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Thread: Resident Evil D20
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2007-07-10, 06:18 PM (ISO 8601)
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Re: Resident Evil D20 (a Mega-Post)
Traps
Bear Trap
CR 2; mechanical; location trigger; manual reset; attack +10 melee (2d8/Χ2); Search DC 15; Disable Device DC 18. Market Price: 6,000gp
Claymore Mine
CR 3; mechanical; location trigger; no reset; attack +12 melee (3d6); multiple targets (can strike all characters in two adjacent specified squares); Search DC 20; Disable Device DC 22. Market Price: 9,000gp
Boulder
CR 5; mechanical; location trigger; manual reset; attack +15 melee (6d6); multiple targets (can strike all characters in two adjacent specified squares); Search DC 20; Disable Device DC 25. Market Price: 15,000gp
Pendulum Blade
CR 6; mechanical; timed trigger; automatic reset; attack +18 melee (4d8/Χ3); Search DC 21; Disable Device DC 20. Market Price: 18,000gp
Crushing Pillars
CR 5; mechanical; timed trigger; automatic reset; hidden switch bypass (Search DC 25); automatic reset; attack +8 melee (12d6, crush); Search DC 20; Disable Device DC 22. Market Price: 15,000gp
Spiked Ceiling
CR 7; mechanical; location trigger; repair reset; walls move together (6d6, spikes + 12d6, crush); multiple targets (all targets in a 10-ft. by 10-ft. room); never miss; onset delay (4 rounds); Search DC 24; Disable Device DC 20. Market Price: 21,000gp
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2007-07-10, 06:27 PM (ISO 8601)
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Re: Resident Evil D20 (a Mega-Post)
Characters
NOTE: all character levels listed below are initial estimates of the respective characters abilities; it is assumed that PCs will level up significantly during play.
Character Name (Game Appearances; Class Levels)
SpoilerRichard Aiken (RE1; Expert 5/Fighter 2/S.T.A.R.S. 1)
Alyssa Ashcroft (OB1, OB2; Expert 3)
Alexander Ashford / Nosferatu (CV; Medium Undead)
Alexia Ashford (CV; Aristocrat 3/Expert 4)
Alfred Ashford (CV; Aristocrat 5/Warrior 2)
Ben Bertolucci (RE2, OB2; Commoner 2/Expert 2)
Annette Margaret Birkin (RE2; Expert 3)
Sherry Birkin (RE2; Commoner 1)
William Birkin (RE0, RE2; Expert 5)
Officer Marvin Branagh (RE2, RE3, OB2; Fighter 3)
Steve Burnside (CV; Commoner 1/Warrior 2)
Barry Burton (RE1; Fighter 4/Ranger 4/S.T.A.R.S. 3)
Rebecca Chambers (RE0, RE1; Expert 6/Fighter 1/S.T.A.R.S. 1)
Jim Chapman (OB1, OB2; Commoner 3)
Lieutenant William Billy Coen (RE0; Fighter 2/Ranger 4/Rogue 2)
Edward Dewey (RE0; Warrior 5/Fighter 2/S.T.A.R.S. 1)
Kevin Dooley (RE0; Expert 2/Fighter 2)
Morpheus D. Duvall (DA; Large Aberration)
Joseph Frost (RE1; Expert 5/Fighter 2/S.T.A.R.S. 1)
UBCS Major Nicholai Ginovaef (RE3, OB1; Fighter 4/Rogue 3/U.S.S. 4)
Vincent Goldman (Sur; Aristocrat 3/Expert 4)
Ashley Graham (RE4; Commoner 1)
George Hamilton (OB1, OB2; Expert 3)
Hunk (RE2; Fighter 2/Rogue 4/U.S.S. 4)
Ingrid Hunnigan (RE4; Expert 2)
Police Chief Brian Irons (RE2; Aristocrat 1/Expert 2/Fighter 2)
Peter Jenkins (OB1; Expert 3)
Robert Kendo (RE2; Warrior 2/Fighter 1)
Officer Leon Scott Kennedy (RE2, RE4; Fighter 5/Ranger 3)
David King (OB1, OB2; Expert 3)
Lily Klein (Sur; Commoner 1)
Lott Klein (Sur; Commoner 1)
Jack Krauser (RE4; Fighter 10/Barbarian 2)
Cindy Lennox (OB1, OB2; Commoner 3)
Albert Lester (OB2; Expert 3/Fighter 2)
Fong Ling (DA; Fighter 3/Rogue 5)
Dr. James Marcus (RE0; Expert 4)
Captain Enrico Marini (RE0, RE1; Warrior 5/Ranger 3/S.T.A.R.S. 2)
Bruce McGivern (DA; Fighter 5/Ranger 3)
Bitores Mendez (RE4; Medium Aberration)
Mr. X (RE2; Large Aberration)
Nemesis (RE3; Large Aberration)
UBCS Corporal Carlos Oliviera (RE3; Fighter 4/Ranger 3/U.S.S. 1)
UBCS Lieutenant Tyrell Patrick (RE3; Fighter 3/Rogue 2/U.S.S. 1)
Rodrigo Juan Raval (CV; Fighter 6)
Chris Redfield (RE1, CV; Fighter 4/Ranger 3/S.T.A.R.S. 1)
Claire Redfield (RE2, CV; Ranger 4/Fighter 3/Rogue 1)
Dario Rosso (RE3; Commoner 2)
Kevin Ryman (OB1, OB2; Fighter 2)
Lord Osmund Saddler (RE4; Cleric 8/Aristocrat 4)
Ramon Salazar (RE4; Aristocrat 3)
UBCS Lieutenant Murphy Seeker (RE3; Fighter 3/Rogue 2/U.S.S. 1)
Luis Sera (RE4; Expert 3/Warrior 3)
Forest Speyer (RE1; Expert 5/Ranger 2/S.T.A.R.S. 1)
Kenneth J. Sully Sullivan (RE1; Warrior 4/Fighter 3/S.T.A.R.S. 1)
Yoko Suzuki (OB1, OB2; Expert 3)
Ark Thompson (Sur; Fighter 5)
Tofu (RE2; Medium Aberration)
Lisa Trevor (RE1; Commoner 1)
Tyrant T-002 (RE1; Large Aberration)
Jill Valentine (RE1, RE3; Rogue 6/Fighter 1/S.T.A.R.S. 1)
Brad Chickenheart Vickers (RE1, RE2, RE3; Expert 5/Fighter 2/S.T.A.R.S. 1)
UBCS Lieutenant Mikhail Victor (RE3; Fighter 4/Rogue 1/U.S.S. 1)
Captain Albert Wesker (RE0, RE1, CV, RE4; Expert 3/Fighter 5/Rogue 2/S.T.A.R.S. 5)
Mark Wilkins (OB1, OB2; Warrior 3)
Ada Wong (RE2, RE4; Rogue 6/Fighter 3)Last edited by Zeta Kai; 2008-10-19 at 12:14 AM.
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2007-07-11, 06:54 AM (ISO 8601)
- Join Date
- Feb 2007
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Re: Resident Evil D20 (a Mega-Post)
Creatures
A special thanks is in order to Outbreak, the compiler of most of the Resident Evil monster FAQs at Gamefaqs.com; many of these statistics were derived with his unwitting assistance. Also, thanks must go out to BradyGames, the makers of many substandard strategy guides, most of which I own. Uh, thank you, Brady. Good job. Keep up the mediocre work.
