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Old 01-07-2009, 11:01 AM   Top  -  End  -  #1
JeminiZero
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Default [D&D 3.5] The Emerald Legion-Mass Producing Ikea Tarrasques

Its widely known that the simplest Ikea Tarrasque stacks fire and acid immunity on top of a troll. So that got me thinking: what if some villain finds a way to reliably mass produce such Ikea Tarrasques into an indestructable army? Note that this is merely a thought experiment on how such a villain can build an unstoppable army to further whatever purposes thay may have. I do not intend to send the Emerald Legion against any PCs. I will not take responsibility if your PCs throw dice at you, if you send it against them.

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So:
1. Your general thoughts?
2. Anyway to to protect their equipment from:
-Sundering
-Dispel Effects
-Disjunction
3. Anyway to protect them against:
-Sphere of Annihilations
-Umbral Blot Disintegrating Touch
-Pyroclastic Dragon Disintegrating Breath.
-Supernatural Graymantle
-Supernatural Trait Removal
4. Any other way to give cheaper or more permanent protection from:
-Holy Word
-Death effects
-Petrification
5. Besides those already mentioned, any other holes in their defenses I might have neglected?
6. Any other suggested Feats (especially those that boost defences)?
7. Any other Campaign Ideas?

Last edited by JeminiZero : 02-10-2011 at 11:12 AM.
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Old 01-07-2009, 11:10 AM   Top  -  End  -  #2
Fax Celestis
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Default Re: [3.5] The Golden Army

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Originally Posted by JeminiZero View Post
3. Any other (cheaper) way to give permanent protection from Death effects?
Vampirism?
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Old 01-07-2009, 11:17 AM   Top  -  End  -  #3
JeminiZero
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Default Re: [3.5] The Golden Army

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Originally Posted by Fax Celestis View Post
Vampirism?
Unfortunately, that involves turning them into undead, which loses their Con score and negates the (unkillable) benefit of Regeneration.
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Old 01-07-2009, 11:26 AM   Top  -  End  -  #4
Fax Celestis
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Default Re: [3.5] The Golden Army

What about finding some way to make it a Living Construct?
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Old 01-07-2009, 12:46 PM   Top  -  End  -  #5
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Default Re: [3.5] The Golden Army

WotC has a downloadable PDF with Half-Construct/Golem templates. You could throw that it, if it has what you want?
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Old 01-07-2009, 01:27 PM   Top  -  End  -  #6
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Default Re: [3.5] The Golden Army

CR is only a rule of thumb, being a munchkin DM doesn't make much sense ... if you want to kill PCs with an encounter which by rule of thumb has low EL there are more straightforward ways.
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Old 01-07-2009, 04:11 PM   Top  -  End  -  #7
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Default Re: [3.5] The Golden Army

if i am correct there is a armor enchantment that negats polymorph unless you want it to. it may be in the MIC but i will check.
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Old 01-07-2009, 04:58 PM   Top  -  End  -  #8
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Default Re: [3.5] The Golden Army

tc;dr (too cheesy; didn't read). You lost me at 'breed with undead'.

There are easier, more elegant ways of achieving the desired result. For example, take Troll stats, add the Construct or Living Construct type, change trollish regeneration to 'fast repair' or something. Use. Don't tell the players these are reskinned trolls. Chortle evilly as they scrabble for workable tactics against these unstoppable killing machines.
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Old 01-07-2009, 05:07 PM   Top  -  End  -  #9
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Default Re: [3.5] The Golden Army

I believe that war shaper has an ability that lets you just undo any polymorph effects as a swift action on your next turn, however that may not work so well given that you would probably find it hard to train your kritters to meet the prereqs. Honestly I would say good old fasion SR would do the trick if you could find a way to give it to then.
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Old 01-07-2009, 05:29 PM   Top  -  End  -  #10
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Default Re: [3.5] The Golden Army

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Originally Posted by JeminiZero View Post
1. Kill some Female Trolls and raise them as mindless undead. Some necromantic tinkering is required to make them fertile. Offspring of fertile mindless undead applies the Gheden template granting immunity to nonlethal damage, stunning and death from massive damage.
I have never heard of this before. Source?
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Old 01-07-2009, 05:47 PM   Top  -  End  -  #11
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Default Re: [3.5] The Golden Army

You know, Divine Rank 1 is exactly what you need.

