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2012-09-02, 09:53 AM (ISO 8601)
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Mass Effect 3.7: "That was for Thane"
Well, we hit the 50-page mark, and I for one hate waiting for the mod to show up and say "hur dur 50 pages thread locked." So, I have gone on and begun our story again, with an intro from our old friend SiuiS:
Mass Effect 3, thread67
or
Indoctrination in the playground
***
This is thesixthseventh thread for discussion of Mass Effect proper, currently on its third and final installment. Here we discuss gameplay, mechanics, multiplayer, and anything at all from Mass Effect 1 &2. Spoilers are still spoilers, for the most part, so please take discussion of the story and the ending to the mass effect Endings discussion thread..
Prior threads:
Thread 1
Thread 2
Thread 3
Thread 4
Thread 5
Thread 6
Playgrounder multiplayer profiles (please use the provided format of
- GitP user name
- game system(s)
- in-game user name
- frequently used weapons/classes
PC:
Spoiler
GITP Name : bladescape
Gamertag : blade_scaper
Classes: Sentinels, soldiers, infiltrators.
GitP Name: Triscuitable
Gamertag: Triscuitable
Classes: Quarian Infiltrator, Human Vanguard
GitP Name: Farix
Gamertag: Nejaa
Classes: N7 Fury, Paladin, & Shadow
GITP Name : Wilhelm Scream
Gamertag : chumsley
Classes: Salarians, asari adept, krogan vanguard
GITP Name : Ertwin
Gamertag : Ertwin
Classes :Krogan Soldier, salarian/quarian infiltrator*
GITP Name : DabblerWizard
Gamertag*: DabblerWizard
Classes : Adepts
GITP Name : MonarchAnarch
Gamertag : MonarchAnarch
Classes : Asari Vanguard, Salarian Infiltrator, Drell Adept.
GITP Name: Drakefall
Gamertag*: Drakefall_XI
Classes: Engineer, any
GITP Name : Sagonene
Gamertag : vinceroix
Classes : Adept & Engineer
GITP Name : Comrade
Gamertag : NapalmMotorhead
Classes : Soldier
Giantitp Name: Corvus
Gamertag: Auscorvus
Classes; Drell Adept & Human Engineer
Giantitp name: Chen
Gamertag: Chen932000
Classes: Asari Vanguard, Human Sentinel
Giantitp name: Anarion
Gamertag: jrogers55
Classes played: any
GitP Name: Khosan
Gamertag: Khosan
Classes: Sentinel, any
GITP Name : Dhavaer
Gamertag*: Dhavaer
Classes : Vanguard, Engineer, Sentinel.*
GITP Name: Actana
Gamertag: Miriact
Preferred Classes: Salarian Infiltrator, Human Vanguard
GianTiTP name: Mikeavelli
Gamertag: Mikeavelli
Classes : vanguard
GitP name : Sholos
Gamertag: veebeebee
Classes: Engineer, Infiltrator, Soldier, Adept
GITP Name : Darius Macab
Gamertag*: DariusMacab
Classes : any
GitP username: Arbitrarity
Gamertag: Arbitrarity
Classes: any caster, infiltrator
GitP Poster: Aotrs Commander
Gamertag: AotrsCommander
Classes: Infiltrator
GitP Poster: Gamerlord
Gamertag: Gamerlord2
Classes: Any
GitP name: Starsign
Gamertag: Sunrust
Classes: any
Name on GITP: Landis963
Gamertag: landis963
Classes: caster
GiTP Name: Morty
Gamertag :*Morty901
Classes: non-vanguard
GiTP Name : Horngeek
Gamertag : Horngeek
Classes : Any
Gitp Name: Insanealien
Gamertag: Kalehn
Favourite characters: Turian Soldier, N7 Paladin, Shadow and Demolisher.