RE0
Spoiler Zombie
- Zombie, Common (CR1)
- Zombie, Scientist (CR1)
- Zombie, Officer (CR1)
- Zombie, Soldier (CR1)
- Zombie, Thug (CR1)
Cerberus / Zombie Dog (CR1)
Crow, Zombie (CR1)
Web Spinner / Giant Spider (CR2)
Hunter, MA-121 Alpha (CR4)
Tyrant, Proto-Tyrant (CR9)
Bat, Infected (CR1)
Mimicry Marcus (CR6)
Leech, Queen (1st Form) (CR8)
Leech, Queen (2nd Form) (CR10)
Eliminator (CR1)
Plague Crawler (CR2)
Lurker (CR2)
Leech (CR1/6)
Centurion (CR3)
Stinger / Type-Y139 (CR2)
RE Original/Remake/Deadly Silence
Spoiler Zombie
- Zombie, Common (CR1)
- Zombie, Scientist (CR1)
- Zombie, Officer (CR1)
- Zombie, Soldier (CR1)
- Zombie, Thug (CR1)
Cerberus / Zombie Dog (CR1)
Crow, Zombie (CR1)
Wasp (CR3)
Web Spinner / Giant Spider (CR2)
Black Tiger Spider (CR3)
Chimera (CR3)
Hunter, MA-121 Alpha (CR4)
Plant 42 (CR8)
Crimson Head / V-ACT (CR4)
Yawn (CR8)
Adder, Green (CR⅓)
Adder, Red (CR⅓)
Neptune Boss / Fi-3 (CR4)
Neptune Mini / Fi-3 (CR3)
Tyrant, T-002 (CR12)
Lisa Trevor (CR15)
RE2
Spoiler Zombie
- Zombie, Common (CR1)
- Zombie, Scientist (CR1)
- Zombie, Officer (CR1)
- Zombie, Soldier (CR1)
- Zombie, Thug (CR1)
- Zombie, Flaming (CR2)
- Zombie, Brad Vickers (CR3)
Cerberus / Zombie Dog (CR1)
Crow, Zombie (CR1)
Web Spinner / Giant Spider (CR2)
Tyrant, T-103 / Mr. X (Standard) (CR8)
Tyrant, T-103 / Mr. X (Evolved) (CR11)
Licker, Common (CR3)
Licker, Green / Enhanced (CR4)
Maggot / Baby Moth (CR1/10)
Cockroach (CRΌ)
Ivy (CR3)
Poison Ivy (CR4)
Moth (CRΌ)
G-Imago / G-Adult (CR8)
Alligator, Giant (CR5)
G / William Birkin
- G Stage 0 (CR4)
- G Stage 0.5 (CR5)
- G Stage 1 (CR6)
- G Stage 2 (CR8)
- G Stage 3.0 (CR10)
- G Stage 3.5 (CR11)
- G Stage 4.0 (CR13)
- G Stage 4.5 (CR14)
- G Stage 5 (CR19)
RE3: Nemesis
Spoiler Zombie
- Zombie, Common (CR1)
- Zombie, Scientist (CR1)
- Zombie, Officer (CR1)
- Zombie, Soldier (CR1)
- Zombie, Thug (CR1)
Cerberus / Zombie Dog (CR1)
Crow, Zombie (CR1)
Web Spinner / Giant Spider (CR2)
Hunter, MA-121 Beta (CR4)
Hunter, MA-124 Gamma (CR4)
Tyrant, Nemesis T-Type (Humanoid) (CR15)
Tyrant, Nemesis T-Type (Mutated) (CR17)
Brain Sucker (CR2)
Drain Deimos (CR2)
Grave Digger (CR7)
Sliding Worm / A334 (CR2)
Code: Veronica/Code: Veronica X
Spoiler Zombie
- Zombie, T-Veronica (CR2)
- Zombie, Scientist (CR1)
- Zombie, Officer (CR1)
- Zombie, Soldier (CR1)
- Zombie, Thug (CR1)
Cerberus / Zombie Dog (CR1)
Black Widow (CR4)
Seeker / Krauser-Bot (CR1)
Hunter, Enhanced / II (CR4)
Hunter, Sweeper (CR4)
Tyrant, T-078 (CR13)
Moth (CRΌ)
Albinoid, Adult (CR3)
Albinoid, Larva (CRΌ)
Ant (CRΌ)
Bandersnatch / OR1 (CR5)
Gulp Worm (CR6)
Bat, Infected (CR1)
Nosferatu / Alexander Ashford (CR8)
Parasite / Moth Larva (CR1/10)
Tentacle (CR3)
Amoeba (CR1/8)
Alexia Ashford
Outbreak/Outbreak File #2
Spoiler Zombie
- Zombie, Common (CR1)
- Zombie, Scientist (CR1)
- Zombie, Officer (CR1)
- Zombie, Soldier (CR1)
- Zombie, Thug (CR1)
Cerberus / Zombie Dog (CR1)
Crow, Zombie (CR1)
Scissor Worm (CR2)
Wasp (CR3)
Web Spinner / Giant Spider (CR2)
Hunter, MA-124 Gamma (CR4)
Hunter, MA-125 R (CR4)
Plant 42 (CR8)
Neptune Boss / Fi-3 (CR4, Outbreak only)
Neptune Mini / Fi-3 (CR3, Outbreak only)
Tyrant, T-0400TP (Inhibited) (CR8, Outbreak only)
Tyrant, T-0400TP (Uninhibited) (CR11, Outbreak only)
Tyrant, T-104 / Tyrant C (CR10, File #2 only)
Tyrant, Thanatos (CR10, Outbreak only)
Tyrant, Thanatos-R (CR12, Outbreak only)
Licker, Common (CR3)
Licker, Green / Enhanced (CR4)
Moth* (CRΌ, Outbreak only)
Maggot / Baby Moth (CR1/10)
G-Mutant (CR8, Outbreak only)
Alligator, Giant (CR5, File #2 only)
Plague Crawler (CR2, Outbreak only)
Leech (CR1/6)
Leech Man (CR9, Outbreak only)
Leech, Giant (CR3)
Licker, Regis / Suspen-Dead (CR5)
Zombie, Green (CR2, File #2 only)
Axe Man / Albert Lester (CR5, File #2 only)
Lioness, Zombie (CR6, File #2 only)
Lion, Zombie / Stalker / Max (CR6, File #2 only)
Elephant, Zombie / Titan / Oscar (CR10, File #2 only)
Hyena, Zombie (CR2, File #2 only)
Horn Bill (CR1, File #2 only)
Bee / Flying Bug (CRΌ, File #2 only)
Ivy (CR3, File #2 only)
Evil Shade (CR1, File #2 only)
Dorothy / Drainer (CR7, File #2 only)
Tentacle (CR3, File #2 only)
Mega Bite (CR1, File #2 only)
Giga Bite (CR4, File #2 only)
Nyx (Tyrant base) (CR12, File #2 only)
Survivor/Dead Aim
Spoiler Zombie
- Zombie, Common (CR1)
- Zombie, Scientist (CR1)
- Zombie, Officer (CR1)
- Zombie, Soldier (CR1)
- Zombie, Thug (CR1)
- Zombie, Flaming (CR2, Dead Aim only)
Cerberus / Zombie Dog (CR1)
Web Spinner / Giant Spider (CR2)
Hunter, MA-121 Alpha (CR4, Survivor only)
Hunter, Elite (CR5, Dead Aim only)
Tyrant, Hypnos T-Type (CR12, Survivor only)
Tyrant, T-091 (CR12, Dead Aim only)
Tyrant, T-092 / Morpheus T/G-Type (1st Form, CR9, Dead Aim only)
Tyrant, T-092 / Morpheus T/G-Type (2nd Form, CR10, Dead Aim only)
Licker, Common (CR3)
Licker, Green / Enhanced (CR4)
Cockroach (CRΌ, Survivor only)
Ivy (CR3, Survivor only)
Poison Ivy (CR4, Survivor only)
Umbrella Trashsweeper / Cleaner (CR4, Survivor only)
Moth (CRΌ, Survivor only)
Alligator, Giant (CR5, Survivor only)
Drain Deimos (CR2, Dead Aim only)
Bandersnatch / OR1 (CR5, Dead Aim only)
Glimmer (CR2, Dead Aim only)
Nautilus (CR2, Dead Aim only)
Torpedo Kid (CR½, Dead Aim only)
Bee / Flying Bug (CRΌ)
Bee, Queen (CR1)
Pluto (CR10, Dead Aim Only)
RE4
Spoiler Chicken (CR--)
Crow (CR--)
Bat (CR--)
Fish, Bass (CR--)
Snake (CRΌ)
Las Plagas
- Alpha / Tentacle (CR2)
- Beta / Worm (CR3)
- Gamma / Spider (CR3)
- Omega / Queen (CR4)
Los Ganados
- Villager (CR1)
- Merchant (CR1)
- Dr. Salvador / Chainsaw (CR4)
- Bella Sister (CR4)
- Oven Man (CR1)
Los Illuminados
Militia / Soldier (CR3)
- J.J. (CR6)
Colmillo / Zombie Wolf (CR2)
Bitores Mendez
Novistador, Unseen (CR5)
Novistador, Flying (CR5)
Garador (CR6)
Armadura (CR5)
Regenerator, Common (CR5)
Regenerator, Iron Maiden (CR5)
Del Lago (CR5)
El Gigante (CR8)
Verdugo (CR8)
Ramon Salazar
It U3 (CR9)
Jack Krauser
Seeker / Krauser-Bot (CR1)
Osmund Saddler
Bonus Creatures
Spoiler Rat, Zombie (CR1)
Seeker / Krauser-Bot (CR1)
Zombie, Elf (CR1)
Zombie, Dwarf (CR1)
Zombie, Gnome (CR1)
Zombie, Halfling (CR1)
Zombie, Half-Elf (CR1)
Zombie, Half-Orc (CR1)
Zombie, Orc (CR1)
Zombie, Gnoll (CR1)
Zombie, Goblin (CR1)
Zombie, Tarrasque (CR21)
Zombie, Dragon (Red) (CR29)
G-Omega (CR47)
Oven Man (CR½)
Last edited by Zeta Kai; 2008-10-19 at 12:12 AM. Reason: added link
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2007-07-11, 06:57 AM (ISO 8601)
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Re: Resident Evil D20 (a Mega-Post)
Creature Statistics
Creatures marked with an asterisk (*) after the name have been mutated by the T-Virus or Las Plagas, but are not considered carriers & do not have the exact template applied to them. These are creatures of bizarre origins (Sliding Worms, Plant 42), strange & unusual abilities (Lickers, Crimson Heads), or some degree of genetic &/or surgical tampering (Tyrants, Hunters). Their stats have similarities to those infected with the T-Virus or Las Plagas, but their may be notable differences, as well.