Immune: polymorph; petrification; any attack that alters its form; energy drain; ability drain; ability damage; mind-affecting effects; electricity; cold; acid; disease; poison; stunning; sleep; paralysis; death effects; disintegration.
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Old 01-07-2009, 08:24 PM   Top  -  End  -  #12
JeminiZero
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Default Re: [3.5] The Golden Army

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Originally Posted by KillianHawkeye View Post
I have never heard of this before. Source?
Its found in one of them Dragon Magazines I believe. The important details are listed in Crystal Keep's template list.

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Originally Posted by PinkysBrain View Post
CR is only a rule of thumb, being a munchkin DM doesn't make much sense ... if you want to kill PCs with an encounter which by rule of thumb has low EL there are more straightforward ways.
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Originally Posted by bosssmiley View Post
There are easier, more elegant ways of achieving the desired result. For example, take Troll stats, add the Construct or Living Construct type, change trollish regeneration to 'fast repair' or something. Use. Don't tell the players these are reskinned trolls. Chortle evilly as they scrabble for workable tactics against these unstoppable killing machines.
This was really more of a thought experiment on how Villains might build an unstoppable army (on the cheap) to take over the world, rather than anything meant to be thrown at players.

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Originally Posted by Fax Celestis View Post
You know, Divine Rank 1 is exactly what you need.

Immune: polymorph; petrification; any attack that alters its form; energy drain; ability drain; ability damage; mind-affecting effects; electricity; cold; acid; disease; poison; stunning; sleep; paralysis; death effects; disintegration.
At which point the Golden Army becomes a literal army of Gods.

But anyway, short of Pun Pun-esque cheese, how might our Mind Flayer cabal award Divine Rank 1 to an army of Golden Gheden Voidmind Trolls?

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Originally Posted by Burley Warlock View Post
WotC has a downloadable PDF with Half-Construct/Golem templates. You could throw that it, if it has what you want?
Not bad, just tacking on 1 Stained Glass limb in particular is somewhat cheap at 2000 gp + 40 xp. Our Mind Flayer cabal tacks on resistance boosting gear and spells before performing the operation, to help ensure the Golden Gheden Voidmind Trolls make their will save (if they lose their con score, their regeneration becomes useless). There will still be a 5% attrition rate at this stage due to those which fail their saves on a natural 1.

That said there are ways of bypassing the magic immunity. Plenty of opposing monsters have Death/Polymorph/Petrification as Su abilities (because as you try and take over the world you are likely to encounter these). Some classes like Dweomerkeeper can cast Wail of Banshee as an Su ability, dropping your clustered troops all at once. I would hope for true death/polymorph immunity outright.

Edit: Actually, using Half Emerald Dragon Crystalline Trolls would protect them against hotter-than-normal-fire damage, like hellfire and divine fire.

Last edited by JeminiZero : 01-07-2009 at 11:45 PM.
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Old 01-07-2009, 08:47 PM   Top  -  End  -  #13
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Default Re: [3.5] The Golden Army

Just create your own monster and quit trying to create some obscure mindflayer, dragon, troll hybrid monsters that is highly unlikely to ever happen and that will annoy your PCs.
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Old 01-08-2009, 04:53 AM   Top  -  End  -  #14
JeminiZero
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Default Re: [3.5] The Golden Army

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Originally Posted by Berserk Monk View Post
Just create your own monster and quit trying to create some obscure mindflayer, dragon, troll hybrid monsters that is highly unlikely to ever happen and that will annoy your PCs.
Again, this is not meant to take on PCs. I've editted the original entry to note that.

Also, its not exactly "highly unlikely to happen". The way its set up, these critters are being intentionally mass produced.
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Old 01-08-2009, 05:25 AM   Top  -  End  -  #15
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Default Re: [3.5] The Emerald Legion-Mass Producing Ikea Tarrasques

Remember how Liz melted down the golden crown in the movie?

