Results 451 to 480 of 1486
-
2011-08-22, 06:33 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
-
2011-08-22, 07:46 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Australia
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
So many choices of weapons for razorbacks...
Now I have absolutely no idea what I am going to put on them.
Just out of interest anyone know how to make heavy flamers for razorbacks?Lillien Lemmerin:http://www.myth-weavers.com/sheetvie...sheetid=111721
Member of the Mr Scruffy fan club
-
2011-08-22, 07:52 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Southwestern Germany
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
LGBTitP Supporter
In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
- Lewis Carroll
-
2011-08-22, 08:11 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Washington, DC
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
-
2011-08-22, 08:12 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
-
2011-08-22, 08:14 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- The Primus Imperium
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
-
2011-08-22, 10:57 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Washington, DC
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
oh yeah, sorry, clicked the wrong thing
-
2011-08-23, 02:34 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Heavy Bolters. Cheap.
Heavy Flamers. Still cheap. And makes good use of BA's Fast. One of MSU's biggest weakness is Infantry Spam and models that like to hide in cover. This helps. You should be taking this over Heavy Bolters nearly every time.
Twin-Linked Assault Cannon. We've been though this, it's very good.
Twin-Linked Lascannon. "You're paying 35 points to miss twice." - GW Blackshirt. Yeah. Lascannons are bad. Especially Twin-Linked ones since you only get one 'hit' regardless.
Lascannon and Twin-Linked Plasmagun. 'The Internet's Darling'. Yes. We know that Assault Cannons are generally better. But if your opponent puts down any more than one Leman Russ or Land Raider, you're in the poop. Lascannons don't need to roll two 6s in a row to breach AV14. Light tanks are still cake. And all shots from this baby destroy Feel No Pain.
Unfortunately, it's a plas...jk,lol. The Plasmagun is Twin-Linked. No Gets Hot! for you! Can this be The Internet's favourite nao?
Just out of interest anyone know how to make heavy flamers for razorbacks?
Most people aren't going to complain that your Razorbacks are Baal Predators. It's not too tricky. Or use Immolators. Those work. Make sure to put the turret at the back (look at how a Razorback looks, and do that).
I prefer Immolators. Same price as a regular Razorback.
Psybolts aren't fair. Imagine a Dakkapred, right? Give it another Autocannon. And then make them Twin-Linked. Oh, right. And Rending.
...So...They compare really well.
...Huh. I guess.
I've had a lot of success with 10 Ratlings and 10 Veterans with three Meltaguns.
-
2011-08-23, 04:52 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Southwestern Germany
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
LGBTitP Supporter
In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
- Lewis Carroll
-
2011-08-23, 06:00 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
-
2011-08-23, 06:19 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- The Land Where 99 Men Weep and One Man Laughs
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
If you want to give MEQ armies trouble, get at least two Vendettas. My FLGS's resident Guard player designed his army to eat Marine armies, and he pops Land Raiders on the first turn with something approaching regularity. He once made a grown man ragequit on turn one.
"Mech is king."
Heinz Guderian
Johann Kraus avatar courtesy of Beleth.
-
2011-08-23, 06:53 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Planet Donegal
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
This makes me a sad person. Not the popping the Landraider, that's fair enough, but a grown man ragequitting because his landraider got blown up early ?
That must have happened to him a lot but all the same, surely you learn from this and apply your own big guns to the Vendettas on the next turn ? This happened to me last week, my Land Raider Crusader, in it's first ever game, got popped by a Piranha that, through my own fault, I forgot was there. Irritating, and I was heavily down on kill points until turn 4 (whereafter I just plain lost, but it wasn't embarrasing), but it was hardly fatal.
"What's in this empty box ?"
"Youth and talent is no match for age and treachery."
Mechwarrior by Elder Tsofu
-
2011-08-23, 07:25 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
-
2011-08-23, 08:39 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Australia
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
After much deliberation of choices I have come to the following set up. I know its not optimised but it is not meant to be.
