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2009-01-30, 09:32 PM (ISO 8601)
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Re: Animation Goddesses
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2009-01-30, 09:55 PM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
Thriller. Yeah, OK, I can see that.
But still... it's not what I was anticipating, should the defenders take to dance-fighting.
They're the traditional bad guys. Monsters. And they need a dance.
I'd have thought that they'd do the mash.
They'd do the monster mash.
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2009-01-30, 11:03 PM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
Last edited by ShneekeyTheLost; 2009-01-30 at 11:07 PM.
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
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2009-01-30, 11:23 PM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
Thriller has the more agressive feel though with the lunging side to side effects, and the sudden power to rip through foundations, several feet of dirt, (some times) concrete casing, and several inches of good oak.
Yep, I'd say that the Thriller dance is pretty powerful.
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2009-01-30, 11:39 PM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
I think it's mainly the color: Belkar's swanky hat was orange, just like these are (by the way: I don't see Parson as much like Belkar at all, except for the hat). I'll happily admit it could very well be coincidence; it happens that I JUST reread that strip within the last week so it was fresh in my mind.
Wanda has lots of options while staying in the same general theme. Monster Mash and Zombie Jamboree have been mentioned; I'll add:
It's a dead man's party
Who could ask for more?
Everybody's coming, leave your body at the door
Leave your body and soul at the door
Edit: If Wanda winds up doing Dead Man's Party, Sizemore should join in with Weird Science.Last edited by Ptorquemada; 2009-01-31 at 12:13 AM.
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2009-01-30, 11:53 PM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
Wow... I'm on an Erfworld thread, commenting on how awesome it was.
This is... Weird. I'm not used to really understanding it.
That was the awesomest punchline ever - and it wouldn't make any sense if there hadn't been the warning thing on the top.
Nice. This truly was one of the best comics, ever.
Props to you.
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2009-01-31, 01:22 AM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
Awesome.
I'm certain that's the red-headed warlord in panel 5. We haven't seen many red-heads, and the figure seems to be drawn with a ponytail. Compare to page 117. Also from pages 117 and 118, and with less detail apparently 124 and 125, the red-head was talking to the two warlords who got nuked in page 126, and it fits what little we know of her character that she would go to the front rather than the rear.
I suspect things are not going to go well for her in the long run, but somebody's got to kick a little ass on the Coalition side, so I think we'll see her again before the end.
Separately, on my first quick read-through I thought the sound effect in panel 3 was "ra-dawg," which is a bit racy coming from a weiner-rammer. Closer inspection reveals it to be "ka-dawg," but with the top of the K covered I wonder if the creators didn't flirt with the idea before pulling back (or should I say pulling out?), or if I just have a dirty mind."Be wary of strong drink. It can make you shoot at tax collectors... and miss."
-RAH
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2009-01-31, 01:49 AM (ISO 8601)
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Re: Animation Goddesses
Yes, Miriya being female can't be emasculated. I mean that Max did take the edge off of her, worse; She became a compliant little wifey, sorry to burn the coffee. The character just wussed out. Her fire was put out.
That's what I meant, nothing nefarious.
Speaking of emasculation:
I cannot wait for Wanda to give Stanley his come-uppence. Something along
the lines of, "Thirty dwagons?!? You left with thirty and return with six?!!?" Maybe she'll choke him like he did to Jack, nice and cartoony....
Course, there's a load of archons in the way ....
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2009-01-31, 01:50 AM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
On one hand I enjoy the surprises. On the other hand, Parson's solution to every problem with *gasp! Previously undisclosed unit powers!* is getting old.
I have to admit I liked it better when Parson and Ansom were deploying actual tactics against each other. Parson targetting the siege, luring Ansom into a trap, and Ansom breaking free to smash his forces was much more entertaining to me than the current "make up a new rule every time Parson needs it" plot.
I just think more of the "rules' should be laid out, or at least foreshadowed before Parson employs them. Otherwise it feels like a constant deus ex machina.