Anyone with Hellfire or corrupt flame can burn your army despite its fire immunity.
Anyone with Graymantle can remove regeneration.
Anyone with Vile damage can overcome regeneration.
Anyone with "Word" spells modified to ignore Spell Resistance can destroy your army due to its low HD.
A high-level fighter with a Vile Lance or Cursed Weapon can kill your army.
Anyone with Earthquake spells can kill a significant number of your troops due to their low reflex saves.

And these are just the non-cheese ways out there.
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Last edited by Belial_the_Leveler : 01-08-2009 at 05:30 AM.
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Old 01-08-2009, 05:52 AM   Top  -  End  -  #16
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Default Re: [3.5] The Emerald Legion-Mass Producing Ikea Tarrasques

What's an Ikea Tarrasque, really? A monster in need of assembling?
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Old 01-08-2009, 05:58 AM   Top  -  End  -  #17
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Default Re: [3.5] The Emerald Legion-Mass Producing Ikea Tarrasques

Consider how many ways there are to remove the SR from a holy word spell (or any spell for that matter). As far as I know, it's pretty much Dweomerkeeper and only Dweomerkeeper. The whole point of using the crystilline troll seems to be that it's regeneration very specifically states that it only takes normal damage from sonic, which means that hellfire is still useless, and vile quite probably is too (the troll entry is more specific than the vile entry, thus it wins). Graymantle allows SR, so they're immune to it. Earthquake will indeed kill up to 1/4 of all creatures in the area, provided they weren't flying, as these large half-dragons are.

Two problems: One, there's no written way to succesfully breed an undead, so while everything else works as written, you're out of luck there. I'm not sure what benefit they're getting from that one though, care to explain it's use?

Two, the exceptions presented in the templates probably apply after those in the main entry, so for example the Gheden Crystalline Troll's vulnerability to holy water is more specific than a normal Crystalline Troll, so it would take damage from the holy water. So they do have at least one glaring vulnerability in holy water.

Edit for the ninja: yes. The Ikea Tarrasque is a term used for creating a monster that is extremely hard to kill by combining a base monster and multiple templates and/or other reasonably permanent effects. As the OP said, the usual starts with a Troll that is immune to acid and fire damage, thus giving it regeneration effective against all damage. It's usually a thought experiment, as if one were used in actual play, it would be very hard to justify and would be nearly impossible to kill without telling the players exactly what it was made out of so they could compare immunities and find a weakness. The mind flayers in this scenario give some justification, and the base of special troll+creature that is immune to it's only weakness is pretty easy to come up with, as is the grafting of golem parts when you consider the illithid grafts that already exist, but to actually use them in play would be wrong unless the DM had already told the players he was going to min-max creatures within the CR system (which is absurdly easy, and isn't even needed since the DM can just say "you fight the tarrasque, and gain no xp if you kill it).

Edit for the OP ninja below: SR beats the words and graymantle anyway. Vile damage is in the Book of Vile Deeds, though I think it shows up in a couple later books without much explanation. It's damage you can't heal without jumping through a bunch of hoops because it's eeeevil. Hmm, looking it up, I see no reason why a C. Troll wouldn't regenerate it by the rules as written. The intent is probably that vile damage wouldn't regenerate, but since regeneration converts all damage except that of a certain type into nonlethal, vile would still be converted.
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Old 01-08-2009, 06:01 AM   Top  -  End  -  #18
JeminiZero
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Default Re: [3.5] The Emerald Legion-Mass Producing Ikea Tarrasques

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Originally Posted by Belial_the_Leveler View Post
Anyone with Hellfire or corrupt flame can burn your army despite its fire immunity.
I've switched to Crystalline troll, so that Fire damage is non-lethal rather than rely on Fire immunity that can be bypassed via hotter-than-normal-fire.

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Originally Posted by Belial_the_Leveler View Post
Anyone with Earthquake spells can kill a significant number of your troops due to their low reflex saves.
They can all fly (large size + half dragon template).

