Results 151 to 180 of 834
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2010-10-01, 02:03 PM (ISO 8601)
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- Jul 2009
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- WOTC ≱ my opinion
Re: GITP Monster Competition Chat Thread III
Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
Fae-o-matic Want a fae from folklore stated? Give me the lore and I'll do it for you!
Le Cirque Funeste Evil Fairy Circus! Ray Bradbury, refined down to snortable powder!
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2010-10-01, 02:08 PM (ISO 8601)
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- Dec 2004
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- The Mindfields
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Re: GITP Monster Competition Chat Thread III
Zombie Ants
The Ruins trailer
(As teenager horror movies go it was actually pretty good. Plants that slowly infected and grew through you. Could vibrate to mimic sounds, such as one of the victim's cell phone ring tone )
I'd also suggest Midworld by Alan Dean Foster.
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2010-10-01, 02:50 PM (ISO 8601)
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- May 2008
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- Minneapolis
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Re: GITP Monster Competition Chat Thread III
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2010-10-01, 03:05 PM (ISO 8601)
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- Dec 2004
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- The Mindfields
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Re: GITP Monster Competition Chat Thread III
Ok, think what might grow in the lower planes, or what kind of horrible growths can spread from the Far Realm. Also decided I'd allow deathless/undead plants, so added it to the rules.
Here are some to maybe give you ideas:
Carnage Apple
Cobblecap
Cranny Creeper
Deathcap Myconid
Dewmoss
Tilinikan
Trlleeltrlaa
Queen of Ten Thousand Roots (Greater Deity)Last edited by The Vorpal Tribble; 2010-10-01 at 03:10 PM.
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2010-10-01, 04:46 PM (ISO 8601)
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- Jan 2008
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Re: GITP Monster Competition Chat Thread III
Considering what I've been doing in THIS thread ( http://www.giantitp.com/forums/showthread.php?t=169861 ), I'm tempted expand on that in this next contest...any plant-themed Metallica songs...?
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2010-10-01, 05:25 PM (ISO 8601)
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- Nov 2007
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- Mi Lower P
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2010-10-01, 05:29 PM (ISO 8601)
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- Dec 2004
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- The Mindfields
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2010-10-01, 06:19 PM (ISO 8601)
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- Jul 2010
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- Workshop, Necropolis
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Re: GITP Monster Competition Chat Thread III
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2010-10-01, 06:49 PM (ISO 8601)
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- Jul 2007
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Re: GITP Monster Competition Chat Thread III
If you all are so dissappointed that the contest isn`t what you wanted, you could always make another contest. There will be no disaster if there will be 2 monster creation contests at the same time. I personelly plan to make a plant creature and hopefully win this contest, and if there will be another contest I might try to win it too.
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2010-10-01, 06:57 PM (ISO 8601)
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- May 2008
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- Minneapolis
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Re: GITP Monster Competition Chat Thread III
Actually, now I am thinking of making a plant horror that lives on the plane that the Xenosera class had. Were there any plants there? Maybe a fungus or a protozoan would work.
Now I really want to make a life sized malaria virus that split itself and infected victims with malaria, breaking apart their blood cells and then using their corpses as spawning grounds for more life sized malaria. Can I?
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2010-10-02, 05:16 PM (ISO 8601)
- Join Date
- Mar 2009
Re: GITP Monster Competition Chat Thread III
Ooh, the contest I've been waiting for since last Halloween! I'm gonna get my idea for this one statted up if it kills me!
It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
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2010-10-02, 09:53 PM (ISO 8601)
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- May 2008
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- Minneapolis
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Re: GITP Monster Competition Chat Thread III
OK, I have probably just about everything except the feats done for the Bloodsplitter. Just one question, VT; because of how Malaria works, it is practically impossible to treat it with mundane methods. Because of this, healers cannot replace the host's fortitude save with their heal check unless they use a Medicinal Leech. Is that OK with you? It is your homebrew after all.
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2010-10-03, 08:20 AM (ISO 8601)
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- Dec 2004
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- The Mindfields
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2010-10-03, 09:49 AM (ISO 8601)
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- May 2008
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- Minneapolis
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Re: GITP Monster Competition Chat Thread III
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2010-10-03, 09:50 AM (ISO 8601)
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- Jan 2008
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- Duitsland
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Re: GITP Monster Competition Chat Thread III
My first entry into one of these contests...The Doom Moss isn't quite finished yet, but I thought I'd post it now, at least to get some help on determining its CR.