X-Box 360:
Spoiler
GitP user name :Strife Warzeal
Gamertag :*aafro1109
Classes : Any
GITP Name : thugthrasher
Gamertag*: thugthrasher
Classes : Any
GITP Name: Psyren
Gamertag: Psyren Y
Preferred Classes: Casters
GITP Name : Thanatos 51-50
Gamertag*: Saalaksin
Preferred Classes : infiltrator, nova!guard
GitP Name: SiuiS
Gamertag: Starry Notions
Classes: Any, infiltrator
GitP: James the Dark
Gamertag: Jacob Greyson
Classes : Sentinel
GitP Poster: Tome
Gamertag: Taejix
Classes: Vanguard, Adept
GiTP name: Polity4life
Gamertag: ManofOpposites
Classes: any
GitP name: Alaris
Gamertag: Alarikun
Classes: Infiltrator
GitP name: Sanguine
Gamertag: Kugger
Classes : any
GitP name: Wagadodo
Gamertag: Wagadodo
Classes : gunners, any
Giantitp username: Fawkes
Gamertag: Mechafox
Classes : any
GiTP Name: Yana
Gamertag: The 1337 Doctor
Classes: Any
GitP Name: Wraith
Gamertag: o IIIusionist o
Classes: Engineer/Sentinel
GitP Name: thorgrim29
Gamertag: thorgrim29
Classes : any (vanguard)
GitP Name: Derthric
Gamertag: Derthric
Classes: Salarians
GitP Name: Xondure
Gamertag: Royal LP
Classes: any
GitP Name: kamikasei
Gamertag: amanadiel
Classes: any
GitP Name: Mr. Blinky
Gamertag: Hells DM
Classes: any
GitP name: Krade
Gamertag: Krade2k20
Classes: any
GITP Name: Edge
Gamertag:UnbrokenUnbowed
Classes: casters
GiTP Name: Beowulf DW
Gamertag: MechaBeowulf DW
Classes: Vanguard, adept, Soldier
GITP Name : Moogleking
Gamertag:MK8Bit
Classes: Human Engineer, Quarian Infiltrator
GITP Name: CreganTur
Gamertag: CreganTur
Classes: Any
PS3:
Spoiler
GitP Name: Lycan 01
Gamertag: Ralix_57
Classes: Quarian Infiltrator, sentinel
GITP Name : Lord Fullbladder, Master of Goblins
Gamertag*: TheFullbladder
Classes: any
GiTP Name: C-Lam
Gamertag: Crystal1995
Classes: any
bioware page archiving useful informationLast edited by RagingKrikkit; 2012-11-05 at 04:57 PM.
LPs that I like to think I will get back to some day.
To Make a Fan: Let's Play Final Fantasy
Let's Play Fire Emblem: The Sacred Stones
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2012-09-02, 10:03 AM (ISO 8601)
- Join Date
- Oct 2011
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- Therinos
- Gender
Re: Mass Effect 3.7: "That was for Thane"
Don't forget to add Triscuitable and that other guy to the PC list.
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2012-09-02, 03:54 PM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Hotel California
- Gender
Re: Mass Effect 3.7: "That was for Thane"
Grouping updated and general neatness added.
LPs that I like to think I will get back to some day.
To Make a Fan: Let's Play Final Fantasy
Let's Play Fire Emblem: The Sacred Stones
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2012-09-02, 04:31 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Somewhere lost in dream.
- Gender
Re: Mass Effect 3.7: "That was for Thane"
Mmm... Digging that "new thread" smell.
Finally unlocked my Quarian Male Engineer, but I just can't seem to find the enthusiasm to try it out - seems too similar to the QMI. Still, only one more class to go, the N7 Paladin, and I've unlocked them all. Yay!