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Originally Posted by Belial_the_Leveler View Post
Anyone with "Word" spells modified to ignore Spell Resistance can destroy your army due to its low HD.
Won't Death effects immunity protect against PW:Kill? I'm still looking for suggestions on how to give these troops immunity to death effects (and polymorph).

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Originally Posted by Belial_the_Leveler View Post
Anyone with Graymantle can remove regeneration.
Anyone with Vile damage can overcome regeneration.
A high-level fighter with a Vile Lance or Cursed Weapon can kill your army.
I'll have to look these up. Whats their source?

Also, thats assuming the high level fighter isn't dusted by the Mind flayer Cabal. They can use their voidmind minons senses and manifest their powers through their trolls from a safe distance.

Edit: Ninja'ed. To answer the above questions:

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Originally Posted by Fizban View Post
One, there's no written way to succesfully breed an undead, so while everything else works as written, you're out of luck there. I'm not sure what benefit they're getting from that one though, care to explain it's use?
Gheden provides the Dead Nerves quality granting immunity to nonlethal damage and death from massive damage. Without it, the Trolls can still enough non-lethal damage to be knocked out and than coup-de-graced. With it, all the damage that they take as non-lethal damage (via regeneration) is essentially ignored', so they can still function fully after being hit by, say, a million arrows.

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Two, the exceptions presented in the templates probably apply after those in the main entry, so for example the Gheden Crystalline Troll's vulnerability to holy water is more specific than a normal Crystalline Troll, so it would take damage from the holy water. So they do have at least one glaring vulnerability in holy water.
Thats an interesting point. Doesn't regen convert that to non-lethal damage?

Last edited by JeminiZero : 01-08-2009 at 06:08 AM.
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Old 01-08-2009, 06:02 AM   Top  -  End  -  #19
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Default Re: [3.5] The Emerald Legion-Mass Producing Ikea Tarrasques

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Originally Posted by Lord Xavius View Post
What's an Ikea Tarrasque, really? A monster in need of assembling?
A low-budget Tarrasque made by putting together a lot of mix-and-match components.
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Old 01-08-2009, 06:06 AM   Top  -  End  -  #20
Athaniar
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Default Re: [3.5] The Emerald Legion-Mass Producing Ikea Tarrasques

Aha, it is what it sounds like, then.
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Old 01-08-2009, 06:18 AM   Top  -  End  -  #21
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Default Re: [3.5] The Emerald Legion-Mass Producing Ikea Tarrasques

(New post to avoid more edit ninja shenanigans).

*Facepalm* Right, so that's an important one then.

Actually, I'm not sure about the holy water. The main exception is taking damage in the first place, but it doesn't specify lethal damage. So, it takes *damage* from the holy water, which is then converted to nonlethal by the regeneration, and ignored by the dead nerves. Could work.
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Old 01-08-2009, 06:33 AM   Top  -  End  -  #22
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Default Re: [3.5] The Emerald Legion-Mass Producing Ikea Tarrasques

Ways to ignore SR off the top of my head:

1) Dweomerkeeper (duh)
2) Warlock with Supernatural Transformation
3) Get the spell as SLA, then Supernatural Transformation
4) Use spells with SR: no (duh)
5) The enchantment/illusion specific base caster class whose name I forget.
6) Eldritch Theurge combining a spell with vitriolic blast-makes the spell ignore SR and deal acid damage. Then use mastery of elements to turn it to sonic.
7) Use cursed magic items that don't allow SR even when the original spell does.
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Old 01-08-2009, 07:24 AM   Top  -  End  -  #23
JeminiZero
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Default Re: [3.5] The Emerald Legion-Mass Producing Ikea Tarrasques

Quote:
Originally Posted by Belial_the_Leveler View Post
6) Eldritch Theurge combining a spell with vitriolic blast-makes the spell ignore SR and deal acid damage. Then use mastery of elements to turn it to sonic.
Half Emerald Dragon, immune to sonic damage. Unless its louder-than-normal-sonic damage that somehow bypasses immunity.