Many of the Challenge Ratings might seem awfully low, & may not appear to present much of a challenge to a party of adventurers. It is important to keep in mind that monsters encountered during the Resident Evil series are usually fought one-on-one, with a single PC facing monsters alone, sometimes several at once. To be fair, PCs in Resident Evil tend to be well-armed compared to PCs in D&D of a comparable level, especially without the latters magical items. So Ive tried to keep these factors in mind when adjudicating Challenge Ratings.Last edited by Zeta Kai; 2008-09-14 at 10:42 PM.
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2007-07-11, 06:59 AM (ISO 8601)
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Re: Resident Evil D20 (a Mega-Post)
Adder, Green
SpoilerGames: RE1
Tiny Animal
Hit Dice: Όd8 (1HP)
Initiative: +7
Speed: 15 (3 squares), Climb 15 (3 squares), Swim 15 (3 squares)
Armor Class: 17 (+2 size, +3 Dex, +2 natural); touch 15; flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Bite +5 melee (1 + poison)
Full Attack: Bite +5 melee (1 + poison)
Space/Reach: 2½/0
Special Attacks: Poison
Special Qualities: Scent
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 4 (-3), Dex 17 (+3), Con 11 (+0), Int 1 (-5), Wis 12 (+1), Cha 2 (-4)
Skills: Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5
Feats: Improved Initiative, Weapon Finesse B
Environment: temperate marshes
Organization: solitary
Challenge Rating: ⅓
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
Poison (Ex): via injury; Fortitude DC5; initial damage 1d6 Constitution; secondary damage 1d6 Constitution
Scent (Ex): an Adder can detect opponents by sense of smell within 30 (Χ2 for upwind opponents, Χ½ for downwind opponents)Last edited by Zeta Kai; 2008-10-19 at 07:29 PM.
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2007-07-11, 07:00 AM (ISO 8601)
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Re: Resident Evil D20 (a Mega-Post)
Adder, Red
SpoilerGames: RE1
Tiny Animal
Hit Dice: ½d8 (2HP)
Initiative: +6
Speed: 15 (3 squares), Climb 15 (3 squares), Swim 15 (3 squares)
Armor Class: 16 (+2 size, +2 Dex, +2 natural); touch 14; flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Bite +5 melee (1 + poison)
Full Attack: Bite +5 melee (1 + poison)
Space/Reach: 2½/0
Special Attacks: Poison
Special Qualities: Scent
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 4 (-3), Dex 15 (+2), Con 11 (+0), Int 1 (-5), Wis 14 (+2), Cha 1 (-5)
Skills: Balance +10, Climb +11, Hide +14, Listen +7, Spot +7, Swim +5
Feats: Improved Initiative, Weapon Finesse B
Environment: temperate marshes
Organization: solitary
Challenge Rating: ⅓
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
Poison (Ex): via injury; Fortitude DC15; initial damage 1d6 Constitution; secondary damage 1d6 Constitution
Scent (Ex): an Adder can detect opponents by sense of smell within 30 (Χ2 for upwind opponents, Χ½ for downwind opponents)Last edited by Zeta Kai; 2008-10-19 at 07:30 PM.
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2007-07-11, 07:01 AM (ISO 8601)
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Re: Resident Evil D20 (a Mega-Post)
Albinoid, Adult*
SpoilerGames: CV
Medium Aberration (T-Virus Carrier)
Hit Dice: 5d8+18 (40HP)
Initiative: +1
Speed: Swim 40 (8 squares)
Armor Class: 15 (+1 Dex, +4 natural); touch 11; flat-footed 14
Base Attack/Grapple: +2/+4
Attack: Tail Slap +4 melee (1d6+2)
Full Attack: Tail Slap +4 melee (1d6+2) & Slam -1 melee (1d3+1)
Space/Reach: 5/5
Special Attacks: Stunning Shock
Special Qualities: Blindsense, Electricity Immunity, Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
Saves: Fort +5, Ref +2, Will +0
Abilities: Str 15 (+2), Dex 12 (+1), Con 17 (+3), Int 1 (-5), Wis 10 (+0), Cha 1 (-5)
Skills: Hide +3, Swim +12
Feats: Toughness, Run
Environment: temperate aquatic
Organization: solitary
Challenge Rating: 3
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
Stunning Shock (Ex): once per round, an Albinoid can deliver an electrical shock to a single opponent within 20; this attack deals 2d8+4 points of electricity damage to living opponents; Reflex save (DC12) for half damage
Blindsense (Ex): an Albinoid notices & locates creatures within 30; opponents still have total concealment (50% miss chance) against a creature with Blindsense
Electricity Immunity (Ex): an Albinoid has immunity to all electricity-based damageLast edited by Zeta Kai; 2008-10-19 at 07:23 PM.
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2007-07-11, 07:02 AM (ISO 8601)
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Re: Resident Evil D20 (a Mega-Post)
Albinoid, Larva*
SpoilerGames: CV
Tiny Aberration (T-Virus Carrier)
Hit Dice: 1d8+3 (7HP)
Initiative: +2
Speed: Swim 20 (4 squares)
Armor Class: 14 (+2 size, +2 Dex); touch 14; flat-footed 12
Base Attack/Grapple: +0/-12
Attack: N/A
Full Attack: N/A
Space/Reach: 2½/0
Special Attacks: Stunning Shock
Special Qualities: Blindsense, Electricity Immunity, Rapid Growth, Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
Saves: Fort +2, Ref +3, Will +0
Abilities: Str 3 (-4), Dex 14 (+2), Con 11 (+0), Int 0 (--), Wis 10 (+0), Cha 1 (-5)
Skills: Hide +12, Swim +6
Feats: Toughness
Environment: temperate aquatic
Organization: solitary, cluster (2-4) or hive (5-12)
Challenge Rating: Ό
Treasure: N/A
Alignment: always Neutral
Advancement: 2HD (Tiny), 3HD (Small), 4HD (Medium)
Level Adjustment: N/A
Stunning Shock (Ex): once per round, an Albinoid can deliver an electrical shock to a single opponent within 5; this attack deals 1d8+2 points of electricity damage to living opponents; Reflex save (DC12) for half damage
Blindsense (Ex): an Albinoid notices & locates creatures within 20; opponents still have total concealment (50% miss chance) against a creature with Blindsense
Electricity Immunity (Ex): an Albinoid has immunity to all electricity-based damage
Rapid Growth (Ex): an Albinoid gains 1 Hit Die every 2½ hours, until it reaches 5 Hit Die, at which point it becomes an Albinoid, Adult (see above)Last edited by Zeta Kai; 2008-10-19 at 09:52 PM.