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2012-09-02, 08:20 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Pennsylvania
- Gender
Re: Mass Effect 3.7: "That was for Thane"
Well, I'm still experimenting with the N7 Slayer, and I think I'm starting to get the hang of it, which makes me immensely happy. I've been playing as soldiers and vanguards since the first Mass Effect, and I was more than a little let down when I saw how much power Vanguards and Soldiers seemed lose in multiplayer as the difficulty increased, at least initially. Most of the reason that I was so happy with the Destroyer and the Slayer was I could use them confidently on Gold and Platinum. Anyway, I've found that although Biotic Slash is certainly powerful, it's not nearly as fun as Phase Disruptor. Interestingly, I don't notice much of a decrease in effectiveness when I choose to use Phase Disruptor over Biotic Slash, provided that adjust my tactics accordingly. Phase Disruptor encourages the use of "Classic" Vanguard tactics: weaken at range, charge in, finish the job. The key to applying this tactic in Gold and Platinum (in my experience) is to be smart about where and when you charge. I usually only charge when an enemy is close to my team, so that I know that I won't be targeted and killed instantly. I always take the weapon damage upgrade for charge, so it's a great way to boost my damage when things start getting dicey. Until the enemies get that close, however, I can still harass them with Phase Disruptor. I'm also finding that it pays to have an assault rifle or smg equipped on my Slayer rather than a shotgun, so that I can weaken enemies as they come in, then charge and unload on them.
Long story short, the next time I get the chance to reset my powers, I'm going to go for 6 in Phase Disruptor, and I think I'll grab at least one weapon damage upgrade in the Slayer passive. The smgs and assault rifles that I use most often don't weigh much anymore, anyway. I think I might go to rank 3 in Biotic Slash to help set off detonations, and to rank 5 in fitness, relying on my Stronghold package to make up the difference in shields.
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2012-09-02, 08:55 PM (ISO 8601)
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- Feb 2009
- Location
- I'm sure it's somewhere
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2012-09-02, 09:15 PM (ISO 8601)
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- Feb 2010
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- Pennsylvania
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Re: Mass Effect 3.7: "That was for Thane"
Because I forgot that it could do that .
Also because, as I said, Charging isn't appropriate in all situations. Charging across a room just to detonate a power will get you killed. Sending a Biotic slash across the room on the other hand...
Additionally, since Phase Disruptor is considered a combat power by the game, it can set off tech bursts. This should allow me to fit into just about any group.
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2012-09-02, 09:19 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Somewhere south of Hell
- Gender
Re: Mass Effect 3.7: "That was for Thane"
You grabbed the updated lists right? Cool.
Feel free to take the quote tags off, if you'd like. That way it's easier for the next guy. And thanks for the thread
You'll have to do what most folks do with the phoenixes, an purposefully build them differently. I give my QMI a heavier, sniper-based load out, Tac scan, cloak, and minor grenade use. I give the QME full DoT grenades, full AP incinerate, and a light gun so I can launch incinerate/arc grenade/incinerate, guaranteeing both a tech burst and fire burst, and obliterating the targets. It pays at that point to target mooks more than heavies, so you get the fire burst a the end. Also, use Tac scan for damage boost over area scan. You'll need it.
Interesting. Did you get a chance to see my thing on the last page of th last thread? I'd like to compare notes, take suggestions.
EDIT: grabbed it, here ya go.
SpoilerBeen playing around with Phase disruptor a bit (and with the original mass effect, actually) an have some thoughts.
Phase disruptor is a very all-or-nothing power. It's neat to have something that fires off so quick during recharge, but unless you're going to make it good, then you shouldn't put any points into it at all.
That said, it also seems to have two prime configurations - either mook mop up or targeted damaging blast. I made a mistake in the startup and have not tried out the damaging version yet. The radius and knock down upgrades, together with shield damage, is phenomenal. Crowds of hunters, pyros, phantoms, marauders, etc. all get knocked about lot popcorn flying off a cob. Aiming is a bit finicky, but the huge area of effect, the almost guaranteed stager and the almost guaranteed removal of target shields is amazing. It's almost like a grenade.