Quote:
Originally Posted by Belial_the_Leveler View Post
7) Use cursed magic items that don't allow SR even when the original spell does.
Otherwise, I presume you referring to the 'Cursed' weapon enchantment. (I am assuming you don't mean you want the Trolls to pick up and use some cursed magic item in order to kill them?) Where is this found and what does that do?
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Old 01-08-2009, 07:52 AM   Top  -  End  -  #24
Belial_the_Leveler
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Default Re: [3.5] The Emerald Legion-Mass Producing Ikea Tarrasques

Cursed magic items refers to just that; cursed magic items. You then force the troll to "pick up" the item-usually by supernatural telekinesis.

Curse Weapon is also a spell that makes damage dealt by a weapon unhealable until a dispel magic is used. It allows no SR for the victim. It is unclear wether regeneration would turn that damage to nonlethal but in any case it will not heal. Your trolls, ofcourse, are immune to nonlethal so this is a moot point-but see below.


The main problem with your tactic is the 4th step. Grafts require XP so mass-creating them may cause problems. In addition, somebody strong enough (say, a wizard dragon-polymorphed into a wartroll or pit fiend) could tear the grafts out or sunder them. Finally, the average troll has a will base save of +3. Even with the best resistance gear, that's a will save of +12. You still have a higher than 5% chance of ruining the offspring.

A secondary problem lies with step 1. The only spell that makes mindless undead fertile is spark of life-but they stop being undead for the duration and the duration is too short anyway.
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Old 01-08-2009, 08:28 AM   Top  -  End  -  #25
JeminiZero
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Default Re: [3.5] The Emerald Legion-Mass Producing Ikea Tarrasques

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if i am correct there is a armor enchantment that negats polymorph unless you want it to. it may be in the MIC but i will check.
I checked Crystal Keep's weap/armor enhancement list. There is an enchantment called Proof against Transmutation, which does indeed protect against polymorph/petrify, but its a +5 enhancement equivalent. Plus the fact the armor has to be +1 to start with puts its cost into epic territory.

Quote:
Originally Posted by Belial_the_Leveler View Post
Curse Weapon is also a spell that makes damage dealt by a weapon unhealable until a dispel magic is used. It allows no SR for the victim. It is unclear wether regeneration would turn that damage to nonlethal but in any case it will not heal. Your trolls, ofcourse, are immune to nonlethal so this is a moot point-but see below.
I would reason that since Curse Weapon does not state that it overcomes regeneration, it doesn't. So the damage is still non-lethal and the trolls would shrug it off.

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The main problem with your tactic is the 4th step. Grafts require XP so mass-creating them may cause problems.
A fair point. I was thinking of making one of the Mind flayer cabal members be one of those master artisan artificers who can crank out stuff without XP cost.

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In addition, somebody strong enough (say, a wizard dragon-polymorphed into a wartroll or pit fiend) could tear the grafts out or sunder them.
I should look up the rules for sundering/tearing out grafts. Unfortunately they don't seem to be in the SRD. Anyone knows where they are found?

Quote:
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Finally, the average troll has a will base save of +3. Even with the best resistance gear, that's a will save of +12. You still have a higher than 5% chance of ruining the offspring.
Actually, Crystalline Trolls start with a base will save of +4. So the best gear will push it to +13. They will make their save on a 2 vs DC 15. The attrition rate *should* be 5%.

Quote:
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A secondary problem lies with step 1. The only spell that makes mindless undead fertile is spark of life-but they stop being undead for the duration and the duration is too short anyway.
That depends on how long it needs to remain "alive". If its just long enough for the act of breeding to be complete, and the foetus can gestate normally when the mother returns to undead form, then round/level is long enough if the male dragon prepares himself appropriately.

If however, it needs to remain alive until the child is born, then you have a problem. We would probably have to enchant items that confer spark of life as permanent effect while worn (once again, a master artisan artificer would be most useful).

Edit: Actually, in view of all this, the best defence might be an antimagic field. It would block Gray Mantle, Cursed Items, and all the other death and polymorph effects (including wizards shape change), and you could drop the stained glass golem template. Anyone know how to (chepaly) add antimagic field to a Emerald Gheden Voidmind Crystalline Troll?

