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Thread: Girallon's Blessing
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2010-03-30, 01:10 PM (ISO 8601)
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- Mar 2010
Girallon's Blessing
gives extra claw attacks. but, my gm has ruled that the extra hands cannot hold a weapon, shield or anything other than make additional claw attacks. (this includes additional touch attacks.) is this adjudication correct?
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2010-03-30, 01:15 PM (ISO 8601)
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- May 2004
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- Enterprise, Alabama
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Re: Girallon's Blessing
It sayds you can't combine them (weapons attk/claws attk) in same round, but nothing saying you can't have them use them seperately (hold shield in one hand and 2 handed in 2 others).
In fact, they have opposable thumbs so they should be able to weild weapons. So I'd ask why he did this since it seems against spirit of the rules.Last edited by Starbuck_II; 2010-03-30 at 01:17 PM.
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2010-03-30, 01:19 PM (ISO 8601)
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- Mar 2010
Re: Girallon's Blessing
hes trying to regulate my characters power level. i would attempt to cast this on the fighter after an enlarged spell. giving him six arms total. this would allow a shield or two greatswords to be equipped. so, he just told me flat out no.
then, i tried to learn bite of the (insert creature here) as one of my wizard spell at my new level. and they were banned as well.
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2010-03-30, 01:49 PM (ISO 8601)
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- Nov 2009
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Re: Girallon's Blessing
It should only give 4 arms total not 6. Your regular arms grow claws too.
SpoilerGaborn in Into the Third Age
Geist in Thershadeth
Kinkal in Voyage of the Iron Maiden
Jubilus Bellum in To Steal the Sun...On Earth as it is in Heaven
Frahraek in The Secret Society [Take That 4th Wall]
Thuk in A Brave New Frontier
David Narless (Daeclan) in Age of Worms
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2010-03-30, 01:53 PM (ISO 8601)
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- Mar 2008
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Re: Girallon's Blessing
If the Fighter isn't two-weapon spec, then having two swords isn't going to help him overmuch; an extra attack in exchange for -lots to all of them is a terrible proposition. If he is focused on TWF anyway, then he's still eating -4/-4 and all he gets out of it is the ability to get good returns from PA, which makes the combat style useful.
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2010-03-30, 01:54 PM (ISO 8601)
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- Mar 2010
Re: Girallon's Blessing
okay i was using the spell bible and there are two versions of the Girallon's Blessing spell. the one i was looking @ was in the savage species book. silly WotC
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2010-03-30, 01:55 PM (ISO 8601)
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- Feb 2006
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- New York, USA
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Re: Girallon's Blessing
@Flickerdart: However, if the Fighter had a Mount, Pounce, Shock Trooper, and two Lances...
Last edited by Deepblue706; 2010-03-30 at 01:56 PM.
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2010-03-30, 01:57 PM (ISO 8601)
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- Mar 2008
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2010-03-30, 01:57 PM (ISO 8601)
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- Mar 2010
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2010-03-30, 02:00 PM (ISO 8601)
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- Mar 2008
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- NYC
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Re: Girallon's Blessing
a) A shield is a negligible bonus.
b)
Animated
Upon command, an animated shield floats within 2 feet of the wielder, protecting her as if she were using it herself but freeing up both her hands. Only one shield can protect a character at a time. A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and nonproficiency.
Strong transmutation; CL 12th; Craft Magic Arms and Armor, animate objects; Price +2 bonus.
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2010-03-30, 02:01 PM (ISO 8601)
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- Feb 2006
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- New York, USA
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Re: Girallon's Blessing
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2010-03-30, 02:02 PM (ISO 8601)
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- Mar 2010
Re: Girallon's Blessing
okay. what about using the extra hands as ways to buff myself with spell flower and then unleash 4 or 6 touch attacks in a single turn? would that be feasible?
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2010-03-30, 02:06 PM (ISO 8601)
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- Nov 2006
Re: Girallon's Blessing
The DM is trying to limit you because you're finding ways to buff your fighter ally? What's wrong with him?
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2010-03-30, 02:09 PM (ISO 8601)
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- Mar 2010
Re: Girallon's Blessing
i rarely cast any kind of blaster spells. im a transmuter who LOVES buffing other people and sitting back and casting snakes swiftness, mass on his party. however... he is limiting the buffs available to me. also, he is not allowing the war weaver class as i had originally intended.
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2010-03-30, 02:15 PM (ISO 8601)
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- Jan 2006
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Re: Girallon's Blessing
Girallon's Blessing + Fuse Arms. Who needs those extra arms ?
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2010-03-30, 03:16 PM (ISO 8601)
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- Feb 2007
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- Novi Sad (Serbia)
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Re: Girallon's Blessing
Isn't there a rule (in SS I think) that allows you to add 0.5 str to damage for each additional arm?
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2010-03-30, 03:18 PM (ISO 8601)
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- Mar 2010
Re: Girallon's Blessing
the fuse arms trick is nice. but, now without the use of girallons blessing or any of the were ***** creature spells... how can i improve on my touch attack trasmuter/ buffer class?
i just lost my familiar this last session (dropped 1200 exp) so that leaves me a level behind the rest of the party.
banned stuffs:
War Weaver
Gilallon's Blessing
Were Creature spells
Duskblade
Octopus Familiar
Archmage
Incantantrix
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2010-03-30, 03:32 PM (ISO 8601)
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- Jul 2004
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Re: Girallon's Blessing
I like snake's swiftness mass myself, but you may want to instead utilize haste as it's longer lasting (Unless you need the actions right NOW).
