabricateOriginally Posted by SRD on Crafting
Spoiler
Gold is ~1200 pounds / cubic foot, platinum is ~1340...10 cubic feet / CL, so 600,000 gold / CL for gold, or ~670,000 platinum / CL for platinum, minus the 1/3 you started with as raw materials.
Also, you could probably use a variation of this to utterly devalue various precious stones (ie diamonds, rubies), so that someone would need several portable holes just to carry the "50 gold worth of diamond dust" needed for a simple spell :PDragons in the Playground (true dragons rebalanced and fleshed out to be playable characters without any class levels).
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2011-06-27, 06:33 PM (ISO 8601)
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Re: The Easy Exploit Compendium
Except for the fact that Ring Gate specifically says "Up to 100 pounds of material can be transferred each day". So… you can shoot 12 gallons of water out. Hardly enough to jet your boat across the sea. However… it could work if you are on a plane with an extremely short day…
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2011-06-27, 06:35 PM (ISO 8601)
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- May 2006
Re: The Easy Exploit Compendium
Amusing. Definately not the only way to do it - especially as there's templates that'll outright give you fast healing for a similar LA.
A couple of things... Delay Death was reprinted in Spell Compendium; in the Spell Compendium version, it's not available for Persisting, due to the variable range (Close). In the Miniatures Handbook version, some DM's will let it be persist-able, others not (not everyone considers Touch a fixed range). Also: Do note that this doesn't prevent the dying state, so you still fall unconscious (but there's ways to fix that, such as Beastland Ferocity or Favor of the Martyr).
As you're getting Persistent Spell anyway, it's simpler to use Mass Lesser Vigor (Spell Compendium) for this. Saves you a feat, and remove the "max 1/2" clause, effectively doubling HP for the party.
Reserve Feats require you actually have the spell prepared if you're a prepared caster - yes, you could cast it spontaneously; doesn't matter, as a Cleric is a prepared caster.
Further refinement: Divine Metamagic (Persistent Spell). Makes this doable much, much earlier.
Oh yes, and Greater Dispel Magic becomes very, very fatal for you.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2011-06-27, 06:47 PM (ISO 8601)
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- Jun 2011
Re: The Easy Exploit Compendium
Not sure if anyone brought this thread up, but it deserves attention:
http://community.wizards.com/go/thre...t_and_Discount
Personal favorite quote:
When fighting the final BBEG of a campaign we were at our wits ends of how to defeat him. He had DR 30/lawful and none of us had lawful-aligned weapons. In addition our power house (drunken master monk) kept having his weapons disintegrate in his hands due to the skin effect of the monster. We also had a lawful neutral dwarf monk who was a grappler and useless against the collosal BBEG.
Our Drunker Master, seeing no other choice, picked up the only remaining improvised weapon which would work, the dwarf. Seeing that the dwarf was lawful we now had a lawful aligned weapon.
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2011-06-27, 06:56 PM (ISO 8601)
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Re: The Easy Exploit Compendium
Wow...I'm totally stealing this. Except wait, no, it would only work for two other people because you have to wear a matched pair of rings. I don't suppose there's a Mass Shield Other? Still cool, though. And you don't even need to be 17th level with DMM.
Pff, I didn't see any errata if you didn't. What book are those in?
O.O
...you've broken my brain.
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2011-06-27, 07:59 PM (ISO 8601)
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- May 2006
Re: The Easy Exploit Compendium
Ah, you can only wear two *magic* rings at a time. Mundane rings don't have that limit, and they're merely a focus for the spell, they're not themselves enchanted. So yes, you can do the entire party this way, if the tactic passes the other tests.
Including the one where some DM's consider the Spell Compendium to be errata for the assorted spells it contains....
Fabricate for any trade good has similar results. Linen is a popular choice: Made entirely from flax (a plant) you've got a very large volume to work with, and linen is a trade good, so it's usable as cash when you need more flax for your next casting.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2011-06-27, 08:14 PM (ISO 8601)
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Re: The Easy Exploit Compendium
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2011-06-27, 08:33 PM (ISO 8601)
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- Jan 2010
Re: The Easy Exploit Compendium
Here's another money-hack:
Buy mithril chain shirts for huge creatures. They cost 4400gp each, and weigh 125 lbs. Melt the mithril down into ingots, which you can then sell at the price of 500gp/lb, or 62,500gp/shirt.
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2011-06-27, 08:47 PM (ISO 8601)
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2011-06-27, 09:46 PM (ISO 8601)
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Re: The Easy Exploit Compendium
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2011-06-28, 07:17 AM (ISO 8601)
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- May 2006
Re: The Easy Exploit Compendium
The Miniatures Handbook's Delay Death spell vs. Spell Compendium's Delay Death spell are substantially different - Cleric 3 vs. Cleric-4, standard action vs. Immediate action, Touch vs. Short range. But with the sidebar on page 4 of Spell Compendium ("... some material has been revised to 3.5..."), and the back cover of the Spell Compendium ("... and have been updated to include official errata...") there's a significant number of DM's that will not let you use the original version of spells when the Spell Compendium is in play.
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2011-06-28, 10:19 AM (ISO 8601)
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2011-06-28, 12:01 PM (ISO 8601)
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Re: The Easy Exploit Compendium