Results 211 to 240 of 892
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2011-07-27, 08:36 PM (ISO 8601)
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- Oct 2010
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2011-07-28, 01:06 AM (ISO 8601)
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- Sep 2010
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2011-07-28, 03:24 AM (ISO 8601)
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- Jul 2011
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- Kansas
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Re: [3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner
I find my self amused by the thought of a ranged mounted build, mounted archery on yourself, and a mountable eidolon, plus arms, dodge, mobility, and shot on the run. With some added legs it could be a real chore chasing you down.
Also, if a medium summoner merges with a small eidolon, do you get Kuato from Total Recall?
Now for a more serious change in direction, I notice that starting at level 12, your eidolon has fallen 3 levels behind you at 9 HD to your 12, now being that it certainly has a higher INT than 3, and you certainly have a high CHA, could you designate the eidolon as a cohort with the Leadership feat and earn it some class levels up to the usual 2 below your own? If allowed to work that could certainly help the multiclass issues the class faces.
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2011-07-28, 08:56 AM (ISO 8601)
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- Aug 2010
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2011-07-28, 09:02 AM (ISO 8601)
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- Mar 2011
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- Brazil
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Re: [3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner
Are you sure?
I thought there was a rule somewhere saying that each set of limbs (arms, legs, tail, head, etc) only got one (two in the case of arms and legs) attack per round, regardless of how many natural weapons are there, but I can't seem to be able to find it.
Otherwise you can also add Slam to arms and get 3 attacks for 4 evos.
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2011-07-28, 04:04 PM (ISO 8601)
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- Oct 2010
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2011-07-28, 06:46 PM (ISO 8601)
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- Sep 2010
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2011-07-28, 08:41 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: [3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner
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2011-07-28, 08:50 PM (ISO 8601)
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- Sep 2010
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2011-07-28, 09:02 PM (ISO 8601)
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- Oct 2010
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Re: [3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner
Seeing as how this is the summoners handbook, what tier would a summoner be if it were a 3.5 class? I think bottom 2 or upper 3 (really goes from 3 to 2 with upper level spells IMO, Gate for instance) but I could be wrong.
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2011-07-28, 10:03 PM (ISO 8601)
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- Aug 2010
Re: [3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner
Considering they can also create their own planes now as well I'd guess around 2.
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2011-08-04, 10:25 PM (ISO 8601)
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- Aug 2011
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Re: [3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner
What was the final consensus on the Broodmaster?
I've decided one of my two major boss NPCs will be a Summoner, and I was considering having him be a Broodmaster. At the very least it would give the party more to focus on, but if it gimps him I'd rather go with the vanilla Summoner.
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2011-08-04, 11:55 PM (ISO 8601)
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- Dec 2010
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2011-08-07, 10:15 AM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: [3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner
Master Summoner works better for having a swarm for creatures, as Broodmaster's Eidolons are overly gimped. It would have worked better as having multiple Eidolons with an effective Summoner level penalty. But, them's the breaks.
Last edited by Cieyrin; 2011-08-07 at 10:16 AM.
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2011-08-10, 02:50 PM (ISO 8601)
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- May 2004
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- Enterprise, Alabama
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Re: [3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner
FAQ reversed ruling:
http://paizo.com/paizo/faq/v5748nruor1fz#v5748eaic9obe
Now you no longer limited with manufactored attacks (by BAb/Haste/etc) by Nat Attack limit by Eidolon level when fused.
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2011-08-10, 03:01 PM (ISO 8601)
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- Dec 2010
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2011-08-10, 03:01 PM (ISO 8601)
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- Apr 2011
Re: [3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner
Well, that's how I figured it worked, anyway.
However, the Synthesist gains the bonuses from the Skilled evolution? Friggin' sweet! +8 to one skill check (especially at low levels) is HUGE
Also, I don't think the way the Synthesist is worded should mean that he can't use (say) a chain shirt as well (and I've gone in depth on this argument), but the FAQ certain puts a firm "no" on that. Which is probably good (I'm going to think of it as errata). The much happier "clarification" (errata) is BAB for a synthesist - it stacks with other classes! That's awesome, and makes synthesist dips soooooo much better.
Appreciate this link!
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2011-08-10, 03:31 PM (ISO 8601)
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- Jun 2009
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- Euphonistan
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2011-08-10, 05:31 PM (ISO 8601)
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- Nov 2006
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Re: [3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner
I fail to see how Master Summoner is good for anything. Having your Eidolon at 1/2 the level of normal in place of getting to use one instance of your Summon Monster ability? Congrats you just gimped your big class feature for something you could have done with a wand, scroll, or by simply casting the spell yourself like normal.