Spoiler
-Captain - 135pts
Powersword
Storm Shield
-Honour Guard - 200pts
4x Flamers
Razorback with heavy flamer, Storm Bolter
-Sanguinary Priest x 2 - 100pts
-Tactical Squad - 205pts
Power Sword
Razorback with las/plas, Storm Bolter
-Tactical Squad - 205pts
Power Sword
Razorback with las/plas, Storm Bolter
-Baal Predator - 155pts
Heavy Bolters
Storm Bolter
1000ptsLillien Lemmerin:http://www.myth-weavers.com/sheetvie...sheetid=111721
Member of the Mr Scruffy fan club
-
2011-08-23, 08:50 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
-
2011-08-23, 07:48 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Boston, MA
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Well, I've been playing around with the Imperial Guard codex off and on today, and I've come up with a 1500 point list style I like. I'd appreciate some critique, as this is the first time I've actually built using the IG codex before, and I'd like to know if I've made any obvious errors.
The purpose of the list is casual play (but don't let that stop you from offering serious ideas), at 1500 points, with people who don't mind me playing with tiny green and yellow army men glued to cardboard bases. I suspect the biggest problem is the lack of special weapons on my Command Squads, but I don't know what combinations will actually work out (aside from RenPally's triple plasma, that sounds downright brutal if it worked).
SpoilerHQ
Company Command Squad, 130pts
-Carapace Armor, Medipack, Regimental Standard, Vox Caster
-Commander: Powersword
Company Command Squad, 130pts
-Carapace Armor, Medipack, Regimental Standard, Vox Caster
-Commander: Powersword
ELITES
Ratlings 7, 70pts
Ratlings 7, 70pts
Ratlings 7, 70pts
TROOPS
Platoon Command Squad, 50pts Subtotal: 415pts
-Powerfist, Vox Caster
Infantry Squad, 135pts
-Vox Caster, Plasmagun, Lascannon
-Commissar (Powerweapon)
Infantry Squad, 85pts
-Plasmagun, Lascannon
Infantry Squad, 85pts
-Plasmagun, Lascannon
Heavy Weapons Squad, 60pts
Platoon Command Squad, 50pts Subtotal: 415pts
-Powerfist, Vox Caster
Infantry Squad, 135pts
-Vox Caster, Plasmagun, Lascannon
-Commissar (Powerweapon)
Infantry Squad, 85pts
-Plasmagun, Lascannon
Infantry Squad, 85pts
-Plasmagun, Lascannon
Heavy Weapons Squad, 60pts
Penal Legion, 80pts
Penal Legion, 80pts
TOTAL: 1460 points
-
2011-08-23, 08:17 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
You're just leaving the heavy weapons squads with mortars? Then again, with that many Ratlings, there's a lot of pinning in there, so it just might work out.
I don't like penal legion, though. They're too random; you never know what they're going to do until the game starts. That's just a matter of taste, but if you want synergy with the pinning theme you've got going on, I'd ditch them for some form of ordnance barrage vehicle.
As much as extra survivability appeals to me, carapace armor on command squads that aren't doing things like shooting plasma guns is probably a waste of points; there's too much AP4 in the game. It keeps you safe from bolters, but so do camo cloaks, which cost the same and also stop almost everything else."Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
-
2011-08-23, 09:46 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Boston, MA
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Using camo cloaks makes sense; only one person I know uses flamers anyways (Sisters of Battle), and odds are I could drown him in pinning and bodies anyways. Oddly, it never occurred to me that I was building a pinning list, but I was trying to keep it all foot-guard for the time being. I suppose I could build artillery out of cardboard--that was my eventual intent if I got bored of burying my foes under dozens of brave little corpses.
I like the idea of the Penal Legion, though. They're random, but not matter what, they can outflank and will gain special abilities that are good for clearing out (or at least tying up) something nasty that's hiding in my foe's backfield. Longfangs, objective camping shootas, things like that. I understand your point though; I may give them a few tries, and if they can't be trusted, I'll scrap 'em.Last edited by Hootman; 2011-08-23 at 09:48 PM.
-
2011-08-24, 07:58 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
So, Renegade Paladin summed up everything pretty well. And, normally when the thread is this slow, I'd write a guide or something, or make some comment on the state of the hobby due to a recent event.
But, I've got nothing. So, here's a line from our Rogue Trader game.
Player; Dude. There's, like, buckets of blood all over the place, where did it all come from?
Me; I bet the Astropath died again.
GM *pokerface*
...Yes. It's a requirement of every game. The Psyker must die. Horribly.