Last edited by JeminiZero : 01-08-2009 at 08:58 AM.
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Old 01-08-2009, 09:17 AM   Top  -  End  -  #26
Darrin
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Default Re: [3.5] The Golden Army

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Originally Posted by JeminiZero View Post
There will still be a 5% attrition rate at this stage due to those which fail their saves on a natural 1.
Adding the Pride domain (via Cleric dip or Planer Touchstone -> Catalogues of Enlightenment) would drop this to 0.25%.
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Old 01-08-2009, 10:21 AM   Top  -  End  -  #27
Fax Celestis
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Default Re: [3.5] The Emerald Legion-Mass Producing Ikea Tarrasques

Dungeonscape's Trollbane alchemical weapon goo steps on your regeneration, btw.
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Old 01-08-2009, 10:24 AM   Top  -  End  -  #28
douglas
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Default Re: [3.5] The Emerald Legion-Mass Producing Ikea Tarrasques

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Won't Death effects immunity protect against PW:Kill? I'm still looking for suggestions on how to give these troops immunity to death effects (and polymorph).
I think he was talking about Holy Word and its equivalents which, regardless of what they actually do, are not death effects.

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Originally Posted by JeminiZero View Post
I checked Crystal Keep's weap/armor enhancement list. There is an enchantment called Proof against Transmutation, which does indeed protect against polymorph/petrify, but its a +5 enhancement equivalent. Plus the fact the armor has to be +1 to start with puts its cost into epic territory.
No it doesn't. Epic is +6 in the enhancement bonus only or +11 total. As long as the enhancement bonus is +5 or lower, no single ability is +6 or more all by itself, and the total is +10 or less, it's not epic.
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Old 01-08-2009, 10:31 AM   Top  -  End  -  #29
Khatoblepas
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Default Re: [3.5] The Emerald Legion-Mass Producing Ikea Tarrasques

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The main problem with your tactic is the 4th step. Grafts require XP so mass-creating them may cause problems.

A fair point. I was thinking of making one of the Mind flayer cabal members be one of those master artisan artificers who can crank out stuff without XP cost.
I'm not sure whether you need Humanoids to be the target of Liquid Pain (reduces the amount of crafting XP needed when subsumed in making it!) but I believe it reduces the target's CON by 1 for every dose it takes. Correct me if I'm wrong, I'm AFB at the moment.

(I'm assuming you're thinking pure RAW, and trap cheese is okay)

Electricity spell trap (using shocking grasp, or a Elemental Substitutioned Ray of Frost?) + Pain Extractor + Shambling Mound = Infinite crafting XP, eventually. You'll just have to make it part of your factory.

Alternatively, you could just use a sequential Polymorph Any Object Trap to produce hapless commoners. Since Liquid Pain is based off of Con (I think.) it would be easiest to use Mongrelfolk.

Pebble -> Mongrelfolk
Mongrelfolk -> Mongrelfolk.

From out of the clay rises a grand harvest of pain! Then, when the mongrelfolk die, you recycle them through a dispel magic trap, and they come out good as new as new mongrelfolk. Of course, this is irredeemably evil and nasty and you should be ashamed of yourself, but since you're going for the thralls of mind flayers, mindless undead foetus dragon troll golems, I don't think this will be a problem.

Also, wow. Half Golem grafts are dang cheap.
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Old 01-08-2009, 10:43 PM   Top  -  End  -  #30
JeminiZero
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Default Re: [3.5] The Emerald Legion-Mass Producing Ikea Tarrasques

Arrgghh! I suddenly realized that with the Half-Dragon template, the type is changed to Dragon and golem grafts cannot be applied to Dragons!

Well its back to the drawing board.

Quote:
Originally Posted by Fax Celestis View Post
Dungeonscape's Trollbane alchemical weapon goo steps on your regeneration, btw.
Any ideas on how this might be overcome?

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Originally Posted by Khatoblepas View Post
I'm not sure whether you need Humanoids to be the target of Liquid Pain (reduces the amount of crafting XP needed when subsumed in making it!) but I believe it reduces the target's CON by 1 for every dose it takes. Correct me if I'm wrong, I'm AFB at the moment.
Noted.
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