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2007-07-11, 07:59 PM (ISO 8601)
- Join Date
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Re: Resident Evil D20 (PEACH)
Alexia Ashford (Human Aristocrat 3/Expert 4 base, T-Veronica Strain)
Alexia Ashford is a special case in the annals of Resident Evil, as she is not infected with the traditional T-Virus. She has exposed herself to the T-Veronica strain, which has a number of odd properties. She has very little in common with zombie-type virus carriers, & she only has some basic similarities with Tyrant-type carriers. The T-Veronica strain seems to allow for the retention of intelligence in the host, as well as the development of a collective hive mind with other T-Veronica carriers in the area.
Alexia Ashford (1st Form)*
Spoiler
Games: CV
Medium Aberration (T-Virus Carrier)
Hit Dice: 20d8+80 (170HP)
Initiative: +3
Speed: 20 (4 squares)
Armor Class: 15 (-1 Dex, +6 natural); touch 9; flat-footed 15
Base Attack/Grapple: +15/+18
Attack: N/A
Full Attack: N/A
Space/Reach: 5/5
Special Attacks: Acid Spray, Napalm Blood
Special Qualities: Aberration traits, T-Virus Carrier traits, Damage Reduction 5/concussion, Immunities, Mental Collective, Resurgent Form
Saves: Fort +6, Ref -1, Will +2
Abilities: Str 17 (+3), Dex 9 (-1), Con 19 (+4), Int 21 (+5), Wis 10 (+0), Cha 4 (-3)
Skills: Appraise +11, Concentration +12, Craft +14, Decipher Script +13, Diplomacy +1, Disable Device +10, Forgery +12, Gather Information +9, Heal +2, Intimidate +2, Knowledge (arcana) +11, Knowledge (architecture) +11, Knowledge (history) +12, Perform +2, Profession +7, Search +16, Sense Motive +3, Speak Language +4, Spellcraft +12, Spot +4, Use Magic Device +5
Feats: Diligent, Endurance, Great Fortitude, Improved Initiative, Investigator, Iron Will
Challenge Rating: 7
Treasure: N/A
Alignment: Chaotic Evil
Acid Spray (Ex): Alexia can emit a 10 cone of acid (2d8 damage, Reflex save DC15 for half damage) once per round
Napalm Blood (Ex): once per round, Alexia can throw a stream of blood which bursts into flame on contact with air; this attack deals 3d6 fire damage to a 5 square & has a 15 range increment; the napalm burns for 1d6+4 rounds
Immunities (Ex): Alexia has immunity to sleep & paralysis effects, poison, acid-, cold-, electricity-, & fire-based damage; in addition, Alexia is immune to any spell or spell-like ability that allows spell resistance, & is not subject to subdual damage, ability damage, ability drain, or death from massive damage
Mental Collective (Su): Alexia has the ability to direct the actions of all other T-Veronica virus carriers that have fewer Hit Dice within range (60, or 12 squares); this ability operates identically to a dominate monster spell performed by a caster with a level equal to Alexias Hit Dice Χ2; also, Alexia can perceive via the senses of any T-Veronica virus carrier within range, regardless of Hit Die; lastly, none of the T-Veronica virus carriers in range can be caught flat-footed or flanked unless all of them are
Resurgent Form (Ex): when Alexias hit points fall below 1, she will transform into her second form, regaining her full amount of HP in the process; this an immediate action that does not provoke attacks of opportunityLast edited by Zeta Kai; 2008-11-13 at 03:26 PM.
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2007-07-11, 08:02 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Alexia Ashford (2nd Form)*
Spoiler
Games: CV
Large Aberration (T-Virus Carrier)
Hit Dice: 21d8+126 (216HP)
Initiative: +2
Speed: 0 (0 squares)
Armor Class: 15 (-1 size, -2 Dex, +8 natural); touch 7; flat-footed 15
Base Attack/Grapple: +16/+27
Attack: Tentacle +22 melee (1d8+7, 20/Χ3 critical)
Full Attack: Tentacle +22 melee (1d8+7, 20/Χ3 critical)
Space/Reach: 10/10
Special Attacks: Poison Gas, Long Reach
Special Qualities: Aberration traits, T-Virus Carrier traits, Damage Reduction 5/concussion, Frightful Presence, Immunities, Mental Collective, Resurgent Form, Spawn Amoeba
Saves: Fort +8, Ref -2, Will +2
Abilities: Str 25 (+7), Dex 7 (-2), Con 23 (+6), Int 21 (+5), Wis 8 (-1), Cha 2 (-4)
Skills: Appraise +11, Concentration +14, Craft +14, Decipher Script +13, Disable Device +10, Forgery +12, Gather Information +8, Heal +1, Hide -6, Intimidate +1, Knowledge (arcana) +11, Knowledge (architecture) +11, Knowledge (history) +12, Perform +1, Profession +6, Search +16, Sense Motive +2, Speak Language +4, Spellcraft +12, Spot +3, Use Magic Device +4
Feats: Diligent, Endurance, Great Fortitude, Improved Initiative, Investigator, Iron Will
Challenge Rating: 8
Treasure: N/A
Alignment: Chaotic Evil
Poison Gas (Ex): every 1d4+2 rounds, Alexia can emit a cloud of poisonous spores; the cloud has a 10 radius & lasts for 1d4+2 rounds; all creatures within the cloud are exposed to Alexias poison (via inhalation; Fortitude DC13; initial damage 1d6 Constitution; secondary damage 1d6 Constitution)
Long Reach (Ex): Alexia can lash out with her Tentacle attack once every 1d4 rounds, hitting opponents up to 15 away (NOTE: she may also hit opponents that are only 5 or 10 away at no penalty, if she chooses); this attack is identical in all other respects to the normal Tentacle attack
Frightful Presence (Ex): Alexia can inspire terror by charging or attacking; affected creatures must succeed on a DC13 Will save or become shaken, remaining in that condition as long as they remain with 20 of Alexia; the save DC is Constitution-based
Immunities (Ex): Alexia has immunity to sleep & paralysis effects, poison, acid-, cold-, electricity-, & fire-based damage; in addition, Alexia is immune to any spell or spell-like ability that allows spell resistance, & is not subject to subdual damage, ability damage, ability drain, or death from massive damage
Mental Collective (Su): Alexia has the ability to direct the actions of all other T-Veronica virus carriers that have fewer Hit Dice within range (60, or 12 squares); this ability operates identically to a dominate monster spell performed by a caster with a level equal to Alexias Hit Dice Χ2; also, Alexia can perceive via the senses of any T-Veronica virus carrier within range, regardless of Hit Die; lastly, none of the T-Veronica virus carriers in range can be caught flat-footed or flanked unless all of them are
Resurgent Form (Ex): when Alexias hit points fall below 1, she will transform into her third form, regaining her full amount of HP in the process; this an immediate action that does not provoke attacks of opportunity
Spawn Amoeba (Ex): Alexia has the ability to spawn tiny offspring (see Amoeba, below); she can spawn 1 of these creatures every 1d4 roundsLast edited by Zeta Kai; 2008-11-13 at 03:27 PM.