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2009-01-31, 01:54 AM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
Agreed, except I DO think it.
If you note, her army is getting bigger and bigger. Parson relies on it more and more. She conceals information, manipulates Stanley...
What makes you think she'd have a problem manipulating Parson?
Stanley? Petulant kid.
Sizemore? Good hearted.
Thinkamancer? self-preserving, but very down to business and forthcoming.
Foolamancer? A romantic fool.
As a matter of fact, the only REAL bad guy on the "bad guy" side... Is Wanda.Last edited by Talic; 2009-01-31 at 02:02 AM.
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2009-01-31, 02:47 AM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
What are you talking about? Undead dance fighting has been foreshadowed for ages within the strip itself. Not to mention the clear real-life parallels.
EDIT: Check the strip below, panels 2 and 5, they're practicing Thriller.
http://www.giantitp.com/comics/erf0112.htmlLast edited by headhoncho; 2009-01-31 at 02:56 AM.
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2009-01-31, 03:16 AM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
Dun dundda-da du da da-da duh
Man, i like his old stuff.
I wonder how the mechanics of dance fighting are different from normal combat? So...if Wanda was a master croakmancer but couldnt dance-fight, would her units till be able to?
As soon as i got Thriller out of my head, Dead Mans Party replaced it.
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2009-01-31, 03:38 AM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
Probably not. It's been mentioned and shown before that Uncroaked units are just puppets of their Croakamancer; if they didn't have somebody giving them direct orders, they'd just stand around gently rotting. They need Wanda to give them the coordination and motion to do a proper dance-fight, and if she wasn't able to pull it off herself- well, we don't know for sure, but my guess is they could attempt it (ie, Wanda could still have the power to make the group try to initiate a dance-fight), but they'd have a pitifully small bonus for doing so. And if speculation here about the mechanics of dance-fighting is right, trying to dance-fight when you suck at it just hands the bonus to the enemy. So it's better to not dance-fight at all unless you have a reasonably good skill at it. Or a massively boosted skill from making a thousand undead units do Thriller, as the case may be.
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2009-01-31, 04:48 AM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
Huh? This, again? DeM sees more abuse in this forum than a child does at Neverland Ranch.
First off, the reveal in this comic isn't a new rule, but rather a power of Wanda's. Mechanically speaking, nothing new has happened in this comic. Second, yes, we have learned a couple pieces of relatively new information, but most are hinted and foreshadowed or specifics of general rules stated earlier. Let's see, new info:
a.Wanda can dance-fight with uncroaked
b.Ansom has almost no one in his coalition who can dance-fight
Now, taking them one at a time. Well, (a) isn't really stating anything new, frankly. We've known about dance-fighting since the chokepoint. We've also never been told of any situation where a commander couldn't, making the simplest assumption that they could. Therefore, if the simplest assumption is that Wanda/uncroaked could dance-fight, then it can't be a DeM for them to actually be able to. Still further, Parson, in the previous comic, asks everyone to tell him everything he doesn't already know, and specifically mentions dance-fighting as something worth using. Thus, the authors go out of their way to re-foreshadow this possibility in the previous strip.
As for (b), show me one thing Ansom was prepared for outside of things he expected Stanley to be capable of doing; I mean, everything Parson's thrown at Ansom has hit him like it came out of left field - every last one. Ansom is ill-prepared for a fight with someone who will pull out the stops to win. Nothing new there. Also, again in the previous strip, Parson points out that Ansom's battle plan is simple strength-in-numbers, that Ansom is foolishly ignoring the value of the forcemultipliers he listed - like dance-fighting. A subtle foreshadow to the fact that Ansom would be short on dance-fighters in his coalition.Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
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2009-01-31, 05:18 AM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
I don't think so. Most games that run on rules like this have a "you can" or "you can't" system. This one seems to be the same (In the current strip, Parson states that Ansom's Coalition, by and large, are incapable of dance fight). Thus, if the unit can't, it can't even try.
However, it seems that all warlords may be capable of dance fighting.