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2010-10-03, 10:00 AM (ISO 8601)
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- Mar 2009
Re: GITP Monster Competition Chat Thread III
Posted my Pumpkin King... I'm kind of worried that Enthrall might be a bit too wordy and complicated, and the CR is most definitely off, but I'm pretty happy on it, considered I just typed it up in... 45 minutes?
It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
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2010-10-03, 10:02 AM (ISO 8601)
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- May 2008
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- Minneapolis
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Re: GITP Monster Competition Chat Thread III
I can't help you there (although I think there are CR calculators that you can find, IIRC), but I don't think you need to actually list the DC for the Infect ability as (10+1/2 HD+Constitution modifier+2). In most cases, simply saying that it is constitution based, and just listing the DC is enough for most people. If you did it because of the random +2, which might throw people off, you could list it at the bottom of the ability description, but as it is right now, that is not really how WotC does their DCs and really break up the flow of the reading, at least for me. Otherwise, great creation.
As for the Thornshade. Why is the DC on consumptive florification so high? Normally it is 10+1/2 HD+Ability modifier, but none of your ability modifiers add up to 29, and 29 is a pretty high DC. Consider; If, for instance, a rogue (pure rogue in this case, since I don't want to have to deal with multiclass saves) were attacked by this. Your average rogue 16 has a base fortitude save of +5. He likely has a Constitution of 20, at the highest, for +10. He doesn't make the save except on a 19 or 20. Now, consider, if you will, a fighter, who actively wants to have a high Fortitude save. His base is +10 at that level, with a Constitution of 26. His total save is +18. He fails his save roughly half of every time he is affected. And considering how good ability drain can be, making it all but impossible to heal without magic, that is probably too high.
Otherwise, it is an interesting monster, and the fluff is awesome.
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2010-10-03, 10:36 AM (ISO 8601)
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- Dec 2004
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- The Mindfields
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Re: GITP Monster Competition Chat Thread III
Ok, who wants a critique, and public or private?
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2010-10-03, 10:38 AM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
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2010-10-03, 11:06 AM (ISO 8601)
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- Dec 2004
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Re: GITP Monster Competition Chat Thread III
Critique
SpoilerHit Dice: 16d8+112 (184 hp)
Abilities Str 26, Dex 15, Con 24, Int 2, Wis 15, Cha 6
I can see it as it is a creation of Orsa, so its hideously strong, but if so I'd suggest linking to the plane and explaining a little more in the flavor text. Not looking for a nod to my stuff, just think it could use some explanation on how it came to be such a buff daisy.
Armor Class: 24 (10[Base]+2[Dex]+12[Nat])
Full Attack: 2 Slams +20 (1d6+4) and Bite +20 (2d6+8)
Primary attacks, even if more than one, use full strength mod unless specially modified. Such modifications are usually only present if #1. It's an herbivore or non-combatant creature and then it does half damage, or #2. the creature only has one attack, and then the damage is 1 1/2 mod.
Saves: Fort +16, Ref +6, Will +6
Con mod is +7, Ref +2, and Wis +2.
So end saves are Fort +17, Ref +6, Will +6
Feats: Improved Unarmed Strike, Improved Grapple, Multiattack, Improved Multiattack, Improved Natural Attack
Second, Improved Natural Attack is a dead feat. At first making you decide what its attack is. That feat is only for adding to creatures you've advanced so they are tougher than others of their kind.
Infect the Blood: If the Bloodsplitter deals damage with their bite attack, and the opponent has a constitution score, they must make a fortitude save (DC 19) or become infected with the Bloodburst disease.
Also need to add the clause: 'The save DC is Constitution-based.'
Skills: The Bloodsplitter gains a +5 bonus to all swim checks in order to swim in the mucus-like plane of Orsa.
The Bloodsplitters are actually made of many tiny different fungal beings that work in harmony. Reveals the Slime Body quality.