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2007-07-11, 08:04 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Alexia Ashford (3rd Form)*
Spoiler
Games: CV
Medium Aberration (T-Virus Carrier)
Hit Dice: 11d8+33 (82HP)
Initiative: +6
Speed: Fly 40 (8 squares, perfect maneuverability)
Armor Class: 15 (-1 Dex, +6 natural); touch 9; flat-footed 15
Base Attack/Grapple: +7/+10
Attack: N/A
Full Attack: N/A
Space/Reach: 5/5
Special Attacks: Napalm Blood
Special Qualities: Aberration traits, T-Virus Carrier traits, Damage Reduction 100/Linear Launcher, Fast Healing 1, Flight, Frightful Presence, Immunities, Mental Collective
Saves: Fort +3, Ref -1, Will +2
Abilities: Str 17 (+3), Dex 15 (+2), Con 17 (+3), Int 21 (+5), Wis 6 (-2), Cha 1 (-5)
Skills: Appraise +11, Concentration +11, Craft +14, Decipher Script +13, Disable Device +10, Forgery +12, Gather Information +5, Hide +2, Knowledge (arcana) +11, Knowledge (architecture) +11, Knowledge (history) +12, Profession +5, Search +14, Sense Motive +1, Speak Language +4, Spellcraft +12, Spot +2, Use Magic Device +3
Feats: Diligent, Improved Initiative, Iron Will
Challenge Rating: 9
Treasure: N/A
Alignment: Chaotic Evil
Napalm Blood (Ex): once per round, Alexia can throw a stream of blood which bursts into flame on contact with air; this attack deals 3d6 fire damage to a 5 square & has a 15 range increment; the napalm burns for 1d6+4 rounds
Flight (Ex): Alexia can cease or resume flight as a free action; in addition, she can also make dive attacks, which work just like a charge, but she must move a minimum of 30 & descend at least 10; she can also use the run action while flying, provided that she flies in a straight line
Frightful Presence (Ex): Alexia can inspire terror by charging or attacking; affected creatures must succeed on a DC10 Will save or become shaken, remaining in that condition as long as they remain with 20 of Alexia; the save DC is Constitution-based
Immunities (Ex): Alexia has immunity to sleep & paralysis effects, poison, acid-, cold-, electricity-, & fire-based damage; in addition, Alexia is immune to any spell or spell-like ability that allows spell resistance, & is not subject to subdual damage, ability damage, or ability drain
Mental Collective (Su): Alexia has the ability to direct the actions of all other T-Veronica virus carriers that have fewer Hit Dice within range (60, or 12 squares); this ability operates identically to a dominate monster spell performed by a caster with a level equal to Alexias Hit Dice Χ2; also, Alexia can perceive via the senses of any T-Veronica virus carrier within range, regardless of Hit Die; lastly, none of the T-Veronica virus carriers in range can be caught flat-footed or flanked unless all of them areLast edited by Zeta Kai; 2008-11-13 at 02:56 PM.
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2007-07-11, 08:05 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Alligator, Giant (Crocodile base, Template #2)
Spoiler
Games: RE2, OB2, Sur
Huge Aberration (T-Virus Carrier)
Hit Dice: 6d8+35 (57HP)
Initiative: -1
Speed: 20 (4 squares), Swim 30 (6 squares)
Armor Class: 16 (-2 size, -1 Dex, +9 natural); touch 7; flat-footed 15
Base Attack/Grapple: +3/+23
Attack: Bite +13 melee (2d8+12) or Tail Slap +13 melee (3d6+12)
Full Attack: Bite +13 melee (2d8+12) or Tail Slap +13 melee (3d6+12)
Space/Reach: 15/15
Special Attacks: Improved Grab
Special Qualities: Hold Breath, Low-Light Vision, Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
Saves: Fort +10, Ref +4, Will +2
Abilities: Str 35 (+12), Dex 8 (-1), Con 25 (+7), Int 1 (-5), Wis 12 (+1), Cha 2 (-4)
Skills: Listen +4, Spot +4, Swim +20
Feats: Alertness, Skill Focus (Hide)
Environment: warm marshes
Organization: solitary or colony (6-11)
Challenge Rating: 5
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
Improved Grab (Ex): to use this ability, an Alligator must hit with its Bite attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold on the opponent with its mouth & drags it into deep water, attempting to pin it to the bottomLast edited by Zeta Kai; 2008-11-09 at 06:43 PM. Reason: added image
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2007-07-11, 08:06 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Amoeba*
SpoilerGames: CV
Tiny Aberration (T-Virus Carrier)
Hit Dice: 1d8-1 (3HP)
Initiative: +2
Speed: 10 (2 squares), Climb 10 (2 squares), Swim 10 (2 squares)
Armor Class: 17 (+2 size, +7 natural); touch 10; flat-footed 17
Base Attack/Grapple: +0/-12
Attack: Bite -2 melee (1d6-4) or Antenna Whip -2 melee (1d6-4)
Full Attack: Bite -2 melee (1d6-4) or Antenna Whip -2 melee (1d6-4)
Space/Reach: 2½/0
Special Attacks: N/A
Special Qualities: Blindsense, Scent, Aberration traits, T-Virus Carrier traits
Saves: Fort +2, Ref +2, Will +0
Abilities: Str 3 (-4), Dex 14 (+2), Con 9 (-1), Int 0 (--), Wis 10 (+1), Cha 2 (-4)
Skills: Swim +4
Feats: Improved Natural Attack
Environment: any land or underground
Organization: any
Challenge Rating: 1/8
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
Blindsense (Ex): an Amoeba notices & locates creatures within 30; opponents still have total concealment (50% miss chance) against a creature with Blindsense
Scent (Ex): an Amoeba can detect opponents by sense of smell within 20 (Χ2 for upwind opponents, Χ½ for downwind opponents)Last edited by Zeta Kai; 2008-11-09 at 06:46 PM.
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2007-07-11, 08:07 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Ant (Giant Ant: Worker base)*
SpoilerGames: CV
Tiny Aberration (T-Virus Carrier)
Hit Dice: ½d8-1 (1HP)
Initiative: +2
Speed: 30 (6 squares), Climb 20 (4 squares)
Armor Class: 17 (+2 size, +2 Dex, +3 natural); touch 14; flat-footed 15
Base Attack/Grapple: +0/-12
Attack: Bite -2 melee (1d3-4)
Full Attack: Bite -2 melee (1d3-4)
Space/Reach: 2½/0
Special Attacks: Improved Grab
Special Qualities: Scent, Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
Saves: Fort +2, Ref +2, Will +0
Abilities: Str 2 (-4), Dex 14 (+2), Con 8 (-1), Int 0 (--), Wis 12 (+1), Cha 9 (-1)
Skills: Climb +4
Feats: Track B
Environment: temperate plains
Organization: solitary, gang (2-6) or crew (6-12)
Challenge Rating: Ό
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
Improved Grab (Ex): to use this ability, an Ant must hit with its Bite attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can carry the opponent away, Strength willing
Scent (Ex): an Ant can detect opponents by sense of smell within 30 (Χ2 for upwind opponents, Χ½ for downwind opponents)Last edited by Zeta Kai; 2008-11-09 at 06:48 PM.
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2007-07-11, 08:08 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Armadura (Human Warrior 5 base, Plagas Template)
Spoiler
Games: RE4
Medium Aberration (Alpha/Beta Plagas Carrier)
Hit Dice: 6d8+15 (42HP)
Initiative: -4
Speed: 20 (4 squares)
Armor Class: 14 (-4 Dex, +8 full plate); touch 6; flat-footed 14
Base Attack/Grapple: +6/+11
Attack: Greataxe +11 (1d12+5, 20/Χ3 critical) or Slam +11 melee (1d3+5)
Full Attack: Greataxe +11 (1d12+5, 20/Χ3 critical) or Slam +11 melee (1d3+5)
Space/Reach: 5/5
Special Attacks: N/A
Special Qualities: Cannot Run, Aberration traits, Plagas Carrier traits
Saves: Fort +8, Ref -3, Will +1
Abilities: Str 20 (+5), Dex 3 (-4), Con 14 (+2), Int 3 (-4), Wis 10 (+0), Cha 3 (-4)
Skills: Intimidate +1, Jump -6, Spot +3
Feats: Endurance, Great Fortitude, Toughness
Environment: any land or underground
Organization: any
Challenge Rating: 5
Treasure: standard
Alignment: Lawful Evil
Advancement: by character class
Level Adjustment: N/A
Weapon Variants
- Halberd +11 melee (1d10+5, 20/Χ3 critical)
- Greatsword +11 melee (2d6+5, 19-20/Χ3 critical)
Last edited by Zeta Kai; 2008-11-09 at 06:53 PM.