Maybe I'm missing something, but I can't justify losing Shield Ally and half your Eidolon's levels to get a single casting of Summon Monster (Gate if you're high enough) through your Summon Monster class ability.
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2011-08-10, 06:54 PM (ISO 8601)
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- Oct 2008
Re: [3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner
What effective summoner level penalty would you think is appropriate?
They also confirmed you do not get the bonus from the armor the summoner wears.
You seem to be missing the fact that you can have multiple castings of the Summon Monster Class ability up with the master summoner archetype.Thanks to Elrond for the Vash avatar.
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2011-08-10, 07:02 PM (ISO 8601)
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- Nov 2006
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Re: [3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner
Hmm I'd say that only works when your Eidolon isn't out but at half it's level, you may as well put baby in the corner.
Seems like it would be good in the end game when you can gate in crazy powerful stuff, but early and mid game I think I'd still rather have the Eidolon at full powered murder machine.
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2011-08-10, 07:04 PM (ISO 8601)
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- Oct 2008
Re: [3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner
That is correct.
Seems like it would be good in the end game when you can gate in crazy powerful stuff, but early and mid game I think I'd still rather have the Eidolon at full powered murder machine.Last edited by Reverent-One; 2011-08-10 at 07:04 PM.
Thanks to Elrond for the Vash avatar.
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2011-08-10, 07:16 PM (ISO 8601)
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- Nov 2006
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Re: [3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner
*sighs and face palms*
Yes if you take that out of context of the rest of the sentence you look very clever for pointing out that I said something obvious... though if you read it in context you'll realize I was indicating that it's drawback was actually moot and not helpful to my stance at all.
If it helps your comprehension any better feel free to replace "I'd say" with "I'd point out"
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2011-08-10, 07:27 PM (ISO 8601)
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- Jun 2009
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- Euphonistan
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Re: [3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner
They also reversed the share spells problem I mentioned in another thread. So enlarge is back for the synthesists because as I said in another thread they were making stuff up when they said it did not work.
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2011-08-10, 07:52 PM (ISO 8601)
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- Oct 2008
Re: [3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner
Last edited by Reverent-One; 2011-08-10 at 07:52 PM.
Thanks to Elrond for the Vash avatar.
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2011-08-10, 08:01 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: [3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner
Also note that, at least at first level, a Master Summoner is more powerful than a regular, as they have a min effective level of 1, so they have a full strength Eidilon + the ability to summon support for it.
Also note that a Master Summoner will probably have their Eidilon be less melee monster and more skill monkey/archer/mount with style. Think of it as an assistant/bodyguard while you send fodder in to deal with your problems.
As for Broodmaster, it depends on the number of eidilons you have out but i think for 2, a -2 effective Summoner level (min lvl 1) should work and then scale by 1 per extra eidilon you have out. I can't say how effective that is without playtesting it, that's just my gut impression.
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2011-08-11, 01:45 PM (ISO 8601)
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- Mar 2011
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- Brazil
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Re: [3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner
The Broodmaster can have some interesting combinations and ways to be used, still I don't see any way it'll be better than a full Eidolon, except for the action economy of picking the lock and fighting at the same time.
But Master Summoner looks quite bad at any level other than 1st. Even if he makes an skilldolon, the thing will have few ranks due to its half-everything deal, it can act as a minor meatshield, but don't forget that the Summoner entry doesn't mention that the Eidolon follows any and every order from you regardless of dangers to itself, so the DM can actually say that it won't obey you until you can beat Viridian's Gym and claim the earth badge.
Even so, it'll be quite squishy (squishier than you) and the progression will hurt bad if you're starting at the low levels (your Eidolon only ups a level at character level 4); seeing how the Summoner class is developed around the Eidolon feature, severing it in half without a significant plus somewhere else is not worth it for me, feels like a Bard who gives up half his Bardic Music versatility and power just so he can punch and play the guitar at once.
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2011-08-11, 02:22 PM (ISO 8601)
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- Apr 2011
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2011-08-11, 02:23 PM (ISO 8601)
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- May 2004
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- Enterprise, Alabama
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Re: [3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner
Last edited by Starbuck_II; 2011-08-11 at 02:23 PM.
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2011-08-11, 02:56 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: [3.P] The Summoner's Handbook: A Guide to the Pathfinder Summoner
Master Summoner is still better than Broodmaster, if only b/c the monsters that are out aren't sharing resources to the detriment of all.
As for the Skilldolon, it's not about the ranks, it's the Skilled Evolution which gives +8 to a skill. Pump mental stats and when they do get levels, they should get a fairly well-rounded number of skills.