The damage option would then be damage/efficiency/target of choice (I'd say armor), and being able to put out three shots at high output can do a number on any resilient target or group of targets. Theoretically mixing area and efficiency, or damage and knockdown, would be workable but those combinations really don't work so well, with exception of radius/efficiency/shield damage when a press gang of hunters or phantoms come your way. More blasts means more chances to escape.
Finally, phase disruptor is a trick power. It's a terrible power to use in the first five levels, and you get more out of using say, a single point of biotic slash and the rest of your points in N7 Slayer training (or fitness, I haven't ruled melee out yet, not entirely), and pickin up phase disruptor when you are able to carry a decent gun or boost your powers enough to matter. But going from 1-20, you'll pick suboptimal choices just to survive the next match.
Also, at Max fitness, you have enough strength to carry a phaeston at 200% an still grab the weapon damage boost for the final evolution.
Safety primarily. If you biotic charge a prime on gold/platinum, he may go down, but the other two right behind him will have a clear shot and then camp your body during the bleed-out.Last edited by SiuiS; 2012-09-02 at 09:35 PM.
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2012-09-02, 10:53 PM (ISO 8601)
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Re: Mass Effect 3.7: "That was for Thane"
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2012-09-02, 11:04 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Somewhere south of Hell
- Gender
Re: Mass Effect 3.7: "That was for Thane"
It doesn't. I just use "fitness" and "passive" as shorthand and derp'd which one to pull out. I was thinking about getting fitness upto five, for the girls recharge speed, and it must have bled over.
I've learned to use phase disruptor slowly, too, as all it takes is a single rocket trooper to hit you while your shield is at half, and you drop like rocks.
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2012-09-03, 12:22 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Neurotypicalville, WA
Re: Mass Effect 3.7: "That was for Thane"
Here's what I've been running in the campaign lately:
- Maxxed Tech Armor, going tanking.
- Maxed Fitness, also tanking that.
- Lift Grenades (with capacity).
- Throw and Warp, combo specced.
- Particle Rifle, Indra, Shrapnel Shotgun, N7 Hurricane, Carnifex.
- Liara and EDI (when your skill regenerate in a half minute, you need the backup).
- Custom Armor/Reckoner Knight (dual Omni-Blades, baby).
Steam username is Triscuitable.
I got VAC banned in COD: Ghosts for using an FOV changer.
I try not to think of how sad that is.
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2012-09-03, 05:53 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Somewhere south of Hell
- Gender
Re: Mass Effect 3.7: "That was for Thane"
Interesting choices. I have to ask, why a gun in every slot? The particle rifle alone can handle pretty much everything, with maybe a scope-and-barrel on a pistol for distance precision.
What do you have in your passive skill? I remember as a vanguard I was toting the entire bottom row with no penalty, a tempest or locust, a disciple and a Carnifex. Though I honestly probably should have switched out the disciple; the Carnifex pretty much covered all my non automatic fire needs.
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2012-09-03, 07:22 AM (ISO 8601)
- Join Date
- Feb 2010
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- Pennsylvania
- Gender
Re: Mass Effect 3.7: "That was for Thane"
A gun in every slot does seem kind of excessive. I'm currently playing as a soldier, and even I'm not packing that kind of that kind of firepower.
Having one very powerful, slow-firing weapon (sniper rifle or shotgun) and then one rapid-fire weapon (smg or assault rifle) along with a back up (pistols, or one of the lighter assault rifles) is usually enough for my purposes.
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2012-09-03, 09:22 AM (ISO 8601)
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- Jan 2012
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Re: Mass Effect 3.7: "That was for Thane"
I tend to go with Phasteon or a Geth rifle and a Javelin or Widow/Black Widow.
LPs that I like to think I will get back to some day.