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2007-07-11, 08:09 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Axe Man / Albert Lester*
Spoiler
Games: OB2
Medium Human Expert 3rd Level / Fighter 2nd Level (T-Virus Carrier)
Hit Dice: 3d6+2d10+20 (44HP)
Initiative: +2
Speed: 30 (6 squares)
Armor Class: 12 (+2 Dex); touch 12; flat-footed 10
Base Attack/Grapple: +4/+6
Attack: Battleaxe +6 melee (1d8+2, 20/Χ3 critical)
Full Attack: Battleaxe +6 melee (1d8+2, 20/Χ3 critical) & Kick +1 melee (1d3+1)
Space/Reach: 5/5
Special Attacks: N/A
Special Qualities: Human traits, T-Virus Carrier traits, Damage Reduction 2/Slashing, Fast Movement, Uncanny Dodge
Saves: Fort +8, Ref +3, Will +1
Abilities: Str 14 (+2), Dex 15 (+2), Con 18 (+4), Int 17 (+3), Wis 7 (-2), Cha 8 (-1)
Skills: Concentration +9, Craft +11, Craft +9, Gather Information +4, Jump +8, Knowledge (arcana) +10, Knowledge (history) +10, Knowledge (nature) +10, Profession +3, Search +8, Spellcraft +8, Spot +1, Use Magic Device +2
Feats: Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack
Challenge Rating: 5
Treasure: N/A
Alignment: Chaotic Neutral
Notes: 511 tall; 170 lbs.; pale skin; hazel eyes; brown hair; early T-Virus symptomsLast edited by Zeta Kai; 2008-11-09 at 06:56 PM. Reason: added image
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2007-07-11, 08:11 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Bandersnatch / OR1*
Spoiler
Games: CV, DA
Large Aberration (T-Virus Carrier)
Hit Dice: 6d8+12 (39HP)
Initiative: +2
Speed: 20 (4 squares)
Armor Class: 15 (-1 size, +2 Dex, +4 natural); touch 11; flat-footed 13
Base Attack/Grapple: +6/+17
Attack: Tentacle +12 melee (1d8+7, 20/Χ3 critical)
Full Attack: Tentacle +12 melee (1d8+7, 20/Χ3 critical)
Space/Reach: 10/10
Special Attacks: Tentacle, Long Reach, Constrict
Special Qualities: Aberration traits, T-Virus Carrier traits, Damage Reduction 5/concussion, Immunities, Frightful Presence
Saves: Fort +5, Ref +5, Will +6
Abilities: Str 25 (+7), Dex 15 (+2), Con 15 (+2), Int 4 (-3), Wis 10 (+0), Cha 4 (-3)
Skills: Balance +4, Jump +14, Listen +2, Move Silently +4, Spot +2, Survival +2
Feats: Awesome Blow, Improved Bull Rush, Power Attack
Environment: any land or underground
Organization: solitary
Challenge Rating: 5
Treasure: N/A
Alignment: Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Tentacle (Ex): unlike most creatures Tentacle attacks, a Bandersnatchs Tentacles can deal either piercing or bludgeoning, as chosen by a Bandersnatch prior to each attack
Improved Grab (Ex): to use this ability, a Bandersnatch must hit with a Tentacle attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can Constrict
Long Reach (Ex): a Bandersnatch can lash out with its Tentacle attack once every 1d4-1 rounds (minimum 1), hitting opponents up to 15 away (NOTE: it may also hit opponents that are only 5 or 10 away at no penalty, if it chooses); this attack is identical in all other respects to the normal Tentacle attack
Constrict (Ex): on a successful grapple check, a Bandersnatch deals 2d8+14 points of damage (20/Χ3 critical)
Frightful Presence (Ex): a Bandersnatch can inspire terror by charging or attacking; affected creatures must succeed on a DC10 Will save or become shaken, remaining in that condition as long as they remain with 20 of a Bandersnatch; the save DC is Constitution-basedLast edited by Zeta Kai; 2008-11-09 at 06:57 PM. Reason: added image
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2007-07-11, 08:12 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Bat (Bat base)
Spoiler
Games: RE4
Diminutive Animal
Hit Dice: Όd8 (1HP)
Initiative: +2
Speed: 5 (1 square), Fly 40 (8 squares, good maneuverability)
Armor Class: 16 (+4 size, +2 Dex); touch 16; flat-footed 14
Base Attack/Grapple: +0/-17
Attack: N/A
Full Attack: N/A
Space/Reach: 1/0
Special Attacks: N/A
Special Qualities: Blindsense, Flight, Harmless, Low-Light Vision, Animal traits
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 1 (-5), Dex 15 (+2), Con 10 (+0), Int 2 (-4), Wis 14 (+2), Cha 4 (-3)
Skills: Hide +14, Listen +8, Move Silently +6, Spot +8
Feats: Alertness
Environment: temperate deserts
Organization: colony (10-40) or swarm (41-100)
Challenge Rating: --
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
Blindsense (Ex): a Bat notices & locates creatures within 20; opponents still have total concealment (50% miss chance) against a creature with Blindsense
Flight (Ex): a Bat can cease or resume flight as a free action; it can also use the run action while flying, provided that it flies in a straight line
Harmless (Ex): a Bat cannot &/or will not attack for any reason; it is treated as if it has no attacks, even if a creature of its type or kind normally wouldLast edited by Zeta Kai; 2008-11-09 at 06:59 PM. Reason: added image
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2007-07-11, 08:13 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Bat, Infected (Bat base, Template #2)
Spoiler
Games: RE0, CV
Small Aberration (T-Virus Carrier)
Hit Dice: 2d8 (9HP)
Initiative: +0
Speed: 5 (1 square), Fly 40 (8 squares, good maneuverability)
Armor Class: 13 (+1 size, +2 Dex); touch 13; flat-footed 11
Base Attack/Grapple: +1/-8
Attack: Bite +0 melee (1d4-2)
Full Attack: Bite +0 melee (1d4-2)
Space/Reach: 5/5
Special Attacks: N/A
Special Qualities: Blindsense, Flight, Low-Light Vision, Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 7 (-2), Dex 11 (+0), Con 10 (+0), Int 2 (-4), Wis 14 (+2), Cha 4 (-3)
Skills: Hide +6, Listen +8, Move Silently +6, Spot +8
Feats: Alertness
Environment: temperate deserts
Organization: solitary, colony (10-40), or crowd (10-50)
Challenge Rating: 1
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
Blindsense (Ex): a Bat notices & locates creatures within 20; opponents still have total concealment (50% miss chance) against a creature with Blindsense
Flight (Ex): a Bat can cease or resume flight as a free action; in addition, it can also make dive attacks, which work just like a charge, but it must move a minimum of 30 & descend at least 10; it can make only Bite attacks, but these deal double damage; it can also use the run action while flying, provided that it flies in a straight lineLast edited by Zeta Kai; 2008-11-09 at 07:00 PM. Reason: added image
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2007-07-11, 08:15 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20
Bee / Flying Bug (Giant Bee base)
SpoilerGames: OB2, DA
Tiny Vermin
Hit Dice: ½d8-1 (1HP)
Initiative: +4
Speed: Fly 40 (8 squares, good maneuverability)
Armor Class: 16 (+2 size, +4 Dex); touch 16; flat-footed 12
Base Attack/Grapple: +0/-12
Attack: Sting -2 melee (1d3 + poison)
Full Attack: Sting -2 melee (1d3 + poison)
Space/Reach: 2½/0
Special Attacks: Poison
Special Qualities: Darkvision 60, Vermin traits, Flight
Saves: Fort -1, Ref +4, Will +2
Abilities: Str 3 (-4), Dex 18 (+4), Con 9 (-1), Int 0 (--), Wis 12 (+2), Cha 9 (-1)
Skills: Spot +5, Survival +1
Feats: Hover B
Environment: temperate plains
Organization: buzz (2-5), or hive (12-50), swarm (51-100)
Challenge Rating: Ό
Treasure: N/A
Alignment: always Neutral
Advancement: 1 Hit Die (Tiny); 2 Hit Die (Small)
Level Adjustment: N/A
Poison (Ex): via injury; Fortitude DC10; initial damage 1d3 Constitution; secondary damage 1d3 Constitution; a Bee that successfully stings another creature pulls away, leaving its stinger in the creature; that Bee then dies 1d8+2 minutes later
Flight (Ex): a Bee can cease or resume flight as a free action; in addition, it can also make dive attacks, which work just like a charge, but it must move a minimum of 30 & descend at least 10; it can make only Sting attacks, but these deal double damage; it can also use the run action while flying, provided that it flies in a straight lineLast edited by Zeta Kai; 2008-11-09 at 07:01 PM.