-
2011-08-24, 08:13 AM (ISO 8601)
- Join Date
- May 2009
- Location
- Gothenburg, Sweden
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
GENERATION 15: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
-
2011-08-24, 09:30 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Given enough time paradoxes caused by the Warp, it could happen.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
-
2011-08-24, 08:43 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Canada
- Gender
-
2011-08-25, 07:54 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Australia
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Grey knights do very well against other elite kill teams simply because they all have force weapons. Although I have often seen the grey knights player make the mistake of hammer handing when it wasnt needed and proceeding to kill himself with perils. Against swarm kill teams they do suffer but even then not as much as people would think thanks to the high strength stom bolters that they all carry.
Vanilla marines are pretty bad in kill team compared to the other marine codexes. They aren't very customisable and lose out on special abilities and equipment.
Blood angels do ok I think. I haven't ever seen them used but I would assume people would take assault squads with special weapons.
Space wolves are great because they are so customisable.
I was thinking more about the baal predator and its weapon load outs. I wonder if anyone has any experience with the flame storm cannon? It seems really good being ap3 and ignoring cover but being within melta and powerfist range after firing seems extremely dangerous. Unless you can wipe the entire squad out you could recieve a lot of vengeance. Although for only 115pts even killing 7 marines it would pay for itself. It seems great but I have no experience with it. I am thinking that when I expand my army to 1250pts I will simply take two flamestorm predators.
Who needs anti tank when you can fry all of your enemy's troops?Lillien Lemmerin:http://www.myth-weavers.com/sheetvie...sheetid=111721
Member of the Mr Scruffy fan club
-
2011-08-25, 08:09 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
-
2011-08-25, 08:20 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- England
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
I don't think there's anything to add to that assessment. A lot of people extol the virtues of 'suiciding' a Baal Predator at the enemy and trying to take as much infantry out before the tank explodes as possible.
Personally I like to keep my vehicles in cover and move the defensively (too many bad experiences of 4e Tau). An Assault Cannon + 2 Heavy Bolters is just enough to wipe out a squad anyway, why risk your tank over it :pLast edited by Tarinaky; 2011-08-25 at 08:21 AM.
So... Tired...
-
2011-08-25, 02:01 PM (ISO 8601)
- Join Date
- Jan 2005
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Sslyth and Lhamaean pic:
Spoiler
I like them both. They'e got different/unique sculpts/designs/concepts on both of them, something 40k has beeen lacking somewhat lately..Princess in the streets.
Princess in the sheets.
Don't touch me I'm royalty.
-
2011-08-25, 02:15 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- TGaPT
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Skirmishing, free Warhammer game?
Come one, come all! GitP MLP Steam Group is open!
Current location of the last MLP Thread OP, too.
Want to ask me something? Use MAIL or message me on Steam!
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
-
2011-08-25, 02:37 PM (ISO 8601)
- Join Date
- Jan 2005
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Interesting concept, but terrible layout and formatting. Online distributed rules really benefit from multiple colums (well, anything does really) and if designed to be read on a computer screen landscape layout is a plus.
See my own FireZone ruleset (wip) for example.Princess in the streets.
Princess in the sheets.
Don't touch me I'm royalty.
-
2011-08-25, 03:30 PM (ISO 8601)
- Join Date
- Jan 2005
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Originally Posted by Sister Rosette Soulknyt
The thumbs down on the WD Codex is looking to be pretty universal, and the few positives seem like scraping the bottom of the barrel for the slightest scrap of a silver lining.
Points go up, abilities and options go down - you can't explain that!
Supposedly the batt-rep uses a broken list too, with a 4 weapon, 5 woman Dominion squad which aren't available anymore. Keep in mind the list was played by the "codex's" (and I use the term loosely) author.
The report was also against that other wonder of craptacular codex writing - Tyranids.
And this does officially replace the Witch Hunters dex, so expect to see any SoB armies rolling 'counts as'.Princess in the streets.
Princess in the sheets.
Don't touch me I'm royalty.
-
2011-08-25, 06:02 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Well, I'm not angry. I stopped playing Sisters quite some time ago. I remember the WD Blood Angels' list and how terrible that was, and how that didn't get me playing Blood Angels again either.
People were crying out for a Sisters update. And that's exactly what they got. It's worse, but its new. Be careful what you wish for.