Also, no advancement? I'm thinking this thing could, with enough HD, get to colossal. Would also explain it looking so large in the sample pic
Anyways, I like the concept. Its not a complex creature, but then it doesn't have to be. Might also add in perhaps the ability to meld with others of its kind to become a big one to fight off greater threads.
It looks like its missing a few things, like the actual disease, so I'll just hold off for final judgment until it's fully complete.Last edited by The Vorpal Tribble; 2010-10-03 at 11:08 AM.
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2010-10-03, 11:09 AM (ISO 8601)
- Join Date
- Mar 2009
Re: GITP Monster Competition Chat Thread III
It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
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2010-10-03, 11:20 AM (ISO 8601)
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- May 2008
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- Minneapolis
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Re: GITP Monster Competition Chat Thread III
Response
Spoiler
I do understand that the MM does recommend that the HD, Strength and Constitution be set based on size, but that honestly doesn't make very much sense here. The Bloodsplitter is hundreds of millions of tiny creatures. I think it does not stretch the mind to consider that they are stronger and better able to take wounds than normal creatures.
I thought I did explicitly link them. Well, I will add that in, then.
Really? That seems like it would be confusing and annoying for first time players, though. Huh.
This is probably my fault for mixing up the order, but the bite is the primary attack. The Slams don't take the -5 because it has Multiattack and Improved Multiattack.
I'll admit to the +17, but 2+5=7, not 6.
It is the bite attack. And nowhere in the feat does it mention anything of that sort, and that honestly makes no sense whatsoever from just a fluff standpoint, let alone a mechanical one. And even if it did, I don't really care. The Bloodsplitter qualifies, and it makes sense for them.
Shoot, thanks for reminding me.
Good idea.
Hehe, thanks.
Well, considering that the picture has no frame of reference whatsoever, I don't know how one would see it as "large". Still, I think some advancement is in order.
I like this idea better than the advancement, now that I think of it.
Um, no, the disease is just under the lore. Do you want me to accentuate it or something, in order to make it easier to see?
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2010-10-03, 11:26 AM (ISO 8601)
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- Mar 2009
Re: GITP Monster Competition Chat Thread III
In which case you have to specify in the feats section.
And nowhere in the feat does it mention anything of that sort, and that honestly makes no sense whatsoever from just a fluff standpoint, let alone a mechanical one. And even if it did, I don't really care. The Bloodsplitter qualifies, and it makes sense for them.It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
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2010-10-03, 11:33 AM (ISO 8601)
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- May 2008
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- Minneapolis
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Re: GITP Monster Competition Chat Thread III
Which I have done.
Why would one follow the guidelines for Strength and Constitution for size, but not natural attacks?
Still, it's an OK filler feat, which is what its true purpose is. Even now, when I did give it a new feat for the one I missed, that feat doesn't feel very "true" to the monster. Oh well.
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2010-10-03, 11:33 AM (ISO 8601)
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- Dec 2004
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- The Mindfields
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Re: GITP Monster Competition Chat Thread III
Critique
Spoiler
Hit Dice: 9d8+9 (50 HP)
Attack: Tentacle +11 (1d8+5)
Full Attack: 4 Tentacles +11 (1d8+5)
Environment: Farms
First, the Pumpkin King must grapple the creature.
The creature targeted by this ability may make a will save (DC 18), though it gets a -2 penalty to the save.
The save DC is charisma based and the Pumpkin King has a +2 racial bonus to it, which increased by 1 for every creature already enthralled.
If the creature fails the save, the creature is conscious again.
The Pumpkin King loses one tentacle attack for every creature it has enthralled...
...though it gains a +2 enhancement bonus to its Intelligence score and its regeneration, fast healing, and natural armor all improve by one.
In fact, I'd say if it had two or more creatures enthralled it'd have all-around vision.
Might also say that they all act on the Pumpkin King's initiative as if they were the same creature.
All in all, I was intrigued by this fellow, especially the specialized enthrall of it taking them over and using them as meat puppets. That picture though is too amusing to be scary
Last edited by The Vorpal Tribble; 2010-10-03 at 11:34 AM.