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2007-07-11, 08:16 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20
Bee, Queen (Giant Bee base)
SpoilerGames: DA
Medium Vermin
Hit Dice: 3d8 (13HP)
Initiative: +2
Speed: 0 (0 squares)
Armor Class: 14 (+2 Dex, +2 natural); touch 12; flat-footed 12
Base Attack/Grapple: +2/+2
Attack: Sting +2 melee (1d4 + poison)
Full Attack: Sting +2 melee (1d4 + poison)
Space/Reach: 5/5
Special Attacks: Poison
Special Qualities: Darkvision 60, Vermin traits, Spawn Bee
Saves: Fort +3, Ref +3, Will +2
Abilities: Str 11 (+0), Dex 14 (+2), Con 11 (+0), Int 0 (--), Wis 12 (+2), Cha 9 (-1)
Skills: Spot +5, Survival +1
Feats: N/A
Environment: temperate plains
Organization: solitary, buzz (2-5), or hive (12-50)
Challenge Rating: 1
Treasure: no coins; Ό goods (honey only); no items
Alignment: always Neutral
Advancement: 4-6 Hit Die (Medium); 7-9 Hit Die (Large)
Level Adjustment: N/A
Poison (Ex): via injury; Fortitude DC11; initial damage 1d4 Constitution; secondary damage 1d4 Constitution
Spawn Bee (Ex): a Queen Bee has the ability to spawn tiny offspring (see Bee, above); she can spawn 1d4 of these creatures every roundLast edited by Zeta Kai; 2008-11-13 at 03:01 PM.
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2007-07-12, 06:38 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Bitores Mendez (1st Form)*
Spoiler
Games: RE4
Large Aberration (Queen Plagas Carrier)
Hit Dice: 10d12+50 (115HP)
Initiative: -2
Speed: 20 (4 squares)
Armor Class: 12 (-1 size, -2 Dex, +5 natural); touch 7; flat-footed 12
Base Attack/Grapple: +6/+20
Attack: Claw +15 melee (1d8+10)
Full Attack: 2 Claws +15 melee (1d8+10)
Space/Reach: 10/10
Special Attacks: Improved Grab, Long Reach, Strangle, Throw
Special Qualities: Undead traits, Plagas Carrier traits, Light Sensitivity, Resurgent Form
Saves: Fort +10, Ref +3, Will +11
Abilities: Str 30 (+10), Dex 6 (-2), Con 20 (+5), Int 10 (+0), Wis 12 (+1), Cha 16 (+3)
Skills: Bluff +5, Climb +12, Concentration +6, Diplomacy +4, Disable Device +2, Disguise +4, Intimidate +7, Listen +3, Move Silently +5
Feats: Awesome Blow, Improved Bull Rush, Leadership, Persuasive, Power Attack
Environment: any land or underground
Organization: any
Challenge Rating: 9
Treasure: N/A
Alignment: Lawful Evil
Advancement: N/A
Level Adjustment: N/A
Improved Grab (Ex): to use this ability, Chief Mendez must hit with a Claw attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if he wins the grapple check, he establishes a hold & can Strangle or Throw
Long Reach (Ex): Chief Mendez can lash out with his Claw attack once every 1d4+1 rounds, hitting opponents up to 15 away (NOTE: he may also hit opponents that are only 5 or 10 away at no penalty, if he chooses); this attack is identical in all other respects to the normal Claw attack
Strangle (Ex): on a successful grapple check, Chief Mendez deals 10 points of damage per round; in addition, the grappled creature cannot breathe (see Drowning or Suffocation rules in the DMG)
Throw (Ex): Chief Mendez can throw any creature (up to Medium size) he has successfully grappled; the thrown creature takes damage upon landing equal to (the falling damage + 10) + Chief Mendezs Strength modifier (+10); Chief Mendez will lift a grappled creature 1d4Χ5 above the ground before throwing
Light Sensitivity (Ex): Chief Mendez is dazzled in bright sunlight or within the radius of a daylight spell
Resurgent Form (Ex): when Chief Mendezs hit points fall below 1, he will transform into his second form, regaining his full amount of HP in the process; this an immediate action that does not provoke attacks of opportunityLast edited by Zeta Kai; 2008-11-13 at 03:28 PM. Reason: added image
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2007-07-12, 06:39 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Bitores Mendez (2nd Form)*
Spoiler
Games: RE4
Medium Aberration (Queen Plagas Carrier)
Hit Dice: 10d12+30 (95HP)
Initiative: +4
Speed: Swing 20 (4 squares)
Armor Class: 19 (+4 Dex, +5 natural); touch 14; flat-footed 15
Base Attack/Grapple: +6/+14
Attack: Claw +14 melee (1d6+8) or Tentacle +14 melee (1d6+8)
Full Attack: Claw +14 melee (1d6+8) or 2 Tentacles +14 melee (1d6+8)
Space/Reach: 5/5
Special Attacks: Improved Grab, Throw
Special Qualities: Undead traits, Plagas Carrier traits
Saves: Fort +8, Ref +9, Will +11
Abilities: Str 26 (+8), Dex 18 (+4), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 16 (+3)
Skills: Balance +6, Climb +10, Concentration +4, Disable Device +8, Escape Artist +6, Intimidate +7, Jump +10, Listen +3, Move Silently +11, Tumble +10
Feats: Acrobatic, Agile, Awesome Blow, Improved Bull Rush, Power Attack
Environment: any land or underground
Organization: any
Challenge Rating: 8
Treasure: 2Χ standard
Alignment: Lawful Evil
Advancement: N/A
Level Adjustment: N/A
Improved Grab (Ex): to use this ability, Chief Mendez must hit with a Claw or Tentacle attack; he can then attempt to start a grapple as a free action without provoking an attack of opportunity; if he wins the grapple check, he establishes a hold & can Throw
Throw (Ex): Chief Mendez can throw any creature (up to Medium size) he has successfully grappled; the thrown creature takes damage upon landing equal to (the falling damage + 10) + Chief Mendezs Strength modifier (+8); Chief Mendez will lift a grappled creature 1d4Χ5 above the ground before throwing
Light Sensitivity (Ex): Chief Mendez is dazzled in bright sunlight or within the radius of a daylight spellLast edited by Zeta Kai; 2008-11-09 at 07:11 PM. Reason: added image
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2007-07-12, 06:40 AM (ISO 8601)
- Join Date
- Feb 2007
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- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Black Tiger Spider (Monstrous Spider: Small base, Template #2)
Spoiler
Games: RE1
Large Aberration (T-Virus Carrier)
Hit Dice: 4d8+12 (30HP)
Initiative: +1
Speed: 30 (6 squares), Climb 20 (4 squares)
Armor Class: 12 (-1 size, +1 Dex, +2 natural); touch 10; flat-footed 11
Base Attack/Grapple: +3/+11
Attack: Bite +6 melee (1d8+4 plus poison)
Full Attack: Bite +6 melee (1d8+4 plus poison)
Space/Reach: 10/10
Special Attacks: Poison, Web
Special Qualities: Darkvision 60, Tremorsense, Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
Saves: Fort +5, Ref +1, Will +0
Abilities: Str 19 (+4), Dex 13 (+1), Con 16 (+3), Int 0 (--), Wis 10 (+0), Cha 2 (-4)
Skills: Climb +17, Hide +3, Jump +4, Spot +4
Feats: Weapon Finesse B
Environment: temperate forests
Organization: solitary, colony (2-5) or swarm (6-11)
Challenge Rating: 3
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
Poison (Ex): via injury; Fortitude DC13; initial damage 1d6 Strength; secondary damage 1d6 Strength
Web (Ex): same as the base creature
Tremorsense (Ex): a Spider can pinpoint the location of anything in contact with the ground or in its webs with it within 45Last edited by Zeta Kai; 2008-11-09 at 07:14 PM. Reason: added image
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2007-07-12, 06:41 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Black Widow (Monstrous Spider: Medium base, Template #2)
Spoiler
Games: CV
Huge Aberration (T-Virus Carrier)
Hit Dice: 5d8+15 (28HP)
Initiative: +1
Speed: 30 (6 squares), Climb 20 (4 squares)
Armor Class: 17 (-2 size, +3 Dex, +6 natural); touch 11; flat-footed 14
Base Attack/Grapple: +3/+19
Attack: Bite +9 melee (2d6+8 plus poison)