If your goal is 'let him use a greatsword and a shield', try the spell compendium's 'shield bearer' spell. Transmutation and all, and means you can make it a tower shield to float around by your fighter buddy (Go buy a couple of them and shove them in your haversack / bag of holding).
I'd also suggest displacement as a helpful option, fly can help, and be sure to invisibility yourself to minimize your chance of personal harm (Greater invisibility can help the fighter). Most fighter types also like enlarge person for the damage bump.
Although it sounds like many of these things will become too effective for your DM and thus be banned.Beginnings usually happen over trifles... even if it's a coincidence...
~ Final Fantasy Tactics
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2010-03-30, 03:40 PM (ISO 8601)
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- May 2008
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- Elyria, Ohio
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Re: Girallon's Blessing
I know we aren't supposed to treat what we see in illustrations as being in any way "canon" (see the whole Pelor the Burning Hate thing for why), but the picture in SpC strongly implies that being able to wield multiple items is exactly what the spell is intended for.
It shows Krusk simultaneously wielding a two handed axe, carrying a shield, and drinking a potion. Seems sensible to me that this would be possible. Holding the shield is a non-action, drinking the potion is a standard one, and he's not actually attacking with the weapon, so it's not as if he's taking more actions that he should.How to Play Rogues Properly:
SpoilerLike this:
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2010-03-30, 03:40 PM (ISO 8601)
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- Nov 2006
Re: Girallon's Blessing
When did Duskblade become a buff? And your DM lumps together Archmage and Incantatrix?
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2010-03-30, 03:41 PM (ISO 8601)
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- Mar 2010
Re: Girallon's Blessing
snakes swiftness, mass i barely squeeked in. he was trying to adjudicate that i had to know the original snakes swiftness to know the mass version.
i regularly enlarge the tank. bull's strength him and the barb. snakes swiftness, mass my heart out in battles.
if i think that my help is not needed. i sit back in a corner and do nothing.
i have yet to use my character to its full potential... and i would like to at some point.. but, at this point in the game... (lvl 5 now that i lost my familiar) i may just go balls to the wall, kill my toon, and re-roll another.
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2010-03-30, 03:42 PM (ISO 8601)
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- Mar 2010
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2010-03-30, 03:46 PM (ISO 8601)
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- Feb 2008
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- The Blessed Geometry
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Re: Girallon's Blessing
What about using the extra arms to cast spells?
For example, a spellcaster polymorphed into a hydra with two little arms to execute the somatic components for spells?
Also, you can either make claw attacks OR attack with a weapon. I'd rule that if you're holding a weapon, you can't use that claw to attack.
So a 4 armed Fighter holding a sword in 1 would have to choose between 1 sword attack or 3 claw attacks.
I think that's how the Spell Compendium words it...nothing about not using a shield though (although you might have to choose between the shield and using that arm to make a claw attack).Last edited by Raging Gene Ray; 2010-03-30 at 03:47 PM.
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2010-03-30, 04:02 PM (ISO 8601)
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- Aug 2009
Re: Girallon's Blessing
If your DM has banned girallon's blessing, duskblade, and bite of the x spells, then he is afraid of anything that does a lot of damage in one round. Thus, anything you do that enables the party to deal more damage is likely to trigger a ban.
1.) I'd say it's time to start working on buffing other aspects. Buffing for AC or saves is ok up to a point, but I wouldn't do it consistently or he'll either ban more stuff or start cheating on attack rolls and save DCs.
2.) Better still, expand into battlefield control. Wind wall is a nice "armor class buff" spell if you want to think of it that way - your allies get +WIN to AC vs. arrows. Darkness and glitterdust are great for saving throws - casters can't target what they can't see.
3.) Ultimately, however, you should have a talk with your DM. If he's choking on extra arms and stat boosts, you're going to need 9-1-1 on speed dial when he gets around to looking at your 4th and 5th level spells. You need to prep him now for the spells you'll be taking later, with some kindly advice, along the lines of
"Now, this spell is called teleport. Once I learn it, you won't be able to run adventures that involve wilderness survival, or being kidnapped, or getting lost. Those things won't challenge us any more. This spell here is called magic jar. Once I learn it, all of your monsters belong to me whenever I want. Here we have polymorph. With this, the fighter turns into any of your monsters whenever I want. Even the good ones. Are you emotionally ready for that?"Because I don't think he is.Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
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2010-03-30, 04:13 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: Girallon's Blessing
If not Girallon's Blessing, why not Arms of Plenty, its lesser, much more nerfed version? Check your copy of Lords of Madness for it and you too can have an extra set of arms for better multitasking on a tighter budget!
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2010-03-30, 06:07 PM (ISO 8601)
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- Mar 2010
Re: Girallon's Blessing
thats a good idea. and seeing as they are "extra arms"... spell flower can apply to them. also, as im assuming that during a grapple these claws can make attacks while i have the creature pinned... thats extra damage on top of balor nimbus, babou slime....
arms of plenty after enlarged? does that up the damage of the limbs to 1d8?
when i cast fist of stone... does that damage then increase to 2d6?
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2010-03-30, 07:07 PM (ISO 8601)
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Re: Girallon's Blessing
Editor and playtester for Legend.
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2010-03-30, 09:04 PM (ISO 8601)
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- Jun 2009
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2010-03-30, 09:20 PM (ISO 8601)
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- Nov 2008
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2010-03-31, 04:37 PM (ISO 8601)
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- Mar 2010
Re: Girallon's Blessing
ah that makes sense. but it can still attack while my normal arms have the creature pinned correct?
the claws... can they have a fist of stone on them? to increase the damage they do? also once then i enlarge myself... does that damage then increase.... even if its an extra d8 2d6 a round. totally worth it.