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2010-10-03, 11:48 AM (ISO 8601)
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- Dec 2004
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Re: GITP Monster Competition Chat Thread III
Spoiler
I do understand that the MM does recommend that the HD, Strength and Constitution be set based on size, but that honestly doesn't make very much sense here. The Bloodsplitter is hundreds of millions of tiny creatures. I think it does not stretch the mind to consider that they are stronger and better able to take wounds than normal creatures.
Really? That seems like it would be confusing and annoying for first time players, though. Huh.
Just the standard, for better or worse.
This is probably my fault for mixing up the order, but the bite is the primary attack. The Slams don't take the -5 because it has Multiattack and Improved Multiattack.
I'll admit to the +17, but 2+5=7, not 6.
It is the bite attack. And nowhere in the feat does it mention anything of that sort, and that honestly makes no sense whatsoever from just a fluff standpoint, let alone a mechanical one. And even if it did, I don't really care. The Bloodsplitter qualifies, and it makes sense for them.
It makes sense from a mechanical and fluff standpoint that if you advance a creature 4 HD it is growing larger in size to some degree.
If you want it in there that's fine, and there is no rule saying it can't be, it's just, as I said, a dead feat.
Um, no, the disease is just under the lore. Do you want me to accentuate it or something, in order to make it easier to see?
That's a pretty nasty disease, and I like it.
Last edited by The Vorpal Tribble; 2010-10-03 at 11:55 AM.
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2010-10-03, 11:58 AM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
SpoilerI guess.
Still. Well, I guess I could change it, but that is the format I have been using for a while now.
It is. And it was before. Probably just a misunderstanding because I put the bite after the slams.
No problem.
Happens to the best of us.
Taking the feat doesn't give the attack. It improves it. And honestly, as I mentioned to the Dark Fiddler, it is mostly a filler feat because I couldn't find any better, more thematic ones.
Ok.
And yeah, I was trying my best to make it similar to Malaria, which is not a fun illness. Unfortunately, I couldn't find a way to perfectly mirror Malaria, mostly because Malaria also has a dormant state in which it does not actually start the cycle, and people can live their entire lives with Malaria, without any of the symptoms, but if that Malaria is transmitted again via mosquito, the next victim can get the viral Malaria, and no one has any idea of how it works. But that would have been incredibly complicated, so I simply made it deadly and not fun at all.
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2010-10-03, 11:59 AM (ISO 8601)
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- Mar 2009
Re: GITP Monster Competition Chat Thread III
Curse rounding down, I liked that even 50 HP.
All in all, I was intrigued by this fellow, especially the specialized enthrall of it taking them over and using them as meat puppets. That picture though is too amusing to be scary
And hey, it's not my fault there's no better pictures of Pumpking, the King of Ghosts, and that he's kind of the perfect fit for the monster.
Originally Posted by unosartaLast edited by The Dark Fiddler; 2010-10-03 at 12:01 PM.
It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
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2010-10-03, 12:04 PM (ISO 8601)
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- Jan 2008
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- Duitsland
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Re: GITP Monster Competition Chat Thread III
Oooh! Oooh! Me next, me next! *violent arm-shaking*
A critique by Vorpal Tribble! My inner fanboy is having a wild party!
EDIT:
@DCs: Eh, I want to keep it the way it is. I find parentheses easy to skip over, personally.
Miscellaneous: I find it humorous that I was kept from finishing the Doom Moss by playing DnD. I also find it humorous that it has the same abbreviation as Dungeon Master.
Also, I have no idea on the remaining four feats to give the Origin Patch, and I don't want to just give it a bunch of Toughness, or something.Last edited by PersonMan; 2010-10-03 at 12:09 PM.
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2010-10-03, 12:05 PM (ISO 8601)
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- May 2008
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Re: GITP Monster Competition Chat Thread III
A really, really weak feat. And having it seems to imply that the Bloodsplitter has focused its ability with that weapon, giving it greater understanding and ability, which seems really not thematic considering that they are practically mindless walking fungal flesh consuming monstrosities. Why would they train with their slams, when they would need to be busy eating everything in sight in order to get the energy required to feed all of the mini-fungi.
That was really what was so hard about it. I need a feat that seems like something they wouldn't actively have to train for, and one that would be acquired naturally, which almost no feat actually is, barring the monster feats, which is why I chose Improved Natural Attack.