To Make a Fan: Let's Play Final Fantasy
Let's Play Fire Emblem: The Sacred Stones
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2012-09-03, 11:49 AM (ISO 8601)
- Join Date
- Feb 2010
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Re: Mass Effect 3.7: "That was for Thane"
When you're waiting on no skills to regenerate, relying on your allies instead, tanking with tech armor and other defenses makes you almost untouchable. Thus, I can stock almost any gun for any situation. If I took the N7 Crusader and the Particle Rifle, I'm already at 200%, so I have no reason not to equip 5 weapons.
Steam username is Triscuitable.
I got VAC banned in COD: Ghosts for using an FOV changer.
I try not to think of how sad that is.
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2012-09-03, 02:30 PM (ISO 8601)
- Join Date
- Feb 2010
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- Pennsylvania
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Re: Mass Effect 3.7: "That was for Thane"
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2012-09-03, 02:49 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Neurotypicalville, WA
Re: Mass Effect 3.7: "That was for Thane"
Steam username is Triscuitable.
I got VAC banned in COD: Ghosts for using an FOV changer.
I try not to think of how sad that is.
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2012-09-03, 03:43 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Pennsylvania
- Gender
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2012-09-03, 03:50 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Neurotypicalville, WA
Re: Mass Effect 3.7: "That was for Thane"
Steam username is Triscuitable.
I got VAC banned in COD: Ghosts for using an FOV changer.
I try not to think of how sad that is.
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2012-09-03, 07:48 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Somewhere south of Hell
- Gender
Re: Mass Effect 3.7: "That was for Thane"
This is where I startup wonder, though; the particle rifle an the crusader fulfill the same function. Pinpoint accuracy, and there's no reason to put anything but the AP and thermal capacity mods on the particle rifle.
And with good team mates, even with defense matrix, and tech armor, you'll b able to net a recharge somewhere in the +180% range. I was able to get my recharge on powers down to the hard limits, and after doing some math I sill had some recharge speed bonus to spare.
Not that what you're doing is bad! Actually, I am impresse by your survivability. It outstripped my own with the same set up. I just thought you painte yourself Ito a corer, by giving yourself such high recharges you needed weapons, and needin weapons forcing a high recharge
it's viable if you're surgical about enemy avoidance.
Krogan sentinel, maxed DR on both tech armor and rage (although I prefer the two kills in 30s evolution at the end), and the heaviest, baddest weapons you can find. I used claymore and black widow - black widow for more than one round in a clip, claymore for the insane instantaneous damage and bayonet slot, and Krogan melee or Krogan melee. Smack two husks, sudden 90% DR.
And now, there's an omniblade bayonet, so you aren't stuck with a shotgun if you don't want it. Which means the combinations just increased by an order of magnitude, doesn't it? Viable shotguns are claymore, wraith, piranha, possibly disciple; viable ARs would be Revenant, Harrier, typhoon, Phaeston, particle rifle; viable snipers would be widow, black widow, valiant, javelin, kishock; viable pistols would be talon, paladin, carnifex, and acolyte.
Suddenly the funniest thing in the world is a Krogan with an SMG.
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2012-09-03, 08:31 PM (ISO 8601)
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2012-09-04, 01:38 AM (ISO 8601)
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- Jan 2011
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- Somewhere south of Hell
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2012-09-04, 02:41 AM (ISO 8601)
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- Oct 2010
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Re: Mass Effect 3.7: "That was for Thane"
I finally got the last classes I wanted, i.e. the Cerberus Adept/Vanguard, so I'm switching back to Vet/Equip packs for a spell to restock my consumables.
But I gotta give props to TIM, this is the most fun Adept/Vanguard I've ever played. Smash-cancelling to knock 4 bars off an Atlas - FUN! Lashing Phantoms off the map - FUN! Spamming heavy melee on hack to reveal all the Hunters sneaking in - FUN!
Pity the range is so weak on Smash. But I guess that means I'll go with the Vanguard so I can get in close more easily.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2012-09-04, 04:54 AM (ISO 8601)
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- Apr 2008
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- The UK
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Re: Mass Effect 3.7: "That was for Thane"
Why did I never think of this?
