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2012-12-02, 11:19 AM (ISO 8601)
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- Dec 2011
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2012-12-02, 12:42 PM (ISO 8601)
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- Aug 2010
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- 127.0.0.1
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
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2012-12-02, 12:47 PM (ISO 8601)
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- Mar 2011
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2012-12-02, 04:19 PM (ISO 8601)
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- Jan 2012
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Pretty sure it was intended to be more like "on any subsequent turns you may attempt a save as a swift action."
The reason for that is this.
On a failed save, the subject can take no action other than a move action on its current turn.
Each round, as a swift action at the start of its turn, the subject can attempt a new saving throw to end the effect. If the save succeeds, the subject can then act normally.
Plus after you fail the save the first time, you are limited to a move action, you don't have a swift action to try to make a save with anymore on that first turn.
Were I DM I would rule it functioned like so;
Cast spell at the start of targets turn, target makes save no effect. Or target fails save can only take a move action this turn.
On targets next turn he must decide to attempt save or not. Target makes save spends swift action otherwise acts normally. Or target fails save and can only take a move action.A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2012-12-06, 11:21 AM (ISO 8601)
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- Mar 2011
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
The Fiend-Blooded PrC requires you to have 8 ranks in knowledge (the planes) and be able to cast spontenous 2nd level spells amongst other things in order to enter it.
Why? Why would you have these ridiculous requirements on a class essentially tailor-made for sorcerers? It gets even worse when you take a look at the sample Fiend-Blooded they put in the book, who only has levels in sorcerer before going into Fiend-Blooded, with no feats that would give him knowledge (the planes) as a class skill, and the fact that they specifically call out sorcerers as a good entry class.
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2012-12-06, 11:37 AM (ISO 8601)
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- Mar 2011
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2012-12-06, 12:00 PM (ISO 8601)
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- Apr 2011
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- Oregon
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Guess who's good at avatars? Thormag. That's who.
A Campaign Setting more than a year in the making, Patria!
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2012-12-06, 05:06 PM (ISO 8601)
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- Jan 2012
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
A man once asked me the difference between Ignorance and Apathy. I told him, "I don't know, and I don't care"
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2012-12-09, 02:24 PM (ISO 8601)
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- Dec 2012
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
http://www.wizards.com/default.asp?x=dnd/sp/20031010a
The smite good ability of this half fiend is a copying error, but strict RAW is very odd and doesn't work.Kolyarut Avatar by Potatocubed.
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2012-12-09, 02:42 PM (ISO 8601)
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- Mar 2011
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2012-12-09, 05:10 PM (ISO 8601)
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- Mar 2008
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- NYC
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Technically, the ability does work - a Good creature with the [Evil] subtype, or vice-versa, is a valid target. You're not likely to see many of those around, though.
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2012-12-09, 05:43 PM (ISO 8601)
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- Mar 2011
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
"Once per day, a half-fiend of at least 3rd level may attempt to smite a good creature with one normal melee attack. This attack deals extra damage equal to her character level (maximum +20) against a good foe. If she accidentally smites a creature that is not evil, the smite has no effect but is still used up for the day."
In other words, Smite Good works on good creatures, but only if they're evil. So technically, it does work, in the two cases you just cited, but that's not the intent, therefore it is dysfunctional.Jude P.
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2012-12-09, 05:58 PM (ISO 8601)
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- Apr 2012
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- NY, USA
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Maybe the word "accidentally" can help; since you're using Smite Good on a, presumably, Good creature, you'll never accidentally smite a creature which isn't Evil. It will always be intentional, thus the effect won't trigger.
Last edited by Water_Bear; 2012-12-09 at 05:58 PM.
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2012-12-09, 06:02 PM (ISO 8601)
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- Jan 2012
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2012-12-09, 06:08 PM (ISO 8601)
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- Mar 2008
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- NYC
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2012-12-09, 06:10 PM (ISO 8601)
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- Mar 2011
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2012-12-09, 06:53 PM (ISO 8601)
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- Sep 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Has it been mentioned yet that the undead get healed by the Positive Energy Plane with no risk of exploding?
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2012-12-09, 07:20 PM (ISO 8601)
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- Nov 2010
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Necropolitans get healed by negative AND positive energy. Introduce the Shadow Sun Ninja and we've got a nice case of 'stop hitting yourself'.
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2012-12-09, 08:36 PM (ISO 8601)
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- Sep 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Where does it say that Necropolitans are healed by positive energy? Even by RAW, I think they are hurt by spells like CLW, since their type changes to undead.
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2012-12-09, 08:57 PM (ISO 8601)
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- Mar 2011
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2012-12-09, 09:02 PM (ISO 8601)
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- May 2012
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- The Algol System
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Avatar by FinnLassie
A few odds and ends.
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2012-12-09, 09:10 PM (ISO 8601)
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- Dec 2011
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
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2012-12-09, 10:12 PM (ISO 8601)
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- Nov 2010
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Unnatural Resilience (Ex): Necropolitans automatically heal hit point damage and ability damage at the same rate as a living creature. The Heal skill has no effect on necropolitans; however, negative energy (such as an inflict spell) heals them.
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2012-12-09, 10:14 PM (ISO 8601)
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- May 2012
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- The Algol System
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
*double-checks*
Yup. That rule is with the cure X wounds spell, if I'm not mistaken, although its exact wording may be suspect.
Edit: It doesn't specifically say that undead are hurt by positive energy (even if it strongly implies it)
Originally posted by Cure Light Wounds
Since undead are powered by negative
energy, this spell deals damage to them
instead of curing their wounds.Last edited by Amidus Drexel; 2012-12-09 at 10:19 PM.
Avatar by FinnLassie
A few odds and ends.
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2012-12-09, 10:19 PM (ISO 8601)
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- Nov 2010
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Ergo, my original point stands.
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2012-12-09, 10:21 PM (ISO 8601)
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- May 2012
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- The Algol System
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Avatar by FinnLassie
A few odds and ends.
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2012-12-09, 10:29 PM (ISO 8601)
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- Nov 2010
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Touch of the Shadow Sun, Shadow Sun Ninja, ToB 126.
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2012-12-09, 10:32 PM (ISO 8601)
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- May 2012
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- The Algol System
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Avatar by FinnLassie
A few odds and ends.
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2012-12-09, 10:48 PM (ISO 8601)
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- Nov 2010
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2012-12-09, 11:04 PM (ISO 8601)
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- Nov 2011
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- Look behind you.
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Currently running the Heroes of Circumstance campaign!
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Credit for my awesome avatar goes to the amazing Ceika.