Full Attack: Bite +9 melee (2d6+8 plus poison)
Space/Reach: 15/15
Special Attacks: Poison, Web
Special Qualities: Darkvision 60, Tremorsense, Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
Saves: Fort +9, Ref +1, Will +0
Abilities: Str 27 (+8), Dex 13 (+1), Con 20 (+5), Int 0 (--), Wis 10 (+0), Cha 2 (-4)
Skills: Climb +19, Hide -1, Jump +8, Spot +4
Feats: Weapon Finesse B
Environment: temperate forests
Organization: solitary, colony (2-5)
Challenge Rating: 4
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
Poison (Ex): via injury; Fortitude DC16; initial damage 1d8 Strength; secondary damage 1d8 Strength
Web (Ex): same as the base creature
Tremorsense (Ex): a Spider can pinpoint the location of anything in contact with the ground or in its webs with it within 60Last edited by Zeta Kai; 2008-11-09 at 07:17 PM. Reason: added image
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2007-07-12, 06:42 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Brain Sucker*
Spoiler
Games: RE3
Medium Aberration (T-Virus Carrier)
Hit Dice: 3d8+6 (19HP)
Initiative: +1
Speed: 30 (6 squares), Climb 20 (4 squares)
Armor Class: 15 (+1 Dex, +4 natural); touch 11; flat-footed 14
Base Attack/Grapple: +2/+5
Attack: Claw +5 melee (1d6+3)
Full Attack: Claw +5 melee (1d6+3) & Bite +0 melee (1d3+1 plus poison)
Space/Reach: 5/5
Special Attacks: Brain Drain, Improved Grab, Poison, Poison Spray
Special Qualities: Aberration traits, T-Virus Carrier traits
Saves: Fort +1, Ref +1, Will +0
Abilities: Str 16 (+3), Dex 13 (+1), Con 13 (+1), Int 1 (-5), Wis 10 (+1), Cha 5 (-3)
Skills: Climb +4, Hide +2, Jump +6, Move Silently +2
Feats: Toughness
Environment: any land or underground
Organization: solitary, pair, or trust (3-8)
Challenge Rating: 2
Treasure: N/A
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Brain Drain (Ex): a Brain Sucker that is attached to its opponent deals 1 point of Intelligence damage & 1 point of Wisdom damage per round until it reaches a total of 6 points of each, at which point it detaches from its victim & retreats to digest its meal
Improved Grab (Ex): to use this ability, a Brain Sucker must hit with a Claw or Bite attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can Brain Drain
Poison (Ex): via injury; Fortitude DC13; initial damage 1d4 Constitution; secondary damage 1d4 Constitution
Poison Spray (Ex): a Brain Sucker can emit a 20 cone of poisonous acid (1d8 damage, Reflex save DC12 for half damage) once every 1d4+2 rounds (poison via injury; Fortitude DC13; initial damage 1d4 Constitution; secondary damage 1d4 Constitution)Last edited by Zeta Kai; 2008-11-09 at 07:19 PM. Reason: added image
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2007-07-12, 06:44 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Centurion (Monstrous Centipede: Medium base, Template #2)
Spoiler
Games: RE0
Huge Aberration (T-Virus Carrier)
Hit Dice: 4d8+16 (34HP)
Initiative: +0
Speed: 40 (8 squares), Climb 40 (8 squares)
Armor Class: 15 (-2 size, +7 natural); touch 8; flat-footed 15
Base Attack/Grapple: +3/+18
Attack: Bite +8 melee (2d6+7 plus poison)
Full Attack: Bite +8 melee (2d6+7 plus poison)
Space/Reach: 15/15
Special Attacks: Poison
Special Qualities: Darkvision 60, Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
Saves: Fort +6, Ref +0, Will +0
Abilities: Str 25 (+7), Dex 11 (+0), Con 18 (+4), Int 0 (--), Wis 10 (+0), Cha 2 (-4)
Skills: Climb +18, Spot +4
Feats: Weapon Finesse B
Environment: underground
Organization: solitary, colony (2-5)
Challenge Rating: 3
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
Poison (Ex): via injury; Fortitude DC10; initial damage 1d3 Dexterity; secondary damage 1d3 DexterityLast edited by Zeta Kai; 2008-11-09 at 07:25 PM.
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2007-07-12, 06:45 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Cerberus / Zombie Dog (Dog base, Template #1)
Spoiler
Games: RE0, RE1, RE2, RE3, CV, OB1, OB2, Sur, DA
Small Undead (T-Virus Carrier)
Hit Dice: 2d12+3 (16HP)
Initiative: +1
Speed: 30 (6 squares)
Armor Class: 13 (+1 size, +1 Dex, +1 natural); touch 14; flat-footed 12
Base Attack/Grapple: +1/-2
Attack: Bite +2 melee (1d4+2)
Full Attack: Bite +2 melee (1d4+2)
Space/Reach: 5/5
Special Attacks: N/A
Special Qualities: Low-Light Vision, Scent, Undead traits, T-Virus Carrier traits, Damage Reduction 2/Slashing, Single Actions Only, Critical Weakness, Random Malady
Saves: Fort +0, Ref +0, Will +3
Abilities: Str 15 (+2), Dex 13 (+1), Con 0 (--), Int 1 (-5), Wis 10 (+0), Cha 1 (-5)
Skills: N/A
Feats: Toughness, Track B
Environment: any land or underground
Organization: any
Challenge Rating: 1
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
Scent (Ex): a Dog can detect opponents by sense of smell within 30 (Χ2 for upwind opponents, Χ½ for downwind opponents)Last edited by Zeta Kai; 2008-11-09 at 07:27 PM. Reason: added image
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2007-07-12, 06:46 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Chicken (Raven base)
SpoilerGames: RE4
Tiny Animal
Hit Dice: Όd8 (1HP)
Initiative: -3
Speed: 5 (1 square), Fly 5 (2 squares, clumsy maneuverability)
Armor Class: 9 (+2 size, -3 Dex); touch 9; flat-footed 9
Base Attack/Grapple: +0/-1
Attack: N/A
Full Attack: N/A
Space/Reach: 2½/0
Special Attacks: N/A
Special Qualities: Flight, Harmless, Low-Light Vision, Animal traits
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 1 (-5), Dex 5 (-3), Con 10 (+0), Int 1 (-5), Wis 10 (+0), Cha 5 (-3)
Skills: Listen +3, Spot +5
Feats: Alertness
Environment: temperate plains
Organization: solitary or flock (3-12)
Challenge Rating: --
Treasure: Ό standard (egg only)
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
Flight (Ex): a Chicken can cease or resume flight as a free action once every 1d6+4 rounds; it can also use the run action while flying, provided that it flies in a straight line
Harmless (Ex): a Chicken cannot &/or will not attack for any reason; it is treated as if it has no attacks, even if a creature of its type or kind normally wouldLast edited by Zeta Kai; 2008-11-09 at 07:28 PM.
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2007-07-12, 06:47 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Chimera
Spoiler
Games: RE1
Medium Aberration (T-Virus Carrier)
Hit Dice: 4d8+4 (22HP)
Initiative: +5
Speed: 20 (4 squares), Climb 20 (4 squares)
Armor Class: 23 (+5 Dex, +8 natural); touch 15; flat-footed 18
Base Attack/Grapple: +3/+6
Attack: Claw +6 melee (1d6+3)
Full Attack: 2 Claws +6 melee (1d6+3)
Space/Reach: 5/5
Special Attacks: Improved Grab, Pounce
Special Qualities: Aberration traits, T-Virus Carrier traits, Damage Reduction 2/piercing or concussion
Saves: Fort +1, Ref +5, Will +0
Abilities: Str 16 (+3), Dex 21 (+5), Con 13 (+1), Int 1 (-5), Wis 10 (+1), Cha 5 (-3)
Skills: Balance +5, Hide +7, Jump +3, Listen +1, Move Silently +7, Spot +1
Feats: Improved Natural Armor
Environment: any land or underground
Organization: solitary, pair, or buzz (3-5)
Challenge Rating: 3
Treasure: N/A
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Improved Grab (Ex): to use this ability, a Chimera must hit with a Claw attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can automatically hit with another Claw attack
Pounce (Ex): if a Chimera charges a foe, it can make a full attack, including two Claw attacksLast edited by Zeta Kai; 2008-11-09 at 07:29 PM. Reason: added image