So far, we've seen:
Stanley and KiSS
Transylvito's troops
Jillian
Archons (when dancing with warlords)
Wanda
Uncroaked infantry (when led by a master-class necromancer)
have all been referenced as dance-fight capable. It stands to reason that a great many, if not all, warlords/generals can dance-fight (note that casters are considered warlords and can lead stacks). However, only dance-fighting units get the dance-fighting bonus.
So, if you have the following:
2000 troops, attack 2 each. = 4000 attack
Let's say Parson's +2 applies to all.
2000 troops x +2 bonus per = 4000 attack
Let's say Wanda's HUGE bonus is 8.
2000 troops x +8 bonus per = 16,000 attack
And say Dance fighting is a modest 4.
2000 troops x +4 bonus per = 8000 attack
Total: 32,000 attack
For sake of argument, let's say the garrison applies a x3 defensive bonus. (Gobwin Knob is the toughest defensive fortification in the known world)
Total: 96,000 attack
Now, let's say Ansom has 10,000 troops, 2 attack each. = 20,000
Ansom has a bonus of 5, let's say.
10,000 x 5 bonus per = 50,000
Let's say other leadership is negated, and they don't benefit from terrain.
Total: 70,000 attack.
That would be a rough mock up of the pending battle, if it goes according to Parson's line of thinking.
While Ansom's forces may be greater than 10,000, likely coalition forces will demoralize after that many troops are dropped, and end the attack to wait for Charlie's forces.
Also to be noted, Parson's main maneuver is to seize on split forces.
1) He attempted to pull air and woods units away from the rest of the column, in order to isolate and destroy them.
2) He attacked the tunneling contingent of the coalition, when it got too close to the city, when it was isolated from the rest of its army.
3) Ansom believes his error was not moving quick enough, when in truth it was a lack of coordination. He divides his forces again, attacking before Charlie can join.
And the days he can brute force in are coming to a close.
Every loss shrinks his army and swells the enemy's.
The enemy is entrenched.
Likely, if he breaks off after losing 10,000 troops? Parson's army will probably be 5 times its original size. At that point, when entrenched, it may well be unassailable at that point, until the uncroaked decay.Last edited by Talic; 2009-01-31 at 05:20 AM.
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2009-01-31, 05:23 AM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
Have to agree with Godskook on this one, has been foreshadowed on several strips before hand that and even panels on this one... by saying you know what I learned... Authors went out of their way to use 4 panels to lay this out for you, now a Deus ex machina would be a flying elvis jumping out of an airplane and doing a bellyflop onto the unsuspecting RCC troops killing them all... NOW that would be one! Please go back and read the story, not for the 'rules' but for a story and than apply what rules you learn from the story as to these conditions.
Avatar: Red Dwagon decapitating a Cloth Golem, wonderfully drawn by Erfworld Artist Jamie Naguchi, oh yea and Rob Balder
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2009-01-31, 06:50 AM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
its been fairly clear from the get go that most if not all of GK troops have the potential if not actual ability to dance fight i imagine the Golems can and will rock out they even have the umlaut to win all arguments withm the knights etc,
though part of me cant shake the feeling we may end up seeing Parson dance fight leading a battle with 'Weapon of Choice'
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2009-01-31, 08:23 AM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
hmm... The MJ theme here, specifically the 'woh-pah' sound effect...
Perhaps Parson will take advantage of his bulk and do Weird Al's Fat.
Something tells me though that he's not going to join in the dancing. He got winded walking down stairs. He's not going to be able to dance for very long, and he's be exhausted in the middle of a battle. I think he's smarter than that.
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2009-01-31, 08:34 AM (ISO 8601)
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2009-01-31, 08:43 AM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
Personally, I've always thought that the game more closely matched the old turn-based Warlords series. A number of factors seem very similar to parts of the battle system in each of the seperate games. The stacks of 8, the inclusion of units like Archons, how units pop, and cities turning neutral on the death of the Warlord (only added for IV, which was crap, but still) seem to be the biggest hints from my perspective. There's also a possible link to dance fighting, with a website called "The Dancing Thief" having been the primary hub of the game's community online in its early years.