Pity the range is so weak on Smash. But I guess that means I'll go with the Vanguard so I can get in close more easily.Homebrew
Latest: Barbarian Path of Unshackled Steel|5e Genasi, Para-Genasi and Quasi-Genasi Race Revision
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2012-09-04, 09:56 AM (ISO 8601)
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Re: Mass Effect 3.7: "That was for Thane"
I find myself playing with the Destroyer more than anything getting my jollies on actually being able to hit people with my guns. With my Cerberus Harrier I am headshotting things like crazy. Cerberus guys don't really know what hit them. And I got the Piranha III going right now, though I got it on my very last pack I bought before quiting for the weekend to spend time with the wife.
On the destroyer, do people think it is worth going with the Accuracy?
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2012-09-04, 11:33 AM (ISO 8601)
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Re: Mass Effect 3.7: "That was for Thane"
It depends on what gun you're using.
Single-shot weapons like sniper rifles or the Mattock generally don't care, because they tend to hit where you point them anyway.
Big, beefy dakka-guns like the Revenant or Hurricane really benefit from it though, since they tend to spray their bullets around a bit.
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2012-09-04, 12:01 PM (ISO 8601)
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- Oct 2010
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Re: Mass Effect 3.7: "That was for Thane"
If you want dakka AND accuracy, the GPR and Phaeston are decent at both. Pretty weak though.
I'd probably do Lash -> Lash -> {...repeat until my shields drop/enemy dies} -> Area Charge -> Heavy Melee to AoE stun -> Smash Cancel. That should be enough to kill most enemies. Sort of like a Novaguard, only my shields don't drop when I nova.
The Power Synergy evolution of Fitness (+50% power damage after I kill an enemy with a HM) might be good here, but I doubt I'll have the points to spare for it.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2012-09-04, 12:23 PM (ISO 8601)
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- Feb 2010
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- Pennsylvania
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Re: Mass Effect 3.7: "That was for Thane"
I tried using the piercing mod and the extended barrel mod for it's maiden fight. I was on Gold Reaper Reactor with a few people who apparently didn't play on Gold very much. They milled around the spawn point instead of making a break for the "stronghold." The enemies were already spawning, so I activated Devastator Mode, drew the Piranha, and charged into the center. I mowed down four Cannibals, three husks and two Marauders in about the time it takes to shoot and reload a Claymore. Two of the other players caught on to what I was trying to do and rushed into the breach I created, mopping up anything that I had missed, and dug in for the long haul. Banshees and brutes fell faster than I've ever seen them fall since I started playing Gold and Platinum rather than Bronze and Silver.
I think I'll put a smart choke on it from now on, though. Smart choke with the piercing mod should allow me to shred groups and single targets.
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2012-09-04, 12:43 PM (ISO 8601)
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- Apr 2007
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- England
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Re: Mass Effect 3.7: "That was for Thane"
This is pretty much what I was going to say. If you're playing a Cerberus Vanguard, Smash is your 'odd' power in that it doesn't synergise very well with your other abilities, so you have to find a specific use for it.
Charge => Heavy Melee => Heavy Melee => Charge, seems to work best for me. Smash only comes out when I know there's an enemy on the other side of a wall and I'm too lazy to walk around and find them, or when I walk around a corner and find there's half a dozen Geth Infiltrators waiting for me and I can't target them with Charge.~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
17 Things I Learned About 40k By Playing Dark Heresy
Tales of a Role-Play Gamer - Horrible Optimisation
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2012-09-04, 01:53 PM (ISO 8601)
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- Apr 2008
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- The UK
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Re: Mass Effect 3.7: "That was for Thane"
Homebrew
Latest: Barbarian Path of Unshackled Steel|5e Genasi, Para-Genasi and Quasi-Genasi Race Revision
Working On: D&D 5e: The Sariet Campaign Setting
My deviantART|The Diaries of Inspector Cyril Avery