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2009-01-31, 02:54 PM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
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2009-01-31, 05:19 PM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
Why is everyone misinterpreting that statement? Parson gives Bogroll the mission of croaking anything that gets too close, and states his hope that it isn't a special mission; as a troll, Bogroll should be perfectly comfortable with hitting things. Bogroll's enthusiastic reply confirms that.
Work in progress.
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2009-01-31, 06:29 PM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
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2009-01-31, 10:58 PM (ISO 8601)
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NOGENERATION Aleph(0): Copy this into your sig and add or subtract 1 whenever you feel like it. This is a pointless experiment.
10 . . . . . . . . . . . . . . . 2
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2009-02-01, 02:06 AM (ISO 8601)
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Crap Dancers
Aww, Wanda is so cute when she's crossdressing! I agree, definitely awesome visuals, probably better story... But there was an alternative which was pure comedy gold.
See ... if uncroaked can dance-fight when led by a master-class croakamancer, why not crap golems when led by a master-class dirtamancer? I want to see Sizemore out there shakin' it, with Gölem layin' down some Metal to dance to, with a whole troupe of Crap Dancers.
Tortue
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2009-02-01, 02:46 AM (ISO 8601)
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Re: Crap Dancers
Of course, all these troops dance-fighting under Lord Hamster can only culminate in one thing.
Real wizards use staves
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2009-02-01, 03:08 AM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
But is Sizemore a master-class dirtamancer?
Also, note that my above numbers assumed that Parson's leadership bonus is still 2.
According to this strip, When Parson got the sword, it gave him Leadership, Combat, and Ruthlessness.
So it stands to reason that Parson's leadership went up.
Also, if the Sword's granting him combat, it may solve his "getting tired going down stairs" issue, at least during battles.
Final question... Is ruthlessness a game ability? Or is it referring to just being ruthless?Last edited by Talic; 2009-02-01 at 03:19 AM.
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2009-02-01, 03:15 AM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
Maybe they change type as they level?
Stanley did not initially approve of the hit and run attacks on the column because it meant the Warlords wouldn't level up. An odd sentiment to hold if they only gained experience for the units they personally croaked and for being there. The battle in the Tunnels was won by units carrying out Parson's plan while gaining at least part of his bonus. He was even giving orders to the units involved during the fight.
I don't seem to recall anything of the sort. Sure, Jack, a stay at home type suffering from the affects of a backlash seemed (lower could be better for Attack and Defence) to have worse stats then Bogroll, a Heavy. But Wanda? She really does seem to be far more martially inclined. And she has just as much business being at the front lines as a Warlord. Plus she knows how to Dance Fight.
Actually it puts me in mind of the whole thing with the Gobwins being a separate allied side. The same could be true of Wanda, along with every unit she's animated, or indeed summoned.
I really can't see Ansom going straight up against a girl who's already beaten him once this turn and now has a dance fight bonus. To make matters worse he'd almost certainly have to do it on foot and those uncroaked are going to be rather more formidable then they were on the walls.
Leaving aside the spot the redhead business, when Sizemore launched his assault, did you notice the blue hat who was shouting orders about engaging the Caster? S/he pretty much has to have been a Warlord. And while he is probably dead and that barring a miracle the two RCC leaders the Golem grabbed were Croaked, Captured or both, there are sure to be others like him/her hanging around.
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2009-02-01, 03:17 AM (ISO 8601)
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Re: Erfworld 140 The Battle for Gobwin Knob, Page 127
Re possible dances: anyone mentioned the Time-warp? I mean, I know they were transvestite aliens as opposed to the undead, but...could happen...
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2009-02-01, 04:49 AM (ISO 8601)
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Re: Crap Dancers
If Parson is ever going to engage into dance-fight, it can be only this.
In a war it doesn't matter who's right, only who's left.